Vulkan-Docs/doc/specs/vulkan/validity/structs/VkGraphicsPipelineCreateInf...

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// WARNING: DO NOT MODIFY! This file is automatically generated from the vk.xml registry
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.Valid Usage
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Valid Usage
-----------
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* pname:sType must: be ename:VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
* pname:pNext must: be `NULL`
* pname:flags must: be a valid combination of elink:VkPipelineCreateFlagBits values
* pname:pStages must: be a pointer to an array of pname:stageCount valid sname:VkPipelineShaderStageCreateInfo structures
* pname:pVertexInputState must: be a pointer to a valid sname:VkPipelineVertexInputStateCreateInfo structure
* pname:pInputAssemblyState must: be a pointer to a valid sname:VkPipelineInputAssemblyStateCreateInfo structure
* pname:pRasterizationState must: be a pointer to a valid sname:VkPipelineRasterizationStateCreateInfo structure
* If pname:pDynamicState is not `NULL`, pname:pDynamicState must: be a pointer to a valid sname:VkPipelineDynamicStateCreateInfo structure
* pname:layout must: be a valid sname:VkPipelineLayout handle
* pname:renderPass must: be a valid sname:VkRenderPass handle
* The value of pname:stageCount must: be greater than `0`
* Each of pname:layout, pname:renderPass and pname:basePipelineHandle that are valid handles must: have been created, allocated or retrieved from the same sname:VkDevice
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineIndex is not `-1`, pname:basePipelineHandle must: be sname:VK_NULL_HANDLE
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineIndex is not `-1`, it must: be a valid index into the calling command's pname:pCreateInfos parameter
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineHandle is not sname:VK_NULL_HANDLE, pname:basePipelineIndex must: be `-1`
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineHandle is not sname:VK_NULL_HANDLE, pname:basePipelineHandle must: be a valid sname:VkPipeline handle
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineHandle is not sname:VK_NULL_HANDLE, it must: be a valid handle to a graphics sname:VkPipeline
* The pname:stage member of each element of pname:pStages must: be unique
* The pname:stage member of one element of pname:pStages must: be ename:VK_SHADER_STAGE_VERTEX_BIT
* The pname:stage member of any given element of pname:pStages mustnot: be ename:VK_SHADER_STAGE_COMPUTE_BIT
* If pname:pStages includes a tessellation control shader stage, it must: include a tessellation evaluation shader stage
* If pname:pStages includes a tessellation evaluation shader stage, it must: include a tessellation control shader stage
* If pname:pStages includes a tessellation control shader stage and a tessellation evaluation shader stage, pname:pTessellationState mustnot: be `NULL`
* If pname:pStages includes both a tessellation control shader stage and a tessellation evaluation shader stage, the shader code of at least one must: contain an code:OpExecutionMode instruction that specifies the type of subdivision in the pipeline
* If pname:pStages includes both a tessellation control shader stage and a tessellation evaluation shader stage, and the shader code of both contain an code:OpExecutionMode instruction that specifies the type of subdivision in the pipeline, they must: both specify the same subdivision mode
* If pname:pStages includes both a tessellation control shader stage and a tessellation evaluation shader stage, the shader code of at least one must: contain an code:OpExecutionMode instruction that specifies the output patch size in the pipeline
* If pname:pStages includes both a tessellation control shader stage and a tessellation evaluation shader stage, and the shader code of both contain an code:OpExecutionMode instruction that specifies the out patch size in the pipeline, they must: both specify the same patch size
* If pname:pStages includes tessellation shader stages, the pname:topology member of pname:pInputAssembly must: be ename:VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
* If pname:pStages includes a geometry shader stage, and doesn't include any tessellation shader stages, its shader code must: contain an code:OpExecutionMode instruction that specifies an input primitive type that is <<shaders-geometry-execution, compatible>> with the primitive topology specified in pname:pInputAssembly
* If pname:pStages includes a geometry shader stage, and also includes tessellation shader stages, its shader code must: contain an code:OpExecutionMode instruction that specifies an input primitive type that is <<shaders-geometry-execution, compatible>> with the primitive topology that is output by the tessellation stages
* If pname:pStages includes a fragment shader stage and a geometry shader stage, and the fragment shader code reads from an input variable that is decorated with code:PrimitiveID, then the geometry shader code must: write to a matching output variable, decorated with code:PrimitiveID, in all execution paths
* If pname:pStages includes a fragment shader stage, its shader code mustnot: read from any input attachment that is defined as ename:VK_ATTACHMENT_UNUSED in pname:subpass
* The shader code for the entry points identified by pname:pStages, and the rest of the state identified by this structure must: adhere to the pipeline linking rules described in the <<interfaces,Shader Interfaces>> chapter
* If pname:subpass uses a depth/stencil attachment in pname:renderpass that has a layout of ename:VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL in the sname:VkAttachmentReference defined by pname:subpass, and pname:pDepthStencilState is not `NULL`, the pname:depthWriteEnable member of pname:pDepthStencilState must: be ename:VK_FALSE
* If pname:subpass uses a depth/stencil attachment in pname:renderpass that has a layout of ename:VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL in the sname:VkAttachmentReference defined by pname:subpass, and pname:pDepthStencilState is not `NULL`, the value of the pname:failOp, pname:passOp and pname:depthFailOp members of each of the pname:front and pname:back members of pname:pDepthStencilState must: be ename:VK_STENCIL_OP_KEEP
* If pname:pColorBlendState is not `NULL`, the value of the pname:blendEnable member of each element of the pname:pAttachment member of pname:pColorBlendState must: be ename:VK_FALSE if the pname:format of the attachment referred to in pname:subpass of pname:renderPass does not support color blend operations, as specified by the ename:VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT flag in sname:VkFormatProperties::pname:linearTilingFeatures or sname:VkFormatProperties::pname:optimalTilingFeatures returned by fname:vkGetPhysicalDeviceFormatProperties
* If pname:pColorBlendState is not `NULL`, The pname:attachmentCount member of pname:pColorBlendState must: be equal to the value of pname:colorAttachmentCount used to create pname:subpass
* If no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_VIEWPORT, the pname:pViewports member of pname:pViewportState must: be a pointer to an array of pname:pViewportState->viewportCount sname:VkViewport structures
* If no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_SCISSOR, the pname:pScissors member of pname:pViewportState must: be a pointer to an array of pname:pViewportState->scissorCount sname:VkRect2D structures
* If the wide lines feature is not enabled, and no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_LINE_WIDTH, the pname:lineWidth member of pname:pRasterizationState must: be `1.0`
* If the pname:rasterizerDiscardEnable member of pname:pRasterizationState is ename:VK_FALSE, pname:pViewportState must: be a pointer to a valid sname:VkPipelineViewportStateCreateInfo structure
* If the pname:rasterizerDiscardEnable member of pname:pRasterizationState is ename:VK_FALSE, pname:pMultisampleState must: be a pointer to a valid sname:VkPipelineMultisampleStateCreateInfo structure
* If the pname:rasterizerDiscardEnable member of pname:pRasterizationState is ename:VK_FALSE, and pname:subpass uses a depth/stencil attachment, pname:pDepthStencilState must: be a pointer to a valid sname:VkPipelineDepthStencilStateCreateInfo structure
* If the pname:rasterizerDiscardEnable member of pname:pRasterizationState is ename:VK_FALSE, and pname:subpass uses color attachments, pname:pColorBlendState must: be a pointer to a valid sname:VkPipelineColorBlendStateCreateInfo structure
* If the depth bias clamping feature is not enabled, no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_DEPTH_BIAS, and the pname:depthBiasEnable member of pname:pDepthStencil is ename:VK_TRUE, the pname:depthBiasClamp member of pname:pDepthStencil must: be `0.0`
* If no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_DEPTH_BOUNDS, and the pname:depthBoundsTestEnable member of pname:pDepthStencil is ename:VK_TRUE, the value of the pname:minDepthBounds and pname:maxDepthBounds members of pname:pDepthStencil must: be between `0.0` and `1.0`, inclusive
* pname:layout must: be <<descriptorsets-pipelinelayout-consistency,consistent>> with all shaders specified in pname:pStages
* If pname:subpass uses color and/or depth/stencil attachments, then the pname:rasterizationSamples member of pname:pMultisampleState must: be the same as the sample count for those subpass attachments
* If pname:subpass does not use any color and/or depth/stencil attachments, then the pname:rasterizationSamples member of pname:pMultisampleState must: follow the rules for a <<renderpass-noattachments, zero-attachment subpass>>
* pname:subpass must: be a valid subpass within pname:renderpass
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endif::doctype-manpage[]