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* Bump API patch number and header version number to 66 for this update. Github Issues: * Clarified how and when ename:VK_ERROR_TOO_MANY_OBJECTS is generated in flink:vkAllocate Memory, and remove incorrect valid usage statement about exceeding the API limit (public issue 356). * Minor clarification of the description of flink:vkUpdateDescriptorSetWithTemplateKHR::pname:descriptorUpdateTemplate (public issue 564). * Minor fixes for flink:vkCmdSetViewportWScalingNV (public pull request 588). * Fix random name markup issues (public pull request 603). * Fix code:BuiltIn decoration typo in the <<fxvertex-attrib, Vertex Attributes>> section (public pull request 606). * Fix synchronization language following the definition of flink:vkAcquireNextImageKHR (public issue 607). * Restore descriptions of several commands and structures missing from the generated spec due to a mistyped asciidoctor conditional (public issue 612). * Fix 1.0.41 changelog to refer to public issues 403/404 (public issue 618). Internal Issues: * Refactor valid usage statements with internal conditionals in `copies.txt`, `pipelines.txt`, `renderpass.txt`, and `resources.txt` so each branch of the conditional appears as a standalone statement which can contain a separate VUID. This should have no impact on the generated specs, but is necessary given the present state of the VU extractor and the validation layer code that consumes them (internal issue 1043). * Fix VkQueueGlobalPriorityEXT enum values missing _EXT suffix (internal issue 1045). * Clarified initial ownership of resources bound to shared memory objects, (internal issue 1068). * Fix duplicated valid usage ID tag for flink:vkCmdCopyImage, and make the required layouts include ename:VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIONAL in both cases (internal issue 1084). Other Issues: * Remove the noise functions from GLSL for SPIR-V for Vulkan in the `GL_KHR_vulkan_glsl.txt` extension. New Extensions: * `VK_EXT_external_memory_host` * `VK_EXT_external_memory_dma_buf` * `VK_EXT_queue_family_foreign`
103 lines
3.1 KiB
Plaintext
103 lines
3.1 KiB
Plaintext
// Copyright (c) 2016-2017 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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include::meta/VK_KHR_shader_draw_parameters.txt[]
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*Last Modified Date*::
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2016-10-05
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*IP Status*::
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No known IP claims.
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*Interactions and External Dependencies*::
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- Requires the
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https://www.khronos.org/registry/spir-v/extensions/KHR/SPV_KHR_shader_draw_parameters.html[+SPV_KHR_shader_draw_parameters+]
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SPIR-V extension.
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- Requires
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https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_draw_parameters.txt[+GL_ARB_shader_draw_parameters+]
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for GLSL source languages.
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*Contributors*::
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- Daniel Koch, NVIDIA Corporation
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- Jeff Bolz, NVIDIA
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- Daniel Rakos, AMD
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- Jan-Harald Fredriksen, ARM
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- John Kessenich, Google
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- Stuart Smith, IMG
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This extension adds support for the following SPIR-V extension in Vulkan:
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* +SPV_KHR_shader_draw_parameters+
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The extension provides access to three additional built-in shader variables
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in Vulkan:
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* code:BaseInstance, which contains the pname:firstInstance parameter
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passed to draw commands,
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* code:BaseVertex, which contains the pname:firstVertex/pname:vertexOffset
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parameter passed to draw commands, and
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* code:DrawIndex, which contains the index of the draw call currently
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being processed from an indirect draw call.
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When using GLSL source-based shader languages, the following variables from
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+GL_ARB_shader_draw_parameters+ can map to these SPIR-V built-in
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decorations:
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* `in int gl_BaseInstanceARB;` -> code:BaseInstance,
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* `in int gl_BaseVertexARB;` -> code:BaseVertex, and
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* `in int gl_DrawIDARB;` -> code:DrawIndex.
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=== New Object Types
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None.
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=== New Enum Constants
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None.
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=== New Enums
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None.
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=== New Structures
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None.
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=== New Functions
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None.
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=== New Built-In Variables
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* <<interfaces-builtin-variables-baseinstance,code:BaseInstance>>
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* <<interfaces-builtin-variables-basevertex,code:BaseVertex>>
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* <<interfaces-builtin-variables-drawindex,code:DrawIndex>>
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=== New SPIR-V Capabilities
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* <<spirvenv-capabilities-table-drawparameters,DrawParameters>>
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=== Issues
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1) Is this the same functionality as +GL_ARB_shader_draw_parameters+?
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*RESOLVED*: It's actually a superset as it also adds in support for arrayed
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drawing commands.
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In GL for +GL_ARB_shader_draw_parameters+, code:gl_BaseVertexARB holds the
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integer value passed to the parameter to the command that resulted in the
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current shader invocation.
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In the case where the command has no code:baseVertex parameter, the value of
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code:gl_BaseVertexARB is zero.
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This means that code:gl_BaseVertexARB = code:baseVertex (for
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code:glDrawElements commands with code:baseVertex) or 0.
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In particular there are no code:glDrawArrays commands that take a
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code:baseVertex parameter.
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Now in Vulkan, we have code:BaseVertex = pname:vertexOffset (for indexed
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drawing commands) or pname:firstVertex (for arrayed drawing commands), and
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so Vulkan's version is really a superset of GL functionality.
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=== Version History
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* Revision 1, 2016-10-05 (Daniel Koch)
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- Internal revisions
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