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* Update release number to 92. Public Issues: * Move and modify valid usage statements dealing with pname:aspectMask in flink:vkCmdClearColorImage, flink:vkCmdClearDepthStencilImage, and slink:VkClearAttachment, so they are in places where all necessary information is available (public issue 529). * Fix math markup in <<textures-texel-anisotropic-filtering, Texel Anisotropic Filtering>> (public pull request 840). * Fix misspellings (public pull request 845). Internal Issues: * Add installation instructions and a Makefile "`chunked`" target for chunked HTML generation (internal issue 1352). * Fix pipeline mesh diagram style; also fix a minor bug in the classic pipeline diagram where vertex/index buffers wrongly fed into the vertex shader (internal issue 1436). * Make asciidoctor ERROR output raise an error, and don't suppress executed command output from CI make invocation (internal issue 1454). * Minor typo fixes and clarifications for `VK_NV_raytracing`. * Cleanup extension-specific properties ** Remove duplicated documentation for pname:maxDiscardRectangles, pname:pointClippingBehavior, and pname:maxVertexAttribDivisor (they shouldn't be documented with the other members of slink:VkPhysicalDeviceLimits at all). ** Remove duplicate anchor for pname:maxVertexAttribDivisor ** Consistently document stext:VkPhysicalDevice<Extension>PropertiesKHR *** Always document pname:sType/pname:pNext (was inconsistent before) *** Always mention chaining to slink:VkPhysicalDeviceProperties2 (and not as slink:VkPhysicalDeviceProperties2KHR) *** Always include Valid Usage statements last * Update Makefile 'checklinks' target and associated scripts, and fix markup problems identified by checkLinks.py, so that we can rely on the checklinks script as part of Gitlab CI.
72 lines
1.8 KiB
Plaintext
72 lines
1.8 KiB
Plaintext
include::meta/VK_NV_scissor_exclusive.txt[]
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*Last Modified Date*::
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2018-07-31
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*IP Status*::
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No known IP claims.
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*Interactions and External Dependencies*::
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None
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*Contributors*::
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- Pat Brown, NVIDIA
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- Jeff Bolz, NVIDIA
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- Piers Daniell, NVIDIA
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- Daniel Koch, NVIDIA
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This extension adds support for an exclusive scissor test to Vulkan.
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The exclusive scissor test behaves like the scissor test, except that the
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exclusive scissor test fails for pixels inside the corresponding rectangle
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and passes for pixels outside the rectangle.
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If the same rectangle is used for both the scissor and exclusive scissor
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tests, the exclusive scissor test will pass if and only if the scissor test
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fails.
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=== New Object Types
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None.
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=== New Enum Constants
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* Extending elink:VkStructureType
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** ename:VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV
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** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV
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* Extending elink:VkDynamicState
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** ename:VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV
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=== New Enums
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None.
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=== New Structures
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* slink:VkPhysicalDeviceExclusiveScissorFeaturesNV
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* slink:VkPipelineViewportExclusiveScissorStateCreateInfoNV
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=== New Functions
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* flink:vkCmdSetExclusiveScissorNV
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=== New Built-In Variables
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None.
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=== New SPIR-V Capabilities
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None.
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=== Issues
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1) For the scissor test, the viewport state must be created with a matching
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number of scissor and viewport rectangles.
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Should we have the same requirement for exclusive scissors?
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*RESOLVED*: For exclusive scissors, we relax this requirement and allow an
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exclusive scissor rectangle count that is either zero or equal to the number
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of viewport rectangles.
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If you pass in an exclusive scissor count of zero, the exclusive scissor
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test is treated as disabled.
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=== Version History
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* Revision 1, 2018-07-31 (Pat Brown)
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- Internal revisions
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