685 lines
30 KiB
Plaintext
685 lines
30 KiB
Plaintext
// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[devsandqueues]]
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= Devices and Queues
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Once {apiname} is initialized, devices and queues are the primary objects
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used to interact with a {apiname} implementation.
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{apiname} separates the concept of _physical_ and _logical_ devices. A
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physical device usually represents a single device in a system (perhaps made
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up of several individual hardware devices working together), of which there
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are a finite number. A logical device represents an application's view of
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the device.
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[[devsandqueues-physical-device-enumeration]]
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== Physical Devices
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To retrieve a list of physical device objects representing the
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physical devices installed in the system, call:
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include::../protos/vkEnumeratePhysicalDevices.txt[]
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* pname:instance is a handle to a {apiname} instance previously created
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with fname:vkCreateInstance.
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* pname:pPhysicalDeviceCount is a pointer to an integer related to the
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number of physical devices available or queried, as described below.
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* pname:pPhysicalDevices is either `NULL` or a pointer to an
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array of sname:VkPhysicalDevice structures.
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If pname:pPhysicalDevices is `NULL`, then the number of physical devices
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available is returned in pname:pPhysicalDeviceCount. Otherwise,
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pname:pPhysicalDeviceCount must: point to a variable set by the user to
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the number of elements in the pname:pPhysicalDevices array, and on
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return the variable is overwritten with the number of structures actually
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written to pname:pPhysicalDevices. If
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pname:pPhysicalDeviceCount is less than the number of physical devices
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available, at most pname:pPhysicalDeviceCount structures will be
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written. If pname:pPhysicalDeviceCount is smaller than the number of
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physical devices available, ename:VK_INCOMPLETE will be returned instead of
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ename:VK_SUCCESS, to indicate that not all the available physical devices
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were returned.
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include::../validity/protos/vkEnumeratePhysicalDevices.txt[]
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Once enumerated, general properties of the physical devices are queried by
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calling:
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include::../protos/vkGetPhysicalDeviceProperties.txt[]
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* pname:physicalDevice is the handle to the physical device whose
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properties will be queried.
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* pname:pProperties points to an instance of the
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sname:VkPhysicalDeviceProperties structure, that will be filled with
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returned information.
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include::../validity/protos/vkGetPhysicalDeviceProperties.txt[]
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The definition of sname:VkPhysicalDeviceProperties is:
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include::../structs/VkPhysicalDeviceProperties.txt[]
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The members of sname:VkPhysicalDeviceProperties have the following meanings:
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* pname:apiVersion is the version of {apiname} supported by the device,
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encoded as described in the <<fundamentals-versionnum,API Version
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Numbers and Semantics>> section.
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* pname:driverVersion is the vendor-specified version of the driver.
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* pname:vendorID is a unique identifier for the _vendor_ (see below) of
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the physical device.
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* pname:deviceID is a unique identifier for the physical device among
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devices available from the vendor.
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* pname:deviceType is a elink:VkPhysicalDeviceType specifying the type of
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device.
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* pname:deviceName is a null-terminated UTF-8 string containing the name
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of the device.
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* pname:pipelineCacheUUID is an array of size ename:VK_UUID_SIZE,
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containing 8-bit values that represent a universally unique identifier
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for the device.
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* pname:limits is the sname:VkPhysicalDeviceLimits structure which
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specifies device-specific limits of the physical device. See
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<<features-limits,Limits>> for details.
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* pname:sparseProperties is the sname:VkPhysicalDeviceSparseProperties
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structure which specifies various sparse related properties of the
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physical device. See <<features-sparseproperties,Sparse Properties>> for
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details.
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include::../validity/structs/VkPhysicalDeviceProperties.txt[]
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The pname:vendorID and pname:deviceID fields are provided to allow
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applications to adapt to device characteristics that are not
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adequately exposed by other Vulkan queries. These may include
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performance profiles, hardware errata, or other characteristics.
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In PCI-based implementations, the low sixteen bits of pname:vendorID
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and pname:deviceID must: contain (respectively) the PCI vendor and
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device IDs associated with the hardware device, and the remaining bits
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must: be set to zero. In non-PCI implementations, the choice of what values
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to return may: be dictated by operating system or platform policies. It is
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otherwise at the discretion of the implementer, subject to the following
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constraints and guidelines:
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* For purposes of physical device identification, the _vendor_ of a
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physical device is the entity responsible for the most salient
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characteristics of the hardware represented by the physical device
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handle. In the case of a discrete GPU, this should: be the GPU
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chipset vendor. In the case of a GPU or other accelerator integrated
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into a system-on-chip (SoC), this should: be the supplier of the
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silicon IP used to create the GPU or other accelerator.
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* If the vendor of the physical device has a valid PCI vendor ID issued by
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https://pcisig.com/[PCI-SIG], that ID should: be used to construct
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pname:vendorID as described above for PCI-based
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implementations. Implementations that do not return a PCI vendor ID in
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pname:vendorID must: return a valid Khronos vendor ID, obtained as
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defined in the <<extensions-vendor-id,Registering a Vendor ID with
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Khronos>> section. Khronos vendor IDs are allocated starting at 0x10000,
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to distinguish them from the PCI vendor ID namespace.
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* The vendor of the physical device is responsible for selecting
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pname:deviceID. The value selected should: uniquely
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identify both the device version and any major configuration options
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(for example, core count in the case of multicore devices). The same
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device ID should: be used for all physical implementations of that
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device version and configuration. For example, all uses of a
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specific silicon IP GPU version and configuration should use the
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same device ID, even if those uses occur in different SoCs.
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The physical devices types are:
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include::../enums/VkPhysicalDeviceType.txt[]
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* ename:VK_PHYSICAL_DEVICE_TYPE_OTHER The device does not match any
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other available types.
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* ename:VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU The device is typically
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one embedded in or tightly coupled with the host.
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* ename:VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU The device is typically
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a separate processor connected to the host via an interlink.
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* ename:VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU The device is typically
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a virtual node in a virtualization environment.
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* ename:VK_PHYSICAL_DEVICE_TYPE_CPU The device is typically running on the
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same processors as the host.
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The physical device type is advertised for informational purposes only, and
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does not directly affect the operation of the system. However, the device
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type may correlate with other advertised properties or capabilities of the
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system, such as how many memory heaps there are.
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Properties of queues available on a physical device are queried by calling:
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include::../protos/vkGetPhysicalDeviceQueueFamilyProperties.txt[]
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* pname:physicalDevice is the handle to the physical device whose
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properties will be queried.
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* pname:pQueueFamilyPropertyCount is a pointer to an integer related to
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the number of queue families available or queried, as described below.
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* pname:pQueueFamilyProperties is either `NULL` or a pointer to an array
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of slink:VkQueueFamilyProperties structures.
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If pname:pQueueFamilyProperties is `NULL`, then the number of queue families
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available is returned in pname:pQueueFamilyPropertyCount. Otherwise,
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pname:pQueueFamilyPropertyCount must: point to a variable set by the user to
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the number of elements in the pname:pQueueFamilyProperties array, and on
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return the variable is overwritten with the number of structures actually
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written to pname:pQueueFamilyProperties. If
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pname:pQueueFamilyPropertyCount is less than the number of queue families
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available, at most pname:pQueueFamilyPropertyCount structures will be
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written.
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include::../validity/protos/vkGetPhysicalDeviceQueueFamilyProperties.txt[]
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The definition of sname:VkQueueFamilyProperties is:
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include::../structs/VkQueueFamilyProperties.txt[]
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The members of sname:VkQueueFamilyProperties have the following meanings:
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* pname:queueFlags contains flags indicating the capabilities of the
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queues in this queue family.
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* pname:queueCount is the unsigned integer count of queues in this
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queue family.
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* pname:timestampValidBits is the unsigned integer count of meaningful
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bits in the timestamps written via fname:vkCmdWriteTimestamp. The valid
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range for the count is 36..64 bits, or a value of 0, indicating no
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support for timestamps. Bits outside the valid range are guaranteed to
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be zeros.
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* pname:minImageTransferGranularity is the minimum granularity
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supported for image transfer operations on the queues in this queue
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family.
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The bits specified in pname:queueFlags are:
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include::../enums/VkQueueFlagBits.txt[]
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* if ename:VK_QUEUE_GRAPHICS_BIT is set, then the queues in this queue
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family support graphics operations.
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* if ename:VK_QUEUE_COMPUTE_BIT is set, then the queues in this queue
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family support compute operations.
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* if ename:VK_QUEUE_TRANSFER_BIT is set, then the queues in this queue
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family support transfer operations.
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* if ename:VK_QUEUE_SPARSE_BINDING_BIT is set, then the queues in this
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queue family support sparse memory management operations (see
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<<sparsememory,Sparse Resources>>). If any of the sparse resource
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features are enabled, then at least one queue family must: support this
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bit.
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If an implementation exposes any queue family that supports graphics
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operations, at least one queue family of at least one physical device
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exposed by the implementation must: support both graphics and compute
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operations.
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[NOTE]
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.Note
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====
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All commands that are allowed on a queue that supports transfer operations
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are also allowed on a queue that supports either graphics or compute
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operations thus if the capabilities of a queue family include
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ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT then
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reporting the ename:VK_QUEUE_TRANSFER_BIT capability separately for that
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queue family is optional:.
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====
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include::../validity/structs/VkQueueFamilyProperties.txt[]
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For further details see <<devsandqueues-queues,Queues>>.
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The value returned in pname:minImageTransferGranularity has a unit of
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compressed texel blocks for images having a block-compressed format, and a
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unit of texels otherwise.
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Possible values of pname:minImageTransferGranularity are:
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* latexmath:[$(0,0,0)$] which indicates that only whole mip levels must:
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be transferred using the image transfer operations on the corresponding
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queues. In this case, the following restrictions apply to all offset and
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extent parameters of image transfer operations:
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** The pname:x, pname:y, and pname:z members of a sname:VkOffset3D
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parameter must: always be zero.
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** The pname:width, pname:height, and pname:depth members of a
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sname:VkExtent3D parameter must: always match the width, height, and
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depth of the image subresource corresponding to the parameter,
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respectively.
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* latexmath:[$(Ax, Ay, Az)$] where latexmath:[$Ax$], latexmath:[$Ay$],
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and latexmath:[$Az$] are all integer powers of two. In this case the
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following restrictions apply to all image transfer operations:
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** pname:x, pname:y, and pname:z of a sname:VkOffset3D parameter must: be
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integer multiples of latexmath:[$Ax$], latexmath:[$Ay$], and
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latexmath:[$Az$], respectively.
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** pname:width of a sname:VkExtent3D parameter must: be an integer
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multiple of latexmath:[$Ax$], or else latexmath:[$(x + width)$] must:
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equal the width of the image subresource corresponding to the
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parameter.
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** pname:height of a sname:VkExtent3D parameter must: be an integer
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multiple of latexmath:[$Ay$], or else latexmath:[$(y + height)$] must:
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equal the height of the image subresource corresponding to the
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parameter.
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** pname:depth of a sname:VkExtent3D parameter must: be an integer
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multiple of latexmath:[$Az$], or else latexmath:[$(z + depth)$] must:
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equal the depth of the image subresource corresponding to the
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parameter.
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** If the format of the image corresponding to the parameters is one of
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the block-compressed formats then for the purposes of the above
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calculations the granularity must: be scaled up by the compressed
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texel block dimensions.
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Queues supporting graphics and/or compute operations must: report
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latexmath:[$(1,1,1)$] in pname:minImageTransferGranularity, meaning that
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there are no additional restrictions on the granularity of image
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transfer operations for these queues. Other queues supporting image
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transfer operations are only required: to support whole mip level
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transfers, thus pname:minImageTransferGranularity for
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queues belonging to such queue families may: be latexmath:[$(0,0,0)$].
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The <<memory-device,Device Memory>> section describes memory properties
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queried from the physical device.
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For physical device feature queries see the <<features, Features>> chapter.
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[[devsandqueues-devices]]
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== Devices
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Device objects represent logical connections to physical devices. Each
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device exposes a number of _queue families_ each having one or more
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_queues_. All queues in a queue family support the same operations.
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As described in <<devsandqueues-physical-device-enumeration,Physical
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Devices>>, a {apiname} application will first query for all physical devices
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in a system. Each physical device can: then be queried for its capabilities,
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including its queue and queue family properties. Once an acceptable physical
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device is identified, an application will create a corresponding logical
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device. An application must: create a separate logical device for each
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physical device it will use. The created logical device is then the primary
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interface to the physical device.
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How to enumerate the physical devices in a system and query those physical
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devices for their queue family properties is described in the
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<<devsandqueues-physical-device-enumeration, Physical Device Enumeration>>
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section above.
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[[devsandqueues-device-creation]]
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=== Device Creation
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A logical device is created as a _connection_ to a physical device. To
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create a logical device, call:
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include::../protos/vkCreateDevice.txt[]
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* pname:physicalDevice must: be one of the device handles returned from a
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call to fname:vkEnumeratePhysicalDevices (see
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<<devsandqueues-physical-device-enumeration, Physical Device
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Enumeration>>).
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* pname:pCreateInfo is a pointer to a sname:VkDeviceCreateInfo structure
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containing information about how to create the device.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pDevice points to a handle in which the created sname:VkDevice is
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returned.
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include::../validity/protos/vkCreateDevice.txt[]
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The definition of sname:VkDeviceCreateInfo is:
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include::../structs/VkDeviceCreateInfo.txt[]
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The members of sname:VkDeviceCreateInfo have the following meanings:
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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* pname:queueCreateInfoCount is the unsigned integer size of the
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pname:pQueueCreateInfos array. Refer to the
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<<devsandqueues-queue-creation,Queue Creation>> section below for
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further details.
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* pname:pQueueCreateInfos is a pointer to an array of
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sname:VkDeviceQueueCreateInfo structures describing the queues that are
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requested to be created along with the logical device. Refer to the
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<<devsandqueues-queue-creation,Queue Creation>> section below for
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further details.
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* pname:enabledLayerCount is the number of device layers to enable.
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* pname:ppEnabledLayerNames is a pointer to an array of
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pname:enabledLayerCount null-terminated UTF-8 strings containing the
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names of layers to enable for the created device. See the
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<<extended-functionality-layers,Layers>> section for further details.
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* pname:enabledExtensionCount is the number of device extensions to
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enable.
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* pname:ppEnabledExtensionNames is a pointer to an array of
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pname:enabledExtensionCount null-terminated UTF-8 strings containing the
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names of extensions to enable for the created device. See the
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<<querying-layers-and-extensions,Querying Layers and Extensions>>
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chapter for further details.
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* pname:pEnabledFeatures is `NULL` or a pointer to a
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sname:VkPhysicalDeviceFeatures structure that contains boolean
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indicators of all the features to be enabled. Refer to the
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<<features-features,Features>> section for further details.
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include::../validity/structs/VkDeviceCreateInfo.txt[]
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Multiple logical devices can: be created from the same physical device.
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Logical device creation may: fail due to lack of device-specific resources
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(in addition to the other errors). If that occurs, fname:vkCreateDevice will
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return ename:VK_ERROR_TOO_MANY_OBJECTS.
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[[devsandqueues-use]]
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=== Device Use
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The following is a high-level list of sname:VkDevice uses along with
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references on where to find more information:
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* Creation of queues. See the <<devsandqueues-queues,Queues>> section
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below for further details.
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* Creation and tracking of various synchronization constructs. See
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<<synchronization,Synchronization and Cache Control>> for further
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details.
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* Allocating, freeing, and managing memory. See <<memory,Memory
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Allocation>> and <<resources,Resource Creation>> for further details.
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* Creation and destruction of command buffers and command buffer pools.
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See <<commandbuffers,Command Buffers>> for further details.
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* Creation, destruction, and management of graphics state. See
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<<pipelines,Pipelines>> and <<descriptorsets,Resource Descriptors>>,
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among others, for further details.
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[[devsandqueues-idle]]
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=== Device Idle
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A device is active while any of its queues have work to process. Once all
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device queues are idle, the device is idle. To wait for this condition,
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call:
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include::../protos/vkDeviceWaitIdle.txt[]
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* pname:device is the logical device to idle.
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include::../validity/protos/vkDeviceWaitIdle.txt[]
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[[devsandqueues-lost-device]]
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=== Lost Device
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A logical device may: become _lost_ because of hardware errors, execution
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timeouts, power management events and/or platform-specific events. This may:
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cause pending and future command execution to fail and cause hardware
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resources to be corrupted. When this happens, certain commands will return
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ename:VK_ERROR_DEVICE_LOST (see <<fundamentals-errorcodes,Error Codes>> for
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a list of such commands). After any such event, the logical device is
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considered _lost_. It is not possible to reset the logical device to a
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non-lost state, however the lost state is specific to a logical device
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(sname:VkDevice), and the corresponding physical device
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(sname:VkPhysicalDevice) may: be otherwise unaffected. In some cases, the
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physical device may: also be lost, and attempting to create a new logical
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device will fail, returning ename:VK_ERROR_DEVICE_LOST. This is usually
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indicative of a problem with the underlying hardware, or its connection to
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the host. If the physical device has not been lost, and a new logical device
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is successfully created from that physical device, it must: be in the
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non-lost state.
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[NOTE]
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.Note
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====
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Whilst logical device loss may: be recoverable, in the case of physical
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device loss, it is unlikely that an application will be able to recover
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unless additional, unaffected physical devices exist on the system. The
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error is largely informational and intended only to inform the user that
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their hardware has probably developed a fault or become physically
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disconnected, and should: be investigated further. In many cases, physical
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device loss may: cause other more serious issues such as the operating
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system crashing; in which case it may: not be reported via the {apiname}
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API.
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====
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[NOTE]
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.Note
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====
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Undefined behavior caused by an application error may: cause a device to
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become lost. However, such undefined behavior may: also cause unrecoverable
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damage to the process, and it is then not guaranteed that the API objects,
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including the sname:VkPhysicalDevice or the sname:VkInstance are still valid
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or that the error is recoverable.
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====
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When a device is lost, its child objects are not implicitly destroyed and
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their handles are still valid. Those objects must: still be destroyed before
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their parents or the device can: be destroyed (see
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<<objectmodel-lifetime,Lifetime>>). The host address space corresponding to
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device memory mapped using flink:vkMapMemory is still valid, and host memory
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|
accesses to these mapped regions are still valid, but the contents are
|
|
undefined. It is still legal to call any API command on the device and child
|
|
objects.
|
|
|
|
Once a device is lost, command execution may: fail, and commands that return
|
|
a basetype:VkResult may: return ename:VK_ERROR_DEVICE_LOST. Commands that do
|
|
not allow run-time errors must: still operate correctly for valid usage and,
|
|
if applicable, return valid data.
|
|
|
|
Commands that wait indefinitely for device execution (namely
|
|
flink:vkDeviceWaitIdle, flink:vkQueueWaitIdle, flink:vkWaitForFences with a
|
|
maximum pname:timeout, and flink:vkGetQueryPoolResults with the
|
|
ename:VK_QUERY_RESULT_WAIT_BIT bit set in pname:flags) must: return in
|
|
finite time even in the case of a lost device, and return either
|
|
ename:VK_SUCCESS or ename:VK_ERROR_DEVICE_LOST. For any command that may:
|
|
return ename:VK_ERROR_DEVICE_LOST, for the purpose of determining whether a
|
|
command buffer is pending execution, or whether resources are considered
|
|
in-use by the device, a return value of ename:VK_ERROR_DEVICE_LOST is
|
|
equivalent to ename:VK_SUCCESS.
|
|
|
|
ifdef::editing-notes[]
|
|
[NOTE]
|
|
.editing-note
|
|
====
|
|
TODO (piman) - I don't think we're very clear about what ``in-use by the
|
|
device'' means.
|
|
====
|
|
endif::editing-notes[]
|
|
|
|
|
|
[[devsandqueues-destruction]]
|
|
=== Device Destruction
|
|
|
|
To destroy a device, call:
|
|
|
|
include::../protos/vkDestroyDevice.txt[]
|
|
|
|
* pname:device is the logical device to destroy.
|
|
* pname:pAllocator controls host memory allocation as described in the
|
|
<<memory-allocation, Memory Allocation>> chapter.
|
|
|
|
include::../validity/protos/vkDestroyDevice.txt[]
|
|
|
|
To ensure that no work is active on the device, flink:vkDeviceWaitIdle
|
|
can: be used to gate the destruction of the device. Prior to destroying a
|
|
device, an application is responsible for destroying/freeing any {apiname}
|
|
objects that were created using that device as the first parameter of the
|
|
corresponding ftext:vkCreate* or ftext:vkAllocate* command.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
The lifetime of each of these objects is bound by the lifetime of the
|
|
sname:VkDevice object. Therefore, to avoid resource leaks, it is critical
|
|
that an application explicitly free all of these resources prior to calling
|
|
fname:vkDestroyDevice.
|
|
====
|
|
|
|
|
|
[[devsandqueues-queues]]
|
|
== Queues
|
|
|
|
|
|
[[devsandqueues-queueprops]]
|
|
=== Queue Family Properties
|
|
|
|
As discussed in the <<devsandqueues-physical-device-enumeration,Physical
|
|
Device Enumeration>> section above, the
|
|
flink:vkGetPhysicalDeviceQueueFamilyProperties command is used to retrieve
|
|
details about the queue families and queues supported by a device.
|
|
|
|
Each index in the pname:pQueueFamilyProperties array returned by
|
|
flink:vkGetPhysicalDeviceQueueFamilyProperties describes a unique queue
|
|
family on that physical device. These indices are used when creating queues,
|
|
and they correspond directly with the pname:queueFamilyIndex that is passed
|
|
to the flink:vkCreateDevice command via the slink:VkDeviceQueueCreateInfo
|
|
structure as described in the <<devsandqueues-queue-creation,Queue
|
|
Creation>> section below.
|
|
|
|
Grouping of queue families within a physical device is
|
|
implementation-dependent.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
The general expectation is that a physical device groups all queues of
|
|
matching capabilities into a single family. However, this is a
|
|
recommendation to implementations and it is possible that a physical device
|
|
may: return two separate queue families with the same capabilities.
|
|
====
|
|
|
|
Once an application has identified a physical device with the queue(s) that
|
|
it desires to use, it will create those queues in conjunction with a logical
|
|
device. This is described in the following section.
|
|
|
|
|
|
[[devsandqueues-queue-creation]]
|
|
=== Queue Creation
|
|
|
|
Creating a logical device also creates the queues associated with that
|
|
device. The queues to create are described by a set of
|
|
sname:VkDeviceQueueCreateInfo structures that are passed to
|
|
flink:vkCreateDevice in pname:pQueueCreateInfos. The definition of
|
|
sname:VkDeviceQueueCreateInfo is:
|
|
|
|
include::../structs/VkDeviceQueueCreateInfo.txt[]
|
|
|
|
The members of sname:VkDeviceQueueCreateInfo have the following meanings:
|
|
|
|
* pname:sType is the type of this structure.
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
* pname:flags is reserved for future use.
|
|
* pname:queueFamilyIndex is an unsigned integer indicating the index of
|
|
the queue family to create on this device. This index
|
|
corresponds to the index of an element of the
|
|
pname:pQueueFamilyProperties array that was returned by
|
|
fname:vkGetPhysicalDeviceQueueFamilyProperties.
|
|
* pname:queueCount is an unsigned integer specifying the number of
|
|
queues to create in the queue family indicated by
|
|
pname:queueFamilyIndex.
|
|
* pname:pQueuePriorities is an array of pname:queueCount
|
|
normalized floating point values, specifying priorities of work that
|
|
will be submitted to each created queue. See
|
|
<<devsandqueues-priority,Queue Priority>> for more information.
|
|
|
|
include::../validity/structs/VkDeviceQueueCreateInfo.txt[]
|
|
|
|
To retrieve a handle to a VkQueue object, call:
|
|
|
|
include::../protos/vkGetDeviceQueue.txt[]
|
|
|
|
* pname:device is the logical device that owns the queue.
|
|
* pname:queueFamilyIndex is the index of the queue family to which the
|
|
queue belongs.
|
|
* pname:queueIndex is the index within this queue family of the queue to
|
|
retrieve.
|
|
* pname:pQueue is a pointer to a sname:VkQueue object that will be filled
|
|
with the handle for the requested queue.
|
|
|
|
include::../validity/protos/vkGetDeviceQueue.txt[]
|
|
|
|
|
|
[[devsandqueues-index]]
|
|
=== Queue Family Index
|
|
|
|
The queue family index is used in multiple places in {apiname} in order to
|
|
tie operations to a specific family of queues.
|
|
|
|
When retrieving a handle to the queue via fname:vkGetDeviceQueue, the queue
|
|
family index is used to select which queue family to retrieve the
|
|
sname:VkQueue handle from as described in the previous section.
|
|
|
|
When creating a sname:VkCommandPool object (see
|
|
<<commandbuffers-pools,Command Pools>>), a queue family index is specified
|
|
in the sname:VkCommandPoolCreateInfo structure. Command buffers from this
|
|
pool can: only be submitted on queues corresponding to this queue family.
|
|
|
|
When creating sname:VkImage (see <<resources-images,Images>>) and
|
|
sname:VkBuffer (see <<resources-buffers,Buffers>>) resources, a set of queue
|
|
families is included in the slink:VkImageCreateInfo and
|
|
slink:VkBufferCreateInfo structures to specify the queue families that can:
|
|
access the resource.
|
|
|
|
When inserting a slink:VkBufferMemoryBarrier or slink:VkImageMemoryBarrier
|
|
(see <<synchronization-events>>) a source and destination queue family index
|
|
is specified to allow the ownership of a buffer or image to be transferred
|
|
from one queue family to another. See the <<resources-sharing,Resource
|
|
Sharing>> section for details.
|
|
|
|
|
|
[[devsandqueues-priority]]
|
|
=== Queue Priority
|
|
|
|
Each queue is assigned a priority, as set in the
|
|
sname:VkDeviceQueueCreateInfo structures when creating the device. The
|
|
priority of each queue is a normalized floating point value between 0.0 and
|
|
1.0, which is then translated to a discrete priority level by the
|
|
implementation. Higher values indicate a higher priority, with 0.0 being the
|
|
lowest priority and 1.0 being the highest.
|
|
|
|
Within the same device, queues with higher priority may: be allotted more
|
|
processing time than queues with lower priority. The implementation makes no
|
|
guarantees with regards to ordering or scheduling among queues with the same
|
|
priority, other than the constraints defined by explicit scheduling
|
|
primitives. The implementation make no guarantees with regards to queues
|
|
across different devices.
|
|
|
|
An implementation may: allow a higher-priority queue to starve a
|
|
lower-priority queue on the same sname:VkDevice until the higher-priority
|
|
queue has no further commands to execute. The relationship of queue
|
|
priorities mustnot: cause queues on one VkDevice to starve queues on another
|
|
sname:VkDevice.
|
|
|
|
No specific guarantees are made about higher priority queues receiving more
|
|
processing time or better quality of service than lower priority queues.
|
|
|
|
|
|
[[devsandqueues-queuesynchronization]]
|
|
=== Queue Synchronization
|
|
|
|
To wait on the completion of all work within a single queue, call:
|
|
|
|
include::../protos/vkQueueWaitIdle.txt[]
|
|
|
|
* pname:queue is the queue on which to wait.
|
|
|
|
fname:vkQueueWaitIdle will block until all command buffers and sparse
|
|
binding operations in the queue have completed.
|
|
|
|
include::../validity/protos/vkQueueWaitIdle.txt[]
|
|
|
|
Synchronization between queues is done using {apiname} semaphores as
|
|
described in the <<synchronization,Synchronization and Cache Control>>
|
|
chapter.
|
|
|
|
|
|
[[devsandqueues-sparsebinding]]
|
|
=== Sparse Memory Binding
|
|
|
|
In {apiname} it is possible to sparsely bind memory to buffers and
|
|
images as described in the <<sparsemem,Sparse Resource>> chapter. Sparse
|
|
memory binding is a queue operation. A queue whose flags include the
|
|
ename:VK_QUEUE_SPARSE_BINDING_BIT must: be able to support the
|
|
mapping of a virtual address to a physical address on the device. This
|
|
causes an update to the page table mappings on the device. This update must:
|
|
be synchronized on a queue to avoid corrupting page table mappings during
|
|
execution of graphics commands. By binding the sparse memory resources on
|
|
queues, all commands that are dependent on the updated bindings are
|
|
synchronized to only execute after the binding is updated. See the
|
|
<<synchronization,Synchronization and Cache Control>> chapter for how this
|
|
synchronization is accomplished.
|
|
|
|
|
|
[[devsandqueues-queuedestruction]]
|
|
=== Queue Destruction
|
|
|
|
Queues are created along with a logical device during
|
|
fname:vkCreateDevice. All queues associated with a logical device
|
|
are destroyed when fname:vkDestroyDevice is called on that device.
|