948 lines
42 KiB
Plaintext
948 lines
42 KiB
Plaintext
// Copyright (c) 2017-2019 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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[appendix]
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[[memory-model]]
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= Memory Model
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[[memory-model-agent]]
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== Agent
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_Operation_ is a general term for any task that is executed on the system.
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NOTE: An operation is by definition something that is executed, thus if an
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instruction is skipped due to flow control it does not constitute an
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operation.
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Each operation is executed by a particular _agent_.
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Possible agents include each shader invocation, each host thread, and each
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fixed-function stage of the pipeline.
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[[memory-model-memory-location]]
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== Memory Location
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A _memory location_ identifies unique storage for 8 bits of data.
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Memory operations access a _set of memory locations_ consisting of one or
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more memory locations at a time, e.g. an operation accessing a 32-bit
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integer in memory would read/write a set of four memory locations.
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Two sets of memory locations _overlap_ if the intersection of their sets of
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memory locations is non-empty.
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A memory operation must: not affect memory at a memory location not within
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its set of memory locations.
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Memory locations for buffers and images are explicitly allocated in
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slink:VkDeviceMemory objects, and are implicitly allocated for SPIR-V
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variables in each shader invocation.
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[[memory-model-allocation]]
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== Allocation
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The values stored in newly allocated memory locations are determined by a
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SPIR-V variable's initializer, if present, or else are undefined.
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At the time an allocation is created there have been no
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<<memory-model-memory-operation,memory operations>> to any of its memory
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locations.
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The initialization is not considered to be a memory operation.
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NOTE: For tessellation control shader output variables, a consequence of
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initialization not being considered a memory operation is that some
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implementations may need to insert a barrier between the initialization of
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the output variables and any reads of those variables.
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[[memory-model-memory-operation]]
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== Memory Operation
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For an operation A and memory location M:
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* [[memory-model-access-read]] A _reads_ M if and only if the data stored
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in M is an input to A.
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* [[memory-model-access-write]] A _writes_ M if and only if the data
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output from A is stored to M.
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* [[memory-model-access-access]] A _accesses_ M if and only if it either
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reads or writes (or both) M.
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NOTE: A write whose value is the same as what was already in those memory
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locations is still considered to be a write and has all the same effects.
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[[memory-model-references]]
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== Reference
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A _reference_ is an object that a particular agent can: use to access a set
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of memory locations.
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On the host, a reference is a host virtual address.
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On the device, a reference is:
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* The descriptor that a variable is bound to, for variables in Image,
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Uniform, or StorageBuffer storage classes.
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If the variable is an array (or array of arrays, etc.) then each element
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of the array may: be a unique reference.
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ifdef::VK_EXT_buffer_device_address[]
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* The address range for a buffer in code:PhysicalStorageBufferEXT storage
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class, where the base of the address range is queried with
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flink:vkGetBufferDeviceAddressEXT and the length of the range is the
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size of the buffer.
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endif::VK_EXT_buffer_device_address[]
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* The variable itself for variables in other storage classes.
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Two memory accesses through distinct references may: require availability
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and visibility operations as defined
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<<memory-model-location-ordered,below>>.
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[[memory-model-program-order]]
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== Program-Order
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A _dynamic instance_ of an instruction is defined in SPIR-V
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(https://www.khronos.org/registry/spir-v/specs/unified1/SPIRV.html#DynamicInstance)
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as a way of referring to a particular execution of a static instruction.
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Program-order is an ordering on dynamic instances of instructions executed
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by a single shader invocation:
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* (Basic block): If instructions A and B are in the same basic block, and
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A is listed in the module before B, then the n'th dynamic instance of A
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is program-ordered before the n'th dynamic instance of B.
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* (Branch): The dynamic instance of a branch or switch instruction is
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program-ordered before the dynamic instance of the OpLabel instruction
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to which it transfers control.
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* (Call entry): The dynamic instance of a function call instruction is
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program-ordered before the dynamic instances of the
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code:OpFunctionParameter instructions and the body of the called
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function.
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* (Call exit): The dynamic instance of the instruction following a
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function call instruction is program-ordered after the dynamic instance
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of the return instruction executed by the called function.
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* (Transitive Closure): If dynamic instance A of any instruction is
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program-ordered before dynamic instance B of any instruction and B is
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program-ordered before dynamic instance C of any instruction then A is
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program-ordered before C.
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* (Complete definition): No other dynamic instances are program-ordered.
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For instructions executed on the host, the source language defines the
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program-order relation (e.g. as "`sequenced-before`").
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[[memory-model-scope]]
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== Scope
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A _scope_ describes a set of shader invocations, where each such set is a
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_scope instance_.
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Scopes are defined hierarchically such that a more inclusive scope includes
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one or more sets of less inclusive scope instances.
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The scopes defined by SPIR-V are as follows, defined from most inclusive to
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least inclusive:
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* code:CrossDevice identifies all shader invocations in a Vulkan instance
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across all shader launches, and all host threads interacting with that
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instance.
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* code:Device identifes all shader invocations that execute on a given
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device, including those from different shader launches.
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* code:QueueFamilyKHR identifes all shader invocations that execute on any
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queue in a given queue family, including those from different shader
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launches.
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* code:Workgroup identifies all invocations in a single workgroup.
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* code:Subgroup identifies all invocations in a single subgroup.
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* code:Invocation identifies a single invocation.
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Atomic and barrier instructions include scopes which identify sets of shader
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invocations that must: obey the requested ordering and atomicity rules of
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the operation, as defined below.
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[[memory-model-atomic-operation]]
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== Atomic Operation
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An _atomic operation_ on the device is any SPIR-V operation whose name
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begins with code:OpAtomic.
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An atomic operation on the host is any operation performed with an
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std::atomic typed object.
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Each atomic operation has a memory <<memory-model-scope,scope>> and a
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<<memory-model-memory-semantics,semantics>>.
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Informally, the scope determines which other agents it is atomic with
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respect to, and the <<memory-model-memory-semantics,semantics>> constrains
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its ordering against other memory accesses.
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Device atomic operations have explicit scopes and semantics.
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Each host atomic operation implicitly uses the code:CrossDevice scope, and
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uses a memory semantics equivalent to a C++ std::memory_order value of
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relaxed, acquire, release, acq_rel, or seq_cst.
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Two atomic operations A and B are _potentially-mutually-ordered_ if and only
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if all of the following are true:
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* They access the same set of memory locations.
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* They use the same reference.
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* A is in the instance of B's memory scope.
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* B is in the instance of A's memory scope.
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* A and B are not the same operation (irreflexive).
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Two atomic operations A and B are _mutually-ordered_ if and only if they are
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potentially-mutually-ordered and any of the following are true:
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* A and B are both device operations.
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* A and B are both host operations.
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* A is a device operation, B is a host operation, and the implementation
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supports concurrent host- and device-atomics.
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NOTE: If two atomic operations are not mutually-ordered, and if their sets
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of memory locations overlap, then each must: be synchronized against the
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other as if they were non-atomic operations.
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[[memory-model-scoped-modification-order]]
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== Scoped Modification Order
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For a given atomic write A, all atomic writes that are mutually-ordered with
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A occur in an order known as A's _scoped modification order_.
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A's scoped modification order relates no other operations.
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NOTE: Invocations outside the instance of A's memory scope may: observe the
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values at A's set of memory locations becoming visible to it in an order
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that disagrees with the scoped modification order.
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NOTE: It is valid to have non-atomic operations or atomics in a different
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scope instance to the same set of memory locations, as long as they are
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synchronized against each other as if they were non-atomic (if they are not,
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it is treated as a <<memory-model-access-data-race,data race>>).
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That means this definition of A's scoped modification order could include
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atomic operations that occur much later, after intervening non-atomics.
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That is a bit non-intuitive, but it helps to keep this definition simple and
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non-circular.
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[[memory-model-memory-semantics]]
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== Memory Semantics
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Non-atomic memory operations, by default, may: be observed by one agent in a
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different order than they were written by another agent.
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Atomics and some synchronization operations include _memory semantics_,
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which are flags that constrain the order in which other memory accesses
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(including non-atomic memory accesses and
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<<memory-model-availability-visibility,availability and visibility
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operations>>) performed by the same agent can: be observed by other agents,
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or can: observe accesses by other agents.
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Device instructions that include semantics are code:OpAtomic*,
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code:OpControlBarrier, code:OpMemoryBarrier, and code:OpMemoryNamedBarrier.
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Host instructions that include semantics are some std::atomic methods and
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memory fences.
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SPIR-V supports the following memory semantics:
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* Relaxed: No constraints on order of other memory accesses.
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* Acquire: A memory read with this semantic performs an _acquire
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operation_.
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A memory barrier with this semantic is an _acquire barrier_.
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* Release: A memory write with this semantic performs a _release
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operation_.
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A memory barrier with this semantic is a _release barrier_.
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* AcquireRelease: A memory read-modify-write operation with this semantic
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performs both an acquire operation and a release operation, and inherits
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the limitations on ordering from both of those operations.
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A memory barrier with this semantic is both a release and acquire
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barrier.
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NOTE: SPIR-V does not support "`consume`" semantics on the device.
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The memory semantics operand also includes _storage class semantics_ which
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indicate which storage classes are constrained by the synchronization.
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SPIR-V storage class semantics include:
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* UniformMemory
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* WorkgroupMemory
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* ImageMemory
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* OutputMemoryKHR
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Each SPIR-V memory operation accesses a single storage class.
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Semantics in synchronization operations can include a combination of storage
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classes.
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The UniformMemory storage class semantic applies to accesses to memory in
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the
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ifdef::VK_EXT_buffer_device_address[]
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PhysicalStorageBufferEXT,
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endif::VK_EXT_buffer_device_address[]
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Uniform and StorageBuffer storage classes.
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The WorkgroupMemory storage class semantic applies to accesses to memory in
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the Workgroup storage class.
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The ImageMemory storage class semantic applies to accesses to memory in the
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Image storage class.
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The OutputMemoryKHR storage class semantic applies to accesses to memory in
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the Output storage class.
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NOTE: Informally, these constraints limit how memory operations can be
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reordered, and these limits apply not only to the order of accesses as
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performed in the agent that executes the instruction, but also to the order
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the effects of writes become visible to all other agents within the same
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instance of the instruction's memory scope.
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NOTE: Release and acquire operations in different threads can: act as
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synchronization operations, to guarantee that writes that happened before
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the release are visible after the acquire.
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(This is not a formal definition, just an informative forward reference.)
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NOTE: The OutputMemoryKHR storage class semantic is only useful in
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tessellation control shaders, which is the only execution model where output
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variables are shared between invocations.
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The memory semantics operand also optionally includes availability and
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visibility flags, which apply optional availability and visibility
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operations as described in
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<<memory-model-availability-visibility,availability and visibility>>.
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The availability/visibility flags are:
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* MakeAvailable: Semantics must: be Release or AcquireRelease.
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Performs an availability operation before the release operation or
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barrier.
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* MakeVisible: Semantics must: be Acquire or AcquireRelease.
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Performs a visibility operation after the acquire operation or barrier.
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The specifics of these operations are defined in
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<<memory-model-availability-visibility-semantics,Availability and Visibility
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Semantics>>.
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Host atomic operations may: support a different list of memory semantics and
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synchronization operations, depending on the host architecture and source
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language.
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[[memory-model-release-sequence]]
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== Release Sequence
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After an atomic operation A performs a release operation on a set of memory
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locations M, the _release sequence headed by A_ is the longest continuous
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subsequence of A's scoped modification order that consists of:
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* the atomic operation A as its first element
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* atomic read-modify-write operations on M by any agent
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NOTE: The atomics in the last bullet must: be mutually-ordered with A by
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virtue of being in A's scoped modification order.
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NOTE: This intentionally omits "`atomic writes to M performed by the same
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agent that performed A`", which is present in the corresponding C++
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definition.
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[[memory-model-synchronizes-with]]
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== Synchronizes-With
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_Synchronizes-with_ is a relation between operations, where each operation
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is either an atomic operation or a memory barrier (aka fence on the host).
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If A and B are atomic operations, then A synchronizes-with B if and only if
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all of the following are true:
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* A performs a release operation
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* B performs an acquire operation
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* A and B are mutually-ordered
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* B reads a value written by A or by an operation in the release sequence
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headed by A
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code:OpControlBarrier, code:OpMemoryBarrier, and code:OpMemoryNamedBarrier
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are _memory barrier_ instructions in SPIR-V.
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If A is a release barrier and B is an atomic operation that performs an
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acquire operation, then A synchronizes-with B if and only if all of the
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following are true:
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* there exists an atomic write X (with any memory semantics)
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* A is program-ordered before X
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* X and B are mutually-ordered
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* B reads a value written by X or by an operation in the release sequence
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headed by X
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** If X is relaxed, it is still considered to head a hypothetical release
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sequence for this rule
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* A and B are in the instance of each other's memory scopes
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* X's storage class is in A's semantics.
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If A is an atomic operation that performs a release operation and B is an
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acquire barrier, then A synchronizes-with B if and only if all of the
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following are true:
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* there exists an atomic read X (with any memory semantics)
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* X is program-ordered before B
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* X and A are mutually-ordered
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* X reads a value written by A or by an operation in the release sequence
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headed by A
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* A and B are in the instance of each other's memory scopes
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* X's storage class is in B's semantics.
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If A is a release barrier and B is an acquire barrier, then A
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synchronizes-with B if all of the following are true:
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* there exists an atomic write X (with any memory semantics)
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* A is program-ordered before X
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* there exists an atomic read Y (with any memory semantics)
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* Y is program-ordered before B
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* X and Y are mutually-ordered
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* Y reads the value written by X or by an operation in the release
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sequence headed by X
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** If X is relaxed, it is still considered to head a hypothetical release
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sequence for this rule
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* A and B are in the instance of each other's memory scopes
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* X's and Y's storage class is in A's and B's semantics.
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** NOTE: X and Y must have the same storage class, because they are
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mutually ordered.
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If A is a release barrier and B is an acquire barrier and C is a control
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barrier (where A can optionally equal C and B can optionally equal C), then
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A synchronizes-with B if all of the following are true:
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* A is program-ordered before (or equals) C
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* C is program-ordered before (or equals) B
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* A and B are in the instance of each other's memory scopes
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* A and B are in the instance of C's execution scope
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NOTE: This is similar to the barrier-barrier synchronization above, but with
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a control barrier filling the role of the relaxed atomics.
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No other release and acquire barriers synchronize-with each other.
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[[memory-model-system-synchronizes-with]]
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== System-Synchronizes-With
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_System-synchronizes-with_ is a relation between arbitrary operations on the
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device or host.
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Certain operations system-synchronize-with each other, which informally
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means the first operation occurs before the second and that the
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synchronization is performed without using application-visible memory
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accesses.
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If there is an <<synchronization-dependencies-execution,execution
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dependency>> between two operations A and B, then the operation in the first
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synchronization scope system-synchronizes-with the operation in the second
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synchronization scope.
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NOTE: This covers all Vulkan synchronization primitives, including device
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operations executing before a synchronization primitive is signaled, wait
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operations happening before subsequent device operations, signal operations
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happening before host operations that wait on them, and host operations
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happening before flink:vkQueueSubmit.
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The list is spread throughout the synchronization chapter, and is not
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repeated here.
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System-synchronizes-with implicitly includes all storage class semantics and
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has code:CrossDevice scope.
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If A system-synchronizes-with B, we also say A is
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_system-synchronized-before_ B and B is _system-synchronized-after_ A.
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[[memory-model-non-private]]
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== Private vs. Non-Private
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By default, non-atomic memory operations are treated as _private_, meaning
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such a memory operation is not intended to be used for communication with
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other agents.
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Memory operations with the NonPrivatePointerKHR/NonPrivateTexelKHR bit set
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are treated as _non-private_, and are intended to be used for communication
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with other agents.
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More precisely, for private memory operations to be
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<<memory-model-location-ordered,Location-Ordered>> between distinct agents
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requires using system-synchronizes-with rather than shader-based
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synchronization.
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Non-private memory operations still obey program-order.
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Atomic operations are always considered non-private.
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[[memory-model-inter-thread-happens-before]]
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== Inter-Thread-Happens-Before
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Let SC be a non-empty set of storage class semantics.
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Then (using template syntax) operation A _inter-thread-happens-before_<SC>
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operation B if and only if any of the following is true:
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* A system-synchronizes-with B
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* A synchronizes-with B, and both A and B have all of SC in their
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semantics
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* A is an operation on memory in a storage class in SC or that has all of
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SC in its semantics, B is a release barrier or release atomic with all
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of SC in its semantics, and A is program-ordered before B
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* A is an acquire barrier or acquire atomic with all of SC in its
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semantics, B is an operation on memory in a storage class in SC or that
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has all of SC in its semantics, and A is program-ordered before B
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* A and B are both host operations and A inter-thread-happens-before B as
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defined in the host language spec
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* A inter-thread-happens-before<SC> some X and X
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inter-thread-happens-before<SC> B
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[[memory-model-happens-before]]
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== Happens-Before
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Operation A _happens-before_ operation B if and only if any of the following
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is true:
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* A is program-ordered before B
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* A inter-thread-happens-before<SC> B for some set of storage classes SC
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_Happens-after_ is defined similarly.
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NOTE: Unlike C++, happens-before is not always sufficient for a write to be
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visible to a read.
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Additional <<memory-model-availability-visibility,availability and
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visibility>> operations may: be required for writes to be
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<<memory-model-visible-to,visible-to>> other memory accesses.
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NOTE: Happens-before is not transitive, but each of program-order and
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inter-thread-happens-before<SC> are transitive.
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These can be thought of as covering the "`single-threaded`" case and the
|
|
"`multi-threaded`" case, and it is not necessary (and not valid) to form
|
|
chains between the two.
|
|
|
|
[[memory-model-availability-visibility]]
|
|
== Availability and Visibility
|
|
|
|
_Availability_ and _visibility_ are states of a write operation, which
|
|
(informally) track how far the write has permeated the system, i.e. which
|
|
agents and references are able to observe the write.
|
|
Availability state is per _memory domain_.
|
|
Visibility state is per (agent,reference) pair.
|
|
Availability and visibility states are per-memory location for each write.
|
|
|
|
Memory domains are named according to the agents whose memory accesses use
|
|
the domain.
|
|
Domains used by shader invocations are organized hierarchically into
|
|
multiple smaller memory domains which correspond to the different
|
|
<<memory-model-scope, scopes>>.
|
|
The memory domains defined in Vulkan include:
|
|
|
|
* _host_ - accessible by host agents
|
|
* _device_ - accessible by all device agents for a particular device
|
|
* _shader_ - accessible by shader agents for a particular device,
|
|
corresponding to the code:Device scope
|
|
* _queue family instance_ - accessible by shader agents in a single queue
|
|
family, corresponding to the code:QueueFamilyKHR scope.
|
|
* _workgroup instance_ - accessible by shader agents in the same
|
|
workgroup, corresponding to the code:Workgroup scope.
|
|
* _subgroup instance_ - accessible by shader agents in the same subgroup,
|
|
corresponding to the code:Subgroup scope.
|
|
|
|
NOTE: These do not correspond to storage classes or device-local and
|
|
host-local slink:VkDeviceMemory allocations, rather they indicate whether a
|
|
write can be made visible only to agents in the same subgroup, same
|
|
workgroup, in any shader invocation, or anywhere on the device, or host.
|
|
The shader, queue family instance, workgroup instance, and subgroup instance
|
|
domains are only used for shader-based availability/visibility operatons, in
|
|
other cases writes can be made available from/visible to the shader via the
|
|
device domain.
|
|
|
|
_Availability operations_, _visibility operations_, and _memory domain
|
|
operations_ alter the state of the write operations that happen-before them,
|
|
and which are included in their _source scope_ to be available or visible to
|
|
their _destination scope_.
|
|
|
|
* For an availability operation, the source scope is a set of
|
|
(agent,reference,memory location) tuples, and the destination scope is a
|
|
set of memory domains.
|
|
* For a memory domain operation, the source scope is a memory domain and
|
|
the destination scope is a memory domain.
|
|
* For a visibility operation, the source scope is a set of memory domains
|
|
and the destination scope is a set of (agent,reference,memory location)
|
|
tuples.
|
|
|
|
How the scopes are determined depends on the specific operation.
|
|
Availability and memory domain operations expand the set of memory domains
|
|
to which the write is available.
|
|
Visibility operations expand the set of (agent,reference,memory location)
|
|
tuples to which the write is visible.
|
|
|
|
Recall that availability and visibility states are per-memory location, and
|
|
let W be a write operation to one or more locations performed by agent A via
|
|
reference R. Let L be one of the locations written.
|
|
(W,L) (the write W to L), is initially not available to any memory domain
|
|
and only visible to (A,R,L).
|
|
An availability operation AV that happens-after W and that includes (A,R,L)
|
|
in its source scope makes (W,L) _available_ to the memory domains in its
|
|
destination scope.
|
|
|
|
A memory domain operation DOM that happens-after AV and for which (W,L) is
|
|
available in the source scope makes (W,L) available in the destination
|
|
memory domain.
|
|
|
|
A visibility operation VIS that happens-after AV (or DOM) and for which
|
|
(W,L) is available in any domain in the source scope makes (W,L) _visible_
|
|
to all (agent,reference,L) tuples included in its destination scope.
|
|
|
|
If write W~2~ happens-after W, and their sets of memory locations overlap,
|
|
then W will not be available/visible to all agents/references for those
|
|
memory locations that overlap (and future AV/DOM/VIS ops cannot revive W's
|
|
write to those locations).
|
|
|
|
Availability, memory domain, and visibility operations are treated like
|
|
other non-atomic memory accesses for the purpose of
|
|
<<memory-model-memory-semantics,memory semantics>>, meaning they can be
|
|
ordered by release-acquire sequences or memory barriers.
|
|
|
|
An _availability chain_ is a sequence of availability operations of
|
|
increasing scope where element N+1 of the chain is performed in the same
|
|
scope instance as the destination of element N and element N happens-before
|
|
element N+1.
|
|
An example is an availability operation with destination scope of the
|
|
workgroup instance domain that happens before an availability operation to
|
|
the shader domain performed by an invocation in the same workgroup.
|
|
An availability chain AVC that happens-after W and that includes (A,R,L) in
|
|
the source scope makes (W,L) _available_ to the memory domains in its final
|
|
destination scope.
|
|
An availability chain with a single element is just the availability
|
|
operation.
|
|
|
|
Similarly, a _visibility chain_ is a sequence of visibility operations of
|
|
decreasing scope where element N of the chain is performed in the same scope
|
|
instance as the source of element N+1 and element N happens-before element
|
|
N+1.
|
|
An example is a visibility operation with source scope of the shader domain
|
|
that happens before a visibility operation with source scope of the
|
|
workgroup instance domain performance by an invocation in the same
|
|
workgroup.
|
|
A visibility chain VISC that happens-after AVC (or DOM) and for which (W,L)
|
|
is available in any domain in the source scope makes (W,L) _visible_ to all
|
|
(agent,reference,L) tuples included in its final destination scope.
|
|
A visibility chain with a single element is just the visibility operation.
|
|
|
|
[[memory-model-vulkan-availability-visibility]]
|
|
== Availability, Visibility, and Domain Operations
|
|
|
|
The following operations generate availability, visibility, and domain
|
|
operations.
|
|
When multiple availability/visibility/domain operations are described, they
|
|
are system-synchronized-with each other in the order listed.
|
|
|
|
An operation that performs a <<synchronization-dependencies-memory,memory
|
|
dependency>> generates:
|
|
|
|
* If the source access mask includes ename:VK_ACCESS_HOST_WRITE_BIT, then
|
|
the dependency includes a memory domain operation from host domain to
|
|
device domain.
|
|
* An availability operation with source scope of all writes in the first
|
|
<<synchronization-dependencies-access-scopes,access scope>> of the
|
|
dependency and a destination scope of the device domain.
|
|
* A visibility operation with source scope of the device domain and
|
|
destination scope of the second access scope of the dependency.
|
|
* If the destination access mask includes ename:VK_ACCESS_HOST_READ_BIT or
|
|
ename:VK_ACCESS_HOST_WRITE_BIT, then the dependency includes a memory
|
|
domain operation from device domain to host domain.
|
|
|
|
flink:vkFlushMappedMemoryRanges performs an availability operation, with a
|
|
source scope of (agents,references) = (all host threads, all mapped memory
|
|
ranges passed to the command), and destination scope of the host domain.
|
|
|
|
flink:vkInvalidateMappedMemoryRanges performs a visibility operation, with a
|
|
source scope of the host domain and a destination scope of
|
|
(agents,references) = (all host threads, all mapped memory ranges passed to
|
|
the command).
|
|
|
|
flink:vkQueueSubmit performs a memory domain operation from host to device,
|
|
and a visibility operation with source scope of the device domain and
|
|
destination scope of all agents and references on the device.
|
|
|
|
[[memory-model-availability-visibility-semantics]]
|
|
== Availability and Visibility Semantics
|
|
|
|
A memory barrier or atomic operation via agent A that includes MakeAvailable
|
|
in its semantics performs an availability operation whose source scope
|
|
includes agent A and all references in the storage classes in that
|
|
instruction's storage class semantics, and all memory locations, and whose
|
|
destination scope is a set of memory domains selected as specified below.
|
|
The implicit availability operation is program-ordered between the barrier
|
|
or atomic and all other operations program-ordered before the barrier or
|
|
atomic.
|
|
|
|
A memory barrier or atomic operation via agent A that includes MakeVisible
|
|
in its semantics performs a visibility operation whose source scope is a set
|
|
of memory domains selected as specified below, and whose destination scope
|
|
includes agent A and all references in the storage classes in that
|
|
instruction's storage class semantics, and all memory locations.
|
|
The implicit visibility operation is program-ordered between the barrier or
|
|
atomic and all other operations program-ordered after the barrier or atomic.
|
|
|
|
The memory domains are selected based on the memory scope of the instruction
|
|
as follows:
|
|
|
|
* code:Device scope uses the shader domain
|
|
* code:QueueFamilyKHR scope uses the queue family instance domain
|
|
* code:Workgroup scope uses the workgroup instance domain
|
|
* code:Subgroup uses the subgroup instance domain
|
|
* code:Invocation perform no availability/visibility operations.
|
|
|
|
When an availability operation performed by an agent A includes a memory
|
|
domain D in its destination scope, where D corresponds to scope instance S,
|
|
it also includes the memory domains that correspond to each smaller scope
|
|
instance S' that is a subset of S and that includes A. Similarly for
|
|
visibility operations.
|
|
|
|
[[memory-model-instruction-av-vis]]
|
|
== Per-Instruction Availability and Visibility Semantics
|
|
|
|
A memory write instruction that includes MakePointerAvailable, or an image
|
|
write instruction that includes MakeTexelAvailable, performs an availability
|
|
operation whose source scope includes the agent and reference used to
|
|
perform the write and the memory locations written by the instruction, and
|
|
whose destination scope is a set of memory domains selected by the Scope
|
|
operand specified in <<memory-model-availability-visibility-semantics,
|
|
Availability and Visibility Semantics>>.
|
|
The implicit availability operation is program-ordered between the write and
|
|
all other operations program-ordered after the write.
|
|
|
|
A memory read instruction that includes MakePointerVisible, or an image read
|
|
instruction that includes MakeTexelVisible, performs a visibility operation
|
|
whose source scope is a set of memory domains selected by the Scope operand
|
|
as specified in <<memory-model-availability-visibility-semantics,
|
|
Availability and Visibility Semantics>>, and whose destination scope
|
|
includes the agent and reference used to perform the read and the memory
|
|
locations read by the instruction.
|
|
The implicit visibility operation is program-ordered between read and all
|
|
other operations program-ordered before the read.
|
|
|
|
NOTE: Although reads with per-instruction visibility only perform visibility
|
|
ops from the shader or workgroup instance or subgroup instance domain, they
|
|
will also see writes that were made visible via the device domain, i.e.
|
|
those writes previously performed by non-shader agents and made visible via
|
|
API commands.
|
|
|
|
NOTE: It is expected that all invocations in a subgroup execute on the same
|
|
processor with the same path to memory, and thus availability and visibility
|
|
operations with subgroup scope can be expected to be "`free`".
|
|
|
|
[[memory-model-location-ordered]]
|
|
== Location-Ordered
|
|
|
|
Let X and Y be memory accesses to overlapping sets of memory locations M,
|
|
where X != Y. Let (A~X~,R~X~) be the agent and reference used for X, and
|
|
(A~Y~,R~Y~) be the agent and reference used for Y. For now, let "`->`"
|
|
denote happens-before and "`->^rcpo^`" denote the reflexive closure of
|
|
program-ordered before.
|
|
|
|
If D~1~ and D~2~ are different memory domains, then let DOM(D~1~,D~2~) be a
|
|
memory domain operation from D~1~ to D~2~.
|
|
Otherwise, let DOM(D,D) be a placeholder such that X->DOM(D,D)->Y if and
|
|
only if X->Y.
|
|
|
|
X is _location-ordered_ before Y for a location L in M if and only if any of
|
|
the following is true:
|
|
|
|
* A~X~ == A~Y~ and R~X~ == R~Y~ and X->Y
|
|
** NOTE: this case means no availability/visibility ops required when it
|
|
is the same (agent,reference).
|
|
|
|
* X is a read, both X and Y are non-private, and X->Y
|
|
* X is a read, and X (transitively) system-synchronizes with Y
|
|
|
|
* If R~X~ == R~Y~ and A~X~ and A~Y~ access a common memory domain D (e.g.
|
|
are in the same workgroup instance if D is the workgroup instance
|
|
domain), and both X and Y are non-private:
|
|
** X is a write, Y is a write, AVC(A~X~,R~X~,D,L) is an availability chain
|
|
making (X,L) available to domain D, and X->^rcpo^AVC(A~X~,R~X~,D,L)->Y
|
|
** X is a write, Y is a read, AVC(A~X~,R~X~,D,L) is an availability chain
|
|
making (X,L) available to domain D, VISC(A~Y~,R~Y~,D,L) is a visibility
|
|
chain making writes to L available in domain D visible to Y, and
|
|
X->^rcpo^AVC(A~X~,R~X~,D,L)->VISC(A~Y~,R~Y~,D,L)->^rcpo^Y
|
|
** If
|
|
slink:VkPhysicalDeviceVulkanMemoryModelFeaturesKHR::pname:vulkanMemoryModelAvailabilityVisibilityChains
|
|
is ename:VK_FALSE, then AVC and VISC must: each only have a single
|
|
element in the chain, in each sub-bullet above.
|
|
|
|
* Let D~X~ and D~Y~ each be either the device domain or the host domain,
|
|
depending on whether A~X~ and A~Y~ execute on the device or host:
|
|
** X is a write and Y is a write, and
|
|
X->AV(A~X~,R~X~,D~X~,L)->DOM(D~X~,D~Y~)->Y
|
|
** X is a write and Y is a read, and
|
|
X->AV(A~X~,R~X~,D~X~,L)->DOM(D~X~,D~Y~)->VIS(A~Y~,R~Y~,D~Y~,L)->Y
|
|
|
|
NOTE: The final bullet (synchronization through device/host domain) requires
|
|
API-level synchronization operations, since the device/host domains are not
|
|
accessible via shader instructions.
|
|
And "`device domain`" is not to be confused with "`device scope`", which
|
|
synchronizes through the "`shader domain`".
|
|
|
|
[[memory-model-access-data-race]]
|
|
== Data Race
|
|
|
|
Let X and Y be operations that access overlapping sets of memory locations
|
|
M, where X != Y, and at least one of X and Y is a write, and X and Y are not
|
|
mutually-ordered atomic operations.
|
|
If there does not exist a location-ordered relation between X and Y for each
|
|
location in M, then there is a _data race_.
|
|
|
|
Applications must: ensure that no data races occur during the execution of
|
|
their application.
|
|
|
|
NOTE: Data races can only occur due to instructions that are actually
|
|
executed, and for example an instruction skipped due to flow control must
|
|
not contribute to a data race.
|
|
|
|
[[memory-model-visible-to]]
|
|
== Visible-To
|
|
|
|
Let X be a write and Y be a read whose sets of memory locations overlap, and
|
|
let M be the set of memory locations that overlap.
|
|
Let M~2~ be a non-empty subset of M. Then X is _visible-to_ Y for memory
|
|
locations M~2~ if and only if all of the following are true:
|
|
|
|
* X is location-ordered before Y for each location L in M~2~.
|
|
* There does not exist another write Z to any location L in M~2~ such that
|
|
X is location-ordered before Z for location L and Z is location-ordered
|
|
before Y for location L.
|
|
|
|
If X is visible-to Y, then Y reads the value written by X for locations
|
|
M~2~.
|
|
|
|
NOTE: It is possible for there to be a write between X and Y that overwrites
|
|
a subset of the memory locations, but the remaining memory locations (M~2~)
|
|
will still be visible-to Y.
|
|
|
|
[[memory-model-acyclicity]]
|
|
== Acyclicity
|
|
|
|
_Reads-from_ is a relation between operations, where the first operation is
|
|
a write, the second operation is a read, and the second operation reads the
|
|
value written by the first operation.
|
|
_From-reads_ is a relation between operations, where the first operation is
|
|
a read, the second operation is a write, and the first operation reads a
|
|
value written earlier than the second operation in the second operation's
|
|
scoped modification order (or the first operation reads from the initial
|
|
value, and the second operation is any write to the same locations).
|
|
|
|
Then the implementation must: guarantee that no cycles exist in the union of
|
|
the following relations:
|
|
|
|
* location-ordered
|
|
* scoped modification order (over all atomic writes)
|
|
* reads-from
|
|
* from-reads
|
|
|
|
NOTE: This is a "consistency" axiom, which informally guarantees that
|
|
sequences of operations can't violate causality.
|
|
|
|
[[memory-model-scoped-modification-order-coherence]]
|
|
=== Scoped Modification Order Coherence
|
|
|
|
Let A and B be mutually-ordered atomic operations, where A is
|
|
location-ordered before B. Then the following rules are a consequence of
|
|
acyclicity:
|
|
|
|
* If A and B are both reads and A does not read the initial value, then
|
|
the write that A takes its value from must: be earlier in its own scoped
|
|
modification order than (or the same as) the write that B takes its
|
|
value from (no cycles between location-order, reads-from, and
|
|
from-reads).
|
|
* If A is a read and B is a write and A does not read the initial value,
|
|
then A must: take its value from a write earlier than B in B's scoped
|
|
modification order (no cycles between location-order, scope modification
|
|
order, and reads-from).
|
|
* If A is a write and B is a read, then B must: take its value from A or a
|
|
write later than A in A's scoped modification order (no cycles between
|
|
location-order, scoped modification order, and from-reads).
|
|
* If A and B are both writes, then A must: be earlier than B in A's scoped
|
|
modification order (no cycles between location-order and scoped
|
|
modification order).
|
|
* If A is a write and B is a read-modify-write and B reads the value
|
|
written by A, then B comes immediately after A in A's scoped
|
|
modification order (no cycles between scoped modification order and
|
|
from-reads).
|
|
|
|
[[memory-model-shader-io]]
|
|
== Shader I/O
|
|
|
|
If a shader invocation A in a shader stage other than code:Vertex performs a
|
|
memory read operation X from an object in the code:Input storage class, then
|
|
X is system-synchronized-after all writes to the corresponding code:Output
|
|
storage variable(s) in the upstream shader invocation(s) that contribute to
|
|
generating invocation A, and those writes are all visible-to X.
|
|
|
|
NOTE: It is not necessary for the upstream shader invocations to have
|
|
completed execution, they only need to have generated the output that is
|
|
being read.
|
|
|
|
[[memory-model-deallocation]]
|
|
== Deallocation
|
|
|
|
A call to flink:vkFreeMemory must: happen-after all memory operations on all
|
|
memory locations in that slink:VkDeviceMemory object.
|
|
|
|
NOTE: Normally, device memory operations in a given queue are synchronized
|
|
with flink:vkFreeMemory by having a host thread wait on a fence signalled by
|
|
that queue, and the wait happens-before the call to flink:vkFreeMemory on
|
|
the host.
|
|
|
|
The deallocation of SPIR-V variables is managed by the system and
|
|
happens-after all operations on those variables.
|
|
|
|
[[memory-model-informative-descriptions]]
|
|
== Informative Descriptions
|
|
|
|
This subsection is non-normative, and offers more easily understandable
|
|
consequences of the memory model for app/compiler developers.
|
|
|
|
Let SC be the storage class(es) specified by a release or acquire operation
|
|
or barrier.
|
|
|
|
* An atomic write with release semantics must not be reordered against any
|
|
read or write to SC that is program-ordered before it (regardless of the
|
|
storage class the atomic is in).
|
|
|
|
* An atomic read with acquire semantics must not be reordered against any
|
|
read or write to SC that is program-ordered after it (regardless of the
|
|
storage class the atomic is in).
|
|
|
|
* Any write to SC program-ordered after a release barrier must not be
|
|
reordered against any read or write to SC program-ordered before that
|
|
barrier.
|
|
|
|
* Any read from SC program-ordered before an acquire barrier must not be
|
|
reordered against any read or write to SC program-ordered after the
|
|
barrier.
|
|
|
|
A control barrier (even if it has no memory semantics) must not be reordered
|
|
against any memory barriers.
|
|
|
|
This memory model allows memory accesses with and without availability and
|
|
visibility operations, as well as atomic operations, all to be performed on
|
|
the same memory location.
|
|
This is critical to allow it to reason about memory that is reused in
|
|
multiple ways, e.g. across the lifetime of different shader invocations or
|
|
draw calls.
|
|
While GLSL (and legacy SPIR-V) applies the "`coherent`" decoration to
|
|
variables (for historical reasons), this model treats each memory access
|
|
instruction as having optional implicit availability/visibility operations.
|
|
GLSL to SPIR-V compilers should map all (non-atomic) operations on a
|
|
coherent variable to Make{Pointer,Texel}{Available}{Visible} flags in this
|
|
model.
|
|
|
|
Atomic operations implicitly have availability/visibility operations, and
|
|
the scope of those operations is taken from the atomic operation's scope.
|
|
|
|
[[memory-model-tessellation-output-ordering]]
|
|
== Tessellation Output Ordering
|
|
|
|
For SPIR-V that uses the Vulkan Memory Model, the code:OutputMemory storage
|
|
class is used to synchronize accesses to tessellation control output
|
|
variables.
|
|
For legacy SPIR-V that does not enable the Vulkan Memory Model via
|
|
code:OpMemoryModel, tessellation outputs can be ordered using a control
|
|
barrier with no particular memory scope or semantics, as defined below.
|
|
|
|
Let X and Y be memory operations performed by shader invocations A~X~ and
|
|
A~Y~.
|
|
Operation X is _tessellation-output-ordered_ before operation Y if and only
|
|
if all of the following are true:
|
|
|
|
* There is a dynamic instance of an code:OpControlBarrier instruction C
|
|
such that X is program-ordered before C in A~X~ and C is program-ordered
|
|
before Y in A~Y~.
|
|
* A~X~ and A~Y~ are in the same instance of C's execution scope.
|
|
|
|
If shader invocations A~X~ and A~Y~ in the code:TessellationControl
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execution model execute memory operations X and Y, respectively, on the
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code:Output storage class, and X is tessellation-output-ordered before Y
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with a scope of code:Workgroup, then X is location-ordered before Y, and if
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X is a write and Y is a read then X is visible-to Y.
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ifdef::VK_NV_cooperative_matrix[]
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[[memory-model-cooperative-matrix]]
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== Cooperative Matrix Memory Access
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For each dynamic instance of a cooperative matrix load or store instruction
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(code:OpCooperativeMatrixLoadNV or code:OpCooperativeMatrixStoreNV), a
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single implementation-dependent invocation within the instance of the
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matrix's scope performs a non-atomic load or store (respectively) to each
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memory location that is defined to be accessed by the instruction.
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endif::VK_NV_cooperative_matrix[]
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