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* Update release number to 73. Github Issues: * Refine swapchain association with surface for slink:VkSwapchainKHR, with matching valid usage statements for slink:VkSwapchainCreateInfoKHR and discussion following the <<swapchain-wsi-image-create-info>> table (public issue 637). * Re-remove several valid usage statements from slink:VkImageCreateInfo that had previously been removed at the time that ename:VK_IMAGE_CREATE_EXTENDED_USAGE_BIT was introduced. These statements had incorrectly been restored due to an glitch while merging from the old `1.0` branch to the current `master` branch (public issue 683). Internal Issues: * Fix reference page generation and configure build to generate reference pages 1.1 with all extensions, rather than core only, as was the case for the 1.0 ref pages (internal issues 484, 1056, 1205). * Require that slink:VkMemoryDedicatedRequirements::pname:prefersDedicateAllocation is ename:VK_TRUE when slink:VkMemoryDedicatedRequirements::pname:requiresDedicateAllocation is ename:VK_TRUE (internal issue 1222). * Fix Ruby extension code so `diff_html` Makefile target works (internal issue 1230). * Update `genRelease` script to generate 1.1 + all extensions reference pages - but not the single-page HTML / PDF versions, which are even larger than the API spec (internal issue 1245). Other Issues: * Add missing attributes to `vk.xml` for `VK_ANDROID_native_buffer`. * Specify that the slink:VkAttachmentDescription::pname:format member is the format of the image *view* that will be used for the attachment. * Use core sname:VkPhysicalDeviceFeatures2 in the `structextends` `vk.xml` attribute for sname:VkPhysicalDeviceDescriptorIndexingFeaturesEXT and sname:VkPhysicalDeviceDescriptorIndexingPropertiesEXT, rather than the KHR equivalent it was promoted from. * Fix the "`Fragment Input Attachment Interface`" glossary entry to match the specification body. * Clarify the interaction of sRGB images used as storage or texel buffers with <<textures-output-format-conversion, Texel Output Format Conversion>>. * Moved three valid usage statements from slink:VkRenderPassMultiviewCreateInfo up to slink:VkRenderPassCreateInfo, and added a new valid usage statement for slink:VkRenderPassInputAttachmentAspectCreateInfo. * Added valid usage statements for slink:VkBufferMemoryBarrier and slink:VkImageMemoryBarrier reflecting the global requirement that "`non-sparse resources must be bound to memory before being recorded to command`". New Extensions:
2365 lines
88 KiB
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2365 lines
88 KiB
Plaintext
// Copyright (c) 2015-2018 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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[[textures]]
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= Image Operations
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== Image Operations Overview
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Image Operations are steps performed by SPIR-V image instructions, where
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those instructions which take an code:OpTypeImage (representing a
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sname:VkImageView) or code:OpTypeSampledImage (representing a
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(sname:VkImageView, sname:VkSampler) pair) and texel coordinates as
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operands, and return a value based on one or more neighboring texture
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elements (_texels_) in the image.
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[NOTE]
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.Note
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====
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Texel is a term which is a combination of the words texture and element.
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Early interactive computer graphics supported texture operations on
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textures, a small subset of the image operations on images described here.
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The discrete samples remain essentially equivalent, however, so we retain
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the historical term texel to refer to them.
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====
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SPIR-V Image Instructions include the following functionality:
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* code:OpImageSample* and code:OpImageSparseSample* read one or more
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neighboring texels of the image, and <<textures-texel-filtering,filter>>
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the texel values based on the state of the sampler.
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** Instructions with code:ImplicitLod in the name
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<<textures-level-of-detail-operation,determine>> the LOD used in the
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sampling operation based on the coordinates used in neighboring
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fragments.
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** Instructions with code:ExplicitLod in the name
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<<textures-level-of-detail-operation,determine>> the LOD used in the
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sampling operation based on additional coordinates.
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** Instructions with code:Proj in the name apply homogeneous
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<<textures-projection,projection>> to the coordinates.
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* code:OpImageFetch and code:OpImageSparseFetch return a single texel of
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the image.
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No sampler is used.
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* code:OpImage*code:Gather and code:OpImageSparse*code:Gather read
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neighboring texels and <<textures-gather,return a single component>> of
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each.
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* code:OpImageRead (and code:OpImageSparseRead) and code:OpImageWrite read
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and write, respectively, a texel in the image.
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No sampler is used.
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* Instructions with code:Dref in the name apply
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<<textures-depth-compare-operation,depth comparison>> on the texel
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values.
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* Instructions with code:Sparse in the name additionally return a
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<<textures-sparse-residency,sparse residency>> code.
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=== Texel Coordinate Systems
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Images are addressed by _texel coordinates_.
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There are three _texel coordinate systems_:
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* normalized texel coordinates [eq]#[0.0, 1.0]#
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* unnormalized texel coordinates [eq]#[0.0, width / height / depth)#
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* integer texel coordinates [eq]#[0, width / height / depth)#
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SPIR-V code:OpImageFetch, code:OpImageSparseFetch, code:OpImageRead,
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code:OpImageSparseRead, and code:OpImageWrite instructions use integer texel
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coordinates.
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Other image instructions can: use either normalized or unnormalized texel
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coordinates (selected by the pname:unnormalizedCoordinates state of the
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sampler used in the instruction), but there are
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<<samplers-unnormalizedCoordinates,limitations>> on what operations, image
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state, and sampler state is supported.
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Normalized coordinates are logically
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<<textures-normalized-to-unnormalized,converted>> to unnormalized as part of
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image operations, and <<textures-normalized-operations,certain steps>> are
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only performed on normalized coordinates.
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The array layer coordinate is always treated as unnormalized even when other
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coordinates are normalized.
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Normalized texel coordinates are referred to as [eq]#(s,t,r,q,a)#, with the
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coordinates having the following meanings:
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* [eq]#s#: Coordinate in the first dimension of an image.
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* [eq]#t#: Coordinate in the second dimension of an image.
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* [eq]#r#: Coordinate in the third dimension of an image.
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** [eq]#(s,t,r)# are interpreted as a direction vector for Cube images.
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* [eq]#q#: Fourth coordinate, for homogeneous (projective) coordinates.
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* [eq]#a#: Coordinate for array layer.
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The coordinates are extracted from the SPIR-V operand based on the
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dimensionality of the image variable and type of instruction.
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For code:Proj instructions, the components are in order (s, [t,] [r,] q)
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with t and r being conditionally present based on the code:Dim of the image.
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For non-code:Proj instructions, the coordinates are (s [,t] [,r] [,a]), with
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t and r being conditionally present based on the code:Dim of the image and a
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being conditionally present based on the code:Arrayed property of the image.
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Projective image instructions are not supported on code:Arrayed images.
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Unnormalized texel coordinates are referred to as [eq]#(u,v,w,a)#, with the
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coordinates having the following meanings:
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* [eq]#u#: Coordinate in the first dimension of an image.
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* [eq]#v#: Coordinate in the second dimension of an image.
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* [eq]#w#: Coordinate in the third dimension of an image.
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* [eq]#a#: Coordinate for array layer.
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Only the [eq]#u# and [eq]#v# coordinates are directly extracted from the
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SPIR-V operand, because only 1D and 2D (non-code:Arrayed) dimensionalities
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support unnormalized coordinates.
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The components are in order [eq]#(u [,v])#, with [eq]#v# being conditionally
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present when the dimensionality is 2D.
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When normalized coordinates are converted to unnormalized coordinates, all
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four coordinates are used.
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Integer texel coordinates are referred to as [eq]#(i,j,k,l,n)#, and the
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first four in that order have the same meanings as unnormalized texel
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coordinates.
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They are extracted from the SPIR-V operand in order [eq]#(i, [,j], [,k],
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[,l])#, with [eq]#j# and [eq]#k# conditionally present based on the code:Dim
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of the image, and l conditionally present based on the code:Arrayed property
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of the image.
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n is the sample index and is taken from the code:Sample image operand.
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For all coordinate types, unused coordinates are assigned a value of zero.
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[[textures-texel-coordinate-systems-diagrams]]
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image::images/vulkantexture0.svg[align="center",title="Texel Coordinate Systems"]
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The Texel Coordinate Systems - For the example shown of an 8{times}4 texel
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two dimensional image.
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* Normalized texel coordinates:
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** The [eq]#s# coordinate goes from 0.0 to 1.0, left to right.
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** The [eq]#t# coordinate goes from 0.0 to 1.0, top to bottom.
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* Unnormalized texel coordinates:
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** The [eq]#u# coordinate goes from -1.0 to 9.0, left to right.
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The [eq]#u# coordinate within the range 0.0 to 8.0 is within the image,
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otherwise it is within the border.
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** The [eq]#v# coordinate goes from -1.0 to 5.0, top to bottom.
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The [eq]#v# coordinate within the range 0.0 to 4.0 is within the image,
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otherwise it is within the border.
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* Integer texel coordinates:
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** The [eq]#i# coordinate goes from -1 to 8, left to right.
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The [eq]#i# coordinate within the range 0 to 7 addresses texels within
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the image, otherwise it addresses a border texel.
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** The [eq]#j# coordinate goes from -1 to 5, top to bottom.
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The [eq]#j# coordinate within the range 0 to 3 addresses texels within
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the image, otherwise it addresses a border texel.
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* Also shown for linear filtering:
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** Given the unnormalized coordinates [eq]#(u,v)#, the four texels
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selected are [eq]#i~0~j~0~#, [eq]#i~1~j~0~#, [eq]#i~0~j~1~#, and
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[eq]#i~1~j~1~#.
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** The weights [eq]#{alpha}# and [eq]#{beta}#.
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** Given the offset [eq]#{DeltaUpper}~i~# and [eq]#{DeltaUpper}~j~#, the
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four texels selected by the offset are [eq]#i~0~j'~0~#,
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[eq]#i~1~j'~0~#, [eq]#i~0~j'~1~#, and [eq]#i~1~j'~1~#.
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ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
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[NOTE]
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.Note
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====
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For formats with reduced-resolution channels, [eq]#{DeltaUpper}~i~# and
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[eq]#{DeltaUpper}~j~# are relative to the resolution of the
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highest-resolution channel, and therefore may be divided by two relative to
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the unnormalized coordinate space of the lower-resolution channels.
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====
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endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
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image::images/vulkantexture1.svg[align="center",title="Texel Coordinate Systems"]
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The Texel Coordinate Systems - For the example shown of an 8{times}4 texel
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two dimensional image.
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* Texel coordinates as above.
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Also shown for nearest filtering:
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** Given the unnormalized coordinates [eq]#(u,v)#, the texel selected is
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[eq]#ij#.
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** Given the offset [eq]#{DeltaUpper}~i~# and [eq]#{DeltaUpper}~j~#, the
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texel selected by the offset is [eq]#ij'#.
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== Conversion Formulas
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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(Bill) These Conversion Formulas will likely move to Section 2.7 Fixed-Point
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Data Conversions (RGB to sRGB and sRGB to RGB) and section 2.6 Numeric
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Representation and Computation (RGB to Shared Exponent and Shared Exponent
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to RGB)
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====
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endif::editing-notes[]
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[[textures-RGB-sexp]]
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=== RGB to Shared Exponent Conversion
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An RGB color [eq]#(red, green, blue)# is transformed to a shared exponent
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color [eq]#(red~shared~, green~shared~, blue~shared~, exp~shared~)# as
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follows:
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First, the components [eq]#(red, green, blue)# are clamped to
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[eq]#(red~clamped~, green~clamped~, blue~clamped~)# as:
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:: [eq]#red~clamped~ = max(0, min(sharedexp~max~, red))#
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:: [eq]#green~clamped~ = max(0, min(sharedexp~max~, green))#
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:: [eq]#blue~clamped~ = max(0, min(sharedexp~max~, blue))#
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Where:
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[latexmath]
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+++++++++++++++++++
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\begin{aligned}
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N & = 9 & \text{number of mantissa bits per component} \\
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B & = 15 & \text{exponent bias} \\
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E_{max} & = 31 & \text{maximum possible biased exponent value} \\
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sharedexp_{max} & = \frac{(2^N-1)}{2^N} \times 2^{(E_{max}-B)}
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\end{aligned}
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+++++++++++++++++++
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[NOTE]
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.Note
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====
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[eq]#NaN#, if supported, is handled as in <<ieee-754,IEEE 754-2008>>
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`minNum()` and `maxNum()`.
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That is the result is a [eq]#NaN# is mapped to zero.
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====
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The largest clamped component, [eq]#max~clamped~# is determined:
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:: [eq]#max~clamped~ = max(red~clamped~, green~clamped~, blue~clamped~)#
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A preliminary shared exponent [eq]#exp'# is computed:
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[latexmath]
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+++++++++++++++++++
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\begin{aligned}
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exp' =
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\begin{cases}
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\left \lfloor \log_2(max_{clamped}) \right \rfloor + (B+1)
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& \text{for}\ max_{clamped} > 2^{-(B+1)} \\
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0
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& \text{for}\ max_{clamped} \leq 2^{-(B+1)}
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\end{cases}
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\end{aligned}
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+++++++++++++++++++
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The shared exponent [eq]#exp~shared~# is computed:
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[latexmath]
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+++++++++++++++++++
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\begin{aligned}
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max_{shared} =
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\left \lfloor
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{ \frac{max_{clamped}}{2^{(exp'-B-N)}} + \frac{1}{2} }
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\right \rfloor
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\end{aligned}
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+++++++++++++++++++
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[latexmath]
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+++++++++++++++++++
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\begin{aligned}
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exp_{shared} =
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\begin{cases}
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exp' & \text{for}\ 0 \leq max_{shared} < 2^N \\
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exp'+1 & \text{for}\ max_{shared} = 2^N
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\end{cases}
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\end{aligned}
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+++++++++++++++++++
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Finally, three integer values in the range [eq]#0# to [eq]#2^N^# are
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computed:
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[latexmath]
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+++++++++++++++++++
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\begin{aligned}
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red_{shared} & =
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\left \lfloor
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{ \frac{red_{clamped}}{2^{(exp_{shared}-B-N)}}+ \frac{1}{2} }
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\right \rfloor \\
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green_{shared} & =
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\left \lfloor
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{ \frac{green_{clamped}}{2^{(exp_{shared}-B-N)}}+ \frac{1}{2} }
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\right \rfloor \\
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blue_{shared} & =
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\left \lfloor
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{ \frac{blue_{clamped}}{2^{(exp_{shared}-B-N)}}+ \frac{1}{2} }
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\right \rfloor
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\end{aligned}
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+++++++++++++++++++
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[[textures-sexp-RGB]]
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=== Shared Exponent to RGB
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A shared exponent color [eq]#(red~shared~, green~shared~, blue~shared~,
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exp~shared~)# is transformed to an RGB color [eq]#(red, green, blue)# as
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follows:
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:: latexmath:[red = red_{shared} \times {2^{(exp_{shared}-B-N)}}]
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:: latexmath:[green = green_{shared} \times {2^{(exp_{shared}-B-N)}}]
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:: latexmath:[blue = blue_{shared} \times {2^{(exp_{shared}-B-N)}}]
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Where:
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:: [eq]#N = 9# (number of mantissa bits per component)
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:: [eq]#B = 15# (exponent bias)
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== Texel Input Operations
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_Texel input instructions_ are SPIR-V image instructions that read from an
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image.
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_Texel input operations_ are a set of steps that are performed on state,
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coordinates, and texel values while processing a texel input instruction,
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and which are common to some or all texel input instructions.
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They include the following steps, which are performed in the listed order:
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* <<textures-input-validation,Validation operations>>
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** <<textures-operation-validation,Instruction/Sampler/Image validation>>
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** <<textures-integer-coordinate-validation,Coordinate validation>>
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** <<textures-sparse-validation,Sparse validation>>
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** <<textures-layout-validation,Layout validation>>
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* <<textures-format-conversion,Format conversion>>
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* <<textures-texel-replacement,Texel replacement>>
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* <<textures-depth-compare-operation,Depth comparison>>
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* <<textures-conversion-to-rgba,Conversion to RGBA>>
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* <<textures-component-swizzle,Component swizzle>>
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ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
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* <<textures-chroma-reconstruction,Chroma reconstruction>>
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* <<textures-sampler-YCbCr-conversion,Y'C~B~C~R~ conversion>>
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endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
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For texel input instructions involving multiple texels (for sampling or
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gathering), these steps are applied for each texel that is used in the
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instruction.
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Depending on the type of image instruction, other steps are conditionally
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performed between these steps or involving multiple coordinate or texel
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values.
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ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
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If <<textures-chroma-reconstruction,Chroma Reconstruction>> is implicit,
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<<textures-texel-filtering, Texel Filtering>> instead takes place during
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chroma reconstruction, before <<textures-sampler-YCbCr-conversion,sampler
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Y'C~B~C~R~ conversion>> occurs.
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endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
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[[textures-input-validation]]
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=== Texel Input Validation Operations
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_Texel input validation operations_ inspect instruction/image/sampler state
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or coordinates, and in certain circumstances cause the texel value to be
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replaced or become undefined.
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There are a series of validations that the texel undergoes.
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[[textures-operation-validation]]
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==== Instruction/Sampler/Image View Validation
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There are a number of cases where a SPIR-V instruction can: mismatch with
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the sampler, the image view, or both.
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There are a number of cases where the sampler can: mismatch with the image
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view.
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In such cases the value of the texel returned is undefined.
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These cases include:
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* The sampler pname:borderColor is an integer type and the image view
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pname:format is not one of the elink:VkFormat integer types or a stencil
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component of a depth/stencil format.
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* The sampler pname:borderColor is a float type and the image view
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pname:format is not one of the elink:VkFormat float types or a depth
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component of a depth/stencil format.
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* The sampler pname:borderColor is one of the opaque black colors
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(ename:VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK or
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ename:VK_BORDER_COLOR_INT_OPAQUE_BLACK) and the image view
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elink:VkComponentSwizzle for any of the slink:VkComponentMapping
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components is not ename:VK_COMPONENT_SWIZZLE_IDENTITY.
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* The elink:VkImageLayout of any subresource in the image view does not
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match that specified in slink:VkDescriptorImageInfo::pname:imageLayout
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used to write the image descriptor.
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* If the instruction is code:OpImageRead or code:OpImageSparseRead and the
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pname:shaderStorageImageReadWithoutFormat feature is not enabled, or the
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instruction is code:OpImageWrite and the
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pname:shaderStorageImageWriteWithoutFormat feature is not enabled, then
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the SPIR-V Image Format must: be <<spirvenv-image-formats,compatible>>
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with the image view's pname:format.
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* The sampler pname:unnormalizedCoordinates is ename:VK_TRUE and any of
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the <<samplers-unnormalizedCoordinates,limitations of unnormalized
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coordinates>> are violated.
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* The SPIR-V instruction is one of the code:OpImage*code:Dref*
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instructions and the sampler pname:compareEnable is ename:VK_FALSE
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* The SPIR-V instruction is not one of the code:OpImage*code:Dref*
|
|
instructions and the sampler pname:compareEnable is ename:VK_TRUE
|
|
* The SPIR-V instruction is one of the code:OpImage*code:Dref*
|
|
instructions and the image view pname:format is not one of the
|
|
depth/stencil formats with a depth component, or the image view aspect
|
|
is not ename:VK_IMAGE_ASPECT_DEPTH_BIT.
|
|
* The SPIR-V instruction's image variable's properties are not compatible
|
|
with the image view:
|
|
** Rules for pname:viewType:
|
|
*** ename:VK_IMAGE_VIEW_TYPE_1D must: have code:Dim = 1D, code:Arrayed =
|
|
0, code:MS = 0.
|
|
*** ename:VK_IMAGE_VIEW_TYPE_2D must: have code:Dim = 2D, code:Arrayed =
|
|
0.
|
|
*** ename:VK_IMAGE_VIEW_TYPE_3D must: have code:Dim = 3D, code:Arrayed =
|
|
0, code:MS = 0.
|
|
*** ename:VK_IMAGE_VIEW_TYPE_CUBE must: have code:Dim = Cube, code:Arrayed
|
|
= 0, code:MS = 0.
|
|
*** ename:VK_IMAGE_VIEW_TYPE_1D_ARRAY must: have code:Dim = 1D,
|
|
code:Arrayed = 1, code:MS = 0.
|
|
*** ename:VK_IMAGE_VIEW_TYPE_2D_ARRAY must: have code:Dim = 2D,
|
|
code:Arrayed = 1.
|
|
*** ename:VK_IMAGE_VIEW_TYPE_CUBE_ARRAY must: have code:Dim = Cube,
|
|
code:Arrayed = 1, code:MS = 0.
|
|
** If the image was created with slink:VkImageCreateInfo::pname:samples
|
|
equal to ename:VK_SAMPLE_COUNT_1_BIT, the instruction must: have
|
|
code:MS = 0.
|
|
** If the image was created with slink:VkImageCreateInfo::pname:samples
|
|
not equal to ename:VK_SAMPLE_COUNT_1_BIT, the instruction must: have
|
|
code:MS = 1.
|
|
|
|
ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
Only code:OpImageSample* and code:OpImageSparseSample* can: be used with a
|
|
sampler that enables <<samplers-YCbCr-conversion,sampler Y'C~B~C~R~
|
|
conversion>>.
|
|
|
|
code:OpImageFetch, code:OpImageSparseFetch, code:OpImage*code:Gather, and
|
|
code:OpImageSparse*code:Gather must: not be used with a sampler that enables
|
|
<<samplers-YCbCr-conversion,sampler Y\'C~B~C~R~ conversion>>.
|
|
|
|
The code:ConstOffset and code:Offset operands must: not be used with a
|
|
sampler that enables <<samplers-YCbCr-conversion,sampler Y'C~B~C~R~
|
|
conversion>>.
|
|
endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
|
|
|
|
[[textures-integer-coordinate-validation]]
|
|
==== Integer Texel Coordinate Validation
|
|
|
|
Integer texel coordinates are validated against the size of the image level,
|
|
and the number of layers and number of samples in the image.
|
|
For SPIR-V instructions that use integer texel coordinates, this is
|
|
performed directly on the integer coordinates.
|
|
For instructions that use normalized or unnormalized texel coordinates, this
|
|
is performed on the coordinates that result after
|
|
<<textures-unnormalized-to-integer,conversion>> to integer texel
|
|
coordinates.
|
|
|
|
If the integer texel coordinates do not satisfy all of the conditions
|
|
|
|
:: [eq]#0 {leq} i < w~s~#
|
|
:: [eq]#0 {leq} j < h~s~#
|
|
:: [eq]#0 {leq} k < d~s~#
|
|
:: [eq]#0 {leq} l < layers#
|
|
:: [eq]#0 {leq} n < samples#
|
|
|
|
where:
|
|
|
|
:: [eq]#w~s~ =# width of the image level
|
|
:: [eq]#h~s~ =# height of the image level
|
|
:: [eq]#d~s~ =# depth of the image level
|
|
:: [eq]#layers =# number of layers in the image
|
|
:: [eq]#samples =# number of samples per texel in the image
|
|
|
|
then the texel fails integer texel coordinate validation.
|
|
|
|
There are four cases to consider:
|
|
|
|
. Valid Texel Coordinates
|
|
+
|
|
* If the texel coordinates pass validation (that is, the coordinates lie
|
|
within the image),
|
|
+
|
|
then the texel value comes from the value in image memory.
|
|
|
|
. Border Texel
|
|
+
|
|
* If the texel coordinates fail validation, and
|
|
* If the read is the result of an image sample instruction or image gather
|
|
instruction, and
|
|
* If the image is not a cube image,
|
|
+
|
|
then the texel is a border texel and <<textures-texel-replacement,texel
|
|
replacement>> is performed.
|
|
|
|
. Invalid Texel
|
|
+
|
|
* If the texel coordinates fail validation, and
|
|
* If the read is the result of an image fetch instruction, image read
|
|
instruction, or atomic instruction,
|
|
+
|
|
then the texel is an invalid texel and <<textures-texel-replacement,texel
|
|
replacement>> is performed.
|
|
|
|
. Cube Map Edge or Corner
|
|
+
|
|
Otherwise the texel coordinates lie on the borders along the edges and
|
|
corners of a cube map image, and <<textures-cubemapedge, Cube map edge
|
|
handling>> is performed.
|
|
|
|
|
|
[[textures-cubemapedge]]
|
|
==== Cube Map Edge Handling
|
|
|
|
If the texel coordinates lie on the borders along the edges and corners of a
|
|
cube map image, the following steps are performed.
|
|
Note that this only occurs when using ename:VK_FILTER_LINEAR filtering
|
|
within a mip level, since ename:VK_FILTER_NEAREST is treated as using
|
|
ename:VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
|
|
|
|
* Cube Map Edge Texel
|
|
+
|
|
** If the texel lies along the border in either only [eq]#i# or only
|
|
[eq]#j#
|
|
+
|
|
then the texel lies along an edge, so the coordinates [eq]#(i,j)# and the
|
|
array layer [eq]#l# are transformed to select the adjacent texel from the
|
|
appropriate neighboring face.
|
|
|
|
* Cube Map Corner Texel
|
|
+
|
|
** If the texel lies along the border in both [eq]#i# and [eq]#j#
|
|
+
|
|
then the texel lies at a corner and there is no unique neighboring face from
|
|
which to read that texel.
|
|
The texel should: be replaced by the average of the three values of the
|
|
adjacent texels in each incident face.
|
|
However, implementations may: replace the cube map corner texel by other
|
|
methods, subject to the constraint that if the three available samples have
|
|
the same value, the replacement texel also has that value.
|
|
|
|
|
|
[[textures-sparse-validation]]
|
|
==== Sparse Validation
|
|
|
|
If the texel reads from an unbound region of a sparse image, the texel is a
|
|
_sparse unbound texel_, and processing continues with
|
|
<<textures-texel-replacement,texel replacement>>.
|
|
|
|
ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
|
|
[[textures-layout-validation]]
|
|
==== Layout Validation
|
|
|
|
If all planes of a _disjoint_ _multi-planar_ image are not in the same
|
|
<<resources-image-layouts,image layout>> when the image is sampled with
|
|
<<samplers-YCbCr-conversion,sampler Y'C~B~C~R~ conversion>>, the result of
|
|
texel reads is undefined.
|
|
|
|
endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
|
|
[[textures-format-conversion]]
|
|
=== Format Conversion
|
|
|
|
Texels undergo a format conversion from the elink:VkFormat of the image view
|
|
to a vector of either floating point or signed or unsigned integer
|
|
components, with the number of components based on the number of components
|
|
present in the format.
|
|
|
|
* Color formats have one, two, three, or four components, according to the
|
|
format.
|
|
* Depth/stencil formats are one component.
|
|
The depth or stencil component is selected by the pname:aspectMask of
|
|
the image view.
|
|
|
|
Each component is converted based on its type and size (as defined in the
|
|
<<features-formats-definition,Format Definition>> section for each
|
|
elink:VkFormat), using the appropriate equations in
|
|
<<fundamentals-fp16,16-Bit Floating-Point Numbers>>,
|
|
<<fundamentals-fp11,Unsigned 11-Bit Floating-Point Numbers>>,
|
|
<<fundamentals-fp10,Unsigned 10-Bit Floating-Point Numbers>>,
|
|
<<fundamentals-fixedconv,Fixed-Point Data Conversion>>, and
|
|
<<textures-sexp-RGB,Shared Exponent to RGB>>.
|
|
Signed integer components smaller than 32 bits are sign-extended.
|
|
|
|
If the image format is sRGB, the color components are first converted as if
|
|
they are UNORM, and then sRGB to linear conversion is applied to the R, G,
|
|
and B components as described in the "`sRGB EOTF`" section of the
|
|
<<data-format,Khronos Data Format Specification>>.
|
|
The A component, if present, is unchanged.
|
|
|
|
If the image view format is block-compressed, then the texel value is first
|
|
decoded, then converted based on the type and number of components defined
|
|
by the compressed format.
|
|
|
|
|
|
[[textures-texel-replacement]]
|
|
=== Texel Replacement
|
|
|
|
A texel is replaced if it is one (and only one) of:
|
|
|
|
* a border texel,
|
|
* an invalid texel, or
|
|
* a sparse unbound texel.
|
|
|
|
Border texels are replaced with a value based on the image format and the
|
|
pname:borderColor of the sampler.
|
|
The border color is:
|
|
|
|
[[textures-border-replacement-color]]
|
|
.Border Color [eq]#B#
|
|
[options="header",cols="60%,40%"]
|
|
|====
|
|
| Sampler pname:borderColor | Corresponding Border Color
|
|
| ename:VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK | [eq]#B = (0.0, 0.0, 0.0, 0.0)#
|
|
| ename:VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK | [eq]#B = (0.0, 0.0, 0.0, 1.0)#
|
|
| ename:VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE | [eq]#B = (1.0, 1.0, 1.0, 1.0)#
|
|
| ename:VK_BORDER_COLOR_INT_TRANSPARENT_BLACK | [eq]#B = (0, 0, 0, 0)#
|
|
| ename:VK_BORDER_COLOR_INT_OPAQUE_BLACK | [eq]#B = (0, 0, 0, 1)#
|
|
| ename:VK_BORDER_COLOR_INT_OPAQUE_WHITE | [eq]#B = (1, 1, 1, 1)#
|
|
|====
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
The names etext:VK_BORDER_COLOR_*\_TRANSPARENT_BLACK,
|
|
etext:VK_BORDER_COLOR_*\_OPAQUE_BLACK, and
|
|
etext:VK_BORDER_COLOR_*_OPAQUE_WHITE are meant to describe which components
|
|
are zeros and ones in the vocabulary of compositing, and are not meant to
|
|
imply that the numerical value of ename:VK_BORDER_COLOR_INT_OPAQUE_WHITE is
|
|
a saturating value for integers.
|
|
====
|
|
|
|
This is substituted for the texel value by replacing the number of
|
|
components in the image format
|
|
|
|
[[textures-border-replacement-table]]
|
|
.Border Texel Components After Replacement
|
|
[width="80%",options="header"]
|
|
|====
|
|
| Texel Aspect or Format | Component Assignment
|
|
| Depth aspect | [eq]#D = B~r~#
|
|
| Stencil aspect | [eq]#S = B~r~#
|
|
| One component color format | [eq]#C~r~ = B~r~#
|
|
| Two component color format | [eq]#C~rg~ = (B~r~,B~g~)#
|
|
| Three component color format| [eq]#C~rgb~ = (B~r~,B~g~,B~b~)#
|
|
| Four component color format | [eq]#C~rgba~ = (B~r~,B~g~,B~b~,B~a~)#
|
|
|====
|
|
|
|
The value returned by a read of an invalid texel is undefined, unless that
|
|
read operation is from a buffer resource and the pname:robustBufferAccess
|
|
feature is enabled.
|
|
In that case, an invalid texel is replaced as described by the
|
|
<<features-features-robustBufferAccess,pname:robustBufferAccess feature>>.
|
|
|
|
If the
|
|
slink:VkPhysicalDeviceSparseProperties::pname:residencyNonResidentStrict
|
|
property is ename:VK_TRUE, a sparse unbound texel is replaced with 0 or 0.0
|
|
values for integer and floating-point components of the image format,
|
|
respectively.
|
|
|
|
If pname:residencyNonResidentStrict is ename:VK_FALSE, the value of the
|
|
sparse unbound texel is undefined.
|
|
|
|
|
|
[[textures-depth-compare-operation]]
|
|
=== Depth Compare Operation
|
|
|
|
If the image view has a depth/stencil format, the depth component is
|
|
selected by the pname:aspectMask, and the operation is a code:Dref
|
|
instruction, a depth comparison is performed.
|
|
The value of the result [eq]#D# is [eq]#1.0# if the result of the compare
|
|
operation is [eq]#true#, and [eq]#0.0# otherwise.
|
|
The compare operation is selected by the pname:compareOp member of the
|
|
sampler.
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{aligned}
|
|
D & = 1.0 &
|
|
\begin{cases}
|
|
D_{\textit{ref}} \leq D & \text{for LEQUAL} \\
|
|
D_{\textit{ref}} \geq D & \text{for GEQUAL} \\
|
|
D_{\textit{ref}} < D & \text{for LESS} \\
|
|
D_{\textit{ref}} > D & \text{for GREATER} \\
|
|
D_{\textit{ref}} = D & \text{for EQUAL} \\
|
|
D_{\textit{ref}} \neq D & \text{for NOTEQUAL} \\
|
|
\textit{true} & \text{for ALWAYS} \\
|
|
\textit{false} & \text{for NEVER}
|
|
\end{cases} \\
|
|
D & = 0.0 & \text{otherwise}
|
|
\end{aligned}
|
|
+++++++++++++++++++
|
|
|
|
where, in the depth comparison:
|
|
|
|
:: [eq]#D~ref~ = shaderOp.D~ref~# (from optional: SPIR-V operand)
|
|
:: [eq]#D# (texel depth value)
|
|
|
|
|
|
[[textures-conversion-to-rgba]]
|
|
=== Conversion to RGBA
|
|
|
|
The texel is expanded from one, two, or three to four components based on
|
|
the image base color:
|
|
|
|
[[textures-texel-color-rgba-conversion-table]]
|
|
.Texel Color After Conversion To RGBA
|
|
[options="header"]
|
|
|====
|
|
| Texel Aspect or Format | RGBA Color
|
|
| Depth aspect | [eq]#C~rgba~ = (D,0,0,one)#
|
|
| Stencil aspect | [eq]#C~rgba~ = (S,0,0,one)#
|
|
| One component color format | [eq]#C~rgba~ = (C~r~,0,0,one)#
|
|
| Two component color format | [eq]#C~rgba~ = (C~rg~,0,one)#
|
|
| Three component color format| [eq]#C~rgba~ = (C~rgb~,one)#
|
|
| Four component color format | [eq]#C~rgba~ = C~rgba~#
|
|
|====
|
|
|
|
where [eq]#one = 1.0f# for floating-point formats and depth aspects, and
|
|
[eq]#one = 1# for integer formats and stencil aspects.
|
|
|
|
|
|
[[textures-component-swizzle]]
|
|
=== Component Swizzle
|
|
|
|
ifndef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
All texel input instructions apply a _swizzle_ based on the
|
|
elink:VkComponentSwizzle enums in the pname:components member of the
|
|
slink:VkImageViewCreateInfo structure for the image being read.
|
|
endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
All texel input instructions apply a _swizzle_ based on:
|
|
|
|
* the elink:VkComponentSwizzle enums in the pname:components member of the
|
|
slink:VkImageViewCreateInfo structure for the image being read if
|
|
<<samplers-YCbCr-conversion,sampler Y'C~B~C~R~ conversion>> is not
|
|
enabled, and
|
|
* the elink:VkComponentSwizzle enums in the pname:components member of the
|
|
slink:VkSamplerYcbcrConversionCreateInfo structure for the
|
|
<<samplers-YCbCr-conversion,sampler Y'C~B~C~R~ conversion>> if sampler
|
|
Y'C~B~C~R~ conversion is enabled.
|
|
|
|
endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
|
|
The swizzle can: rearrange the components of the texel, or substitute zero
|
|
and one for any components.
|
|
It is defined as follows for the R component, and operates similarly for the
|
|
other components.
|
|
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{aligned}
|
|
C'_{rgba}[R] & =
|
|
\begin{cases}
|
|
C_{rgba}[R] & \text{for RED swizzle} \\
|
|
C_{rgba}[G] & \text{for GREEN swizzle} \\
|
|
C_{rgba}[B] & \text{for BLUE swizzle} \\
|
|
C_{rgba}[A] & \text{for ALPHA swizzle} \\
|
|
0 & \text{for ZERO swizzle} \\
|
|
one & \text{for ONE swizzle} \\
|
|
C_{rgba}[R] & \text{for IDENTITY swizzle}
|
|
\end{cases}
|
|
\end{aligned}
|
|
+++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{aligned}
|
|
C_{rgba}[R] & \text{is the RED component} \\
|
|
C_{rgba}[G] & \text{is the GREEN component} \\
|
|
C_{rgba}[B] & \text{is the BLUE component} \\
|
|
C_{rgba}[A] & \text{is the ALPHA component} \\
|
|
one & = 1.0\text{f} & \text{for floating point components} \\
|
|
one & = 1 & \text{for integer components}
|
|
\end{aligned}
|
|
+++++++++++++++++++
|
|
|
|
For each component this is applied to, the
|
|
ename:VK_COMPONENT_SWIZZLE_IDENTITY swizzle selects the corresponding
|
|
component from [eq]#C~rgba~#.
|
|
|
|
If the border color is one of the etext:VK_BORDER_COLOR_*_OPAQUE_BLACK enums
|
|
and the elink:VkComponentSwizzle is not ename:VK_COMPONENT_SWIZZLE_IDENTITY
|
|
for all components (or the
|
|
<<resources-image-views-identity-mappings,equivalent identity mapping>>),
|
|
the value of the texel after swizzle is undefined.
|
|
|
|
|
|
[[textures-sparse-residency]]
|
|
=== Sparse Residency
|
|
|
|
code:OpImageSparse* instructions return a structure which includes a
|
|
_residency code_ indicating whether any texels accessed by the instruction
|
|
are sparse unbound texels.
|
|
This code can: be interpreted by the code:OpImageSparseTexelsResident
|
|
instruction which converts the residency code to a boolean value.
|
|
|
|
|
|
ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
[[textures-chroma-reconstruction]]
|
|
=== Chroma Reconstruction
|
|
|
|
In some color models, the color representation is defined in terms of
|
|
monochromatic light intensity (often called "`luma`") and color differences
|
|
relative to this intensity, often called "`chroma`".
|
|
It is common for color models other than RGB to represent the chroma
|
|
channels at lower spatial resolution than the luma channel.
|
|
This approach is used to take advantage of the eye's lower spatial
|
|
sensitivity to color compared with its sensitivity to brightness.
|
|
Less commonly, the same approach is used with additive color, since the
|
|
green channel dominates the eye's sensitivity to light intensity and the
|
|
spatial sensitivity to color introduced by red and blue is lower.
|
|
|
|
Lower-resolution channels are "`downsampled`" by resizing them to a lower
|
|
spatial resolution than the channel representing luminance.
|
|
The process of reconstructing a full color value for texture access involves
|
|
accessing both chroma and luma values at the same location.
|
|
To generate the color accurately, the values of the lower-resolution
|
|
channels at the location of the luma samples must be reconstructed from the
|
|
lower-resolution sample locations, an operation known here as "`chroma
|
|
reconstruction`" irrespective of the actual color model.
|
|
|
|
The location of the chroma samples relative to the luma coordinates is
|
|
determined by the pname:xChromaOffset and pname:yChromaOffset members of the
|
|
slink:VkSamplerYcbcrConversionCreateInfo structure used to create the
|
|
sampler Y'C~B~C~R~ conversion.
|
|
|
|
The following diagrams show the relationship between unnormalized (_u_,_v_)
|
|
coordinates and (_i_,_j_) integer texel positions in the luma channel (shown
|
|
in black, with circles showing integer sample positions) and the texel
|
|
coordinates of reduced-resolution chroma channels, shown as crosses in red.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
If the chroma values are reconstructed at the locations of the luma samples
|
|
by means of interpolation, chroma samples from outside the image bounds are
|
|
needed; these are determined according to <<textures-wrapping-operation>>.
|
|
These diagrams represent this by showing the bounds of the "`chroma texel`"
|
|
extending beyond the image bounds, and including additional chroma sample
|
|
positions where required for interpolation.
|
|
The limits of a sample for etext:NEAREST sampling is shown as a grid.
|
|
====
|
|
|
|
image::images/chromasamples_422_cosited.svg[align="center",title="422 downsampling, xChromaOffset=COSITED_EVEN"]
|
|
|
|
image::images/chromasamples_422_midpoint.svg[align="center",title="422 downsampling, xChromaOffset=MIDPOINT"]
|
|
|
|
image::images/chromasamples_420_xcosited_ycosited.svg[align="center",title="420 downsampling, xChromaOffset=COSITED_EVEN, yChromaOffset=COSITED_EVEN"]
|
|
|
|
image::images/chromasamples_420_xmidpoint_ycosited.svg[align="center",title="420 downsampling, xChromaOffset=MIDPOINT, yChromaOffset=COSITED_EVEN"]
|
|
|
|
image::images/chromasamples_420_xcosited_ymidpoint.svg[align="center",title="420 downsampling, xChromaOffset=COSITED_EVEN, yChromaOffset=MIDPOINT"]
|
|
|
|
image::images/chromasamples_420_xmidpoint_ymidpoint.svg[align="center",title="420 downsampling, xChromaOffset=MIDPOINT, yChromaOffset=MIDPOINT"]
|
|
|
|
Reconstruction is implemented in one of two ways:
|
|
|
|
If the format of the image that is to be sampled sets
|
|
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
|
|
or the sname:VkSamplerYcbcrConversionCreateInfo's
|
|
pname:forceExplicitReconstruction is set to ename:VK_TRUE, reconstruction is
|
|
performed as an explicit step independent of filtering, described in the
|
|
<<textures-explicit-reconstruction>> section.
|
|
|
|
If the format of the image that is to be sampled does not set
|
|
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT
|
|
and if the sname:VkSamplerYcbcrConversionCreateInfo's
|
|
pname:forceExplicitReconstruction is set to ename:VK_FALSE, reconstruction
|
|
is performed as an implicit part of filtering prior to color model
|
|
conversion, with no separate post-conversion texel filtering step, as
|
|
described in the <<textures-implict-reconstruction,Implicit Reconstruction>>
|
|
section.
|
|
|
|
[[textures-explicit-reconstruction]]
|
|
==== Explicit Reconstruction
|
|
|
|
* If the pname:chromaFilter member of the
|
|
slink:VkSamplerYcbcrConversionCreateInfo structure is
|
|
ename:VK_FILTER_NEAREST:
|
|
** If the format's R and B channels are reduced in resolution in just
|
|
width by a factor of two relative to the G channel (i.e. this is a
|
|
"`etext:_422`" format), the latexmath:[\tau_{ijk}[level\]] values
|
|
accessed by <<textures-texel-filtering,texel filtering>> are
|
|
reconstructed as follows:
|
|
+
|
|
[latexmath]
|
|
++++++++++++++
|
|
\begin{aligned}
|
|
\tau_R'(i, j) & = \tau_R(\lfloor{i\times 0.5}\rfloor, j)[level] \\
|
|
\tau_B'(i, j) & = \tau_B(\lfloor{i\times 0.5}\rfloor, j)[level]
|
|
\end{aligned}
|
|
++++++++++++++
|
|
|
|
** If the format's R and B channels are reduced in resolution in width
|
|
and height by a factor of two relative to the G channel (i.e. this is
|
|
a "`etext:_420`" format), the latexmath:[\tau_{ijk}[level\]] values
|
|
accessed by <<textures-texel-filtering,texel filtering>> are
|
|
reconstructed as follows:
|
|
+
|
|
[latexmath]
|
|
++++++++++++++
|
|
\begin{aligned}
|
|
\tau_R'(i, j) & = \tau_R(\lfloor{i\times 0.5}\rfloor, \lfloor{j\times 0.5}\rfloor)[level] \\
|
|
\tau_B'(i, j) & = \tau_B(\lfloor{i\times 0.5}\rfloor, \lfloor{j\times 0.5}\rfloor)[level]
|
|
\end{aligned}
|
|
++++++++++++++
|
|
+
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
pname:xChromaOffset and pname:yChromaOffset have no effect if
|
|
pname:chromaFilter is ename:VK_FILTER_NEAREST for explicit reconstruction.
|
|
====
|
|
|
|
* If the pname:chromaFilter member of the
|
|
slink:VkSamplerYcbcrConversionCreateInfo structure is
|
|
ename:VK_FILTER_LINEAR:
|
|
** If the format's R and B channels are reduced in resolution in just
|
|
width by a factor of two relative to the G channel (i.e. this is a
|
|
"`422`" format):
|
|
*** If pname:xChromaOffset is ename:VK_CHROMA_LOCATION_COSITED_EVEN:
|
|
+
|
|
[latexmath]
|
|
+++++
|
|
\tau_{RB}'(i,j) = \begin{cases}
|
|
\tau_{RB}(\lfloor{i\times 0.5}\rfloor,j)[level], & 0.5 \times i = \lfloor{0.5 \times i}\rfloor\\
|
|
0.5\times\tau_{RB}(\lfloor{i\times 0.5}\rfloor,j)[level] + \\
|
|
0.5\times\tau_{RB}(\lfloor{i\times 0.5}\rfloor + 1,j)[level], & 0.5 \times i \neq \lfloor{0.5 \times i}\rfloor
|
|
\end{cases}
|
|
+++++
|
|
+
|
|
*** If pname:xChromaOffset is ename:VK_CHROMA_LOCATION_MIDPOINT:
|
|
+
|
|
[latexmath]
|
|
+++++
|
|
\tau_{RB}(i,j)' = \begin{cases}
|
|
0.25 \times \tau_{RB}(\lfloor{i\times 0.5}\rfloor - 1,j)[level] + \\
|
|
0.75 \times \tau_{RB}(\lfloor{i\times 0.5}\rfloor,j)[level], & 0.5 \times i = \lfloor{0.5 \times i}\rfloor\\
|
|
0.75 \times \tau_{RB}(\lfloor{i\times 0.5}\rfloor,j)[level] + \\
|
|
0.25 \times \tau_{RB}(\lfloor{i\times 0.5}\rfloor + 1,j)[level], & 0.5 \times i \neq \lfloor{0.5 \times i}\rfloor
|
|
\end{cases}
|
|
+++++
|
|
|
|
** If the format's R and B channels are reduced in resolution in width and
|
|
height by a factor of two relative to the G channel (i.e. this is a
|
|
"`420`" format), a similar relationship applies.
|
|
Due to the number of options, these formulae are expressed more
|
|
concisely as follows:
|
|
+
|
|
[width="30%",options="header",cols="5,1"]
|
|
|====
|
|
| pname:xChromaOffset | δ~i~
|
|
| etext:COSITED_EVEN | 0
|
|
| etext:MIDPOINT | 0.5
|
|
|====
|
|
+
|
|
[width="30%",options="header",cols="5,1"]
|
|
|====
|
|
| pname:yChromaOffset | δ~j~
|
|
| etext:COSITED_EVEN | 0
|
|
| etext:MIDPOINT | 0.5
|
|
|====
|
|
+
|
|
[latexmath]
|
|
+++++
|
|
\begin{aligned}
|
|
\tau_{RB}'(i,j) = &\\
|
|
&\tau_{RB}(\lfloor 0.5\times(i-\delta_i)\rfloor, \lfloor 0.5\times(j-\delta_j)\rfloor)[level]
|
|
&& \times (1 - (0.5\times(i-\delta_i) - \lfloor 0.5\times(i-\delta_i)\rfloor))
|
|
&& \times (1 - (0.5\times(j-\delta_j) - \lfloor 0.5\times(j-\delta_j)\rfloor)) +\\
|
|
&\tau_{RB}(1+\lfloor 0.5\times(i-\delta_i)\rfloor, \lfloor 0.5\times(j-\delta_j)\rfloor)[level]
|
|
&& \times (0.5\times(i-\delta_i) - \lfloor 0.5\times(i-\delta_i)\rfloor)
|
|
&& \times (1 - (0.5\times(j-\delta_j) - \lfloor 0.5\times(j-\delta_j)\rfloor)) +\\
|
|
&\tau_{RB}(\lfloor 0.5\times(i-\delta_i)\rfloor, 1+\lfloor 0.5\times(j-\delta_j)\rfloor)[level]
|
|
&& \times (1 - (0.5\times(i-\delta_i) - \lfloor 0.5\times(i-\delta_i)\rfloor))
|
|
&& \times (0.5\times(j-\delta_j) - \lfloor 0.5\times(j-\delta_j)\rfloor) +\\
|
|
&\tau_{RB}(1+\lfloor 0.5\times(i-\delta_i)\rfloor, 1+\lfloor 0.5\times(j-\delta_j)\rfloor)[level]
|
|
&& \times (0.5\times(i-\delta_i) - \lfloor 0.5\times(i-\delta_i)\rfloor)
|
|
&& \times (0.5\times(j-\delta_j) - \lfloor 0.5\times(j-\delta_j)\rfloor)
|
|
\end{aligned}
|
|
+++++
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
In the case where the texture itself is bilinearly interpolated as described
|
|
in <<textures-texel-filtering,Texel Filtering>>, thus requiring four
|
|
full-color samples for the filtering operation, and where the reconstruction
|
|
of these samples uses bilinear interpolation in the chroma channels due to
|
|
pname:chromaFilter=ename:VK_FILTER_LINEAR, up to nine chroma samples may be
|
|
required, depending on the sample location.
|
|
====
|
|
|
|
|
|
[[textures-implict-reconstruction]]
|
|
==== Implicit Reconstruction
|
|
|
|
Implicit reconstruction takes place by the samples being interpolated, as
|
|
required by the filter settings of the sampler, except that
|
|
pname:chromaFilter takes precedence for the chroma samples.
|
|
|
|
If pname:chromaFilter is ename:VK_FILTER_NEAREST, an implementation may:
|
|
behave as if pname:xChromaOffset and pname:yChromaOffset were both
|
|
ename:VK_CHROMA_LOCATION_MIDPOINT, irrespective of the values set.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
This will not have any visible effect if the locations of the luma samples
|
|
coincide with the location of the samples used for rasterization.
|
|
====
|
|
|
|
The sample coordinates are adjusted by the downsample factor of the channel
|
|
(such that, for example, the sample coordinates are divided by two if the
|
|
channel has a downsample factor of two relative to the luma channel):
|
|
|
|
[latexmath]
|
|
++++++
|
|
\begin{aligned}
|
|
u_{RB}' (422/420) &=
|
|
\begin{cases}
|
|
0.5\times (u + 0.5), & \textrm{xChromaOffset = COSITED}\_\textrm{EVEN} \\
|
|
0.5\times u, & \textrm{xChromaOffset = MIDPOINT}
|
|
\end{cases} \\
|
|
v_{RB}' (420) &=
|
|
\begin{cases}
|
|
0.5\times (v + 0.5), & \textrm{yChromaOffset = COSITED}\_\textrm{EVEN} \\
|
|
0.5\times v, & \textrm{yChromaOffset = MIDPOINT}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++
|
|
|
|
|
|
[[textures-sampler-YCbCr-conversion]]
|
|
=== Sampler Y'C~B~C~R~ Conversion
|
|
|
|
Sampler Y'C~B~C~R~ conversion performs the following operations, which an
|
|
implementation may: combine into a single mathematical operation:
|
|
|
|
* <<textures-sampler-YCbCr-conversion-rangeexpand,Sampler Y'C~B~C~R~ Range
|
|
Expansion>>
|
|
* <<textures-sampler-YCbCr-conversion-modelconversion,Sampler Y'C~B~C~R~
|
|
Model Conversion>>
|
|
|
|
[[textures-sampler-YCbCr-conversion-rangeexpand]]
|
|
==== Sampler Y'C~B~C~R~ Range Expansion
|
|
|
|
Sampler Y'C~B~C~R~ range expansion is applied to color channel values after
|
|
all texel input operations which are not specific to sampler Y'C~B~C~R~
|
|
conversion.
|
|
For example, the input values to this stage have been converted using the
|
|
normal <<textures-format-conversion,format conversion>> rules.
|
|
|
|
Sampler Y'C~B~C~R~ range expansion is not applied if pname:ycbcrModel is
|
|
ename:VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY.
|
|
That is, the shader receives the vector C'~rgba~ as output by the Component
|
|
Swizzle stage without further modification.
|
|
|
|
For other values of pname:ycbcrModel, range expansion is applied to the
|
|
texel channel values output by the <<textures-component-swizzle,Component
|
|
Swizzle>> defined by the pname:components member of
|
|
slink:VkSamplerYcbcrConversionCreateInfo.
|
|
Range expansion applies independently to each channel of the image.
|
|
For the purposes of range expansion and Y'C~B~C~R~ model conversion, the R
|
|
and B channels contain color difference (chroma) values and the G channel
|
|
contains luma.
|
|
The A channel is not modified by sampler Y'C~B~C~R~ range expansion.
|
|
|
|
The range expansion to be applied is defined by the pname:ycbcrRange member
|
|
of the sname:VkSamplerYcbcrConversionCreateInfo structure:
|
|
|
|
* If pname:ycbcrRange is ename:VK_SAMPLER_YCBCR_RANGE_ITU_FULL, the
|
|
following transformations are applied:
|
|
+
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{aligned}
|
|
Y' &= C'_{rgba}[G] \\
|
|
C_B &= C'_{rgba}[B] - {{2^{(n-1)}}\over{(2^n) - 1}} \\
|
|
C_R &= C'_{rgba}[R] - {{2^{(n-1)}}\over{(2^n) - 1}}
|
|
\end{aligned}
|
|
+++++++++++++++++++
|
|
+
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
These formulae correspond to the "`full range`" encoding in the
|
|
<<data-format,Khronos Data Format Specification>>.
|
|
|
|
Should any future amendments be made to the ITU specifications from which
|
|
these equations are derived, the formulae used by Vulkan may: also be
|
|
updated to maintain parity.
|
|
====
|
|
* If pname:ycbcrRange is ename:VK_SAMPLER_YCBCR_RANGE_ITU_NARROW, the
|
|
following transformations are applied:
|
|
+
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{aligned}
|
|
Y' &= {{C'_{rgba}[G] \times (2^n-1) - 16\times 2^{n-8}}\over{219\times 2^{n-8}}} \\
|
|
C_B &= {{C'_{rgba}[B] \times \left(2^n-1\right) - 128\times 2^{n-8}}\over{224\times 2^{n-8}}} \\
|
|
C_R &= {{C'_{rgba}[R] \times \left(2^n-1\right) - 128\times 2^{n-8}}\over{224\times 2^{n-8}}}
|
|
\end{aligned}
|
|
+++++++++++++++++++
|
|
+
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
These formulae correspond to the "`narrow range`" encoding in the
|
|
<<data-format,Khronos Data Format Specification>>.
|
|
====
|
|
* _n_ is the bit-depth of the channels in the format.
|
|
|
|
The precision of the operations performed during range expansion must: be at
|
|
least that of the source format.
|
|
|
|
An implementation may: clamp the results of these range expansion operations
|
|
such that Y' falls in the range [0,1], and/or such that C~B~ and C~R~ fall
|
|
in the range [-0.5,0.5].
|
|
|
|
[[textures-sampler-YCbCr-conversion-modelconversion]]
|
|
==== Sampler Y'C~B~C~R~ Model Conversion
|
|
|
|
The range-expanded values are converted between color models, according to
|
|
the color model conversion specified in the pname:ycbcrModel member:
|
|
|
|
ename:VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY::
|
|
The color channels are not modified by the color model conversion since
|
|
they are assumed already to represent the desired color model in which the
|
|
shader is operating; Y'C~B~C~R~ range expansion is also ignored.
|
|
ename:VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY::
|
|
The color channels are not modified by the color model conversion and are
|
|
assumed to be treated as though in Y'C~B~C~R~ form both in memory and in
|
|
the shader; Y'C~B~C~R~ range expansion is applied to the channels as for
|
|
other Y'C~B~C~R~ models, with the vector (C~R~,Y',C~B~,A) provided to the
|
|
shader.
|
|
ename:VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709::
|
|
The color channels are transformed from a Y'C~B~C~R~ representation to an
|
|
R'G'B' representation as described in the "`BT.709 Y'C~B~C~R~ conversion`"
|
|
section of the <<data-format,Khronos Data Format Specification>>.
|
|
ename:VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601::
|
|
The color channels are transformed from a Y'C~B~C~R~ representation to an
|
|
R'G'B' representation as described in the "`BT.601 Y'C~B~C~R~ conversion`"
|
|
section of the <<data-format,Khronos Data Format Specification>>.
|
|
ename:VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020::
|
|
The color channels are transformed from a Y'C~B~C~R~ representation to an
|
|
R'G'B' representation as described in the "`BT.2020 Y'C~B~C~R~
|
|
conversion`" section of the <<data-format,Khronos Data Format
|
|
Specification>>.
|
|
|
|
In this operation, each output channel is dependent on each input channel.
|
|
|
|
An implementation may: clamp the R'G'B' results of these conversions to the
|
|
range [0,1].
|
|
|
|
The precision of the operations performed during model conversion must: be
|
|
at least that of the source format.
|
|
|
|
The alpha channel is not modified by these model conversions.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
Sampling operations in a non-linear color space can introduce color and
|
|
intensity shifts at sharp transition boundaries.
|
|
To avoid this issue, the technically precise color correction sequence
|
|
described in the "`Introduction to Color Conversions`" chapter of the
|
|
<<data-format,Khronos Data Format Specification>> may be performed as
|
|
follows:
|
|
|
|
* Calculate the <<textures-normalized-to-unnormalized,unnormalized texel
|
|
coordinates>> corresponding to the desired sample position.
|
|
* For a pname:minFilter/pname:magFilter of ename:VK_FILTER_NEAREST:
|
|
. Calculate (_i_,_j_) for the sample location as described under the
|
|
"`nearest filtering`" formulae in <<textures-unnormalized-to-integer>>
|
|
. Calculate the normalized texel coordinates corresponding to these
|
|
integer coordinates.
|
|
. Sample using <<samplers-YCbCr-conversion,sampler Y'C~B~C~R~
|
|
conversion>> at this location.
|
|
* For a pname:minFilter/pname:magFilter of ename:VK_FILTER_LINEAR:
|
|
. Calculate (_i~[0,1]~_,_j~[0,1]~_) for the sample location as described
|
|
under the "`linear filtering`" formulae in
|
|
<<textures-unnormalized-to-integer>>
|
|
. Calculate the normalized texel coordinates corresponding to these
|
|
integer coordinates.
|
|
. Sample using <<samplers-YCbCr-conversion,sampler Y'C~B~C~R~
|
|
conversion>> at each of these locations.
|
|
. Convert the non-linear AR'G'B' outputs of the Y'C~B~C~R~ conversions to
|
|
linear ARGB values as described in the "`Transfer Functions`" chapter
|
|
of the <<data-format,Khronos Data Format Specification>>.
|
|
. Interpolate the linear ARGB values using the [eq]#{alpha}# and
|
|
[eq]#{beta}# values described in the "`linear filtering`" section of
|
|
<<textures-unnormalized-to-integer>> and the equations in
|
|
<<textures-texel-filtering>>.
|
|
|
|
The additional calculations and, especially, additional number of sampling
|
|
operations in the ename:VK_FILTER_LINEAR case can be expected to have a
|
|
performance impact compared with using the outputs directly; since the
|
|
variation from "`correct`" results are subtle for most content, the
|
|
application author should determine whether a more costly implementation is
|
|
strictly necessary.
|
|
Note that if pname:chromaFilter and pname:minFilter/pname:magFilter are both
|
|
ename:VK_FILTER_NEAREST, these operations are redundant and sampling using
|
|
<<samplers-YCbCr-conversion,sampler Y'C~B~C~R~ conversion>> at the desired
|
|
sample coordinates will produce the "`correct`" results without further
|
|
processing.
|
|
====
|
|
endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
|
|
|
|
== Texel Output Operations
|
|
|
|
_Texel output instructions_ are SPIR-V image instructions that write to an
|
|
image.
|
|
_Texel output operations_ are a set of steps that are performed on state,
|
|
coordinates, and texel values while processing a texel output instruction,
|
|
and which are common to some or all texel output instructions.
|
|
They include the following steps, which are performed in the listed order:
|
|
|
|
* <<textures-output-validation,Validation operations>>
|
|
** <<textures-format-validation,Format validation>>
|
|
** <<textures-output-coordinate-validation,Coordinate validation>>
|
|
** <<textures-output-sparse-validation,Sparse validation>>
|
|
* <<textures-output-format-conversion,Texel output format conversion>>
|
|
|
|
|
|
[[textures-output-validation]]
|
|
=== Texel Output Validation Operations
|
|
|
|
_Texel output validation operations_ inspect instruction/image state or
|
|
coordinates, and in certain circumstances cause the write to have no effect.
|
|
There are a series of validations that the texel undergoes.
|
|
|
|
|
|
[[textures-format-validation]]
|
|
==== Texel Format Validation
|
|
|
|
If the image format of the code:OpTypeImage is not compatible with the
|
|
sname:VkImageView's pname:format, the effect of the write on the image
|
|
view's memory is undefined, but the write must: not access memory outside of
|
|
the image view.
|
|
|
|
|
|
[[textures-output-coordinate-validation]]
|
|
=== Integer Texel Coordinate Validation
|
|
|
|
The integer texel coordinates are validated according to the same rules as
|
|
for texel input <<textures-integer-coordinate-validation,coordinate
|
|
validation>>.
|
|
|
|
If the texel fails integer texel coordinate validation, then the write has
|
|
no effect.
|
|
|
|
|
|
[[textures-output-sparse-validation]]
|
|
=== Sparse Texel Operation
|
|
|
|
If the texel attempts to write to an unbound region of a sparse image, the
|
|
texel is a sparse unbound texel.
|
|
In such a case, if the
|
|
slink:VkPhysicalDeviceSparseProperties::pname:residencyNonResidentStrict
|
|
property is ename:VK_TRUE, the sparse unbound texel write has no effect.
|
|
If pname:residencyNonResidentStrict is ename:VK_FALSE, the write may: have a
|
|
side effect that becomes visible to other accesses to unbound texels in any
|
|
resource, but will not be visible to any device memory allocated by the
|
|
application.
|
|
|
|
|
|
[[textures-output-format-conversion]]
|
|
=== Texel Output Format Conversion
|
|
|
|
If the image format is sRGB, a linear to sRGB conversion is applied to the
|
|
R, G, and B components as described in the "`sRGB EOTF`" section of the
|
|
<<data-format,Khronos Data Format Specification>>.
|
|
The A component, if present, is unchanged.
|
|
|
|
Texels then undergo a format conversion from the floating point, signed, or
|
|
unsigned integer type of the texel data to the elink:VkFormat of the image
|
|
view.
|
|
Any unused components are ignored.
|
|
|
|
Each component is converted based on its type and size (as defined in the
|
|
<<features-formats-definition,Format Definition>> section for each
|
|
elink:VkFormat), using the appropriate equations in
|
|
<<fundamentals-fp16,16-Bit Floating-Point Numbers>> and
|
|
<<fundamentals-fixedconv,Fixed-Point Data Conversion>>.
|
|
|
|
|
|
== Derivative Operations
|
|
|
|
SPIR-V derivative instructions include code:OpDPdx, code:OpDPdy,
|
|
code:OpDPdxFine, code:OpDPdyFine, code:OpDPdxCoarse, and code:OpDPdyCoarse.
|
|
Derivative instructions are only available in a fragment shader.
|
|
|
|
image::images/vulkantexture2.svg[align="center",title="Implicit Derivatives"]
|
|
|
|
Derivatives are computed as if there is a 2{times}2 neighborhood of
|
|
fragments for each fragment shader invocation.
|
|
These neighboring fragments are used to compute derivatives with the
|
|
assumption that the values of P in the neighborhood are piecewise linear.
|
|
It is further assumed that the values of P in the neighborhood are locally
|
|
continuous, therefore derivatives in non-uniform control flow are undefined.
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{aligned}
|
|
dPdx_{i_1,j_0} & = dPdx_{i_0,j_0} & = P_{i_1,j_0} - P_{i_0,j_0} \\
|
|
dPdx_{i_1,j_1} & = dPdx_{i_0,j_1} & = P_{i_1,j_1} - P_{i_0,j_1} \\
|
|
\\
|
|
dPdy_{i_0,j_1} & = dPdy_{i_0,j_0} & = P_{i_0,j_1} - P_{i_0,j_0} \\
|
|
dPdy_{i_1,j_1} & = dPdy_{i_1,j_0} & = P_{i_1,j_1} - P_{i_1,j_0}
|
|
\end{aligned}
|
|
+++++++++++++++++++
|
|
|
|
The code:Fine derivative instructions must: return the values above, for a
|
|
group of fragments in a 2{times}2 neighborhood.
|
|
Coarse derivatives may: return only two values.
|
|
In this case, the values should: be:
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{aligned}
|
|
dPdx & =
|
|
\begin{cases}
|
|
dPdx_{i_0,j_0} & \text{preferred}\\
|
|
dPdx_{i_0,j_1}
|
|
\end{cases} \\
|
|
dPdy & =
|
|
\begin{cases}
|
|
dPdy_{i_0,j_0} & \text{preferred}\\
|
|
dPdy_{i_1,j_0}
|
|
\end{cases}
|
|
\end{aligned}
|
|
+++++++++++++++++++
|
|
|
|
code:OpDPdx and code:OpDPdy must: return the same result as either
|
|
code:OpDPdxFine or code:OpDPdxCoarse and either code:OpDPdyFine or
|
|
code:OpDPdyCoarse, respectively.
|
|
Implementations must: make the same choice of either coarse or fine for both
|
|
code:OpDPdx and code:OpDPdy, and implementations should: make the choice
|
|
that is more efficient to compute.
|
|
|
|
ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
For multi-planar formats, the derivatives are computed based on the plane
|
|
with the largest dimensions.
|
|
endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
|
|
|
|
[[textures-normalized-operations]]
|
|
== Normalized Texel Coordinate Operations
|
|
|
|
If the image sampler instruction provides normalized texel coordinates, some
|
|
of the following operations are performed.
|
|
|
|
|
|
[[textures-projection]]
|
|
=== Projection Operation
|
|
|
|
For code:Proj image operations, the normalized texel coordinates
|
|
[eq]#(s,t,r,q,a)# and (if present) the [eq]#D~ref~# coordinate are
|
|
transformed as follows:
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{aligned}
|
|
s & = \frac{s}{q}, & \text{for 1D, 2D, or 3D image} \\
|
|
\\
|
|
t & = \frac{t}{q}, & \text{for 2D or 3D image} \\
|
|
\\
|
|
r & = \frac{r}{q}, & \text{for 3D image} \\
|
|
\\
|
|
D_{\textit{ref}} & = \frac{D_{\textit{ref}}}{q}, & \text{if provided}
|
|
\end{aligned}
|
|
+++++++++++++++++++
|
|
|
|
|
|
[[textures-derivative-image-operations]]
|
|
=== Derivative Image Operations
|
|
|
|
Derivatives are used for LOD selection.
|
|
These derivatives are either implicit (in an code:ImplicitLod image
|
|
instruction in a fragment shader) or explicit (provided explicitly by shader
|
|
to the image instruction in any shader).
|
|
|
|
For implicit derivatives image instructions, the derivatives of texel
|
|
coordinates are calculated in the same manner as derivative operations
|
|
above.
|
|
That is:
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{aligned}
|
|
\partial{s}/\partial{x} & = dPdx(s), & \partial{s}/\partial{y} & = dPdy(s), & \text{for 1D, 2D, Cube, or 3D image} \\
|
|
\partial{t}/\partial{x} & = dPdx(t), & \partial{t}/\partial{y} & = dPdy(t), & \text{for 2D, Cube, or 3D image} \\
|
|
\partial{u}/\partial{x} & = dPdx(u), & \partial{u}/\partial{y} & = dPdy(u), & \text{for Cube or 3D image}
|
|
\end{aligned}
|
|
+++++++++++++++++++
|
|
|
|
Partial derivatives not defined above for certain image dimensionalities are
|
|
set to zero.
|
|
|
|
For explicit LOD image instructions, if the optional: SPIR-V operand
|
|
[eq]#Grad# is provided, then the operand values are used for the
|
|
derivatives.
|
|
The number of components present in each derivative for a given image
|
|
dimensionality matches the number of partial derivatives computed above.
|
|
|
|
If the optional: SPIR-V operand [eq]#Lod# is provided, then derivatives are
|
|
set to zero, the cube map derivative transformation is skipped, and the
|
|
scale factor operation is skipped.
|
|
Instead, the floating point scalar coordinate is directly assigned to
|
|
[eq]#{lambda}~base~# as described in <<textures-level-of-detail-operation,
|
|
Level-of-Detail Operation>>.
|
|
|
|
For implicit derivative image instructions, the partial derivative values
|
|
may: be computed by linear approximation using a 2{times}2 neighborhood of
|
|
shader invocations (known as a _quad_), as described above.
|
|
If the instruction is in control flow that is not uniform across the quad,
|
|
then the derivative values and hence the implicit LOD values are undefined.
|
|
|
|
ifdef::VK_EXT_descriptor_indexing[]
|
|
If the image or sampler object used by an implicit derivative image
|
|
instruction is not uniform across the quad and
|
|
<<features-limits-quadDivergentImplicitLod,pname:quadDivergentImplicitLod>>
|
|
is not supported, then the derivative and LOD values are undefined.
|
|
Implicit derivatives are well-defined when the image and sampler and control
|
|
flow are uniform across the quad, even if they diverge between different
|
|
quads.
|
|
|
|
If
|
|
<<features-limits-quadDivergentImplicitLod,pname:quadDivergentImplicitLod>>
|
|
is supported, then derivatives and implicit LOD values are well-defined even
|
|
if the image or sampler object are not uniform within a quad.
|
|
The derivatives are computed as specified above, and the implicit LOD
|
|
calculation proceeds for each shader invocation using its respective image
|
|
and sampler object.
|
|
|
|
For the purposes of implicit derivatives, code:Flat fragment input variables
|
|
are uniform within a quad.
|
|
endif::VK_EXT_descriptor_indexing[]
|
|
|
|
|
|
=== Cube Map Face Selection and Transformations
|
|
|
|
For cube map image instructions, the [eq]#(s,t,r)# coordinates are treated
|
|
as a direction vector [eq]#(r~x~,r~y~,r~z~)#.
|
|
The direction vector is used to select a cube map face.
|
|
The direction vector is transformed to a per-face texel coordinate system
|
|
[eq]#(s~face~,t~face~)#, The direction vector is also used to transform the
|
|
derivatives to per-face derivatives.
|
|
|
|
|
|
=== Cube Map Face Selection
|
|
|
|
The direction vector selects one of the cube map's faces based on the
|
|
largest magnitude coordinate direction (the major axis direction).
|
|
Since two or more coordinates can: have identical magnitude, the
|
|
implementation must: have rules to disambiguate this situation.
|
|
|
|
The rules should: have as the first rule that [eq]#r~z~# wins over
|
|
[eq]#r~y~# and [eq]#r~x~#, and the second rule that [eq]#r~y~# wins over
|
|
[eq]#r~x~#.
|
|
An implementation may: choose other rules, but the rules must: be
|
|
deterministic and depend only on [eq]#(r~x~,r~y~,r~z~)#.
|
|
|
|
The layer number (corresponding to a cube map face), the coordinate
|
|
selections for [eq]#s~c~#, [eq]#t~c~#, [eq]#r~c~#, and the selection of
|
|
derivatives, are determined by the major axis direction as specified in the
|
|
following two tables.
|
|
|
|
.Cube map face and coordinate selection
|
|
[width="75%",frame="all",options="header"]
|
|
|====
|
|
| Major Axis Direction | Layer Number | Cube Map Face | [eq]#s~c~# | [eq]#t~c~# | [eq]#r~c~#
|
|
| [eq]#+r~x~# | [eq]#0# | Positive X | [eq]#-r~z~# | [eq]#-r~y~# | [eq]#r~x~#
|
|
| [eq]#-r~x~# | [eq]#1# | Negative X | [eq]#+r~z~# | [eq]#-r~y~# | [eq]#r~x~#
|
|
| [eq]#+r~y~# | [eq]#2# | Positive Y | [eq]#+r~x~# | [eq]#+r~z~# | [eq]#r~y~#
|
|
| [eq]#-r~y~# | [eq]#3# | Negative Y | [eq]#+r~x~# | [eq]#-r~z~# | [eq]#r~y~#
|
|
| [eq]#+r~z~# | [eq]#4# | Positive Z | [eq]#+r~x~# | [eq]#-r~y~# | [eq]#r~z~#
|
|
| [eq]#-r~z~# | [eq]#5# | Negative Z | [eq]#-r~x~# | [eq]#-r~y~# | [eq]#r~z~#
|
|
|====
|
|
|
|
|
|
.Cube map derivative selection
|
|
[width="75%",frame="all",options="header"]
|
|
|====
|
|
| Major Axis Direction | [eq]#{partial}s~c~ / {partial}x# | [eq]#{partial}s~c~ / {partial}y# | [eq]#{partial}t~c~ / {partial}x# | [eq]#{partial}t~c~ / {partial}y# | [eq]#{partial}r~c~ / {partial}x# | [eq]#{partial}r~c~ / {partial}y#
|
|
|
|
| [eq]#+r~x~#
|
|
| [eq]#-{partial}r~z~ / {partial}x# | [eq]#-{partial}r~z~ / {partial}y#
|
|
| [eq]#-{partial}r~y~ / {partial}x# | [eq]#-{partial}r~y~ / {partial}y#
|
|
| [eq]#+{partial}r~x~ / {partial}x# | [eq]#+{partial}r~x~ / {partial}y#
|
|
|
|
| [eq]#-r~x~#
|
|
| [eq]#+{partial}r~z~ / {partial}x# | [eq]#+{partial}r~z~ / {partial}y#
|
|
| [eq]#-{partial}r~y~ / {partial}x# | [eq]#-{partial}r~y~ / {partial}y#
|
|
| [eq]#-{partial}r~x~ / {partial}x# | [eq]#-{partial}r~x~ / {partial}y#
|
|
|
|
| [eq]#+r~y~#
|
|
| [eq]#+{partial}r~x~ / {partial}x# | [eq]#+{partial}r~x~ / {partial}y#
|
|
| [eq]#+{partial}r~z~ / {partial}x# | [eq]#+{partial}r~z~ / {partial}y#
|
|
| [eq]#+{partial}r~y~ / {partial}x# | [eq]#+{partial}r~y~ / {partial}y#
|
|
|
|
| [eq]#-r~y~#
|
|
| [eq]#+{partial}r~x~ / {partial}x# | [eq]#+{partial}r~x~ / {partial}y#
|
|
| [eq]#-{partial}r~z~ / {partial}x# | [eq]#-{partial}r~z~ / {partial}y#
|
|
| [eq]#-{partial}r~y~ / {partial}x# | [eq]#-{partial}r~y~ / {partial}y#
|
|
|
|
| [eq]#+r~z~#
|
|
| [eq]#+{partial}r~x~ / {partial}x# | [eq]#+{partial}r~x~ / {partial}y#
|
|
| [eq]#-{partial}r~y~ / {partial}x# | [eq]#-{partial}r~y~ / {partial}y#
|
|
| [eq]#+{partial}r~z~ / {partial}x# | [eq]#+{partial}r~z~ / {partial}y#
|
|
|
|
| [eq]#-r~z~#
|
|
| [eq]#-{partial}r~x~ / {partial}x# | [eq]#-{partial}r~x~ / {partial}y#
|
|
| [eq]#-{partial}r~y~ / {partial}x# | [eq]#-{partial}r~y~ / {partial}y#
|
|
| [eq]#-{partial}r~z~ / {partial}x# | [eq]#-{partial}r~z~ / {partial}y#
|
|
|====
|
|
|
|
|
|
=== Cube Map Coordinate Transformation
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
s_{\textit{face}} & =
|
|
\frac{1}{2} \times \frac{s_c}{|r_c|} + \frac{1}{2} \\
|
|
t_{\textit{face}} & =
|
|
\frac{1}{2} \times \frac{t_c}{|r_c|} + \frac{1}{2} \\
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
|
|
=== Cube Map Derivative Transformation
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\frac{\partial{s_{\textit{face}}}}{\partial{x}} &=
|
|
\frac{\partial}{\partial{x}} \left ( \frac{1}{2} \times \frac{s_{c}}{|r_{c}|}
|
|
+ \frac{1}{2}\right ) \\
|
|
\frac{\partial{s_{\textit{face}}}}{\partial{x}} &=
|
|
\frac{1}{2} \times \frac{\partial}{\partial{x}}
|
|
\left ( \frac{s_{c}}{|r_{c}|} \right ) \\
|
|
\frac{\partial{s_{\textit{face}}}}{\partial{x}} &=
|
|
\frac{1}{2} \times
|
|
\left (
|
|
\frac{
|
|
|r_{c}| \times \partial{s_c}/\partial{x}
|
|
-s_c \times {\partial{r_{c}}}/{\partial{x}}}
|
|
{\left ( r_{c} \right )^2}
|
|
\right )
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\frac{\partial{s_{\textit{face}}}}{\partial{y}} &=
|
|
\frac{1}{2} \times
|
|
\left (
|
|
\frac{
|
|
|r_{c}| \times \partial{s_c}/\partial{y}
|
|
-s_c \times {\partial{r_{c}}}/{\partial{y}}}
|
|
{\left ( r_{c} \right )^2}
|
|
\right )\\
|
|
\frac{\partial{t_{\textit{face}}}}{\partial{x}} &=
|
|
\frac{1}{2} \times
|
|
\left (
|
|
\frac{
|
|
|r_{c}| \times \partial{t_c}/\partial{x}
|
|
-t_c \times {\partial{r_{c}}}/{\partial{x}}}
|
|
{\left ( r_{c} \right )^2}
|
|
\right ) \\
|
|
\frac{\partial{t_{\textit{face}}}}{\partial{y}} &=
|
|
\frac{1}{2} \times
|
|
\left (
|
|
\frac{
|
|
|r_{c}| \times \partial{t_c}/\partial{y}
|
|
-t_c \times {\partial{r_{c}}}/{\partial{y}}}
|
|
{\left ( r_{c} \right )^2}
|
|
\right )
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
ifdef::editing-notes[]
|
|
[NOTE]
|
|
.editing-note
|
|
====
|
|
(Bill) Note that we never revisited ARB_texture_cubemap after we introduced
|
|
dependent texture fetches (ARB_fragment_program and ARB_fragment_shader).
|
|
|
|
The derivatives of [eq]#s~face~# and [eq]#t~face~# are only valid for
|
|
non-dependent texture fetches (pre OpenGL 2.0).
|
|
====
|
|
endif::editing-notes[]
|
|
|
|
|
|
=== Scale Factor Operation, Level-of-Detail Operation and Image Level(s) Selection
|
|
|
|
LOD selection can: be either explicit (provided explicitly by the image
|
|
instruction) or implicit (determined from a scale factor calculated from the
|
|
derivatives).
|
|
The implicit LOD selected can: be queried using the SPIR-V instruction
|
|
code:OpImageQueryLod, which gives access to the [eq]#{lambda}#' and
|
|
[eq]#d~l~# values, defined below.
|
|
|
|
|
|
[[textures-scale-factor]]
|
|
==== Scale Factor Operation
|
|
|
|
The magnitude of the derivatives are calculated by:
|
|
|
|
:: [eq]#m~ux~ = {vert}{partial}s/{partial}x{vert} {times} w~base~#
|
|
:: [eq]#m~vx~ = {vert}{partial}t/{partial}x{vert} {times} h~base~#
|
|
:: [eq]#m~wx~ = {vert}{partial}r/{partial}x{vert} {times} d~base~#
|
|
|
|
:: [eq]#m~uy~ = {vert}{partial}s/{partial}y{vert} {times} w~base~#
|
|
:: [eq]#m~vy~ = {vert}{partial}t/{partial}y{vert} {times} h~base~#
|
|
:: [eq]#m~wy~ = {vert}{partial}r/{partial}y{vert} {times} d~base~#
|
|
|
|
|
|
where:
|
|
|
|
:: [eq]#{partial}t/{partial}x = {partial}t/{partial}y = 0# (for 1D images)
|
|
:: [eq]#{partial}r/{partial}x = {partial}r/{partial}y = 0# (for 1D, 2D or
|
|
Cube images)
|
|
|
|
and
|
|
|
|
:: [eq]#w~base~ = image.w#
|
|
:: [eq]#h~base~ = image.h#
|
|
:: [eq]#d~base~ = image.d#
|
|
|
|
(for the pname:baseMipLevel, from the image descriptor).
|
|
|
|
|
|
A point sampled in screen space has an elliptical footprint in texture
|
|
space.
|
|
The minimum and maximum scale factors [eq]#({rho}~min~, {rho}~max~)# should:
|
|
be the minor and major axes of this ellipse.
|
|
|
|
The _scale factors_ [eq]#{rho}~x~# and [eq]#{rho}~y~#, calculated from the
|
|
magnitude of the derivatives in x and y, are used to compute the minimum and
|
|
maximum scale factors.
|
|
|
|
[eq]#{rho}~x~# and [eq]#{rho}~y~# may: be approximated with functions
|
|
[eq]#f~x~# and [eq]#f~y~#, subject to the following constraints:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
& f_x \text{\ is\ continuous\ and\ monotonically\ increasing\ in\ each\ of\ }
|
|
m_{ux},
|
|
m_{vx}, \text{\ and\ }
|
|
m_{wx} \\
|
|
& f_y \text{\ is\ continuous\ and\ monotonically\ increasing\ in\ each\ of\ }
|
|
m_{uy},
|
|
m_{vy}, \text{\ and\ }
|
|
m_{wy}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\max(|m_{ux}|, |m_{vx}|, |m_{wx}|) \leq f_{x}
|
|
\leq \sqrt{2} (|m_{ux}| + |m_{vx}| + |m_{wx}|) \\
|
|
\max(|m_{uy}|, |m_{vy}|, |m_{wy}|) \leq f_{y}
|
|
\leq \sqrt{2} (|m_{uy}| + |m_{vy}| + |m_{wy}|)
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
|
|
ifdef::editing-notes[]
|
|
[NOTE]
|
|
.editing-note
|
|
====
|
|
(Bill) For reviewers only - anticipating questions.
|
|
|
|
We only support implicit derivatives for normalized texel coordinates.
|
|
|
|
So we are documenting the derivatives in s,t,r (normalized texel
|
|
coordinates) rather than u,v,w (unnormalized texel coordinates) as in OpenGL
|
|
and OpenGL ES specifications.
|
|
(I know, u,v,w is the way it has been documented since OpenGL V1.0.)
|
|
|
|
Also there is no reason to have conditional application of [eq]#w~base~,
|
|
h~base~, d~base~# for rectangle textures either, since they do not support
|
|
implicit derivatives.
|
|
====
|
|
endif::editing-notes[]
|
|
|
|
|
|
The minimum and maximum scale factors [eq]#({rho}~min~,{rho}~max~)# are
|
|
determined by:
|
|
|
|
:: [eq]#{rho}~max~ = max({rho}~x~, {rho}~y~)#
|
|
:: [eq]#{rho}~min~ = min({rho}~x~, {rho}~y~)#
|
|
|
|
The ratio of anisotropy is determined by:
|
|
|
|
:: [eq]#{eta} = min({rho}~max~/{rho}~min~, max~Aniso~)#
|
|
|
|
where:
|
|
|
|
:: [eq]#sampler.max~Aniso~ = pname:maxAnisotropy# (from sampler
|
|
descriptor)
|
|
:: [eq]#limits.max~Aniso~ = pname:maxSamplerAnisotropy# (from physical
|
|
device limits)
|
|
:: [eq]#max~Aniso~ = min(sampler.max~Aniso~, limits.max~Aniso~)#
|
|
|
|
If [eq]#{rho}~max~ = {rho}~min~ = 0#, then all the partial derivatives are
|
|
zero, the fragment's footprint in texel space is a point, and [eq]#N#
|
|
should: be treated as 1.
|
|
If [eq]#{rho}~max~ {neq} 0# and [eq]#{rho}~min~ = 0# then all partial
|
|
derivatives along one axis are zero, the fragment's footprint in texel space
|
|
is a line segment, and [eq]#{eta}# should: be treated as [eq]#max~Aniso~#.
|
|
However, anytime the footprint is small in texel space the implementation
|
|
may: use a smaller value of [eq]#{eta}#, even when [eq]#{rho}~min~# is zero
|
|
or close to zero.
|
|
If either slink:VkPhysicalDeviceFeatures::pname:samplerAnisotropy or
|
|
slink:VkSamplerCreateInfo::pname:anisotropyEnable are ename:VK_FALSE,
|
|
[eq]#max~Aniso~# is set to 1.
|
|
|
|
If [eq]#{eta} = 1#, sampling is isotropic.
|
|
If [eq]#{eta} > 1#, sampling is anisotropic.
|
|
|
|
The sampling rate ([eq]#N#) is derived as:
|
|
|
|
:: [eq]#N = {lceil}{eta}{rceil}#
|
|
|
|
An implementation may: round [eq]#N# up to the nearest supported sampling
|
|
rate.
|
|
An implementation may: use the value of [eq]#N# as an approximation of
|
|
[eq]#{eta}#.
|
|
|
|
|
|
[[textures-level-of-detail-operation]]
|
|
==== Level-of-Detail Operation
|
|
|
|
The LOD parameter [eq]#{lambda}# is computed as follows:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\lambda_{base}(x,y) & =
|
|
\begin{cases}
|
|
shaderOp.Lod & \text{(from optional SPIR-V operand)} \\
|
|
\log_2 \left ( \frac{\rho_{max}}{\eta} \right ) & \text{otherwise}
|
|
\end{cases} \\
|
|
\lambda'(x,y) & = \lambda_{base} + \mathbin{clamp}(sampler.bias + shaderOp.bias,-maxSamplerLodBias,maxSamplerLodBias) \\
|
|
\lambda & =
|
|
\begin{cases}
|
|
lod_{max}, & \lambda' > lod_{max} \\
|
|
\lambda', & lod_{min} \leq \lambda' \leq lod_{max} \\
|
|
lod_{min}, & \lambda' < lod_{min} \\
|
|
\textit{undefined}, & lod_{min} > lod_{max}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
sampler.bias & = mipLodBias & \text{(from sampler descriptor)} \\
|
|
shaderOp.bias & =
|
|
\begin{cases}
|
|
Bias & \text{(from optional SPIR-V operand)} \\
|
|
0 & \text{otherwise}
|
|
\end{cases} \\
|
|
sampler.lod_{min} & = minLod & \text{(from sampler descriptor)} \\
|
|
shaderOp.lod_{min} & =
|
|
\begin{cases}
|
|
MinLod & \text{(from optional SPIR-V operand)} \\
|
|
0 & \text{otherwise}
|
|
\end{cases} \\
|
|
\\
|
|
lod_{min} & = \max(sampler.lod_{min}, shaderOp.lod_{min}) \\
|
|
lod_{max} & = maxLod & \text{(from sampler descriptor)}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
and [eq]#maxSamplerLodBias# is the value of the slink:VkPhysicalDeviceLimits
|
|
feature <<features-limits-maxSamplerLodBias,pname:maxSamplerLodBias>>.
|
|
|
|
|
|
[[textures-image-level-selection]]
|
|
==== Image Level(s) Selection
|
|
|
|
The image level(s) [eq]#d#, [eq]#d~hi~#, and [eq]#d~lo~# which texels are
|
|
read from are determined by an image-level parameter [eq]#d~l~#, which is
|
|
computed based on the LOD parameter, as follows:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
d_{l} =
|
|
\begin{cases}
|
|
nearest(d'), & \text{mipmapMode is VK\_SAMPLER\_MIPMAP\_MODE\_NEAREST} \\
|
|
d', & \text{otherwise}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
d' = level_{base} + \text{clamp}(\lambda, 0, q)
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
nearest(d') & =
|
|
\begin{cases}
|
|
\left \lceil d' + 0.5\right \rceil - 1, &
|
|
\text{preferred} \\
|
|
\left \lfloor d' + 0.5\right \rfloor, &
|
|
\text{alternative}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
and
|
|
|
|
:: [eq]#level~base~ = pname:baseMipLevel#
|
|
:: [eq]#q = pname:levelCount - 1#
|
|
|
|
pname:baseMipLevel and pname:levelCount are taken from the
|
|
pname:subresourceRange of the image view.
|
|
|
|
If the sampler's pname:mipmapMode is ename:VK_SAMPLER_MIPMAP_MODE_NEAREST,
|
|
then the level selected is [eq]#d = d~l~#.
|
|
|
|
If the sampler's pname:mipmapMode is ename:VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
|
two neighboring levels are selected:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
d_{hi} & = \lfloor d_{l} \rfloor \\
|
|
d_{lo} & = min( d_{hi} + 1, q ) \\
|
|
\delta & = d_{l} - d_{hi}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
[eq]#{delta}# is the fractional value used for <<textures-texel-filtering,
|
|
linear filtering>> between levels.
|
|
|
|
|
|
[[textures-normalized-to-unnormalized]]
|
|
=== (s,t,r,q,a) to (u,v,w,a) Transformation
|
|
|
|
The normalized texel coordinates are scaled by the image level dimensions
|
|
and the array layer is selected.
|
|
This transformation is performed once for each level ([eq]#d# or [eq]#d~hi~#
|
|
and [eq]#d~lo~#) used in <<textures-texel-filtering,filtering>>.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
u(x,y) & = s(x,y) \times width_{level} \\
|
|
v(x,y) & =
|
|
\begin{cases}
|
|
0 & \text{for 1D images} \\
|
|
t(x,y) \times height_{level} & \text{otherwise}
|
|
\end{cases} \\
|
|
w(x,y) & =
|
|
\begin{cases}
|
|
0 & \text{for 2D or Cube images} \\
|
|
r(x,y) \times depth_{level} & \text{otherwise}
|
|
\end{cases} \\
|
|
\\
|
|
a(x,y) & =
|
|
\begin{cases}
|
|
a(x,y) & \text{for array images} \\
|
|
0 & \text{otherwise}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
Operations then proceed to Unnormalized Texel Coordinate Operations.
|
|
|
|
|
|
== Unnormalized Texel Coordinate Operations
|
|
|
|
|
|
[[textures-unnormalized-to-integer]]
|
|
=== (u,v,w,a) to (i,j,k,l,n) Transformation And Array Layer Selection
|
|
|
|
The unnormalized texel coordinates are transformed to integer texel
|
|
coordinates relative to the selected mipmap level.
|
|
|
|
The layer index [eq]#l# is computed as:
|
|
|
|
:: [eq]#l = clamp(RNE(a), 0, pname:layerCount - 1) {plus}
|
|
pname:baseArrayLayer#
|
|
|
|
where pname:layerCount is the number of layers in the image subresource
|
|
range of the image view, pname:baseArrayLayer is the first layer from the
|
|
subresource range, and where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\mathbin{RNE}(a) & =
|
|
\begin{cases}
|
|
\mathbin{roundTiesToEven}(a) & \text{preferred, from IEEE Std 754-2008 Floating-Point Arithmetic} \\
|
|
\left \lfloor a + 0.5 \right \rfloor & \text{alternative}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
The sample index n is assigned the value zero.
|
|
|
|
Nearest filtering (ename:VK_FILTER_NEAREST) computes the integer texel
|
|
coordinates that the unnormalized coordinates lie within:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
i &= \lfloor u \rfloor \\
|
|
j &= \lfloor v \rfloor \\
|
|
k &= \lfloor w \rfloor
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
Linear filtering (ename:VK_FILTER_LINEAR) computes a set of neighboring
|
|
coordinates which bound the unnormalized coordinates.
|
|
The integer texel coordinates are combinations of [eq]#i~0~# or [eq]#i~1~#,
|
|
[eq]#j~0~# or [eq]#j~1~#, [eq]#k~0~# or [eq]#k~1~#, as well as weights
|
|
[eq]#{alpha}, {beta}#, and [eq]#{gamma}#.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
i_0 &= \lfloor u - 0.5 \rfloor \\
|
|
i_1 &= i_0 + 1 \\
|
|
j_0 &= \lfloor v - 0.5 \rfloor \\
|
|
j_1 &= j_0 + 1 \\
|
|
k_0 &= \lfloor w - 0.5 \rfloor \\
|
|
k_1 &= k_0 + 1 \\
|
|
\alpha &= \left(u - 0.5\right) - i_0 \\
|
|
\beta &= \left(v - 0.5\right) - j_0 \\
|
|
\gamma &= \left(w - 0.5\right) - k_0
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
ifdef::VK_IMG_filter_cubic[]
|
|
Cubic filtering (ename:VK_FILTER_CUBIC_IMG) computes a set of neighboring
|
|
coordinates which bound the unnormalized coordinates.
|
|
The integer texel coordinates are combinations of [eq]#i~0~#, [eq]#i~1~#,
|
|
[eq]#i~2~# or [eq]#i~3~#, [eq]#j~0~#, [eq]#j~1~#, [eq]#j~2~# or [eq]#j~3~#,
|
|
as well as weights [eq]#{alpha}# and [eq]#{beta}#.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
i_{0} & = \left \lfloor u - \frac{3}{2} \right \rfloor & i_{1} & = i_{0} + 1 & i_{2} & = i_{1} + 1 & i_{3} & = i_{2} + 1 \\[1em]
|
|
j_{0} & = \left \lfloor v - \frac{3}{2} \right \rfloor & j_{1} & = j_{0} + 1 & j_{2} & = j_{1} + 1 & j_{3} & = j_{2} + 1 \\
|
|
\\
|
|
\alpha & = \mathbin{frac} \left ( u - \frac{1}{2} \right ) \\[1em]
|
|
\beta & = \mathbin{frac} \left ( v - \frac{1}{2} \right )
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
endif::VK_IMG_filter_cubic[]
|
|
|
|
If the image instruction includes a [eq]#ConstOffset# operand, the constant
|
|
offsets [eq]#({DeltaUpper}~i~, {DeltaUpper}~j~, {DeltaUpper}~k~)# are added
|
|
to [eq]#(i,j,k)# components of the integer texel coordinates.
|
|
|
|
|
|
[[textures-integer-coordinate-operations]]
|
|
== Integer Texel Coordinate Operations
|
|
|
|
ifdef::VK_AMD_shader_image_load_store_lod[]
|
|
Integer texel coordinate operations may: supply a LOD which texels are to be
|
|
read from or written to using the optional SPIR-V operand code:Lod.
|
|
endif::VK_AMD_shader_image_load_store_lod[]
|
|
ifndef::VK_AMD_shader_image_load_store_lod[]
|
|
The code:OpImageFetch and code:OpImageFetchSparse SPIR-V instructions may:
|
|
supply a LOD from which texels are to be fetched using the optional SPIR-V
|
|
operand code:Lod.
|
|
Other integer-coordinate operations must: not.
|
|
endif::VK_AMD_shader_image_load_store_lod[]
|
|
If the code:Lod is provided then it must: be an integer.
|
|
|
|
The image level selected is:
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
d & = level_{base} +
|
|
\begin{cases}
|
|
Lod & \text{(from optional SPIR-V operand)} \\
|
|
0 & \text{otherwise}
|
|
\end{cases} \\
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
If [eq]#d# does not lie in the range [eq]#[pname:baseMipLevel,
|
|
pname:baseMipLevel {plus} pname:levelCount)# then any values fetched are
|
|
ifndef::VK_AMD_shader_image_load_store_lod[undefined.]
|
|
ifdef::VK_AMD_shader_image_load_store_lod[]
|
|
undefined, and any writes are discarded.
|
|
endif::VK_AMD_shader_image_load_store_lod[]
|
|
|
|
|
|
[[textures-sample-operations]]
|
|
== Image Sample Operations
|
|
|
|
|
|
[[textures-wrapping-operation]]
|
|
=== Wrapping Operation
|
|
|
|
code:Cube images ignore the wrap modes specified in the sampler.
|
|
Instead, if ename:VK_FILTER_NEAREST is used within a mip level then
|
|
ename:VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE is used, and if
|
|
ename:VK_FILTER_LINEAR is used within a mip level then sampling at the edges
|
|
is performed as described earlier in the <<textures-cubemapedge,Cube map
|
|
edge handling>> section.
|
|
|
|
The first integer texel coordinate i is transformed based on the
|
|
pname:addressModeU parameter of the sampler.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
i &=
|
|
\begin{cases}
|
|
i \bmod size & \text{for repeat} \\
|
|
(size - 1) - \mathbin{mirror}
|
|
((i \bmod (2 \times size)) - size) & \text{for mirrored repeat} \\
|
|
\mathbin{clamp}(i,0,size-1) & \text{for clamp to edge} \\
|
|
\mathbin{clamp}(i,-1,size) & \text{for clamp to border} \\
|
|
\mathbin{clamp}(\mathbin{mirror}(i),0,size-1) & \text{for mirror clamp to edge}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
& \mathbin{mirror}(n) =
|
|
\begin{cases}
|
|
n & \text{for}\ n \geq 0 \\
|
|
-(1+n) & \text{otherwise}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
[eq]#j# (for 2D and Cube image) and [eq]#k# (for 3D image) are similarly
|
|
transformed based on the pname:addressModeV and pname:addressModeW
|
|
parameters of the sampler, respectively.
|
|
|
|
|
|
[[textures-gather]]
|
|
=== Texel Gathering
|
|
|
|
SPIR-V instructions with code:Gather in the name return a vector derived
|
|
from a 2{times}2 rectangular region of texels in the base level of the image
|
|
view.
|
|
The rules for the ename:VK_FILTER_LINEAR minification filter are applied to
|
|
identify the four selected texels.
|
|
Each texel is then converted to an RGBA value according to
|
|
<<textures-conversion-to-rgba,conversion to RGBA>> and then
|
|
<<textures-component-swizzle,swizzled>>.
|
|
A four-component vector is then assembled by taking the component indicated
|
|
by the code:Component value in the instruction from the swizzled color value
|
|
of the four texels:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau[R] &= \tau_{i0j1}[level_{base}][comp] \\
|
|
\tau[G] &= \tau_{i1j1}[level_{base}][comp] \\
|
|
\tau[B] &= \tau_{i1j0}[level_{base}][comp] \\
|
|
\tau[A] &= \tau_{i0j0}[level_{base}][comp]
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau[level_{base}][comp] &=
|
|
\begin{cases}
|
|
\tau[level_{base}][R], & \text{for}\ comp = 0 \\
|
|
\tau[level_{base}][G], & \text{for}\ comp = 1 \\
|
|
\tau[level_{base}][B], & \text{for}\ comp = 2 \\
|
|
\tau[level_{base}][A], & \text{for}\ comp = 3
|
|
\end{cases}\\
|
|
comp & \,\text{from SPIR-V operand Component}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
code:OpImage*Gather must: not be used on a sampled image with
|
|
<<samplers-YCbCr-conversion,sampler Y'C~B~C~R~ conversion>> enabled.
|
|
endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
|
|
|
|
|
|
[[textures-texel-filtering]]
|
|
=== Texel Filtering
|
|
|
|
If [eq]#{lambda}# is less than or equal to zero, the texture is said to be
|
|
_magnified_, and the filter mode within a mip level is selected by the
|
|
pname:magFilter in the sampler.
|
|
If [eq]#{lambda}# is greater than zero, the texture is said to be
|
|
_minified_, and the filter mode within a mip level is selected by the
|
|
pname:minFilter in the sampler.
|
|
|
|
Within a mip level, ename:VK_FILTER_NEAREST filtering selects a single value
|
|
using the [eq]#(i, j, k)# texel coordinates, with all texels taken from
|
|
layer l.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau[level] &=
|
|
\begin{cases}
|
|
\tau_{ijk}[level], & \text{for 3D image} \\
|
|
\tau_{ij}[level], & \text{for 2D or Cube image} \\
|
|
\tau_{i}[level], & \text{for 1D image}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
Within a mip level, ename:VK_FILTER_LINEAR filtering combines 8 (for 3D), 4
|
|
(for 2D or Cube), or 2 (for 1D) texel values, using the weights computed
|
|
earlier:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau_{3D}[level] & = reduce((1-\alpha)(1-\beta)(1-\gamma),\tau_{i0j0k0}[level], \\
|
|
& \, (\alpha)(1-\beta)(1-\gamma),\tau_{i1j0k0}[level], \\
|
|
& \, (1-\alpha)(\beta)(1-\gamma),\tau_{i0j1k0}[level], \\
|
|
& \, (\alpha)(\beta)(1-\gamma),\tau_{i1j1k0}[level], \\
|
|
& \, (1-\alpha)(1-\beta)(\gamma),\tau_{i0j0k1}[level], \\
|
|
& \, (\alpha)(1-\beta)(\gamma),\tau_{i1j0k1}[level], \\
|
|
& \, (1-\alpha)(\beta)(\gamma),\tau_{i0j1k1}[level], \\
|
|
& \, (\alpha)(\beta)(\gamma),\tau_{i1j1k1}[level])
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau_{2D}[level] & = reduce((1-\alpha)(1-\beta),\tau_{i0j0}[level], \\
|
|
& \, (\alpha)(1-\beta),\tau_{i1j0}[level], \\
|
|
& \, (1-\alpha)(\beta),\tau_{i0j1}[level], \\
|
|
& \, (\alpha)(\beta),\tau_{i1j1}[level])
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau_{1D}[level] & = reduce((1-\alpha),\tau_{i0}[level], \\
|
|
& \, (\alpha),\tau_{i1}[level])
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau[level] &=
|
|
\begin{cases}
|
|
\tau_{3D}[level], & \text{for 3D image} \\
|
|
\tau_{2D}[level], & \text{for 2D or Cube image} \\
|
|
\tau_{1D}[level], & \text{for 1D image}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
The function [eq]#reduce()# is defined to operate on pairs of weights and
|
|
texel values as follows.
|
|
When using linear or anisotropic filtering, the values of multiple texels
|
|
are combined using a weighted average to produce a filtered texture value.
|
|
ifdef::VK_EXT_sampler_filter_minmax[]
|
|
However, a filtered texture value can: also be produced by computing
|
|
per-component minimum and maximum values over the set of texels that would
|
|
normally be averaged.
|
|
The slink:VkSamplerReductionModeCreateInfoEXT::pname:reductionMode controls
|
|
the process by which multiple texels are combined to produce a filtered
|
|
texture value.
|
|
When set to ename:VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT, a weighted
|
|
average is computed.
|
|
If the reduction mode is ename:VK_SAMPLER_REDUCTION_MODE_MIN_EXT or
|
|
ename:VK_SAMPLER_REDUCTION_MODE_MAX_EXT, [eq]#reduce()# computes a
|
|
component-wise minimum or maximum, respectively, of the components of the
|
|
set of provided texels with non-zero weights.
|
|
endif::VK_EXT_sampler_filter_minmax[]
|
|
|
|
ifdef::VK_IMG_filter_cubic[]
|
|
Within a mip level, ename:VK_FILTER_CUBIC_IMG filtering computes a weighted
|
|
average of 16 (for 2D), or 4 (for 1D) texel values, using the weights
|
|
computed during texel selection.
|
|
|
|
Catmull-Rom Spine interpolation of four points is defined by the equation:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
cinterp(\tau_0, \tau_1, \tau_2, \tau_3, \omega) =
|
|
\frac{1}{2}
|
|
\begin{bmatrix}1 & \omega & \omega^2 & \omega^3 \end{bmatrix}
|
|
\times
|
|
\begin{bmatrix}
|
|
0 & 2 & 0 & 0 \\
|
|
-1 & 0 & 1 & 0 \\
|
|
2 & -5 & 4 & 1 \\
|
|
-1 & 3 & -3 & 1
|
|
\end{bmatrix}
|
|
\times
|
|
\begin{bmatrix}
|
|
\tau_0 \\
|
|
\tau_1 \\
|
|
\tau_2 \\
|
|
\tau_3
|
|
\end{bmatrix}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
Using the values calculated in texel selection, this equation is applied to
|
|
the four points in 1D images.
|
|
For 2D images, the this equation is evaluated first for each row, and the
|
|
result is then fed back into the equation and interpolated again:
|
|
|
|
:: [eq]#{tau}~1D~[level] = cinterp({tau}~i0~[level], {tau}~i1~[level],
|
|
{tau}~i2~[level], {tau}~i3~[level], {alpha})#
|
|
|
|
:: [eq]#{tau}~j0~[level] = cinterp({tau}~i0j0~[level], {tau}~i1j0~[level],
|
|
{tau}~i2j0~[level], {tau}~i3j0~[level], {alpha})#
|
|
:: [eq]#{tau}~j1~[level] = cinterp({tau}~i0j1~[level], {tau}~i1j1~[level],
|
|
{tau}~i2j1~[level], {tau}~i3j1~[level], {alpha})#
|
|
:: [eq]#{tau}~j2~[level] = cinterp({tau}~i0j2~[level], {tau}~i1j2~[level],
|
|
{tau}~i2j2~[level], {tau}~i3j2~[level], {alpha})#
|
|
:: [eq]#{tau}~j3~[level] = cinterp({tau}~i0j3~[level], {tau}~i1j3~[level],
|
|
{tau}~i2j3~[level], {tau}~i3j3~[level], {alpha})#
|
|
:: [eq]#{tau}~2D~[level] = cinterp({tau}~j0~[level], {tau}~j1~[level],
|
|
{tau}~j2~[level], {tau}~j3~[level], {beta})#
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau[level] &=
|
|
\begin{cases}
|
|
\tau_{2D}[level], & \text{for 2D image} \\
|
|
\tau_{1D}[level], & \text{for 1D image}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
endif::VK_IMG_filter_cubic[]
|
|
|
|
Finally, mipmap filtering either selects a value from one mip level or
|
|
computes a weighted average between neighboring mip levels:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau &=
|
|
\begin{cases}
|
|
\tau[d], & \text{for mip mode BASE or NEAREST} \\
|
|
reduce((1-\delta),\tau[d_{hi}],\delta,\tau[d_{lo}]), & \text{for mip mode LINEAR}
|
|
\end{cases}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
|
|
[[textures-texel-anisotropic-filtering]]
|
|
=== Texel Anisotropic Filtering
|
|
|
|
Anisotropic filtering is enabled by the pname:anisotropyEnable in the
|
|
sampler.
|
|
When enabled, the image filtering scheme accounts for a degree of
|
|
anisotropy.
|
|
|
|
The particular scheme for anisotropic texture filtering is implementation
|
|
dependent.
|
|
Implementations should: consider the pname:magFilter, pname:minFilter and
|
|
pname:mipmapMode of the sampler to control the specifics of the anisotropic
|
|
filtering scheme used.
|
|
In addition, implementations should: consider pname:minLod and pname:maxLod
|
|
of the sampler.
|
|
|
|
The following describes one particular approach to implementing anisotropic
|
|
filtering for the 2D Image case, implementations may: choose other methods:
|
|
|
|
Given a pname:magFilter, pname:minFilter of ename:VK_FILTER_LINEAR and a
|
|
pname:mipmapMode of ename:VK_SAMPLER_MIPMAP_MODE_NEAREST:
|
|
|
|
Instead of a single isotropic sample, N isotropic samples are be sampled
|
|
within the image footprint of the image level [eq]#d# to approximate an
|
|
anisotropic filter.
|
|
The sum [eq]#{tau}~2Daniso~# is defined using the single isotropic
|
|
[eq]#{tau}~2D~(u,v)# at level [eq]#d#.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{aligned}
|
|
\tau_{2Daniso} & =
|
|
\frac{1}{N}\sum_{i=1}^{N}
|
|
{\tau_{2D}\left (
|
|
u \left ( x - \frac{1}{2} + \frac{i}{N+1} , y \right ),
|
|
\left ( v \left (x-\frac{1}{2}+\frac{i}{N+1} \right ), y
|
|
\right )
|
|
\right )},
|
|
& \text{when}\ \rho_{x} > \rho_{y} \\
|
|
\tau_{2Daniso} &=
|
|
\frac{1}{N}\sum_{i=1}^{N}
|
|
{\tau_{2D}\left (
|
|
u \left ( x, y - \frac{1}{2} + \frac{i}{N+1} \right ),
|
|
\left ( v \left (x,y-\frac{1}{2}+\frac{i}{N+1} \right )
|
|
\right )
|
|
\right )},
|
|
& \text{when}\ \rho_{y} \geq \rho_{x}
|
|
\end{aligned}
|
|
++++++++++++++++++++++++
|
|
|
|
ifdef::VK_EXT_sampler_filter_minmax[]
|
|
|
|
When slink:VkSamplerReductionModeCreateInfoEXT::pname:reductionMode is set
|
|
to ename:VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT, the above summation
|
|
is used.
|
|
If the reduction mode is ename:VK_SAMPLER_REDUCTION_MODE_MIN_EXT or
|
|
ename:VK_SAMPLER_REDUCTION_MODE_MAX_EXT, then the value is instead computed
|
|
as [eq]#\tau_{2Daniso} = reduce(\tau_1, ..., \tau_N)#, combining all texel
|
|
values with non-zero weights.
|
|
|
|
endif::VK_EXT_sampler_filter_minmax[]
|
|
|
|
|
|
[[textures-instructions]]
|
|
== Image Operation Steps
|
|
|
|
Each step described in this chapter is performed by a subset of the image
|
|
instructions:
|
|
|
|
* Texel Input Validation Operations, Format Conversion, Texel Replacement,
|
|
Conversion to RGBA, and Component Swizzle: Performed by all instructions
|
|
except code:OpImageWrite.
|
|
* Depth Comparison: Performed by code:OpImage*code:Dref instructions.
|
|
* All Texel output operations: Performed by code:OpImageWrite.
|
|
* Projection: Performed by all code:OpImage*code:Proj instructions.
|
|
* Derivative Image Operations, Cube Map Operations, Scale Factor
|
|
Operation, Level-of-Detail Operation and Image Level(s) Selection, and
|
|
Texel Anisotropic Filtering: Performed by all code:OpImageSample* and
|
|
code:OpImageSparseSample* instructions.
|
|
* (s,t,r,q,a) to (u,v,w,a) Transformation, Wrapping, and (u,v,w,a) to
|
|
(i,j,k,l,n) Transformation And Array Layer Selection: Performed by all
|
|
code:OpImageSample, code:OpImageSparseSample, and
|
|
code:OpImage*code:Gather instructions.
|
|
* Texel Gathering: Performed by code:OpImage*code:Gather instructions.
|
|
* Texel Filtering: Performed by all code:OpImageSample* and
|
|
code:OpImageSparseSample* instructions.
|
|
* Sparse Residency: Performed by all code:OpImageSparse* instructions.
|