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* Update release number to 101. Public Issues: * Make clear that memory types for imported host memory must be host visible in slink:VkMemoryHostPointerPropertiesEXT.txt (public issue 897). * Make <<interfaces-resources-layout, WARNING block>> into a NOTE block, per the styleguide (public pull request 916). Internal Issues: * Make <<textures-output-format-conversion, computation of derivatives in non-uniform flow control>> have undefined behavior (internal issue 1367). * Make behavior, not just values, undefined for <<textures-layout-validation, reads from inconsistent YCbCr layouts>> (internal issue 1366). * Consolidate version and extension behavior documentation in the <<extended-functionality, Extended Functionality>> appendix, While a great deal of text was moved from other parts of the Specification into the appendix, this just serves to simplify and make consistent discussions of versions and extensions (internal issue 1473). * Add limits for slink:VkPhysicalDeviceRayTracingPropertiesNV in the <<features-limits-types, Required Limit Types>> and <<features-limits-required, Required Limits>> tables (internal issue 1511). * Disallow <<memory-protected-memory, indirect calls within protected command buffers>> by adding valid usage statements for the related indirect dispatch and draw commands (internal issue 1513). * Add valid usage stataements to slink:VkGraphicsPipelineCreateInfo, slink:VkSubpassDescription, slink:VkSubpassDescription2KHR, slink:VkSubpassDescriptionDepthStencilResolveKHR, and slink:VkImageViewCreateInfo preventing the creation of a renderpass with attachments in formats that are not supported for rendering (internal issue 1552). * Qualify valid usage statements for slink:VkAttachmentReference::pname:layout parameter so restrictions only apply if an attachment is ename:VK_ATTACHMENT_UNUSED (internal issue 1561). * Add valid usage statement for flink:vkCmdDrawIndirectByteCountEXT restricting pname:vertexStride to be positive (internal issue 1566). * Make the `VK_EXT_sample_locations` extension depend on `VK_KHR_get_physical_device_properties2` in `vk.xml`. * Rearrange and simplify the <<interfaces-resources-layout, block layout rules>>. New Extensions: * `VK_NV_cooperative_matrix` * `VK_EXT_depth_clip_enable` (internal issue 1485).
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303 lines
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// Copyright (c) 2016-2019 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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[appendix]
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[[boilerplate]]
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= API Boilerplate
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This appendix defines Vulkan API features that are infrastructure required
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for a complete functional description of Vulkan, but do not logically belong
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elsewhere in the Specification.
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[[boilerplate-headers]]
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== Vulkan Header Files
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Vulkan is defined as an API in the C99 language.
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Khronos provides a corresponding set of header files for applications using
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the API, which may be used in either C or C++ code.
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The interface descriptions in the specification are the same as the
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interfaces defined in these header files, and both are derived from the
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`vk.xml` XML API Registry, which is the canonical machine-readable
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description of the Vulkan API.
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The Registry, scripts used for processing it into various forms, and
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documentation of the registry schema are available as described at
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https://www.khronos.org/registry/vulkan/#apiregistry .
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Language bindings for other languages can be defined using the information
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in the Specification and the Registry.
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Khronos does not provide any such bindings, but third-party developers have
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created some additional bindings.
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[[boilerplate-vulkan-h]]
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=== Vulkan Combined API Header `vulkan.h` (Informative)
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Applications normally will include the header `vulkan.h`.
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In turn, `vulkan.h` always includes the following headers:
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* <<boilerplate-platform-macros,`vk_platform.h`>>, defining
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platform-specific macros and headers.
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* <<boilerplate-vulkan-core,`vulkan_core.h`>>, defining APIs for the
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Vulkan core and all registered extensions _other_ than window
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system-specific extensions.
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In addition, specific preprocessor macros defined at the time `vulkan.h` is
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included cause header files for the corresponding <<boilerplate-wsi-header,
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window system-specific extension interfaces>> to be included.
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[[boilerplate-platform-macros]]
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=== Vulkan Platform-Specific Header `vk_platform.h` (Informative)
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Platform-specific macros and interfaces are defined in `vk_platform.h`.
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These macros are used to control platform-dependent behavior, and their
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exact definitions are under the control of specific platforms and Vulkan
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implementations.
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[[boilerplate-platform-specific-calling-conventions]]
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==== Platform-Specific Calling Conventions
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On many platforms the following macros are empty strings, causing platform-
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and compiler-specific default calling conventions to be used.
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// @refBegin VKAPI_ATTR Vulkan function attributes
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dname:VKAPI_ATTR is a macro placed before the return type in Vulkan API
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function declarations.
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This macro controls calling conventions for C++11 and GCC/Clang-style
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compilers.
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// @refEnd VKAPI_ATTR VKAPI_CALL VKAPI_PTR
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// @refBegin VKAPI_CALL Vulkan function calling conventions
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dname:VKAPI_CALL is a macro placed after the return type in Vulkan API
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function declarations.
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This macro controls calling conventions for MSVC-style compilers.
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// @refEnd VKAPI_CALL VKAPI_ATTR VKAPI_PTR
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// @refBegin VKAPI_PTR Vulkan function pointer calling conventions
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dname:VKAPI_PTR is a macro placed between the '(' and '*' in Vulkan API
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function pointer declarations.
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This macro also controls calling conventions, and typically has the same
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definition as dname:VKAPI_ATTR or dname:VKAPI_CALL, depending on the
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compiler.
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// @refEnd VKAPI_PTR VKAPI_ATTR VKAPI_CALL
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With these macros, a Vulkan function declaration takes the form of:
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[source,c++]
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----------------------------------------
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VKAPI_ATTR <return_type> VKAPI_CALL <command_name>(<command_parameters>);
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----------------------------------------
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Additionally, a Vulkan function pointer type declaration takes the form of:
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[source,c++]
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----------------------------------------
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typedef <return_type> (VKAPI_PTR *PFN_<command_name>)(<command_parameters>);
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----------------------------------------
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==== Platform-Specific Header Control
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// @refBegin VK_NO_STDINT_H Control definition of `<stdint.h>` types
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If the code:VK_NO_STDINT_H macro is defined by the application at compile
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time, extended integer types used by the Vulkan API, such as code:uint8_t,
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must: also be defined by the application.
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Otherwise, the Vulkan headers will not compile.
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If code:VK_NO_STDINT_H is not defined, the system `<stdint.h>` is used to
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define these types.
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There is a fallback path when Microsoft Visual Studio version 2008 and
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earlier versions are detected at compile time.
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// @refEnd VK_NO_STDINT_H
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[[boilerplate-vulkan-core]]
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=== Vulkan Core API Header `vulkan_core.h`
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Applications that do not make use of window system-specific extensions may
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simply include `vulkan_core.h` instead of `vulkan.h`, although there is
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usually no reason to do so.
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In addition to the Vulkan API, `vulkan_core.h` also defines a small number
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of C preprocessor macros that are described below.
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==== Vulkan Header File Version Number
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[open,refpage='VK_HEADER_VERSION',desc='Vulkan header file version number',type='defines']
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--
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dname:VK_HEADER_VERSION is the version number of the `vulkan_core.h` header.
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This value is kept synchronized with the patch version of the released
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Specification.
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include::../api/defines/VK_HEADER_VERSION.txt[]
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--
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[open,refpage='VK_API_VERSION',desc='Deprecated version number macro',type='defines']
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--
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dname:VK_API_VERSION is now commented out of `vulkan_core.h` and cannot: be
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used.
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include::../api/defines/VK_API_VERSION.txt[]
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--
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==== Vulkan Handle Macros
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[open,refpage='VK_DEFINE_HANDLE',desc='Declare a dispatchable object handle',type='defines',xrefs='VkCommandBuffer VkDevice VkInstance VkPhysicalDevice VkQueue']
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--
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dname:VK_DEFINE_HANDLE defines a <<fundamentals-objectmodel-overview,
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dispatchable handle>> type.
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include::../api/defines/VK_DEFINE_HANDLE.txt[]
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* pname:object is the name of the resulting C type.
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The only dispatchable handle types are those related to device and instance
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management, such as slink:VkDevice.
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--
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[open,refpage='VK_DEFINE_NON_DISPATCHABLE_HANDLE',desc='Declare a non-dispatchable object handle',type='defines',xrefs='VkBuffer']
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--
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dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE defines a
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<<fundamentals-objectmodel-overview, non-dispatchable handle>> type.
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include::../api/defines/VK_DEFINE_NON_DISPATCHABLE_HANDLE.txt[]
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* pname:object is the name of the resulting C type.
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Most Vulkan handle types, such as slink:VkBuffer, are non-dispatchable.
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[NOTE]
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.Note
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====
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The `vulkan_core.h` header allows the
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dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE definition to be overridden by the
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application.
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If dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE is already defined when
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`vulkan_core.h` is compiled, the default definition is skipped.
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This allows the application to define a binary-compatible custom handle
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which may: provide more type-safety or other features needed by the
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application.
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Behavior is undefined: if the application defines a non-binary-compatible
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handle and may: result in memory corruption or application termination.
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Binary compatibility is platform dependent so the application must: be
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careful if it overrides the default dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE
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definition.
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====
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--
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[open,refpage='VK_NULL_HANDLE',desc='Reserved non-valid object handle',type='defines']
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--
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dname:VK_NULL_HANDLE is a reserved value representing a non-valid object
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handle.
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It may be passed to and returned from Vulkan commands only when
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<<fundamentals-validusage-handles, specifically allowed>>.
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include::../api/defines/VK_NULL_HANDLE.txt[]
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--
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[[boilerplate-wsi-header]]
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== Window System-Specific Header Control (Informative)
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// @refBegin WSIheaders Control inclusion of window system interface extensions
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To use a Vulkan extension supporting a platform-specific window system,
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header files for that window systems must: be included at compile time, or
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platform-specific types must: be forward-declared.
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The Vulkan header files cannot determine whether or not an external header
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is available at compile time, so platform-specific extensions are provided
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in separate headers from the core API and platform-independent extensions,
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allowing applications to decide which ones should be defined and how the
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external headers are included.
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Extensions dependent on particular sets of platform headers, or that
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forward-declare platform-specific types, are declared in a header named for
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that platform.
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Before including these platform-specific Vulkan headers, applications must:
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include both `vulkan_core.h` and any external native headers the platform
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extensions depend on.
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As a convenience for applications that do not need the flexibility of
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separate platform-specific Vulkan headers, `vulkan.h` includes
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`vulkan_core.h`, and then conditionally includes platform-specific Vulkan
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headers and the external headers they depend on.
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Applications control which platform-specific headers are included by
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#defining macros before including `vulkan.h`.
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The correspondence between platform-specific extensions, external headers
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they require, the platform-specific header which declares them, and the
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preprocessor macros which enable inclusion by `vulkan.h` are shown in the
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<<boilerplate-wsi-header-table,following table>>.
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[[boilerplate-wsi-header-table]]
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.Window System Extensions and Headers
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[options="header"]
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|====
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| Extension Name | Window System Name | Platform-specific Header | Required External Headers | Controlling `vulkan.h` Macro
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| `<<VK_KHR_android_surface>>` | Android | `vulkan_android.h` | None | dname:VK_USE_PLATFORM_ANDROID_KHR
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| `<<VK_KHR_wayland_surface>>` | Wayland | `vulkan_wayland.h` | `<wayland-client.h>` | dname:VK_USE_PLATFORM_WAYLAND_KHR
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| `<<VK_KHR_win32_surface>>`,
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`<<VK_KHR_external_memory_win32>>`,
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`<<VK_KHR_win32_keyed_mutex>>`,
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`<<VK_KHR_external_semaphore_win32>>`,
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`<<VK_KHR_external_fence_win32>>`,
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ifdef::VK_NV_external_memory_win32[]
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`<<VK_NV_external_memory_win32>>`,
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endif::VK_NV_external_memory_win32[]
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ifdef::VK_NV_win32_keyed_mutex[]
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`<<VK_NV_win32_keyed_mutex>>`
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endif::VK_NV_win32_keyed_mutex[]
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| Microsoft Windows | `vulkan_win32.h` | `<windows.h>` | dname:VK_USE_PLATFORM_WIN32_KHR
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| `<<VK_KHR_xcb_surface>>` | X11 Xcb | `vulkan_xcb.h` | `<xcb/xcb.h>` | dname:VK_USE_PLATFORM_XCB_KHR
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| `<<VK_KHR_xlib_surface>>` | X11 Xlib | `vulkan_xlib.h` | `<X11/Xlib.h>` | dname:VK_USE_PLATFORM_XLIB_KHR
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ifdef::VK_EXT_acquire_xlib_display[]
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| `<<VK_EXT_acquire_xlib_display>>` | X11 XRAndR | `vulkan_xlib_xrandr.h` | `<X11/Xlib.h>`,
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`<X11/extensions{wbro}/Xrandr.h>` | dname:VK_USE_PLATFORM_XLIB_XRANDR_EXT
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endif::VK_EXT_acquire_xlib_display[]
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ifdef::VK_MVK_ios_surface[]
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| `<<VK_MVK_ios_surface>>` | iOS | `vulkan_ios.h` | None | dname:VK_USE_PLATFORM_IOS_MVK
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endif::VK_MVK_ios_surface[]
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ifdef::VK_MVK_macos_surface[]
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| `<<VK_MVK_macos_surface>>` | macOS | `vulkan_macos.h` | None | dname:VK_USE_PLATFORM_MACOS_MVK
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endif::VK_MVK_macos_surface[]
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ifdef::VK_NN_vi_surface[]
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| `<<VK_NN_vi_surface>>` | VI | `vulkan_vi.h` | None | dname:VK_USE_PLATFORM_VI_NN
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endif::VK_NN_vi_surface[]
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|====
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[NOTE]
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.Note
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====
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This section describes the purpose of the headers independently of the
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specific underlying functionality of the window system extensions
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themselves.
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Each extension name will only link to a description of that extension when
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viewing a specification built with that extension included.
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====
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// @refEnd WSIheaders
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