Vulkan-Docs/doc/specs/vulkan/chapters/devsandqueues.txt

676 lines
30 KiB
Plaintext

// Copyright (c) 2015-2016 The Khronos Group Inc.
// Copyright notice at https://www.khronos.org/registry/speccopyright.html
[[devsandqueues]]
= Devices and Queues
Once Vulkan is initialized, devices and queues are the primary objects
used to interact with a Vulkan implementation.
Vulkan separates the concept of _physical_ and _logical_ devices. A
physical device usually represents a single device in a system (perhaps made
up of several individual hardware devices working together), of which there
are a finite number. A logical device represents an application's view of
the device.
[[devsandqueues-physical-device-enumeration]]
== Physical Devices
To retrieve a list of physical device objects representing the
physical devices installed in the system, call:
include::../protos/vkEnumeratePhysicalDevices.txt[]
* pname:instance is a handle to a Vulkan instance previously created
with fname:vkCreateInstance.
* pname:pPhysicalDeviceCount is a pointer to an integer related to the
number of physical devices available or queried, as described below.
* pname:pPhysicalDevices is either `NULL` or a pointer to an
array of sname:VkPhysicalDevice handles.
If pname:pPhysicalDevices is `NULL`, then the number of physical devices
available is returned in pname:pPhysicalDeviceCount. Otherwise,
pname:pPhysicalDeviceCount must: point to a variable set by the user to
the number of elements in the pname:pPhysicalDevices array, and on
return the variable is overwritten with the number of structures actually
written to pname:pPhysicalDevices. If
pname:pPhysicalDeviceCount is less than the number of physical devices
available, at most pname:pPhysicalDeviceCount structures will be
written. If pname:pPhysicalDeviceCount is smaller than the number of
physical devices available, ename:VK_INCOMPLETE will be returned instead of
ename:VK_SUCCESS, to indicate that not all the available physical devices
were returned.
include::../validity/protos/vkEnumeratePhysicalDevices.txt[]
Once enumerated, general properties of the physical devices are queried by
calling:
include::../protos/vkGetPhysicalDeviceProperties.txt[]
* pname:physicalDevice is the handle to the physical device whose
properties will be queried.
* pname:pProperties points to an instance of the
slink:VkPhysicalDeviceProperties structure, that will be filled with
returned information.
include::../validity/protos/vkGetPhysicalDeviceProperties.txt[]
The sname:VkPhysicalDeviceProperties structure is defined as:
include::../structs/VkPhysicalDeviceProperties.txt[]
* pname:apiVersion is the version of Vulkan supported by the device,
encoded as described in the <<fundamentals-versionnum,API Version
Numbers and Semantics>> section.
* pname:driverVersion is the vendor-specified version of the driver.
* pname:vendorID is a unique identifier for the _vendor_ (see below) of
the physical device.
* pname:deviceID is a unique identifier for the physical device among
devices available from the vendor.
* pname:deviceType is a elink:VkPhysicalDeviceType specifying the type of
device.
* pname:deviceName is a null-terminated UTF-8 string containing the name
of the device.
* pname:pipelineCacheUUID is an array of size ename:VK_UUID_SIZE,
containing 8-bit values that represent a universally unique identifier
for the device.
* pname:limits is the slink:VkPhysicalDeviceLimits structure which
specifies device-specific limits of the physical device. See
<<features-limits,Limits>> for details.
* pname:sparseProperties is the slink:VkPhysicalDeviceSparseProperties
structure which specifies various sparse related properties of the
physical device. See <<sparsememory-physicalprops,Sparse Properties>>
for details.
include::../validity/structs/VkPhysicalDeviceProperties.txt[]
The pname:vendorID and pname:deviceID fields are provided to allow
applications to adapt to device characteristics that are not
adequately exposed by other Vulkan queries. These may: include
performance profiles, hardware errata, or other characteristics.
In PCI-based implementations, the low sixteen bits of pname:vendorID
and pname:deviceID must: contain (respectively) the PCI vendor and
device IDs associated with the hardware device, and the remaining bits
must: be set to zero. In non-PCI implementations, the choice of what values
to return may: be dictated by operating system or platform policies. It is
otherwise at the discretion of the implementer, subject to the following
constraints and guidelines:
* For purposes of physical device identification, the _vendor_ of a
physical device is the entity responsible for the most salient
characteristics of the hardware represented by the physical device
handle. In the case of a discrete GPU, this should: be the GPU
chipset vendor. In the case of a GPU or other accelerator integrated
into a system-on-chip (SoC), this should: be the supplier of the
silicon IP used to create the GPU or other accelerator.
* If the vendor of the physical device has a valid PCI vendor ID issued by
https://pcisig.com/[PCI-SIG], that ID should: be used to construct
pname:vendorID as described above for PCI-based
implementations. Implementations that do not return a PCI vendor ID in
pname:vendorID must: return a valid Khronos vendor ID, obtained as
defined in the <<extensions-vendor-id,Registering a Vendor ID with
Khronos>> section. Khronos vendor IDs are allocated starting at 0x10000,
to distinguish them from the PCI vendor ID namespace.
* The vendor of the physical device is responsible for selecting
pname:deviceID. The value selected should: uniquely
identify both the device version and any major configuration options
(for example, core count in the case of multicore devices). The same
device ID should: be used for all physical implementations of that
device version and configuration. For example, all uses of a
specific silicon IP GPU version and configuration should use the
same device ID, even if those uses occur in different SoCs.
The physical devices types are:
include::../enums/VkPhysicalDeviceType.txt[]
* ename:VK_PHYSICAL_DEVICE_TYPE_OTHER The device does not match any
other available types.
* ename:VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU The device is typically
one embedded in or tightly coupled with the host.
* ename:VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU The device is typically
a separate processor connected to the host via an interlink.
* ename:VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU The device is typically
a virtual node in a virtualization environment.
* ename:VK_PHYSICAL_DEVICE_TYPE_CPU The device is typically running on the
same processors as the host.
The physical device type is advertised for informational purposes only, and
does not directly affect the operation of the system. However, the device
type may: correlate with other advertised properties or capabilities of the
system, such as how many memory heaps there are.
Properties of queues available on a physical device are queried by calling:
include::../protos/vkGetPhysicalDeviceQueueFamilyProperties.txt[]
* pname:physicalDevice is the handle to the physical device whose
properties will be queried.
* pname:pQueueFamilyPropertyCount is a pointer to an integer related to
the number of queue families available or queried, as described below.
* pname:pQueueFamilyProperties is either `NULL` or a pointer to an array
of slink:VkQueueFamilyProperties structures.
If pname:pQueueFamilyProperties is `NULL`, then the number of queue families
available is returned in pname:pQueueFamilyPropertyCount. Otherwise,
pname:pQueueFamilyPropertyCount must: point to a variable set by the user to
the number of elements in the pname:pQueueFamilyProperties array, and on
return the variable is overwritten with the number of structures actually
written to pname:pQueueFamilyProperties. If
pname:pQueueFamilyPropertyCount is less than the number of queue families
available, at most pname:pQueueFamilyPropertyCount structures will be
written.
include::../validity/protos/vkGetPhysicalDeviceQueueFamilyProperties.txt[]
The sname:VkQueueFamilyProperties structure is defined as:
include::../structs/VkQueueFamilyProperties.txt[]
* pname:queueFlags contains flags indicating the capabilities of the
queues in this queue family.
* pname:queueCount is the unsigned integer count of queues in this
queue family.
* pname:timestampValidBits is the unsigned integer count of meaningful
bits in the timestamps written via fname:vkCmdWriteTimestamp. The valid
range for the count is 36..64 bits, or a value of 0, indicating no
support for timestamps. Bits outside the valid range are guaranteed to
be zeros.
* pname:minImageTransferGranularity is the minimum granularity
supported for image transfer operations on the queues in this queue
family.
The bits specified in pname:queueFlags are:
include::../enums/VkQueueFlagBits.txt[]
* if ename:VK_QUEUE_GRAPHICS_BIT is set, then the queues in this queue
family support graphics operations.
* if ename:VK_QUEUE_COMPUTE_BIT is set, then the queues in this queue
family support compute operations.
* if ename:VK_QUEUE_TRANSFER_BIT is set, then the queues in this queue
family support transfer operations.
* if ename:VK_QUEUE_SPARSE_BINDING_BIT is set, then the queues in this
queue family support sparse memory management operations (see
<<sparsememory,Sparse Resources>>). If any of the sparse resource
features are enabled, then at least one queue family must: support this
bit.
If an implementation exposes any queue family that supports graphics
operations, at least one queue family of at least one physical device
exposed by the implementation must: support both graphics and compute
operations.
[NOTE]
.Note
====
All commands that are allowed on a queue that supports transfer operations
are also allowed on a queue that supports either graphics or compute
operations thus if the capabilities of a queue family include
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT then
reporting the ename:VK_QUEUE_TRANSFER_BIT capability separately for that
queue family is optional:.
====
include::../validity/structs/VkQueueFamilyProperties.txt[]
For further details see <<devsandqueues-queues,Queues>>.
The value returned in pname:minImageTransferGranularity has a unit of
compressed texel blocks for images having a block-compressed format, and a
unit of texels otherwise.
Possible values of pname:minImageTransferGranularity are:
* latexmath:[$(0,0,0)$] which indicates that only whole mip levels must:
be transferred using the image transfer operations on the corresponding
queues. In this case, the following restrictions apply to all offset and
extent parameters of image transfer operations:
** The pname:x, pname:y, and pname:z members of a slink:VkOffset3D
parameter must: always be zero.
** The pname:width, pname:height, and pname:depth members of a
slink:VkExtent3D parameter must: always match the width, height, and
depth of the image subresource corresponding to the parameter,
respectively.
* latexmath:[$(Ax, Ay, Az)$] where latexmath:[$Ax$], latexmath:[$Ay$],
and latexmath:[$Az$] are all integer powers of two. In this case the
following restrictions apply to all image transfer operations:
** pname:x, pname:y, and pname:z of a slink:VkOffset3D parameter must: be
integer multiples of latexmath:[$Ax$], latexmath:[$Ay$], and
latexmath:[$Az$], respectively.
** pname:width of a slink:VkExtent3D parameter must: be an integer
multiple of latexmath:[$Ax$], or else latexmath:[$(x + width)$] must:
equal the width of the image subresource corresponding to the
parameter.
** pname:height of a slink:VkExtent3D parameter must: be an integer
multiple of latexmath:[$Ay$], or else latexmath:[$(y + height)$] must:
equal the height of the image subresource corresponding to the
parameter.
** pname:depth of a slink:VkExtent3D parameter must: be an integer
multiple of latexmath:[$Az$], or else latexmath:[$(z + depth)$] must:
equal the depth of the image subresource corresponding to the
parameter.
** If the format of the image corresponding to the parameters is one of
the block-compressed formats then for the purposes of the above
calculations the granularity must: be scaled up by the compressed
texel block dimensions.
Queues supporting graphics and/or compute operations must: report
latexmath:[$(1,1,1)$] in pname:minImageTransferGranularity, meaning that
there are no additional restrictions on the granularity of image
transfer operations for these queues. Other queues supporting image
transfer operations are only required: to support whole mip level
transfers, thus pname:minImageTransferGranularity for
queues belonging to such queue families may: be latexmath:[$(0,0,0)$].
The <<memory-device,Device Memory>> section describes memory properties
queried from the physical device.
For physical device feature queries see the <<features, Features>> chapter.
[[devsandqueues-devices]]
== Devices
Device objects represent logical connections to physical devices. Each
device exposes a number of _queue families_ each having one or more
_queues_. All queues in a queue family support the same operations.
As described in <<devsandqueues-physical-device-enumeration,Physical
Devices>>, a Vulkan application will first query for all physical devices
in a system. Each physical device can: then be queried for its capabilities,
including its queue and queue family properties. Once an acceptable physical
device is identified, an application will create a corresponding logical
device. An application must: create a separate logical device for each
physical device it will use. The created logical device is then the primary
interface to the physical device.
How to enumerate the physical devices in a system and query those physical
devices for their queue family properties is described in the
<<devsandqueues-physical-device-enumeration, Physical Device Enumeration>>
section above.
[[devsandqueues-device-creation]]
=== Device Creation
A logical device is created as a _connection_ to a physical device. To
create a logical device, call:
include::../protos/vkCreateDevice.txt[]
* pname:physicalDevice must: be one of the device handles returned from a
call to fname:vkEnumeratePhysicalDevices (see
<<devsandqueues-physical-device-enumeration, Physical Device
Enumeration>>).
* pname:pCreateInfo is a pointer to a slink:VkDeviceCreateInfo structure
containing information about how to create the device.
* pname:pAllocator controls host memory allocation as described in the
<<memory-allocation, Memory Allocation>> chapter.
* pname:pDevice points to a handle in which the created sname:VkDevice is
returned.
include::../validity/protos/vkCreateDevice.txt[]
The sname:VkDeviceCreateInfo structure is defined as:
include::../structs/VkDeviceCreateInfo.txt[]
* pname:sType is the type of this structure.
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
* pname:flags is reserved for future use.
* pname:queueCreateInfoCount is the unsigned integer size of the
pname:pQueueCreateInfos array. Refer to the
<<devsandqueues-queue-creation,Queue Creation>> section below for
further details.
* pname:pQueueCreateInfos is a pointer to an array of
slink:VkDeviceQueueCreateInfo structures describing the queues that are
requested to be created along with the logical device. Refer to the
<<devsandqueues-queue-creation,Queue Creation>> section below for
further details.
* pname:enabledLayerCount is deprecated and ignored.
* pname:ppEnabledLayerNames is deprecated and ignored. See
<<extended-functionality-device-layer-deprecation,Device Layer Deprecation>>.
* pname:enabledExtensionCount is the number of device extensions to
enable.
* pname:ppEnabledExtensionNames is a pointer to an array of
pname:enabledExtensionCount null-terminated UTF-8 strings containing the
names of extensions to enable for the created device. See the
<<extended-functionality-extensions,Extensions>> section for further
details.
* pname:pEnabledFeatures is `NULL` or a pointer to a
slink:VkPhysicalDeviceFeatures structure that contains boolean
indicators of all the features to be enabled. Refer to the
<<features-features,Features>> section for further details.
include::../validity/structs/VkDeviceCreateInfo.txt[]
Multiple logical devices can: be created from the same physical device.
Logical device creation may: fail due to lack of device-specific resources
(in addition to the other errors). If that occurs, fname:vkCreateDevice will
return ename:VK_ERROR_TOO_MANY_OBJECTS.
[[devsandqueues-use]]
=== Device Use
The following is a high-level list of sname:VkDevice uses along with
references on where to find more information:
* Creation of queues. See the <<devsandqueues-queues,Queues>> section
below for further details.
* Creation and tracking of various synchronization constructs. See
<<synchronization,Synchronization and Cache Control>> for further
details.
* Allocating, freeing, and managing memory. See <<memory,Memory
Allocation>> and <<resources,Resource Creation>> for further details.
* Creation and destruction of command buffers and command buffer pools.
See <<commandbuffers,Command Buffers>> for further details.
* Creation, destruction, and management of graphics state. See
<<pipelines,Pipelines>> and <<descriptorsets,Resource Descriptors>>,
among others, for further details.
[[devsandqueues-idle]]
=== Device Idle
A device is active while any of its queues have work to process. Once all
device queues are idle, the device is idle. To wait for this condition,
call:
include::../protos/vkDeviceWaitIdle.txt[]
* pname:device is the logical device to idle.
include::../validity/protos/vkDeviceWaitIdle.txt[]
[[devsandqueues-lost-device]]
=== Lost Device
A logical device may: become _lost_ because of hardware errors, execution
timeouts, power management events and/or platform-specific events. This may:
cause pending and future command execution to fail and cause hardware
resources to be corrupted. When this happens, certain commands will return
ename:VK_ERROR_DEVICE_LOST (see <<fundamentals-errorcodes,Error Codes>> for
a list of such commands). After any such event, the logical device is
considered _lost_. It is not possible to reset the logical device to a
non-lost state, however the lost state is specific to a logical device
(sname:VkDevice), and the corresponding physical device
(sname:VkPhysicalDevice) may: be otherwise unaffected. In some cases, the
physical device may: also be lost, and attempting to create a new logical
device will fail, returning ename:VK_ERROR_DEVICE_LOST. This is usually
indicative of a problem with the underlying hardware, or its connection to
the host. If the physical device has not been lost, and a new logical device
is successfully created from that physical device, it must: be in the
non-lost state.
[NOTE]
.Note
====
Whilst logical device loss may: be recoverable, in the case of physical
device loss, it is unlikely that an application will be able to recover
unless additional, unaffected physical devices exist on the system. The
error is largely informational and intended only to inform the user that
their hardware has probably developed a fault or become physically
disconnected, and should: be investigated further. In many cases, physical
device loss may: cause other more serious issues such as the operating
system crashing; in which case it may: not be reported via the Vulkan
API.
====
[NOTE]
.Note
====
Undefined behavior caused by an application error may: cause a device to
become lost. However, such undefined behavior may: also cause unrecoverable
damage to the process, and it is then not guaranteed that the API objects,
including the sname:VkPhysicalDevice or the sname:VkInstance are still valid
or that the error is recoverable.
====
When a device is lost, its child objects are not implicitly destroyed and
their handles are still valid. Those objects must: still be destroyed before
their parents or the device can: be destroyed (see the
<<fundamentals-objectmodel-lifetime,Object Lifetime>> section). The host
address space corresponding to device memory mapped using flink:vkMapMemory
is still valid, and host memory accesses to these mapped regions are still
valid, but the contents are undefined. It is still legal to call any API
command on the device and child objects.
Once a device is lost, command execution may: fail, and commands that return
a basetype:VkResult may: return ename:VK_ERROR_DEVICE_LOST. Commands that do
not allow run-time errors must: still operate correctly for valid usage and,
if applicable, return valid data.
Commands that wait indefinitely for device execution (namely
flink:vkDeviceWaitIdle, flink:vkQueueWaitIdle, flink:vkWaitForFences with a
maximum pname:timeout, and flink:vkGetQueryPoolResults with the
ename:VK_QUERY_RESULT_WAIT_BIT bit set in pname:flags) must: return in
finite time even in the case of a lost device, and return either
ename:VK_SUCCESS or ename:VK_ERROR_DEVICE_LOST. For any command that may:
return ename:VK_ERROR_DEVICE_LOST, for the purpose of determining whether a
command buffer is pending execution, or whether resources are considered
in-use by the device, a return value of ename:VK_ERROR_DEVICE_LOST is
equivalent to ename:VK_SUCCESS.
ifdef::editing-notes[]
[NOTE]
.editing-note
====
TODO (piman) - I don't think we're very clear about what ``in-use by the
device'' means.
====
endif::editing-notes[]
[[devsandqueues-destruction]]
=== Device Destruction
To destroy a device, call:
include::../protos/vkDestroyDevice.txt[]
* pname:device is the logical device to destroy.
* pname:pAllocator controls host memory allocation as described in the
<<memory-allocation, Memory Allocation>> chapter.
include::../validity/protos/vkDestroyDevice.txt[]
To ensure that no work is active on the device, flink:vkDeviceWaitIdle
can: be used to gate the destruction of the device. Prior to destroying a
device, an application is responsible for destroying/freeing any Vulkan
objects that were created using that device as the first parameter of the
corresponding ftext:vkCreate* or ftext:vkAllocate* command.
[NOTE]
.Note
====
The lifetime of each of these objects is bound by the lifetime of the
sname:VkDevice object. Therefore, to avoid resource leaks, it is critical
that an application explicitly free all of these resources prior to calling
fname:vkDestroyDevice.
====
[[devsandqueues-queues]]
== Queues
[[devsandqueues-queueprops]]
=== Queue Family Properties
As discussed in the <<devsandqueues-physical-device-enumeration,Physical
Device Enumeration>> section above, the
flink:vkGetPhysicalDeviceQueueFamilyProperties command is used to retrieve
details about the queue families and queues supported by a device.
Each index in the pname:pQueueFamilyProperties array returned by
flink:vkGetPhysicalDeviceQueueFamilyProperties describes a unique queue
family on that physical device. These indices are used when creating queues,
and they correspond directly with the pname:queueFamilyIndex that is passed
to the flink:vkCreateDevice command via the slink:VkDeviceQueueCreateInfo
structure as described in the <<devsandqueues-queue-creation,Queue
Creation>> section below.
Grouping of queue families within a physical device is
implementation-dependent.
[NOTE]
.Note
====
The general expectation is that a physical device groups all queues of
matching capabilities into a single family. However, this is a
recommendation to implementations and it is possible that a physical device
may: return two separate queue families with the same capabilities.
====
Once an application has identified a physical device with the queue(s) that
it desires to use, it will create those queues in conjunction with a logical
device. This is described in the following section.
[[devsandqueues-queue-creation]]
=== Queue Creation
Creating a logical device also creates the queues associated with that
device. The queues to create are described by a set of
slink:VkDeviceQueueCreateInfo structures that are passed to
flink:vkCreateDevice in pname:pQueueCreateInfos.
The sname:VkDeviceQueueCreateInfo structure is defined as:
include::../structs/VkDeviceQueueCreateInfo.txt[]
* pname:sType is the type of this structure.
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
* pname:flags is reserved for future use.
* pname:queueFamilyIndex is an unsigned integer indicating the index of
the queue family to create on this device. This index
corresponds to the index of an element of the
pname:pQueueFamilyProperties array that was returned by
fname:vkGetPhysicalDeviceQueueFamilyProperties.
* pname:queueCount is an unsigned integer specifying the number of
queues to create in the queue family indicated by
pname:queueFamilyIndex.
* pname:pQueuePriorities is an array of pname:queueCount
normalized floating point values, specifying priorities of work that
will be submitted to each created queue. See
<<devsandqueues-priority,Queue Priority>> for more information.
include::../validity/structs/VkDeviceQueueCreateInfo.txt[]
To retrieve a handle to a VkQueue object, call:
include::../protos/vkGetDeviceQueue.txt[]
* pname:device is the logical device that owns the queue.
* pname:queueFamilyIndex is the index of the queue family to which the
queue belongs.
* pname:queueIndex is the index within this queue family of the queue to
retrieve.
* pname:pQueue is a pointer to a sname:VkQueue object that will be filled
with the handle for the requested queue.
include::../validity/protos/vkGetDeviceQueue.txt[]
[[devsandqueues-index]]
=== Queue Family Index
The queue family index is used in multiple places in Vulkan in order to
tie operations to a specific family of queues.
When retrieving a handle to the queue via fname:vkGetDeviceQueue, the queue
family index is used to select which queue family to retrieve the
sname:VkQueue handle from as described in the previous section.
When creating a sname:VkCommandPool object (see
<<commandbuffers-pools,Command Pools>>), a queue family index is specified
in the slink:VkCommandPoolCreateInfo structure. Command buffers from this
pool can: only be submitted on queues corresponding to this queue family.
When creating sname:VkImage (see <<resources-images,Images>>) and
sname:VkBuffer (see <<resources-buffers,Buffers>>) resources, a set of queue
families is included in the slink:VkImageCreateInfo and
slink:VkBufferCreateInfo structures to specify the queue families that can:
access the resource.
When inserting a slink:VkBufferMemoryBarrier or slink:VkImageMemoryBarrier
(see <<synchronization-events>>) a source and destination queue family index
is specified to allow the ownership of a buffer or image to be transferred
from one queue family to another. See the <<resources-sharing,Resource
Sharing>> section for details.
[[devsandqueues-priority]]
=== Queue Priority
Each queue is assigned a priority, as set in the
slink:VkDeviceQueueCreateInfo structures when creating the device. The
priority of each queue is a normalized floating point value between 0.0 and
1.0, which is then translated to a discrete priority level by the
implementation. Higher values indicate a higher priority, with 0.0 being the
lowest priority and 1.0 being the highest.
Within the same device, queues with higher priority may: be allotted more
processing time than queues with lower priority. The implementation makes no
guarantees with regards to ordering or scheduling among queues with the same
priority, other than the constraints defined by explicit scheduling
primitives. The implementation make no guarantees with regards to queues
across different devices.
An implementation may: allow a higher-priority queue to starve a
lower-priority queue on the same sname:VkDevice until the higher-priority
queue has no further commands to execute. The relationship of queue
priorities mustnot: cause queues on one VkDevice to starve queues on another
sname:VkDevice.
No specific guarantees are made about higher priority queues receiving more
processing time or better quality of service than lower priority queues.
[[devsandqueues-queuesynchronization]]
=== Queue Synchronization
To wait on the completion of all work within a single queue, call:
include::../protos/vkQueueWaitIdle.txt[]
* pname:queue is the queue on which to wait.
fname:vkQueueWaitIdle will block until all command buffers and sparse
binding operations in the queue have completed.
include::../validity/protos/vkQueueWaitIdle.txt[]
Synchronization between queues is done using Vulkan semaphores as
described in the <<synchronization,Synchronization and Cache Control>>
chapter.
[[devsandqueues-sparsebinding]]
=== Sparse Memory Binding
In Vulkan it is possible to sparsely bind memory to buffers and
images as described in the <<sparsememory,Sparse Resource>> chapter. Sparse
memory binding is a queue operation. A queue whose flags include the
ename:VK_QUEUE_SPARSE_BINDING_BIT must: be able to support the
mapping of a virtual address to a physical address on the device. This
causes an update to the page table mappings on the device. This update must:
be synchronized on a queue to avoid corrupting page table mappings during
execution of graphics commands. By binding the sparse memory resources on
queues, all commands that are dependent on the updated bindings are
synchronized to only execute after the binding is updated. See the
<<synchronization,Synchronization and Cache Control>> chapter for how this
synchronization is accomplished.
[[devsandqueues-queuedestruction]]
=== Queue Destruction
Queues are created along with a logical device during
fname:vkCreateDevice. All queues associated with a logical device
are destroyed when fname:vkDestroyDevice is called on that device.