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* Update release number to 120. Github Issues: * Add slink:VkAccelerationStructureTypeNV explicitly to extension XML for `<<VK_NV_ray_tracing>>` (public issue 848). * Add missing valid usage statements for feature flags in slink:VkCommandBufferInheritanceInfo (public pull request 1017). Internal Issues: * Clarify behavior of non-premultiplied destination colors for `<<VK_EXT_blend_operation_advanced>>` prior to the definition of slink:VkBlendOverlapEXT (internal issue 1766). * Fix the confusing phrasing "`no other queue must: be (doing something)`" for flink:vkQueuePresentKHR, flink:vkQueueSubmit, and flink:vkQueueBindSparse (internal issue 1774). * Add `<<VK_EXT_validation_features>>` flag to enable best practices checks, which will soon be available in the validation layer (internal issue 1779). * Specify allowed characters for VUID tag name components in the style guide (internal issue 1788). * Update links to SPIR-V extension specifications, and parameterize their markup in case the URLs change in the future (internal issue 1797). * Fix an off-by-one error in the valid usage statement for slink:VkPipelineExecutableInfoKHR (internal merge request 3303). * Clean up markup indentation not matching the style guide (internal merge request 3314). * Minor script updates to allow refpage aliases, generate a dynamic TOC for refpages, generate Apache rewrite rules for aliases, open external links from refpages in a new window, and synchronize with the OpenCL scripts. This will shortly enable a paned navigation setup for refpages, similar to the OpenCL 2.2 refpages (internal merge request 3322). * Script updates to add tests to the checker, refactor and reformat code, generate better text for some valid usage statements, use more Pythonic idioms, and synchronize with the OpenXR scripts (internal merge request 3239). * Script updates and minor fixes in spec language to not raise checker errors for refpage markup of pages not existing in the API, such as VKAPI_NO_STDINT_H. Remove corresponding suppression of some check_spec_links.py tests from .gitlab-ci.yml and 'allchecks' target (internal merge request 3315).
106 lines
3.1 KiB
Plaintext
106 lines
3.1 KiB
Plaintext
include::meta/VK_NV_viewport_array2.txt[]
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*Last Modified Date*::
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2017-02-15
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*Interactions and External Dependencies*::
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- This extension requires the
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{spirv}/NV/SPV_NV_viewport_array2.html[`SPV_NV_viewport_array2`] SPIR-V
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extension.
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- This extension requires the
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https://www.khronos.org/registry/OpenGL/extensions/NV/NV_viewport_array2.txt[`GL_NV_viewport_array2`]
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extension for GLSL source languages.
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- This extension requires the pname:geometryShader and pname:multiViewport
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features.
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- This extension interacts with the pname:tessellationShader feature.
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*Contributors*::
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- Piers Daniell, NVIDIA
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- Jeff Bolz, NVIDIA
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This extension adds support for the following SPIR-V extension in Vulkan:
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* `SPV_NV_viewport_array2`
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which allows a single primitive to be broadcast to multiple viewports and/or
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multiple layers.
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A new shader built-in output code:ViewportMaskNV is provided, which allows a
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single primitive to be output to multiple viewports simultaneously.
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Also, a new SPIR-V decoration is added to control whether the effective
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viewport index is added into the variable decorated with the code:Layer
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built-in decoration.
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These capabilities allow a single primitive to be output to multiple layers
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simultaneously.
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This extension allows variables decorated with the code:Layer and
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code:ViewportIndex built-ins to be exported from vertex or tessellation
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shaders, using the code:ShaderViewportIndexLayerNV capability.
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This extension adds a new code:ViewportMaskNV built-in decoration that is
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available for output variables in vertex, tessellation evaluation, and
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geometry shaders, and a new code:ViewportRelativeNV decoration that can be
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added on variables decorated with code:Layer when using the
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code:ShaderViewportMaskNV capability.
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When using GLSL source-based shading languages, the code:gl_ViewportMask[]
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built-in output variable and code:viewport_relative layout qualifier from
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`GL_NV_viewport_array2` map to the code:ViewportMaskNV and
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code:ViewportRelativeNV decorations, respectively.
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Behaviour is described in the `GL_NV_viewport_array2` extension
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specificiation.
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ifdef::VK_EXT_shader_viewport_index_layer[]
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[NOTE]
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.Note
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====
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The code:ShaderViewportIndexLayerNV capability is equivalent to the
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code:ShaderViewportIndexLayerEXT capability added by
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`<<VK_EXT_shader_viewport_index_layer>>`.
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====
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endif::VK_EXT_shader_viewport_index_layer[]
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=== New Object Types
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None.
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=== New Enum Constants
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None.
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=== New Enums
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None.
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=== New Structures
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None.
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=== New Functions
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None.
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=== New or Modified Built-In Variables
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* (modified) <<interfaces-builtin-variables-layer,code:Layer>>
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* (modified)
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<<interfaces-builtin-variables-viewportindex,code:ViewportIndex>>
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* <<interfaces-builtin-variables-viewportmask,code:ViewportMaskNV>>
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=== New Variable Decoration
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* <<interfaces-builtin-variables-layer,code:ViewportRelativeNV in
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code:Layer>>
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=== New SPIR-V Capabilities
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* <<spirvenv-capabilities-table-viewportarray2,code:ShaderViewportIndexLayerNV>>
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* <<spirvenv-capabilities-table-viewportarray2,code:ShaderViewportMaskNV>>
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=== Issues
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None yet!
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=== Version History
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* Revision 1, 2017-02-15 (Daniel Koch)
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- Internal revisions
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