Vulkan-Docs/doc/specs/vulkan/man/VkQueryPipelineStatisticFla...

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// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
// Creative Commons Attribution 4.0 International License; see
// http://creativecommons.org/licenses/by/4.0/
VkQueryPipelineStatisticFlagBits(3)
===================================
Name
----
VkQueryPipelineStatisticFlagBits - Bitmask specifying queried pipeline statistics
C Specification
---------------
// refBegin VkQueryPipelineStatisticFlagBits - Bitmask specifying queried pipeline statistics
Bits which can: be set in pname:pipelineStatistics include:
include::../api/enums/VkQueryPipelineStatisticFlagBits.txt[]
Description
-----------
These bits have the following meanings:
* If ename:VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT is set,
queries managed by the pool will count the number of vertices processed
by the <<drawing,input assembly>> stage. Vertices corresponding to
incomplete primitives may: contribute to the count.
* If ename:VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT is
set, queries managed by the pool will count the number of primitives
processed by the <<drawing,input assembly>> stage. If primitive restart
is enabled, restarting the primitive topology has no effect on the
count. Incomplete primitives may: be counted.
* If ename:VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT is
set, queries managed by the pool will count the number of vertex shader
invocations. This counter's value is incremented each time a vertex
shader is <<shaders-vertex-execution,invoked>>.
* If ename:VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT is
set, queries managed by the pool will count the number of geometry
shader invocations. This counter's value is incremented each time a
geometry shader is <<shaders-geometry-execution,invoked>>. In the case
of <<geometry-invocations,instanced geometry shaders>>, the geometry
shader invocations count is incremented for each separate instanced
invocation.
* If ename:VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT is
set, queries managed by the pool will count the number of primitives
generated by geometry shader invocations. The counter's value is
incremented each time the geometry shader emits a primitive. Restarting
primitive topology using the SPIR-V instructions code:OpEndPrimitive or
code:OpEndStreamPrimitive has no effect on the geometry shader output
primitives count.
* If ename:VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT is set,
queries managed by the pool will count the number of primitives
processed by the <<vertexpostproc-clipping,Primitive Clipping>> stage of
the pipeline. The counter's value is incremented each time a primitive
reaches the primitive clipping stage.
* If ename:VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT is set,
queries managed by the pool will count the number of primitives output
by the <<vertexpostproc-clipping,Primitive Clipping>> stage of the
pipeline. The counter's value is incremented each time a primitive
passes the primitive clipping stage. The actual number of primitives
output by the primitive clipping stage for a particular input primitive
is implementation-dependent but must: satisfy the following conditions:
** If at least one vertex of the input primitive lies inside the clipping
volume, the counter is incremented by one or more.
** Otherwise, the counter is incremented by zero or more.
* If ename:VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT is
set, queries managed by the pool will count the number of fragment
shader invocations. The counter's value is incremented each time the
fragment shader is <<shaders-fragment-execution,invoked>>.
* If
ename:VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
is set, queries managed by the pool will count the number of patches
processed by the tessellation control shader. The counter's value is
incremented once for each patch for which a tessellation control shader
is <<shaders-tessellation-control-execution,invoked>>.
* If
ename:VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
is set, queries managed by the pool will count the number of invocations
of the tessellation evaluation shader. The counter's value is
incremented each time the tessellation evaluation shader is
<<shaders-tessellation-evaluation-execution,invoked>>.
* If ename:VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT is
set, queries managed by the pool will count the number of compute shader
invocations. The counter's value is incremented every time the compute
shader is invoked. Implementations may: skip the execution of certain
compute shader invocations or execute additional compute shader
invocations for implementation-dependent reasons as long as the results
of rendering otherwise remain unchanged.
These values are intended to measure relative statistics on one
implementation. Various device architectures will count these values
differently. Any or all counters may: be affected by the issues described in
<<queries-operation-undefined,Query Operation>>.
[NOTE]
.Note
====
For example, tile-based rendering devices may: need to replay the scene
multiple times, affecting some of the counts.
====
If a pipeline has pname:rasterizerDiscardEnable enabled, implementations
may: discard primitives after the final vertex processing stage. As a
result, if pname:rasterizerDiscardEnable is enabled, the clipping input and
output primitives counters may: not be incremented.
When a pipeline statistics query finishes, the result for that query is
marked as available. The application can: copy the result to a
buffer (via fname:vkCmdCopyQueryPoolResults), or request it be put into host
memory (via fname:vkGetQueryPoolResults).
// refEnd VkQueryPipelineStatisticFlagBits
See Also
--------
elink:VkQueryPipelineStatisticFlags
Document Notes
--------------
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkQueryPipelineStatisticFlagBits
This page is extracted from the Vulkan Specification.
Fixes and changes should be made to the Specification,not directly.
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