53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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VkShaderModule(3)
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=================
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Name
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----
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VkShaderModule - Opaque handle to a shader module object
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C Specification
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---------------
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// refBegin VkShaderModule - Opaque handle to a shader module object
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_Shader modules_ contain _shader code_ and one or more entry points. Shaders
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are selected from a shader module by specifying an entry point as part of
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<<pipelines,pipeline>> creation. The stages of a pipeline can: use shaders
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that come from different modules. The shader code defining a shader module
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must: be in the SPIR-V format, as described by the <<spirvenv,Vulkan
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Environment for SPIR-V>> appendix.
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Shader modules are represented by sname:VkShaderModule handles:
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include::../api/handles/VkShaderModule.txt[]
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Description
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-----------
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// refEnd VkShaderModule
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See Also
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--------
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slink:VkPipelineShaderStageCreateInfo, flink:vkCreateShaderModule, flink:vkDestroyShaderModule
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Document Notes
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--------------
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For more information, see the Vulkan Specification at URL
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https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkShaderModule
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This page is extracted from the Vulkan Specification.
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Fixes and changes should be made to the Specification,not directly.
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include::footer.txt[]
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