168 lines
5.5 KiB
Plaintext
168 lines
5.5 KiB
Plaintext
// Copyright (c) 2015-2017 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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[appendix]
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[[credits]]
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= Credits
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Vulkan 1.0 is the result of contributions from many people and companies
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participating in the Khronos Vulkan Working Group, as well as input from the
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Vulkan Advisory Panel.
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Members of the Working Group, including the company that they represented at
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the time of their contributions, are listed below.
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Some specific contributions made by individuals are listed together with
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their name.
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* Adam Jackson, Red Hat
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* Adam Śmigielski, Mobica
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* Alex Bourd, Qualcomm Technologies, Inc.
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* Alexander Galazin, ARM
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* Allen Hux, Intel
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* Alon Or-bach, Samsung Electronics (WSI technical sub-group chair)
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* Andrew Cox, Samsung Electronics
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* Andrew Garrard, Samsung Electronics (format wrangler)
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* Andrew Poole, Samsung Electronics
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* Andrew Rafter, Samsung Electronics
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* Andrew Richards, Codeplay Software Ltd.
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* Andrew Woloszyn, Google
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* Antoine Labour, Google
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* Aras Pranckevičius, Unity
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* Ashwin Kolhe, NVIDIA
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* Ben Bowman, Imagination Technologies
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* Benj Lipchak
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* Bill Hollings, The Brenwill Workshop
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* Bill Licea-Kane, Qualcomm Technologies, Inc.
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* Brent E.
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Insko, Intel
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* Brian Ellis, Qualcomm Technologies, Inc.
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* Cass Everitt, Oculus VR
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* Cemil Azizoglu, Canonical
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* Chad Versace, Intel
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* Chang-Hyo Yu, Samsung Electronics
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* Chia-I Wu, LunarG
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* Chris Frascati, Qualcomm Technologies, Inc.
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* Christophe Riccio, Unity
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* Cody Northrop, LunarG
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* Courtney Goeltzenleuchter, LunarG
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* Damien Leone, NVIDIA
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* Dan Baker, Oxide Games
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* Dan Ginsburg, Valve
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* Daniel Johnston, Intel
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* Daniel Koch, NVIDIA (<<interfaces,Shader Interfaces>>;
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<<features,Features, Limits, and Formats>>)
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* Daniel Rakos, AMD
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* David Airlie, Red Hat
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* David Neto, Google
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* David Mao, AMD
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* David Yu, Pixar
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* Dominik Witczak, AMD
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* Frank (LingJun) Chen, Qualcomm Technologies, Inc.
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* Fred Liao, Mediatek
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* Gabe Dagani, Freescale
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* Graeme Leese, Broadcom
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* Graham Connor, Imagination Technologies
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* Graham Sellers, AMD
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* Hwanyong Lee, Kyungpook National University
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* Ian Elliott, LunarG
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* Ian Romanick, Intel
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* James Jones, NVIDIA
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* James Hughes, Oculus VR
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* Jan Hermes, Continental Corporation
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* Jan-Harald Fredriksen, ARM
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* Jason Ekstrand, Intel
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* Jeff Bolz, NVIDIA (extensive contributions, exhaustive review and
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rewrites for technical correctness)
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* Jeff Juliano, NVIDIA
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* Jeff Vigil, Qualcomm Technologies, Inc.
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* Jens Owen, LunarG
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* Jeremy Hayes, LunarG
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* Jesse Barker, Unity
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* Jesse Hall, Google
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* Johannes van Waveren, Oculus VR
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* John Kessenich, Google (SPIR-V and GLSL for Vulkan spec author)
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* John McDonald, Valve
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* Jon Ashburn, LunarG
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* Jon Leech, Independent (XML toolchain, normative language, release
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wrangler)
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* Jonas Gustavsson, Sony Mobile
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* Jonathan Hamilton, Imagination Technologies
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* Jungwoo Kim, Samsung Electronics
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* Kenneth Benzie, Codeplay Software Ltd.
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* Kerch Holt, NVIDIA (SPIR-V technical sub-group chair)
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* Kristian Kristensen, Intel
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* Krzysztof Iwanicki, Samsung Electronics
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* Larry Seiler, Intel
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* Lutz Latta, Lucasfilm
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* Maria Rovatsou, Codeplay Software Ltd.
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* Mark Callow
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* Mark Lobodzinski, LunarG
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* Mateusz Przybylski, Intel
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* Mathias Heyer, NVIDIA
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* Mathias Schott, NVIDIA
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* Maxim Lukyanov, Samsung Electronics
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* Maurice Ribble, Qualcomm Technologies, Inc.
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* Michael Lentine, Google
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* Michael Worcester, Imagination Technologies
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* Michal Pietrasiuk, Intel
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* Mika Isojarvi, Google
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* Mike Stroyan, LunarG
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* Minyoung Son, Samsung Electronics
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* Mitch Singer, AMD
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* Mythri Venugopal, Samsung Electronics
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* Naveen Leekha, Google
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* Neil Henning, Codeplay Software Ltd.
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* Neil Trevett, NVIDIA
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* Nick Penwarden, Epic Games
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* Niklas Smedberg, Unity
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* Norbert Nopper, Freescale
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* Pat Brown, NVIDIA
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* Patrick Doane, Blizzard Entertainment
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* Peter Lohrmann, Valve
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* Pierre Boudier, NVIDIA
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* Pierre-Loup A.
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Griffais, Valve
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* Piers Daniell, NVIDIA (dynamic state, copy commands, memory types)
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* Piotr Bialecki, Intel
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* Prabindh Sundareson, Samsung Electronics
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* Pyry Haulos, Google (Vulkan conformance test subcommittee chair)
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* Ray Smith, ARM
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* Rob Stepinski, Transgaming
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* Robert J.
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Simpson, Qualcomm Technologies, Inc.
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* Rolando Caloca Olivares, Epic Games
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* Roy Ju, Mediatek
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* Rufus Hamede, Imagination Technologies
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* Sean Ellis, ARM
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* Sean Harmer, KDAB
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* Shannon Woods, Google
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* Slawomir Cygan, Intel
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* Slawomir Grajewski, Intel
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* Stefanus Du Toit, Google
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* Steve Hill, Broadcom
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* Steve Viggers, Core Avionics & Industrial Inc.
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* Stuart Smith, Imagination Technologies
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* Tim Foley, Intel
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* Timo Suoranta, AMD
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* Timothy Lottes, AMD
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* Tobias Hector, Imagination Technologies (validity language and
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toolchain)
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* Tobin Ehlis, LunarG
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* Tom Olson, ARM (working group chair)
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* Tomasz Kubale, Intel
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* Tony Barbour, LunarG
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* Wayne Lister, Imagination Technologies
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* Yanjun Zhang, Vivante
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* Zhenghong Wang, Mediatek
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In addition to the Working Group, the Vulkan Advisory Panel members provided
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important real-world usage information and advice that helped guide design
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decisions.
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Administrative support to the Working Group was provided by members of Gold
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Standard Group, including Andrew Riegel, Elizabeth Riegel, Glenn Fredericks,
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Kathleen Mattson and Michelle Clark.
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Technical support was provided by James Riordon, webmaster of Khronos.org
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and OpenGL.org.
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