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* Bump API patch number and header version number to 22 for this update. Github Issues: * Translate the subpass self-dependency language into concrete validity statements, and added a validity statement about the restrictions on layout parameters (public issue 267). * Add validity requirement that slink:VkAttachmentDescription::pname:finalLayout and slink:VkAttachmentReference::pname:layout must not be ename:VK_IMAGE_LAYOUT_UNDEFINED or ename:VK_IMAGE_LAYOUT_PREINITIALIZED (public issue 268). * Clarify that slink:VkSubpassDescription::pname:pResolveAttachments layouts are used. Make language consistent with other attachment arrays (public issue 270). * Changed 64-bit definition for dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE to work for x32 platform in +vk.xml+ and the resulting +vulkan.h+ (public issue 282). * Add missing error return code for flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties (public issue 285) * Fix several cases of stext::VkStructName.memberName markup to stext::VkStructName::pname:memberName, to match other usage in the spec, and describe this markup in the style guide (public issue 286). * Modified validity language generation script to avoid redundant common ancestor language if covered by generic parent language, and used `Both' instead of `Each' when appropriate (public issue 288). Internal Issues: * Add language about behavior of flink:vkAllocateDescriptorSets when allocation fails due to fragmentation, a new error ename:VK_ERROR_FRAGMENTED_POOL, and a Note explaining the situation (internal issue 309). * For the features of code:PointSize, code:ClipDistance, and code:CullDistance, the SPIR-V capability is required to be declared on use (read or write) rather than on decoration (internal issue 359). * Have desktop versions of GLSL respect precision qualification (code:mediump and code:lowp) when compiling for Vulkan. These will get translated to SPIR-V's code:RelaxedPrecision decoration as they do with OpenGL ES versions of GLSL (ESSL). The default precision of all types is code:highp when using a desktop version (internal issue 360). * Add validity statement for slink:VkImageCreateInfo specifying that multisampled images must be two-dimensional, optimally tiled, and with a single mipmap level (internal issue 369). * Add validity statements to slink:VkImageViewCreateInfo disallowing creation of images or image views with no supported features. Made some slink:VkImageViewCreateInfo validity statements more precise and consistent. Added a Note to the <<features,features>> chapter about formats with no features (internal issue 371). * Remove +manpages+ from default build targets. Nroff outputs containing imbedded latexmath will not render properly. Fixing this is a lot of work for limited use cases (internal issue 401). Other Commits: * Fix flink:vkRenderPassBeginInfo::pname:clearValueCount validity statement to be based on attachment indices rather than the number of cleared attachments (Vulkan-LoaderAndValidationLayers/issues/601). * Convert registry documentation from LaTeX to asciidoc source and rename from +src/spec/readme.tex+ to +src/spec/registry.txt+. * Fix lack of Oxford commas in validity language. * Lots of cleanup of generator scripts and Makefiles to move extension list for generator into the script arguments instead of the body of genvk.py, and express better dependencies between XML, scripts, and generated files.
68 lines
2.6 KiB
Plaintext
68 lines
2.6 KiB
Plaintext
// WARNING: DO NOT MODIFY! This file is automatically generated from the vk.xml registry
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ifndef::doctype-manpage[]
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[[VkPhysicalDeviceFeatures,VkPhysicalDeviceFeatures]]
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["source","{basebackend@docbook:c++:cpp}",title=""]
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endif::doctype-manpage[]
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ifdef::doctype-manpage[]
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["source","{basebackend@docbook:c++:cpp}"]
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endif::doctype-manpage[]
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------------------------------------------------------------------------------
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typedef struct VkPhysicalDeviceFeatures {
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VkBool32 robustBufferAccess;
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VkBool32 fullDrawIndexUint32;
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VkBool32 imageCubeArray;
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VkBool32 independentBlend;
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VkBool32 geometryShader;
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VkBool32 tessellationShader;
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VkBool32 sampleRateShading;
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VkBool32 dualSrcBlend;
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VkBool32 logicOp;
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VkBool32 multiDrawIndirect;
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VkBool32 drawIndirectFirstInstance;
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VkBool32 depthClamp;
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VkBool32 depthBiasClamp;
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VkBool32 fillModeNonSolid;
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VkBool32 depthBounds;
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VkBool32 wideLines;
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VkBool32 largePoints;
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VkBool32 alphaToOne;
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VkBool32 multiViewport;
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VkBool32 samplerAnisotropy;
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VkBool32 textureCompressionETC2;
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VkBool32 textureCompressionASTC_LDR;
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VkBool32 textureCompressionBC;
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VkBool32 occlusionQueryPrecise;
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VkBool32 pipelineStatisticsQuery;
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VkBool32 vertexPipelineStoresAndAtomics;
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VkBool32 fragmentStoresAndAtomics;
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VkBool32 shaderTessellationAndGeometryPointSize;
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VkBool32 shaderImageGatherExtended;
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VkBool32 shaderStorageImageExtendedFormats;
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VkBool32 shaderStorageImageMultisample;
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VkBool32 shaderStorageImageReadWithoutFormat;
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VkBool32 shaderStorageImageWriteWithoutFormat;
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VkBool32 shaderUniformBufferArrayDynamicIndexing;
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VkBool32 shaderSampledImageArrayDynamicIndexing;
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VkBool32 shaderStorageBufferArrayDynamicIndexing;
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VkBool32 shaderStorageImageArrayDynamicIndexing;
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VkBool32 shaderClipDistance;
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VkBool32 shaderCullDistance;
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VkBool32 shaderFloat64;
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VkBool32 shaderInt64;
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VkBool32 shaderInt16;
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VkBool32 shaderResourceResidency;
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VkBool32 shaderResourceMinLod;
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VkBool32 sparseBinding;
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VkBool32 sparseResidencyBuffer;
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VkBool32 sparseResidencyImage2D;
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VkBool32 sparseResidencyImage3D;
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VkBool32 sparseResidency2Samples;
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VkBool32 sparseResidency4Samples;
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VkBool32 sparseResidency8Samples;
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VkBool32 sparseResidency16Samples;
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VkBool32 sparseResidencyAliased;
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VkBool32 variableMultisampleRate;
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VkBool32 inheritedQueries;
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} VkPhysicalDeviceFeatures;
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------------------------------------------------------------------------------
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