Vulkan-Docs/appendices/VK_EXT_vertex_attribute_divisor.txt
Jon Leech 6377124f37 Change log for July 23, 2018 Vulkan 1.1.81 spec update:
* Update release number to 81.

Public Issues:

  * Fix missing "`valid`" phrasing in some obscure cases (public pull
    request 605).
  * Replace improper use of cannot: referring to the implementation in the
    description of the
    <<features-limits-maxUpdateAfterBindDescriptorsInAllPools,
    pname:maxUpdateAfterBindDescriptorsInAllPools>> limit (public pull
    request 738).
  * Reorder description of bits in elink:VkPipelineStageFlagBits and the
    <<synchronization-pipeline-stages-supported, Supported pipeline stage
    flags>> table to match their definition order (public pull request 740).
  * Add description of ename:VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT
    to elink:VkBufferUsageFlagBits (public pull request 741).
  * Fix value usage statement for slink:VkSubpassDependency stage mask
    parameters (public pull request 742).
  * Fix visible markup in registry schema document (public pull request
    #745).

Internal Issues:

  * Make the <<geometry-invocations, geometry shader invocation
    description>> and <<shaders-geometry-execution, Geometry Shader
    Execution>> descriptions consistent with other pipeline stages (internal
    issue 1325).
  * Mark the `VK_NV_glsl_shader` extension as deprecated.
  * Adjust the per-instance vertex attribute offset formula specified by
    `VK_EXT_vertex_attribute_divisor` for
    slink:VkVertexInputBindingDivisorDescriptionEXT so that the interaction
    between pname:firstInstance and pname:divisor matches the OpenGL
    convention (internal issue 1333).
2018-07-23 02:15:08 -07:00

104 lines
3.0 KiB
Plaintext

include::meta/VK_EXT_vertex_attribute_divisor.txt[]
*Last Modified Date*::
2018-07-16
*IP Status*::
No known IP claims.
*Contributors*::
- Vikram Kushwaha, NVIDIA
- Jason Ekstrand, Intel
This extension allows instance-rate vertex attributes to be repeated for
certain number of instances instead of advancing for every instance when
instanced rendering is enabled.
=== New Object Types
None.
=== New Enum Constants
Extending elink:VkStructureType:
** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT
** ename:VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
=== New Enums
None.
=== New Structures
* Extending slink:VkPipelineVertexInputStateCreateInfo:
** slink:VkPipelineVertexInputDivisorStateCreateInfoEXT
* slink:VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT
* slink:VkVertexInputBindingDivisorDescriptionEXT
=== New Functions
None.
=== Issues
1) What is the effect of a non-zero value for pname:firstInstance?
*RESOLVED*: The Vulkan API should follow the OpenGL convention and offset
attribute fetching by pname:firstInstance while computing vertex attribute
offsets.
2) Should zero be an allowed divisor?
*RESOLVED*: No.
The zero case in OpenGL is handled in Vulkan by setting the pname:inputRate
on the binding to ename:VK_VERTEX_INPUT_RATE_VERTEX.
=== Examples
To create a vertex binding such that the first binding uses instanced
rendering and the same attribute is used for every 4 draw instances, an
application could use the following set of structures:
[source,c++]
----------------------------------------
const VkVertexInputBindingDivisorDescriptionEXT divisorDesc =
{
0,
4
};
const VkPipelineVertexInputDivisorStateCreateInfoEXT divisorInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT, // sType
NULL, // pNext
1, // vertexBindingDivisorCount
&divisorDesc // pVertexBindingDivisors
}
const VkVertexInputBindingDescription binding =
{
0, // binding
sizeof(Vertex), // stride
VK_VERTEX_INPUT_RATE_INSTANCE // inputRate
};
const VkPipelineVertexInputStateCreateInfo viInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO, // sType
&divisorInfo, // pNext
...
};
//...
----------------------------------------
=== Version History
* Revision 1, 2017-12-04 (Vikram Kushwaha)
- First Version
* Revision 2, 2018-07-16 (Jason Ekstrand)
- Adjust the interaction between fname:divisor and pname:firstInstance
to match the OpenGL convention.
- Disallow divisors of zero.