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associated material at the top level, vk.xml and associated material in xml/, and generated include and source files in include/vulkan/ and src/ext_loader/, respectively (public issue 436).
46 lines
1019 B
Plaintext
46 lines
1019 B
Plaintext
// Copyright (c) 2016-2018 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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include::meta/VK_KHR_win32_keyed_mutex.txt[]
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*Last Modified Date*::
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2016-10-21
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*IP Status*::
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No known IP claims.
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*Contributors*::
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- James Jones, NVIDIA
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- Jeff Juliano, NVIDIA
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- Carsten Rohde, NVIDIA
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Applications that wish to import Direct3D 11 memory objects into the Vulkan
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API may wish to use the native keyed mutex mechanism to synchronize access
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to the memory between Vulkan and Direct3D.
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This extension provides a way for an application to access the keyed mutex
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associated with an imported Vulkan memory object when submitting command
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buffers to a queue.
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=== New Object Types
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None.
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=== New Enum Constants
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* ename:VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR
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=== New Enums
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None.
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=== New Structs
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* slink:VkWin32KeyedMutexAcquireReleaseInfoKHR
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=== New Functions
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None.
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=== Issues
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None.
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