Jon Leech 7380aee56b Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.

Github Issues:
  * Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
    member as a string, not a pointer to a string. Also one typo fix for
    "hetereogeneous" (public issue 4).
  * Replace maynot: macro with may: not, and "may: or maynot:" with
    "may:" (public issue 4).
  * Clarify that redundantly setting the state of a fence or event has
    no effect (public issue 4).
  * Minor fixes to ref pages to track descriptions of memory bits that
    changed in the core spec. Fix name of a member in the description of
    sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
    13).
  * Remove redundant validity statement for
    sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
    14).
  * Fix typos in chapters 7-9 (public issue 14).
  * Clarify the example demonstrating the behavior of
    code:OpMemoryBarrier in the
    <<shaders-execution-memory-ordering,shader memory acces
    ordering>> section (public issue 16).
  * Specify that freeing mapped memory implicitly unmaps the memory in
    the description of flink:vkFreeMemory (public issue 17).
  * Forbid allocation callbacks from calling into the API in the
    <<memory-allocation,memory allocation>> section (public issue
    20).
  * Add missing validity rules about size being greater than 0 and
    offset being less than size of object. Fix
    flink:VkMappedMemoryRange's misinterpretation of offset (public
    issues 27, 31).
  * Add validity rule disallowing overlapping source/destination
    descriptors in flink:VkCopyDescriptorSet (public issue 32).
  * Clarify that array and matrix stride has to be a multiple of the
    base alignment of the array or matrix in the
    <<interfaces-resources-layout,Offset and Stride Assignment>>
    section (public issue 38).
  * Correct parenthesis floor nesting error in equation for
    <<textures-RGB-sexp,RGB to shared exponent conversion>>.
    Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
    problem (public issue 40).
  * Remove redundant statement from the code:FragDepth description in
    the <<interfaces-builtin-variables,Built-In Variables>>
    section (public issue 47).
  * Define the clamping of the
    <<textures-level-of-detail-operation,bias added to the scale
    factor>> by linking to the slink:VkPhysicalDevice feature
    pname:maxSamplerLodBias (public issue 64).
  * Fix typo "optimal linear resources" and clarify the set of resources
    <<features-limits-bufferImageGranularity,the
    pname:bufferImageGranularity resource>> applies to (public issue
    67).
  * Replace 'descriptor accessed by a pipeline' language for
    sname:VkDescriptorSetAllocateInfo with more precise phrasing about
    binding a descriptor set before a command that invokes work using
    that set (public issue 69).
  * tstripadj.svg contained an Inkscape tag which caused Firefox and IE
    11 to fail to render it, and was illegal SVG. Generating Plain SVG
    from the Inkscape SVG source fixes this (public issue 70).
  * Fix validity for sname:VkVertexInputBindingDescription and
    sname:VkVertexInputAttributeDescription numbers (public issue 72).

Internal Issues:
  * Clarify the meaning of
    ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
    elink:VkFormatFeatureFlagBits with respect to depth compare
    (internal issue 107).
  * Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
    not be reported for a queue family that already supports
    ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
    former is a strict subset of the latter ones (internal issue 116).
  * Add validity language for sname:VkDescriptorSetAllocateInfo about
    exceeding the descriptor pool capacity (internal issue 140).
  * Add ename:VK_INCOMPLETE success code for
    flink:vkEnumeratePhysicalDevices query (internal issue 163).

Other Commits:
  * Add the VK_NV_glsl_shader extension definitions to the API.
  * Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
    specialization array constant semantics.
  * Corrected/updated Data Format Specification date.
2016-03-03 05:06:18 -08:00

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// Copyright (c) 2015-2016 The Khronos Group Inc.
// Copyright notice at https://www.khronos.org/registry/speccopyright.html
[appendix]
[[spirvenv]]
= {apiname} Environment for SPIR-V
Shaders for {apiname} are defined by the <<Khronos SPIR-V Specification>> as
well as the <<Khronos SPIR-V Extended Instructions for GLSL Specification>>.
This appendix defines additional SPIR-V requirements applying to {apiname}
shaders.
== Required Versions and Formats
A {apiname} 1.0 implementation must: support the 1.0 version of SPIR-V and
the 1.0 version of the SPIR-V Extended Instructions for GLSL.
A SPIR-V module passed into flink:vkCreateShaderModule is interpreted as
a series of 32-bit words in host endianness, with literal strings packed
as described in section 2.2 of the SPIR-V Specification. The first few words
of the SPIR-V module must: be a magic number and a SPIR-V version number, as
described in section 2.3 of the SPIR-V Specification.
[[spirvenv-capabilities]]
== Capabilities
Implementations must: support the following capability operands declared by
*OpCapability*:
- Matrix
- Shader
- InputAttachment
- Sampled1D
- Image1D
- SampledBuffer
- ImageBuffer
- ImageQuery
- DerivativeControl
Implementations may: support features that are not required: by the
Specification, as described in the <<features-features,Features>> chapter.
If such a feature is supported, then any capability operand(s) corresponding
to that feature must: also be supported.
[[spirvenv-capabilities-table]]
.SPIR-V Capabilities which are not required:, and corresponding feature names
[options="header"]
|====
| SPIR-V OpCapability | {apiname} feature name
| *Geometry* | <<features-features-geometryShader,geometryShader>>
| *Tessellation* | <<features-features-tessellationShader,tessellationShader>>
| *Float64* | <<features-features-shaderFloat64,shaderFloat64>>
| *Int64* | <<features-features-shaderInt64,shaderInt64>>
| *Int16* | <<features-features-shaderInt16,shaderInt16>>
| *TessellationPointSize* | <<features-features-shaderTessellationAndGeometryPointSize,shaderTessellationAndGeometryPointSize>>
| *GeometryPointSize* | <<features-features-shaderTessellationAndGeometryPointSize,shaderTessellationAndGeometryPointSize>>
| *ImageGatherExtended* | <<features-features-shaderImageGatherExtended,shaderImageGatherExtended>>
| *StorageImageMultisample* | <<features-features-shaderStorageImageMultisample,shaderStorageImageMultisample>>
| *UniformBufferArrayDynamicIndexing* | <<features-features-shaderUniformBufferArrayDynamicIndexing,shaderUniformBufferArrayDynamicIndexing>>
| *SampledImageArrayDynamicIndexing* | <<features-features-shaderSampledImageArrayDynamicIndexing,shaderSampledImageArrayDynamicIndexing>>
| *StorageBufferArrayDynamicIndexing* | <<features-features-shaderStorageBufferArrayDynamicIndexing,shaderStorageBufferArrayDynamicIndexing>>
| *StorageImageArrayDynamicIndexing* | <<features-features-shaderStorageImageArrayDynamicIndexing,shaderStorageImageArrayDynamicIndexing>>
| *ClipDistance* | <<features-features-shaderClipDistance,shaderClipDistance>>
| *CullDistance* | <<features-features-shaderCullDistance,shaderCullDistance>>
| *ImageCubeArray* | <<features-features-imageCubeArray,imageCubeArray>>
| *SampleRateShading* | <<features-features-sampleRateShading,sampleRateShading>>
| *SparseResidency* | <<features-features-shaderResourceResidency,shaderResourceResidency>>
| *MinLod* | <<features-features-shaderResourceMinLod,shaderResourceMinLod>>
| *SampledCubeArray* | <<features-features-imageCubeArray,imageCubeArray>>
| *ImageMSArray* | <<features-features-shaderStorageImageMultisample,shaderStorageImageMultisample>>
| *StorageImageExtendedFormats* | <<features-features-shaderStorageImageExtendedFormats,shaderStorageImageExtendedFormats>>
| *InterpolationFunction* | <<features-features-sampleRateShading,sampleRateShading>>
| *StorageImageReadWithoutFormat* | <<features-features-shaderStorageImageReadWithoutFormat,shaderStorageImageReadWithoutFormat>>
| *StorageImageWriteWithoutFormat* | <<features-features-shaderStorageImageWriteWithoutFormat,shaderStorageImageWriteWithoutFormat>>
| *MultiViewport* | <<features-features-multiViewport,multiViewport>>
|====
The application mustnot: pass a SPIR-V module containing any of the
following to flink:vkCreateShaderModule:
- any OpCapability not listed above,
- an unsupported capability, or
- a capability which corresponds to a {apiname} feature which has not been
enabled.
[[spirvenv-module-validation]]
== Validation Rules within a Module
A SPIR-V module passed to flink:vkCreateShaderModule must: conform to the
following rules:
* Every entry point must: have no return value and accept no arguments.
* The *Logical* addressing model must: be selected.
* *Scope* for execution must: be limited to:
** *Workgroup*
** *Subgroup*
* *Scope* for memory must: be limited to:
** *Device*
** *Workgroup*
** *Invocation*
* The *OriginLowerLeft* execution mode mustnot: be used; fragment entry
points must: declare *OriginUpperLeft*.
* The *PixelCenterInteger* execution mode mustnot: be used. Pixels are
always centered at half-integer coordinates.
* Images
** *OpTypeImage* must: declare a scalar 32-bit float or 32-bit integer
type for the ``Sampled Type''. (RelaxedPrecision can: be applied to a
sampling instruction and to the variable holding the result of a
sampling instruction.)
** *OpSampledImage* must: only consume an ``Image'' operand whose type has
its ``Sampled'' operand set to 1.
** The ``(u, v)'' coordinates used for a *SubpassData* must: be the <id>
of a constant vector (0, 0), or if a layer coordinate is used, must: be
a vector that was formed with constant 0 for the ``u'' and ``v''
components.
** The ``Depth'' operand of *OpTypeImage* is ignored.
* Decorations
** The *GLSLShared* and *GLSLPacked* decorations mustnot: be used.
** The code:Flat, code:NoPerspective, code:Sample, and code:Centroid
decorations mustnot: be used on variables with storage class other than
code:Input or on variables used in the interface of non-fragment shader
entry points.
** The code:Patch decoration mustnot: be used on variables in the
interface of a vertex, geometry, or fragment shader stage's entry
point.
- *OpTypeRuntimeArray* must: only be used for the last member of an
*OpTypeStruct* in the *Uniform* storage class.
- Linkage: See <<interfaces,Shader Interfaces>> for additional linking and
validation rules.
[[spirvenv-precision-operation]]
== Precision and Operation of SPIR-V Instructions
The following rules apply to both single and double-precision floating point
instructions:
- Positive and negative infinities and positive and negative zeros are
generated as dictated by <<IEEE 754>>, but subject to the precisions
allowed in the following table.
- Dividing a non-zero by a zero results in the appropriately signed <<IEEE
754>> infinity.
- Any denormalized value input into a shader or potentially generated by
any instruction in a shader may: be flushed to 0.
- The rounding mode cannot: be set and is undefined.
- NaNs may: not be generated. Instructions that operate on a NaN may: not
result in a NaN.
- Support for signaling NaNs is optional: and exceptions are never raised.
The precision of double-precision instructions is at least that of single
precision. For single precision (32 bit) instructions, precisions are
required: to be at least as follows, unless decorated with RelaxedPrecision:
.Precision of core SPIR-V Instructions
[options="header"]
|====
|Instruction | Precision
|*OpFAdd* | Correctly rounded.
|*OpFSub* | Correctly rounded.
|*OpFMul* | Correctly rounded.
|*OpFOrdEqual*, *OpFUnordEqual* | Correct result.
|*OpFOrdLessThan*, *OpFUnordLessThan* | Correct result.
|*OpFOrdGreaterThan*, *OpFUnordGreaterThan* | Correct result.
|*OpFOrdLessThanEqual*, *OpFUnordLessThanEqual* | Correct result.
|*OpFOrdGreaterThanEqual*, *OpFUnordGreaterThanEqual*| Correct result.
|*OpFDiv* | 2.5 ULP for b in the range [2^-126^, 2^126^].
|conversions between types | Correctly rounded.
|====
Precision of GLSL.std.450 Instructions
[options="header"]
|====
|Instruction | Precision
|*fma*() | Inherited from *OpFMul* followed by *OpFAdd*.
|*exp*(x), *exp2*(x) | latexmath:[$(3 + 2 \times \|x\|)$] ULP.
|*log*(), *log2*() | 3 ULP outside the range [0.5, 2.0]. Absolute error < 2^-21^ inside the range [0.5, 2.0].
|*pow*(x, y) | Inherited from *exp2* (y × *log2* (x)).
|*sqrt*() | Inherited from 1.0 / *inversesqrt*().
|*inversesqrt*() | 2 ULP.
|====
GLSL.std.450 extended instructions specifically defined in terms of the
above instructions inherit the above errors. GLSL.std.450 extended
instructions not listed above and not defined in terms of the above have
undefined precision. These include, for example, the trigonometric functions
and determinant.
For the code:OpSRem and code:OpSMod instructions, if either operand is
negative the result is undefined.
[NOTE]
.Note
====
While the code:OpSRem and code:OpSMod instructions are supported by the
{apiname} environment, they require non-negative values and thus do not
enable additional functionality beyond what code:OpUMod provides.
====
[[spirvenv-image-formats]]
Compatibility Between SPIR-V Image Formats And {apiname} Formats
----------------------------------------------------------------
[cols="2*", options="header"]
|===
|SPIR-V Image Format |{apiname} Format
|code:Rgba32f |ename:VK_FORMAT_R32G32B32A32_SFLOAT
|code:Rgba16f |ename:VK_FORMAT_R16G16B16A16_SFLOAT
|code:R32f |ename:VK_FORMAT_R32_SFLOAT
|code:Rgba8 |ename:VK_FORMAT_R8G8B8A8_UNORM
|code:Rgba8Snorm |ename:VK_FORMAT_R8G8B8A8_SNORM
|code:Rg32f |ename:VK_FORMAT_R32G32_SFLOAT
|code:Rg16f |ename:VK_FORMAT_R16G16_SFLOAT
|code:R11fG11fB10f |ename:VK_FORMAT_B10G11R11_UFLOAT_PACK32
|code:R16f |ename:VK_FORMAT_R16_SFLOAT
|code:Rgba16 |ename:VK_FORMAT_R16G16B16A16_UNORM
|code:Rgb10A2 |ename:VK_FORMAT_A2B10G10R10_UNORM_PACK32
|code:Rg16 |ename:VK_FORMAT_R16G16_UNORM
|code:Rg8 |ename:VK_FORMAT_R8G8_UNORM
|code:R16 |ename:VK_FORMAT_R16_UNORM
|code:R8 |ename:VK_FORMAT_R8_UNORM
|code:Rgba16Snorm |ename:VK_FORMAT_R16G16B16A16_SNORM
|code:Rg16Snorm |ename:VK_FORMAT_R16G16_SNORM
|code:Rg8Snorm |ename:VK_FORMAT_R8G8_SNORM
|code:R16Snorm |ename:VK_FORMAT_R16_SNORM
|code:R8Snorm |ename:VK_FORMAT_R8_SNORM
|code:Rgba32i |ename:VK_FORMAT_R32G32B32A32_SINT
|code:Rgba16i |ename:VK_FORMAT_R16G16B16A16_SINT
|code:Rgba8i |ename:VK_FORMAT_R8G8B8A8_SINT
|code:R32i |ename:VK_FORMAT_R32_SINT
|code:Rg32i |ename:VK_FORMAT_R32G32_SINT
|code:Rg16i |ename:VK_FORMAT_R16G16_SINT
|code:Rg8i |ename:VK_FORMAT_R8G8_SINT
|code:R16i |ename:VK_FORMAT_R16_SINT
|code:R8i |ename:VK_FORMAT_R8_SINT
|code:Rgba32ui |ename:VK_FORMAT_R32G32B32A32_UINT
|code:Rgba16ui |ename:VK_FORMAT_R16G16B16A16_UINT
|code:Rgba8ui |ename:VK_FORMAT_R8G8B8A8_UINT
|code:R32ui |ename:VK_FORMAT_R32_UINT
|code:Rgb10a2ui |ename:VK_FORMAT_A2B10G10R10_UINT_PACK32
|code:Rg32ui |ename:VK_FORMAT_R32G32_UINT
|code:Rg16ui |ename:VK_FORMAT_R16G16_UINT
|code:Rg8ui |ename:VK_FORMAT_R8G8_UINT
|code:R16ui |ename:VK_FORMAT_R16_UINT
|code:R8ui |ename:VK_FORMAT_R8_UINT
|===