Vulkan-Docs/doc/specs/vulkan/man/VkShaderModule.txt

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// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
// Creative Commons Attribution 4.0 International License; see
// http://creativecommons.org/licenses/by/4.0/
VkShaderModule(3)
=================
Name
----
VkShaderModule - Opaque handle to a shader module object
C Specification
---------------
// refBegin VkShaderModule - Opaque handle to a shader module object
_Shader modules_ contain _shader code_ and one or more entry points. Shaders
are selected from a shader module by specifying an entry point as part of
<<pipelines,pipeline>> creation. The stages of a pipeline can: use shaders
that come from different modules. The shader code defining a shader module
must: be in the SPIR-V format, as described by the <<spirvenv,Vulkan
Environment for SPIR-V>> appendix.
Shader modules are represented by sname:VkShaderModule handles:
include::../api/handles/VkShaderModule.txt[]
Description
-----------
// refEnd VkShaderModule
See Also
--------
slink:VkPipelineShaderStageCreateInfo, flink:vkCreateShaderModule, flink:vkDestroyShaderModule
Document Notes
--------------
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkShaderModule
This page is extracted from the Vulkan Specification.
Fixes and changes should be made to the Specification,not directly.
include::footer.txt[]