310 lines
12 KiB
Plaintext
310 lines
12 KiB
Plaintext
// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[clears]]
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= Clear Commands
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[[clears-outside]]
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== Clearing Images Outside A Render Pass Instance
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Color and depth/stencil images can: be cleared outside a render pass
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instance using flink:vkCmdClearColorImage or
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flink:vkCmdClearDepthStencilImage, respectively.
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These commands are only allowed outside of a render pass instance.
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// refBegin vkCmdClearColorImage Clear regions of a color image
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To clear one or more subranges of a color image, call:
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include::../api/protos/vkCmdClearColorImage.txt[]
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* pname:commandBuffer is the command buffer into which the command will be
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recorded.
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* pname:image is the image to be cleared.
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* pname:imageLayout specifies the current layout of the image subresource
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ranges to be cleared, and must: be ename:VK_IMAGE_LAYOUT_GENERAL or
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ename:VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.
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* pname:pColor is a pointer to a slink:VkClearColorValue structure that
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contains the values the image subresource ranges will be cleared to (see
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<<clears-values>> below).
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* pname:rangeCount is the number of image subresource range structures in
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pname:pRanges.
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* pname:pRanges points to an array of slink:VkImageSubresourceRange
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structures that describe a range of mipmap levels, array layers, and
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aspects to be cleared, as described in <<resources-image-views,Image
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Views>>.
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The pname:aspectMask of all image subresource ranges must: only include
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ename:VK_IMAGE_ASPECT_COLOR_BIT.
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Each specified range in pname:pRanges is cleared to the value specified by
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pname:pColor.
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include::../validity/protos/vkCmdClearColorImage.txt[]
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// refBegin vkCmdClearDepthStencilImage Fill regions of a combined depth-stencil image
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To clear one or more subranges of a depth/stencil image, call:
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include::../api/protos/vkCmdClearDepthStencilImage.txt[]
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* pname:commandBuffer is the command buffer into which the command will be
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recorded.
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* pname:image is the image to be cleared.
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* pname:imageLayout specifies the current layout of the image subresource
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ranges to be cleared, and must: be ename:VK_IMAGE_LAYOUT_GENERAL or
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ename:VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.
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* pname:pDepthStencil is a pointer to a slink:VkClearDepthStencilValue
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structure that contains the values the depth and stencil image
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subresource ranges will be cleared to (see <<clears-values>> below).
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* pname:rangeCount is the number of image subresource range structures in
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pname:pRanges.
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* pname:pRanges points to an array of slink:VkImageSubresourceRange
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structures that describe a range of mipmap levels, array layers, and
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aspects to be cleared, as described in <<resources-image-views,Image
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Views>>.
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The pname:aspectMask of each image subresource range in pname:pRanges
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can: include ename:VK_IMAGE_ASPECT_DEPTH_BIT if the image format has a
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depth component, and ename:VK_IMAGE_ASPECT_STENCIL_BIT if the image
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format has a stencil component.
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pname:pDepthStencil is a pointer to a sname:VkClearDepthStencilValue
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structure that contains the values the image subresource ranges will be
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cleared to (see <<clears-values>> below).
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include::../validity/protos/vkCmdClearDepthStencilImage.txt[]
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Clears outside render pass instances are treated as transfer operations for
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the purposes of memory barriers.
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[[clears-inside]]
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== Clearing Images Inside A Render Pass Instance
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// refBegin vkCmdClearAttachments Clear regions within currently bound framebuffer attachments
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To clear one or more regions of color and depth/stencil attachments inside a
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render pass instance, call:
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include::../api/protos/vkCmdClearAttachments.txt[]
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* pname:commandBuffer is the command buffer into which the command will be
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recorded.
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* pname:attachmentCount is the number of entries in the pname:pAttachments
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array.
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* pname:pAttachments is a pointer to an array of slink:VkClearAttachment
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structures defining the attachments to clear and the clear values to
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use.
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* pname:rectCount is the number of entries in the pname:pRects array.
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* pname:pRects points to an array of slink:VkClearRect structures defining
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regions within each selected attachment to clear.
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fname:vkCmdClearAttachments can: clear multiple regions of each attachment
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used in the current subpass of a render pass instance.
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This command must: be called only inside a render pass instance, and
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implicitly selects the images to clear based on the current framebuffer
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attachments and the command parameters.
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include::../validity/protos/vkCmdClearAttachments.txt[]
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// refBegin VkClearRect Structure specifying a clear rectangle
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The sname:VkClearRect structure is defined as:
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include::../api/structs/VkClearRect.txt[]
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* pname:rect is the two-dimensional region to be cleared.
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* pname:baseArrayLayer is the first layer to be cleared.
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* pname:layerCount is the number of layers to clear.
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The layers latexmath:[$[baseArrayLayer, baseArrayLayer+layerCount)$]
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counting from the base layer of the attachment image view are cleared.
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include::../validity/structs/VkClearRect.txt[]
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// refBegin VkClearAttachment Structure specifying a clear attachment
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The sname:VkClearAttachment structure is defined as:
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include::../api/structs/VkClearAttachment.txt[]
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* pname:aspectMask is a mask selecting the color, depth and/or stencil
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aspects of the attachment to be cleared.
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pname:aspectMask can: include ename:VK_IMAGE_ASPECT_COLOR_BIT for color
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attachments, ename:VK_IMAGE_ASPECT_DEPTH_BIT for depth/stencil
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attachments with a depth component, and
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ename:VK_IMAGE_ASPECT_STENCIL_BIT for depth/stencil attachments with a
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stencil component.
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If the subpass's depth/stencil attachment is ename:VK_ATTACHMENT_UNUSED,
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then the clear has no effect.
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* pname:colorAttachment is only meaningful if
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ename:VK_IMAGE_ASPECT_COLOR_BIT is set in pname:aspectMask, in which
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case it is an index to the pname:pColorAttachments array in the
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slink:VkSubpassDescription structure of the current subpass which
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selects the color attachment to clear.
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If pname:colorAttachment is ename:VK_ATTACHMENT_UNUSED then the clear
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has no effect.
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* pname:clearValue is the color or depth/stencil value to clear the
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attachment to, as described in <<clears-values,Clear Values>> below.
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No memory barriers are needed between fname:vkCmdClearAttachments and
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preceding or subsequent draw or attachment clear commands in the same
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subpass.
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The fname:vkCmdClearAttachments command is not affected by the bound
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pipeline state.
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Attachments can: also be cleared at the beginning of a render pass instance
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by setting pname:loadOp (or pname:stencilLoadOp) of
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slink:VkAttachmentDescription to ename:VK_ATTACHMENT_LOAD_OP_CLEAR, as
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described for flink:vkCreateRenderPass.
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include::../validity/structs/VkClearAttachment.txt[]
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[[clears-values]]
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== Clear Values
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// refBegin VkClearColorValue Structure specifying a clear color value
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The sname:VkClearColorValue structure is defined as:
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include::../api/structs/VkClearColorValue.txt[]
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* pname:float32 are the color clear values when the format of the image or
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attachment is floating point, unorm, snorm, uscaled, packed float, or
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sRGB.
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Floating point values are automatically converted to the format of the
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image, with the clear value being treated as linear if the image is
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sRGB.
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* pname:int32 are the color clear values when the format of the image or
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attachment is signed integer.
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Signed integer values are converted to the format of the image by
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casting to the smaller type (with negative 32-bit values mapping to
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negative values in the smaller type).
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If the integer clear value is not representable in the target type (e.g.
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would overflow in conversion to that type), the clear value is
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undefined.
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* pname:uint32 are the color clear values when the format of the image or
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attachment is unsigned integer.
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Unsigned integer values are converted to the format of the image by
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casting to the integer type with fewer bits.
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The four array elements of the clear color map to R, G, B, and A components
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of image formats, in order.
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If the image has more than one sample, the same value is written to all
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samples for any pixels being cleared.
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include::../validity/structs/VkClearColorValue.txt[]
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// refBegin VkClearDepthStencilValue Structure specifying a clear depth stencil value
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The sname:VkClearDepthStencilValue structure is defined as:
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include::../api/structs/VkClearDepthStencilValue.txt[]
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* pname:depth is the clear value for the depth aspect of the depth/stencil
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attachment.
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It is a floating-point value which is automatically converted to the
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attachment's format.
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* pname:stencil is the clear value for the stencil aspect of the
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depth/stencil attachment.
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It is a 32-bit integer value which is converted to the attachment's
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format by taking the appropriate number of LSBs.
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include::../validity/structs/VkClearDepthStencilValue.txt[]
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// refBegin VkClearValue Structure specifying a clear value
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The sname:VkClearValue union is defined as:
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include::../api/structs/VkClearValue.txt[]
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* pname:color specifies the color image clear values to use when clearing
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a color image or attachment.
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* pname:depthStencil specifies the depth and stencil clear values to use
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when clearing a depth/stencil image or attachment.
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This union is used where part of the API requires either color or
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depth/stencil clear values, depending on the attachment, and defines the
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initial clear values in the slink:VkRenderPassBeginInfo structure.
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include::../validity/structs/VkClearValue.txt[]
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[[clears-filling-buffers]]
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== Filling Buffers
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// refBegin vkCmdFillBuffer Fill a region of a buffer with a fixed value
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To clear buffer data, call:
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include::../api/protos/vkCmdFillBuffer.txt[]
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* pname:commandBuffer is the command buffer into which the command will be
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recorded.
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* pname:dstBuffer is the buffer to be filled.
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* pname:dstOffset is the byte offset into the buffer at which to start
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filling, and must: be a multiple of 4.
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* pname:size is the number of bytes to fill, and must: be either a
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multiple of 4, or ename:VK_WHOLE_SIZE to fill the range from
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pname:offset to the end of the buffer.
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If ename:VK_WHOLE_SIZE is used and the remaining size of the buffer is
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not a multiple of 4, then the nearest smaller multiple is used.
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* pname:data is the 4-byte word written repeatedly to the buffer to fill
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pname:size bytes of data.
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The data word is written to memory according to the host endianness.
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fname:vkCmdFillBuffer is treated as ``transfer'' operation for the purposes
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of synchronization barriers.
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The ename:VK_BUFFER_USAGE_TRANSFER_DST_BIT must: be specified in pname:usage
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of sname:VkBufferCreateInfo in order for the buffer to be compatible with
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fname:vkCmdFillBuffer.
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include::../validity/protos/vkCmdFillBuffer.txt[]
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[[clears-updating-buffers]]
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== Updating Buffers
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// refBegin vkCmdUpdateBuffer Update a buffer's contents from host memory
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To update buffer data inline in a command buffer, call:
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include::../api/protos/vkCmdUpdateBuffer.txt[]
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* pname:commandBuffer is the command buffer into which the command will be
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recorded.
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* pname:dstBuffer is a handle to the buffer to be updated.
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* pname:dstOffset is the byte offset into the buffer to start updating,
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and must: be a multiple of 4.
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* pname:dataSize is the number of bytes to update, and must: be a multiple
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of 4.
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* pname:pData is a pointer to the source data for the buffer update, and
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must: be at least pname:dataSize bytes in size.
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pname:dataSize must: be less than or equal to 65536 bytes.
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For larger updates, applications can: use buffer to buffer
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<<copies-buffers,copies>>.
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The source data is copied from the user pointer to the command buffer when
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the command is called.
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fname:vkCmdUpdateBuffer is only allowed outside of a render pass.
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This command is treated as ``transfer'' operation, for the purposes of
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synchronization barriers.
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The ename:VK_BUFFER_USAGE_TRANSFER_DST_BIT must: be specified in pname:usage
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of slink:VkBufferCreateInfo in order for the buffer to be compatible with
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fname:vkCmdUpdateBuffer.
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include::../validity/protos/vkCmdUpdateBuffer.txt[]
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[NOTE]
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.Note
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====
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The pname:pData parameter was of type code:uint32_t*` instead of code:void* prior
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to revision 1.0.19 of the Specification and dlink:VK_HEADER_VERSION 19 of
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+vulkan.h+.
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This was a historical anomaly, as the source data may be of other types.
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====
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