mirror of
https://github.com/status-im/Vulkan-Docs.git
synced 2025-01-12 06:54:14 +00:00
fd0e4c3b67
* Bump API patch number and header version number to 42 for this update (the first anniversary edition). Github Issues: * Changed asciidoctor macros so cross-page links in the standalone reference pages function properly (public issue 462). Internal Issues: * Clarified host visibility discussion for slink:VkMemoryType, flink:vkInvalidateMappedMemoryRanges, elink:VkAccessFlagBits, and the <<synchronization-framebuffer-regions,Framebuffer Region Dependencies>> section, removing duplicated information and adding a central definition in the access types section (internal issue 552). * Change description of slink:vkGetPhysicalDeviceSurfacePresentModesKHR::pname:pPresentModes to return an array of values, not structures (internal issue 699). New Extensions: * Add a NOTE to the <<extensions,Layers & Extensions>> chapter describing the experimental status of `KHX` extensions. * Add new Khronos, Khronos Experimental, and vendor Vulkan extensions for release at GDC: ** VK_KHR_descriptor_update_template ** VK_KHR_push_descriptor ** VK_KHX_device_group ** VK_KHX_device_group_creation ** VK_KHX_external_memory ** VK_KHX_external_memory_capabilities ** VK_KHX_external_memory_fd ** VK_KHX_external_memory_win32 ** VK_KHX_external_semaphore ** VK_KHX_external_semaphore_capabilities ** VK_KHX_external_semaphore_fd ** VK_KHX_external_semaphore_win32 ** VK_KHX_multiview ** VK_KHX_win32_keyed_mutex ** VK_EXT_discard_rectangles ** VK_MVK_ios_surface ** VK_MVK_macos_surface ** VK_NVX_multiview_per_view_attributes ** VK_NV_clip_space_w_scaling ** VK_NV_geometry_shader_passthrough ** VK_NV_sample_mask_override_coverage ** VK_NV_viewport_array2 ** VK_NV_viewport_swizzle * Add new GLSL vendor extensions to support new builtin variables: ** GL_EXT_device_group ** GL_EXT_multiview
123 lines
2.8 KiB
Plaintext
123 lines
2.8 KiB
Plaintext
Name
|
|
|
|
NVX_multiview_per_view_attributes
|
|
|
|
Name Strings
|
|
|
|
GL_NVX_multiview_per_view_attributes
|
|
|
|
Contact
|
|
|
|
Jeff Bolz, NVIDIA Corporation (jbolz 'at' nvidia.com)
|
|
|
|
Contributors
|
|
|
|
Kedarnath Thangudu, NVIDIA Corporation
|
|
|
|
Status
|
|
|
|
In progress.
|
|
|
|
Version
|
|
|
|
Last Modified Date: January 20, 2017
|
|
Revision: 1
|
|
|
|
Number
|
|
|
|
TBD
|
|
|
|
Dependencies
|
|
|
|
None.
|
|
|
|
Overview
|
|
|
|
This extension adds per-view builtin attributes corresponding to
|
|
gl_Position and gl_ViewportMask, named gl_PositionPerViewNV[] and
|
|
gl_ViewportMaskPerViewNV[].
|
|
|
|
New Procedures and Functions
|
|
|
|
None.
|
|
|
|
New Tokens
|
|
|
|
None.
|
|
|
|
|
|
Modifications to the OpenGL Shading Language Specification, Version 4.50
|
|
|
|
Including the following line in a shader can be used to control the
|
|
language features described in this extension:
|
|
|
|
#extension GL_NVX_multiview_per_view_attributes : <behavior>
|
|
|
|
where <behavior> is as specified in section 3.3
|
|
|
|
New preprocessor #defines are added to the OpenGL Shading Language:
|
|
|
|
#define GL_NVX_multiview_per_view_attributes 1
|
|
|
|
Modify Section 7.1 (Built-In Language Variables), p. 118
|
|
|
|
Add to the list of vertex shader built-ins:
|
|
|
|
out gl_PerVertex {
|
|
highp vec4 gl_PositionPerViewNV[];
|
|
highp int gl_ViewportMaskPerViewNV[];
|
|
};
|
|
|
|
Add to the list of geometry shader built-ins:
|
|
|
|
in gl_PerVertex {
|
|
highp vec4 gl_PositionPerViewNV[];
|
|
} gl_in[];
|
|
|
|
out gl_PerVertex {
|
|
highp vec4 gl_PositionPerViewNV[];
|
|
highp int gl_ViewportMaskPerViewNV[];
|
|
};
|
|
|
|
Add to the list of tessellation control shader built-ins:
|
|
|
|
in gl_PerVertex {
|
|
highp vec4 gl_PositionPerViewNV[];
|
|
} gl_in[gl_MaxPatchVertices];
|
|
|
|
out gl_PerVertex {
|
|
highp vec4 gl_PositionPerViewNV[];
|
|
highp int gl_ViewportMaskPerViewNV[];
|
|
} gl_out[];
|
|
|
|
Add to the list of tessellation evaluation shader built-ins:
|
|
|
|
in gl_PerVertex {
|
|
highp vec4 gl_PositionPerViewNV[];
|
|
} gl_in[gl_MaxPatchVertices];
|
|
|
|
out gl_PerVertex {
|
|
highp vec4 gl_PositionPerViewNV[];
|
|
highp int gl_ViewportMaskPerViewNV[];
|
|
};
|
|
|
|
Add the following descriptions for gl_PositionPerViewNV[] and
|
|
gl_ViewportMaskPerViewNV[]:
|
|
|
|
The output arrays gl_PositionPerViewNV[] and gl_ViewportMaskPerViewNV[]
|
|
are available in vertex, tessellation, and geometry languages to specify
|
|
the position and the viewport mask for each view.
|
|
The input variable gl_PositionPerViewNV[] is available in the tessellation
|
|
and geometry languages to read the per-view positions written by a
|
|
previous shader stage. See the Vulkan API specification for how these
|
|
values are interpreted.
|
|
|
|
Errors
|
|
|
|
None.
|
|
|
|
Revision History
|
|
|
|
Revision 1
|
|
- Internal revisions.
|