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* Update release number to 120. Github Issues: * Add slink:VkAccelerationStructureTypeNV explicitly to extension XML for `<<VK_NV_ray_tracing>>` (public issue 848). * Add missing valid usage statements for feature flags in slink:VkCommandBufferInheritanceInfo (public pull request 1017). Internal Issues: * Clarify behavior of non-premultiplied destination colors for `<<VK_EXT_blend_operation_advanced>>` prior to the definition of slink:VkBlendOverlapEXT (internal issue 1766). * Fix the confusing phrasing "`no other queue must: be (doing something)`" for flink:vkQueuePresentKHR, flink:vkQueueSubmit, and flink:vkQueueBindSparse (internal issue 1774). * Add `<<VK_EXT_validation_features>>` flag to enable best practices checks, which will soon be available in the validation layer (internal issue 1779). * Specify allowed characters for VUID tag name components in the style guide (internal issue 1788). * Update links to SPIR-V extension specifications, and parameterize their markup in case the URLs change in the future (internal issue 1797). * Fix an off-by-one error in the valid usage statement for slink:VkPipelineExecutableInfoKHR (internal merge request 3303). * Clean up markup indentation not matching the style guide (internal merge request 3314). * Minor script updates to allow refpage aliases, generate a dynamic TOC for refpages, generate Apache rewrite rules for aliases, open external links from refpages in a new window, and synchronize with the OpenCL scripts. This will shortly enable a paned navigation setup for refpages, similar to the OpenCL 2.2 refpages (internal merge request 3322). * Script updates to add tests to the checker, refactor and reformat code, generate better text for some valid usage statements, use more Pythonic idioms, and synchronize with the OpenXR scripts (internal merge request 3239). * Script updates and minor fixes in spec language to not raise checker errors for refpage markup of pages not existing in the API, such as VKAPI_NO_STDINT_H. Remove corresponding suppression of some check_spec_links.py tests from .gitlab-ci.yml and 'allchecks' target (internal merge request 3315).
113 lines
3.5 KiB
Plaintext
113 lines
3.5 KiB
Plaintext
include::meta/VK_NVX_multiview_per_view_attributes.txt[]
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*Last Modified Date*::
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2017-01-13
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*IP Status*::
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No known IP claims.
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*Interactions and External Dependencies*::
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- This extension requires the
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{spirv}/NV/SPV_NVX_multiview_per_view_attributes.html[`SPV_NVX_multiview_per_view_attributes`]
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SPIR-V extension.
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- This extension requires the `GL_NVX_multiview_per_view_attributes`
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extension for GLSL source languages.
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- This extension interacts with `<<VK_NV_viewport_array2>>`.
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*Contributors*::
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- Jeff Bolz, NVIDIA
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- Daniel Koch, NVIDIA
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This extension adds a new way to write shaders to be used with multiview
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subpasses, where the attributes for all views are written out by a single
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invocation of the vertex processing stages.
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Related SPIR-V and GLSL extensions `SPV_NVX_multiview_per_view_attributes`
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and `GL_NVX_multiview_per_view_attributes` introduce per-view position and
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viewport mask attributes arrays, and this extension defines how those
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per-view attribute arrays are interpreted by Vulkan.
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Pipelines using per-view attributes may: only execute the vertex processing
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stages once for all views rather than once per-view, which reduces redundant
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shading work.
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A subpass creation flag controls whether the subpass uses this extension.
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A subpass must: either exclusively use this extension or not use it at all.
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Some Vulkan implementations only support the position attribute varying
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between views in the X component.
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A subpass can declare via a second creation flag whether all pipelines
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compiled for this subpass will obey this restriction.
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Shaders that use the new per-view outputs (e.g. code:gl_PositionPerViewNV)
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must: also write the non-per-view output (code:gl_Position), and the values
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written must: be such that `gl_Position =
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gl_PositionPerViewNV[gl_ViewIndex]` for all views in the subpass.
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Implementations are free to either use the per-view outputs or the
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non-per-view outputs, whichever would be more efficient.
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If `<<VK_NV_viewport_array2>>` is not also supported and enabled, the
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per-view viewport mask must: not be used.
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=== New Object Types
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None.
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=== New Enum Constants
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* Extending elink:VkStructureType
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** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX
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* Extending elink:VkSubpassDescriptionFlagBits
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** ename:VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX
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** ename:VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX
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=== New Enums
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None.
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=== New Structures
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* slink:VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX
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=== New Functions
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None.
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=== New Built-In Variables
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* <<interfaces-builtin-variables-positionperview,code:PositionPerViewNV>>
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* <<interfaces-builtin-variables-viewportmaskperview,code:ViewportMaskPerViewNV>>
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=== New SPIR-V Capabilities
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* <<spirvenv-capabilities-table-perviewattributes,code:PerViewAttributesNV>>
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=== Issues
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None.
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=== Examples
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[source,c]
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---------------------------------------------------
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#version 450 core
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#extension GL_KHX_multiview : enable
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#extension GL_NVX_multiview_per_view_attributes : enable
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layout(location = 0) in vec4 position;
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layout(set = 0, binding = 0) uniform Block { mat4 mvpPerView[2]; } buf;
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void main()
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{
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// Output both per-view positions and gl_Position as a function
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// of gl_ViewIndex
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gl_PositionPerViewNV[0] = buf.mvpPerView[0] * position;
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gl_PositionPerViewNV[1] = buf.mvpPerView[1] * position;
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gl_Position = buf.mvpPerView[gl_ViewIndex] * position;
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}
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---------------------------------------------------
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=== Version History
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* Revision 1, 2017-01-13 (Jeff Bolz)
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- Internal revisions
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