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* Update release number to 87. Public Issues: * Merge flink:vkCmdPipelineBarrier self-dependency barrier VUs referring to the same subpass dependency (public pull request 756). * Describe default value of `"optional"` attribute in the registry schema document (public issue 769) * Fix links in <<VK_NVX_raytracing>> extension (public pull request 805). * Mark the <<VK_KHR_mir_surface>> extension obsolete (see public issue 814 - does not close this, however). * Fix missing endif in Image Creation block (public issue 817). Internal Issues: * Clarify that the compressed texture formats corresponding to <<features-features-textureCompressionETC2>>, <<features-features-textureCompressionASTC_LDR>>, and <<features-features-textureCompressionBC>> is not contingent on the feature bits, and may be supported even if the features are not enabled (internal issue 663). * Clarify that code:FragStencilRefEXT is output only in the <<interfaces-builtin-variables, Built-In Variables>> section (internal issue 1173). * Identify and correct many overly-aggressive uses of "`undefined`", and narrow them down, where straightforward to do so. Mark such resolved uses of "`undefined`" with the custom undefined: macro. Add a new <<writing-undefined, Describing Undefined Behavior>> section (internal issue 1267). * Don't require code:inline_uniform_block descriptors to be populated before use in the flink:vkAllocateDescriptorSets section (internal issue 1380). * Allow suppressing inline SVG images by controlling this with an attribute set in the Makefile, rather than the explicit [%inline] directive (internal issue 1391). * Mark 'Khronos' as a registered trademark in several places, now that it is one. * Fix typo in the <<VK_KHR_shader_atomic_int64>> appendix using the GLSL naming of the compare exchange op when referring to the SPIR-V op. * Specify in the flink:vkGetPhysicalDeviceQueueFamilyProperties section that all implementations must support at least one queue family, and that every queue family must contain at least one queue. * Make slink:VkPipelineDynamicStateCreateInfo::pname:dynamicStateCount, slink:VkSampleLocationsInfoEXT::pname:sampleLocationsPerPixel, and slink:VkSampleLocationsInfoEXT::pname:sampleLocationsCount optional, to fix bogus implicit valid usage checks that were causing failures in the conformance tests. * Fix vendor tag in reserved extension 237 constants. Does not affect anything since it's just a placeholder, but this should avoid further comments. * Minor markup fixes in some extension appendices. New Extensions: * `<<VK_FUCHSIA_imagepipe_surface>>`
63 lines
1.7 KiB
Plaintext
63 lines
1.7 KiB
Plaintext
include::meta/VK_EXT_depth_range_unrestricted.txt[]
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*Last Modified Date*::
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2017-06-22
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*Contributors*::
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- Daniel Koch, NVIDIA
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- Jeff Bolz, NVIDIA
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This extension removes the slink:VkViewport pname:minDepth and
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pname:maxDepth restrictions that the values must be between `0.0` and `1.0`,
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inclusive.
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It also removes the same restriction on
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slink:VkPipelineDepthStencilStateCreateInfo pname:minDepthBounds and
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pname:maxDepthBounds.
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Finally it removes the restriction on the pname:depth value in
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slink:VkClearDepthStencilValue.
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=== New Object Types
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None.
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=== New Enum Constants
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None.
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=== New Enums
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None.
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=== New Structures
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None.
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=== New Functions
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None.
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=== Issues
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1) How do slink:VkViewport pname:minDepth and pname:maxDepth values outside
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of the `0.0` to `1.0` range interact with
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<<vertexpostproc-clipping,Primitive Clipping>>?
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*RESOLVED*: The behavior described in <<vertexpostproc-clipping,Primitive
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Clipping>> still applies.
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If depth clamping is disabled the depth values are still clipped to [eq]#0
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{leq} z~c~ {leq} w~c~# before the viewport transform.
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If depth clamping is enabled the above equation is ignored and the depth
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values are instead clamped to the slink:VkViewport pname:minDepth and
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pname:maxDepth values, which in the case of this extension can be outside of
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the `0.0` to `1.0` range.
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2) What happens if a resulting depth fragment is outside of the `0.0` to
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`1.0` range and the depth buffer is fixed-point rather than floating-point?
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*RESOLVED*: The supported range of a fixed-point depth buffer is `0.0` to
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`1.0` and depth fragments are clamped to this range.
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=== Version History
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* Revision 1, 2017-06-22 (Piers Daniell)
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- Internal revisions
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