1725 lines
62 KiB
Plaintext
1725 lines
62 KiB
Plaintext
// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[textures]]
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= Image Operations
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== Image Operations Overview
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Image Operations are steps performed by SPIR-V image instructions, where
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those instructions which take an code:OpTypeImage (representing a
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sname:VkImageView) or code:OpTypeSampledImage (representing a
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(sname:VkImageView, sname:VkSampler) pair) and texel coordinates as
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operands, and return a value based on one or more neighboring texture
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elements (_texels_) in the image.
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[NOTE]
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.Note
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==================
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Texel is a term which is a combination of the words texture and element.
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Early interactive computer graphics supported texture operations on
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textures, a small subset of the image operations on images described here.
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The discrete samples remain essentially equivalent, however, so we retain
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the historical term texel to refer to them.
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==================
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SPIR-V Image Instructions include the following functionality:
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* code:OpImageSample* and code:OpImageSparseSample* read one or more
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neighboring texels of the image, and <<textures-texel-filtering,filter>>
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the texel values based on the state of the sampler.
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** Instructions with code:ImplicitLod in the name
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<<textures-level-of-detail-operation,determine>> the level of detail
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used in the sampling operation based on the coordinates used in
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neighboring fragments.
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** Instructions with code:ExplicitLod in the name
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<<textures-level-of-detail-operation,determine>> the level of detail
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used in the sampling operation based on additional coordinates.
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** Instructions with code:Proj in the name apply homogeneous
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<<textures-projection,projection>> to the coordinates.
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* code:OpImageFetch and code:OpImageSparseFetch return a single texel of
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the image. No sampler is used.
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* code:OpImage*code:Gather and code:OpImageSparse*code:Gather read
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neighboring texels and <<textures-gather,return a single component>> of
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each.
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* code:OpImageRead (and code:OpImageSparseRead) and code:OpImageWrite read
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and write, respectively, a texel in the image. No sampler is used.
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* Instructions with code:Dref in the name apply
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<<textures-depth-compare-operation,depth comparison>> on the texel
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values.
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* Instructions with code:Sparse in the name additionally return a
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<<textures-sparse-residency,sparse residency>> code.
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=== Texel Coordinate Systems
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Images are addressed by _texel coordinates_. There are three _texel
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coordinate systems_:
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* normalized texel coordinates (coordinates ranging from 0 to 1 span the
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image),
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* unnormalized texel coordinates (floating point coordinates ranging from
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0 to width/height/depth span the image), and
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* integer texel coordinates (integer coordinates ranging from 0 to
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width-1/height-1/depth-1 address the texels within the image).
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SPIR-V code:OpImageFetch, code:OpImageSparseFetch, code:OpImageRead,
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code:OpImageSparseRead, and code:OpImageWrite instructions use integer texel
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coordinates. Other image instructions can: use either normalized or
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unnormalized texel coordinates (selected by the
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pname:unnormalizedCoordinates state of the sampler used in the instruction),
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but there are <<samplers-unnormalizedCoordinates,limitations>> on what
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operations, image state, and sampler state is supported. Normalized
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coordinates are logically <<textures-normalized-to-unnormalized,converted>>
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to unnormalized as part of image operations, and
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<<textures-normalized-operations,certain steps>> are only performed on
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normalized coordinates. The array layer coordinate is always treated as
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unnormalized even when other coordinates are normalized.
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Normalized texel coordinates are referred to as latexmath:[$(s,t,r,q,a)$],
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with the coordinates having the following meanings:
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* s: Coordinate in the first dimension of an image.
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* t: Coordinate in the second dimension of an image.
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* r: Coordinate in the third dimension of an image.
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** (s,t,r) are interpreted as a direction vector for Cube images.
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* q: Fourth coordinate, for homogeneous (projective) coordinates.
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* a: Coordinate for array layer.
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The coordinates are extracted from the SPIR-V operand based on the
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dimensionality of the image variable and type of instruction. For code:Proj
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instructions, the components are in order (s, [t,] [r,] q) with t and r
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being conditionally present based on the code:Dim of the image. For
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non-code:Proj instructions, the coordinates are (s [,t] [,r] [,a]), with t
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and r being conditionally present based on the code:Dim of the image and a
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being conditionally present based on the code:Arrayed property of the image.
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Projective image instructions are not supported on code:Arrayed images.
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Unnormalized texel coordinates are referred to as latexmath:[$(u,v,w,a)$],
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with the coordinates having the following meanings:
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* u: Coordinate in the first dimension of an image.
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* v: Coordinate in the second dimension of an image.
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* w: Coordinate in the third dimension of an image.
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* a: Coordinate for array layer.
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Only the u and v coordinates are directly extracted from the SPIR-V operand,
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because only 1D and 2D (non-code:Arrayed) dimensionalities support
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unnormalized coordinates. The components are in order (u [,v]), with v being
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conditionally present when the dimensionality is 2D. When normalized
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coordinates are converted to unnormalized coordinates, all four coordinates
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are used.
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Integer texel coordinates are referred to as latexmath:[$(i,j,k,l,n)$], and
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the first four in that order have the same meanings as unnormalized texel
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coordinates. They are extracted from the SPIR-V operand in order (i, [,j],
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[,k], [,l]), with j and k conditionally present based on the code:Dim of the
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image, and l conditionally present based on the code:Arrayed property of the
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image. n is the sample index and is taken from the code:Sample image
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operand.
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For all coordinate types, unused coordinates are assigned a value of zero.
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[[textures-texel-coordinate-systems-diagrams]]
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image::images/vulkantexture0.png[Title="Texel Coordinate Systems", align="left", scaledwidth="80%"]
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The Texel Coordinate Systems - For the example shown of an 8x4 texel two dimensional image.
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* Normalized texel coordinates:
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** The s coordinate goes from 0.0 to 1.0, left to right.
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** The t coordinate goes from 0.0 to 1.0, top to bottom.
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* Unnormalized texel coordinates:
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** The u coordinate goes from -1.0 to 9.0, left to right. The u coordinate
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within the range 0.0 to 8.0 is within the image, otherwise it is within
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the border.
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** The v coordinate goes from -1.0 to 5.0, top to bottom. The v coordinate
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within the range 0.0 to 4.0 is within the image, otherwise it is within
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the border.
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* Integer texel coordinates:
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** The i coordinate goes from -1 to 8, left to right. The i coordinate
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within the range 0 to 7 addresses texels within the image, otherwise it
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addresses a border texel.
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** The j coordinate goes from -1 to 5, top to bottom. The j coordinate
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within the range 0 to 3 addresses texels within the image, otherwise it
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addresses a border texel.
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* Also shown for linear filtering:
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** Given the unnormalized coordinates (u,v), the four texels selected are
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i0j0, i1j0, i0j1 and i1j1.
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** The weights latexmath:[$\alpha$] and latexmath:[$\beta$].
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** Given the offset latexmath:[$\Delta_{i}$] and latexmath:[$\Delta_{j}$],
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the four texels selected by the offset are i0j0', i1j0', i0j1' and
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i1j1'.
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image::images/vulkantexture1.png[Title="Texel Coordinate Systems", align="left", scaledwidth="80%"]
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The Texel Coordinate Systems - For the example shown of an 8x4 texel two
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dimensional image.
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* Texel coordinates as above. Also shown for nearest filtering:
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** Given the unnormalized coordinates (u,v), the texel selected is ij.
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** Given the offset latexmath:[$\Delta_{i}$] and latexmath:[$\Delta_{j}$],
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the texel selected by the offset is ij'.
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== Conversion Formulas
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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==================
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(Bill) These Conversion Formulas will likely move to Section 2.7 Fixed-Point
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Data Conversions (RGB to sRGB and sRGB to RGB) and section 2.6 Numeric
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Representation and Computation (RGB to Shared Exponent and Shared Exponent
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to RGB)
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==================
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endif::editing-notes[]
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[[textures-RGB-sexp]]
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=== RGB to Shared Exponent Conversion
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An RGB color latexmath:[$(red, green, blue)$] is transformed to a shared
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exponent color latexmath:[$(red_{shared}, green_{shared}, blue_{shared},
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exp_{shared})$] as follows:
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First, the components latexmath:[$(red, green, blue)$] are clamped to
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latexmath:[$(red_{clamped}, green_{clamped}, blue_{clamped})$] as:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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red_{clamped} & = \max(0,min(sharedexp_{max},red)) \\
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green_{clamped} & = \max(0,min(sharedexp_{max},green)) \\
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blue_{clamped} & = \max(0,min(sharedexp_{max},blue))
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\end{align*}
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+++++++++++++++++++
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Where:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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N & = 9 & \textrm{number of mantissa bits per component} \\
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B & = 15 & \textrm{exponent bias} \\
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E_{max} & = 31 & \textrm{maximum possible biased exponent value} \\
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sharedexp_{max} & = \frac{(2^N-1)}{2^N} \times 2^{(E_{max}-B)}
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\end{align*}
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+++++++++++++++++++
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[NOTE]
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.Note
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==================
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latexmath:[$NaN$], if supported, is handled as in IEEE 754-2008 minNum() and
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maxNum(). That is the result is a latexmath:[$NaN$] is mapped to zero.
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==================
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The largest clamped component, latexmath:[$max_{clamped}$] is determined:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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max_{clamped} = \max(red_{clamped},green_{clamped},blue_{clamped})
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\end{align*}
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+++++++++++++++++++
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A preliminary shared exponent latexmath:[$exp'$] is computed:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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exp' = \max(-B-1,
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\left \lfloor
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\log_2(max_{clamped}+1+B)
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\right \rfloor)
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\end{align*}
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+++++++++++++++++++
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The shared exponent latexmath:[$exp_{shared}$] is computed:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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max_{shared} =
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\left \lfloor
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\frac{max_{clamped}}{2^{(exp'-B-N)}}+\frac{1}{2}
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\right \rfloor
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\end{align*}
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+++++++++++++++++++
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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exp_{shared} =
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\begin{cases}
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exp' & \textrm{for } 0 \leq max_{shared} < 2^N \\
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exp'+1 & \textrm{for } max_{shared} = 2^N
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\end{cases}
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\end{align*}
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+++++++++++++++++++
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Finally, three integer values in the range latexmath:[$0$] to
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latexmath:[$2^N$] are computed:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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red_{shared} & =
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\left \lfloor
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\frac{red_{clamped}}{2^{(exp_{shared}-B-N)}}+ \frac{1}{2}
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\right \rfloor \\
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green_{shared} & =
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\left \lfloor
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\frac{green_{clamped}}{2^{(exp_{shared}-B-N)}}+ \frac{1}{2}
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\right \rfloor \\
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blue_{shared} & =
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\left \lfloor
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\frac{blue_{clamped}}{2^{(exp_{shared}-B-N)}}+ \frac{1}{2}
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\right \rfloor
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\end{align*}
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+++++++++++++++++++
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[[textures-sexp-RGB]]
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=== Shared Exponent to RGB
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A shared exponent color latexmath:[$(red_{shared}, green_{shared},
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blue_{shared}, exp_{shared})$] is transformed to an RGB color
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latexmath:[$(red, green, blue)$] as follows:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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red & = red_{shared}\times 2^{(exp_{shared}-B-N)} \\
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green & = green_{shared}\times 2^{(exp_{shared}-B-N)} \\
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blue & = blue_{shared}\times 2^{(exp_{shared}-B-N)} \\
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\end{align*}
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+++++++++++++++++++
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Where:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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N & = 9 & \textrm{number of mantissa bits per component} \\
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B & = 15 & \textrm{exponent bias}
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\end{align*}
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+++++++++++++++++++
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== Texel Input Operations
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_Texel input instructions_ are SPIR-V image instructions that read from an
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image. _Texel input operations_ are a set of steps that are performed on
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state, coordinates, and texel values while processing a texel input
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instruction, and which are common to some or all texel input instructions.
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They include the following steps, which are performed in the listed order:
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* <<textures-input-validation,Validation operations>>
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** <<textures-operation-validation,Instruction/Sampler/Image validation>>
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** <<textures-integer-coordinate-validation,Coordinate validation>>
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** <<textures-sparse-validation,Sparse validation>>
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* <<textures-format-conversion,Format conversion>>
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* <<textures-texel-replacement,Texel replacement>>
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* <<textures-depth-compare-operation,Depth comparison>>
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* <<textures-conversion-to-rgba,Conversion to RGBA>>
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* <<textures-component-swizzle,Component swizzle>>
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For texel input instructions involving multiple texels (for sampling or
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gathering), these steps are applied for each texel that is used in the
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instruction. Depending on the type of image instruction, other steps are
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conditionally performed between these steps or involving multiple coordinate
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or texel values.
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[[textures-input-validation]]
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=== Texel Input Validation Operations
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_Texel input validation operations_ inspect instruction/image/sampler state
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or coordinates, and in certain circumstances cause the texel value to be
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replaced or become undefined. There are a series of validations that the
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texel undergoes.
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[[textures-operation-validation]]
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==== Instruction/Sampler/Image Validation
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There are a number of cases where a SPIR-V instruction can: mismatch with
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the sampler, the image, or both. There are a number of cases where the
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sampler can: mismatch with the image. In such cases the value of the texel
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returned is undefined.
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These cases include:
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* The sampler pname:borderColor is an integer type and the image
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pname:format is not one of the elink:VkFormat integer types or a stencil
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aspect of a depth/stencil format.
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* The sampler pname:borderColor is a float type and the image pname:format
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is not one of the elink:VkFormat float types or a depth aspect of a
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depth/stencil format.
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* The sampler pname:borderColor is one of the opaque black colors
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(ename:VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK or
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ename:VK_BORDER_COLOR_INT_OPAQUE_BLACK) and the image
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elink:VkComponentSwizzle for any of the slink:VkComponentMapping
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components is not ename:VK_COMPONENT_SWIZZLE_IDENTITY.
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* If the instruction is code:OpImageRead or code:OpImageSparseRead and the
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pname:shaderStorageImageReadWithoutFormat feature is not enabled, or the
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instruction is code:OpImageWrite and the
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pname:shaderStorageImageWriteWithoutFormat feature is not enabled, then
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the SPIR-V Image Format must be <<spirvenv-image-formats,compatible>>
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with the image view's pname:format.
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* The sampler pname:unnormalizedCoordinates is ename:VK_TRUE and any of
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the <<samplers-unnormalizedCoordinates,limitations of unnormalized
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coordinates>> are violated.
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* The SPIR-V instruction is one of the code:OpImage*code:Dref*
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instructions and the sampler pname:compareEnable is ename:VK_FALSE
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* The SPIR-V instruction is not one of the code:OpImage*code:Dref*
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instructions and the sampler pname:compareEnable is ename:VK_TRUE
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* The SPIR-V instruction is one of the code:OpImage*code:Dref*
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instructions and the image pname:format is not one of the depth/stencil
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formats with a depth component, or the image aspect is not
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ename:VK_IMAGE_ASPECT_DEPTH_BIT.
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* The SPIR-V instruction's image variable's properties are not compatible
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with the image view:
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** Rules for pname:viewType:
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*** ename:VK_IMAGE_VIEW_TYPE_1D must: have code:Dim = 1D, code:Arrayed =
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0, code:MS = 0.
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*** ename:VK_IMAGE_VIEW_TYPE_2D must: have code:Dim = 2D, code:Arrayed = 0.
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*** ename:VK_IMAGE_VIEW_TYPE_3D must: have code:Dim = 3D, code:Arrayed =
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0, code:MS = 0.
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*** ename:VK_IMAGE_VIEW_TYPE_CUBE must: have code:Dim = Cube, code:Arrayed
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= 0, code:MS = 0.
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*** ename:VK_IMAGE_VIEW_TYPE_1D_ARRAY must: have code:Dim = 1D,
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code:Arrayed = 1, code:MS = 0.
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*** ename:VK_IMAGE_VIEW_TYPE_2D_ARRAY must: have code:Dim = 2D,
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code:Arrayed = 1.
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*** ename:VK_IMAGE_VIEW_TYPE_CUBE_ARRAY must: have code:Dim = Cube,
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code:Arrayed = 1, code:MS = 0.
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** If the image's pname:samples is not equal to
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ename:VK_SAMPLE_COUNT_1_BIT, the instruction must: have code:MS = 1.
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[[textures-integer-coordinate-validation]]
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==== Integer Texel Coordinate Validation
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Integer texel coordinates are validated against the size of the image level,
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and the number of layers and number of samples in the image. For SPIR-V
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instructions that use integer texel coordinates, this is performed directly
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on the integer coordinates. For instructions that use normalized or
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unnormalized texel coordinates, this is performed on the coordinates that
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result after <<textures-unnormalized-to-integer,conversion>> to integer
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texel coordinates.
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If the integer texel coordinates satisfy any of the conditions
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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i & < 0 & i \geq w_{s} \\
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j & < 0 & j \geq h_{s} \\
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k & < 0 & k \geq d_{s} \\
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l & < 0 & l \geq layers \\
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n & < 0 & n \geq samples
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\end{align*}
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+++++++++++++++++++
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where:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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& w_{s} & = \textrm{width of the image level} \\
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& h_{s} & = \textrm{height of the image level} \\
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& d_{s} & = \textrm{depth of the image level} \\
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& layers & = \textrm{number of layers in the image} \\
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& samples & = \textrm{number of samples per texel in the image}
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\end{align*}
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+++++++++++++++++++
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then the texel fails integer texel coordinate validation.
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There are four cases to consider:
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* Valid Texel Coordinates
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** If the texel coordinates pass validation (that is, the coordinates lie
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within the image),
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+
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then the texel value comes from the value in image memory.
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* Border Texel
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** If the texel coordinates fail validation, and
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** If the read is the result of an image sample instruction or image gather
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instruction, and
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** If the image is not a cube image,
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+
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then the texel is a border texel and
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<<textures-texel-replacement,texel replacement>> is performed.
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* Invalid Texel
|
|
|
|
** If the texel coordinates fail validation, and
|
|
** If the read is the result of an image fetch instruction, image read
|
|
instruction, or atomic instruction,
|
|
+
|
|
then the texel is an invalid texel and <<textures-texel-replacement,texel
|
|
replacement>> is performed.
|
|
|
|
* Cube Map Edge or Corner
|
|
|
|
** Otherwise the texel coordinates lie on the borders along the edges and
|
|
corners of a cube map image, and
|
|
<<textures-cubemapedge,Cube map edge handling>> is performed.
|
|
|
|
|
|
[[textures-cubemapedge]]
|
|
==== Cube Map Edge Handling
|
|
|
|
If the texel coordinates lie on the borders along the edges and corners of a
|
|
cube map image, the following steps are performed. Note that this only
|
|
occurs when using ename:VK_FILTER_LINEAR filtering within a miplevel, since
|
|
ename:VK_FILTER_NEAREST is treated as using
|
|
ename:VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
|
|
|
|
* Cube Map Edge Texel
|
|
|
|
** If the texel lies along the border in either only latexmath:[$i$] or only
|
|
latexmath:[$j$]
|
|
+
|
|
then the texel lies along an edge, so the coordinates latexmath:[$(i,j)$]
|
|
and the array layer latexmath:[$l$] are transformed to select the adjacent
|
|
texel from the appropriate neighboring face.
|
|
|
|
* Cube Map Corner Texel
|
|
** If the texel lies along the border in both latexmath:[$i$] and
|
|
latexmath:[$j$]
|
|
+
|
|
then the texel lies at the corner and there is no unique neighboring face
|
|
from which to read that texel. The texel should: be replaced by the average
|
|
of the three values of the adjacent texels in each incident face. However,
|
|
implementations may: replace the cube map corner texel by other methods,
|
|
subject to the constraint that if the three available samples have the same
|
|
value, the replacement texel also has that value.
|
|
|
|
|
|
[[textures-sparse-validation]]
|
|
==== Sparse Validation
|
|
|
|
If the texel reads from an unbound region of a sparse image, the texel is a
|
|
_sparse unbound texel_, and processing continues with
|
|
<<textures-texel-replacement,texel replacement>>.
|
|
|
|
|
|
[[textures-format-conversion]]
|
|
=== Format Conversion
|
|
|
|
Texels undergo a format conversion from the elink:VkFormat of the image view
|
|
to a vector of either floating point or signed or unsigned integer
|
|
components, with the number of components based on the number of components
|
|
present in the format.
|
|
|
|
* Color formats have one, two, three, or four components, according to the
|
|
format.
|
|
* Depth/stencil formats are one component. The depth or stencil component
|
|
is selected by the pname:aspectMask of the image view.
|
|
|
|
Each component is converted based on its type and size (as defined in the
|
|
<<features-formats-definition,Format Definition>> section for each
|
|
elink:VkFormat), using the appropriate equations in
|
|
<<fundamentals-fp16,16-Bit Floating-Point Numbers>>,
|
|
<<fundamentals-fp11,Unsigned 11-Bit Floating-Point Numbers>>,
|
|
<<fundamentals-fp10,Unsigned 10-Bit Floating-Point Numbers>>,
|
|
<<fundamentals-fixedconv,Fixed-Point Data Conversion>>, and
|
|
<<textures-sexp-RGB,Shared Exponent to RGB>>.
|
|
|
|
If the image format is sRGB, the color components are first converted as if
|
|
they are UNORM, and then sRGB to linear conversion is applied to the R, G,
|
|
and B components as described in the ``KHR_DF_TRANSFER_SRGB`` section of the
|
|
Khronos Data Format Specification. The A component, if present, is
|
|
unchanged.
|
|
|
|
If the image view format is block-compressed, then the texel value is first
|
|
decoded, then converted based on the type and number of components defined
|
|
by the compressed format.
|
|
|
|
|
|
[[textures-texel-replacement]]
|
|
=== Texel Replacement
|
|
|
|
A texel is replaced if it is one (and only one) of:
|
|
|
|
* a border texel, or
|
|
* an invalid texel, or
|
|
* a sparse unbound texel.
|
|
|
|
Border texels are replaced with a value based on the image format and the
|
|
pname:borderColor of the sampler. The border color is:
|
|
|
|
[[textures-border-replacement-color]]
|
|
.Border Color latexmath:[$B$]
|
|
[options="header",cols="60%,40%"]
|
|
|====
|
|
| Sampler pname:borderColor | Corresponding Border Color
|
|
| ename:VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK | latexmath:[$B = (0.0, 0.0, 0.0, 0.0)$]
|
|
| ename:VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK | latexmath:[$B = (0.0, 0.0, 0.0, 1.0)$]
|
|
| ename:VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE | latexmath:[$B = (1.0, 1.0, 1.0, 1.0)$]
|
|
| ename:VK_BORDER_COLOR_INT_TRANSPARENT_BLACK | latexmath:[$B = (0, 0, 0, 0)$]
|
|
| ename:VK_BORDER_COLOR_INT_OPAQUE_BLACK | latexmath:[$B = (0, 0, 0, 1)$]
|
|
| ename:VK_BORDER_COLOR_INT_OPAQUE_WHITE | latexmath:[$B = (1, 1, 1, 1)$]
|
|
|====
|
|
|
|
This is substituted for the texel value by replacing the number of components
|
|
in the image format
|
|
|
|
[[textures-border-replacement-table]]
|
|
.Border Texel Components After Replacement
|
|
[width="80%",options="header"]
|
|
|====
|
|
| Texel Aspect or Format | Component Assignment
|
|
| Depth aspect | latexmath:[$D = (B_{r})$]
|
|
| Stencil aspect | latexmath:[$S = (B_{r})$]
|
|
| One component color format | latexmath:[$C_{r} = (B_{r})$]
|
|
| Two component color format | latexmath:[$C_{rg} = (B_{r},B_{g})$]
|
|
| Three component color format| latexmath:[$C_{rgb} = (B_{r},B_{g},B_{b})$]
|
|
| Four component color format | latexmath:[$C_{rgba} = (B_{r},B_{g},B_{b},B_{a})$]
|
|
|====
|
|
|
|
If the read operation is from a buffer resource, and the
|
|
pname:robustBufferAccess feature is enabled, an invalid texel is replaced as
|
|
described <<features-features-robustBufferAccess,here>>.
|
|
|
|
If the pname:robustBufferAccess feature is not enabled, the value of an
|
|
invalid texel is undefined.
|
|
|
|
ifdef::editing-notes[]
|
|
[NOTE]
|
|
.editing-note
|
|
==================
|
|
(Bill) This is not currently catching this significant case.
|
|
|
|
For opImageFetch, which fetches from an *image* not a buffer, the
|
|
result is defined if pname:robustBufferAccess is enabled.
|
|
==================
|
|
endif::editing-notes[]
|
|
|
|
If the sname:VkPhysicalDeviceSparseProperties property
|
|
pname:residencyNonResidentStrict is true, a sparse unbound texel is replaced
|
|
with zero values in the same fashion as described for reads from buffer
|
|
resources above.
|
|
|
|
If pname:residencyNonResidentStrict is false, the read must: be safe, but
|
|
the value of the sparse unbound texel is undefined.
|
|
|
|
|
|
[[textures-depth-compare-operation]]
|
|
=== Depth Compare Operation
|
|
|
|
If the image view's format is depth and the operation is a code:Dref
|
|
instruction, a depth comparison is performed. The initial value of the
|
|
result latexmath:[$r$] is latexmath:[$0.0$], which is replaced with
|
|
latexmath:[$1.0$] if the result of the compare operation is
|
|
latexmath:[$true$]. The compare operation is selected by the pname:compareOp
|
|
member of the sampler.
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{align*}
|
|
r & = 0.0 & \textrm{initial value} \\
|
|
r & = 1.0
|
|
\begin{cases}
|
|
D_{ref} \leq D_{t} & \textrm{for LEQUAL} \\
|
|
D_{ref} \geq D_{t} & \textrm{for GEQUAL} \\
|
|
D_{ref} < D_{t} & \textrm{for LESS} \\
|
|
D_{ref} > D_{t} & \textrm{for GREATER} \\
|
|
D_{ref} = D_{t} & \textrm{for EQUAL} \\
|
|
D_{ref} \neq D_{t} & \textrm{for NOTEQUAL} \\
|
|
true & \textrm{for ALWAYS} \\
|
|
false & \textrm{for NEVER}
|
|
\end{cases}
|
|
\end{align*}
|
|
+++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{align*}
|
|
& D_{ref} = shaderOp.D_{ref} & \textrm{(from optional SPIR-V operand)} \\
|
|
& D_{t} & \textrm{texel depth value}
|
|
\end{align*}
|
|
+++++++++++++++++++
|
|
|
|
|
|
[[textures-conversion-to-rgba]]
|
|
=== Conversion to RGBA
|
|
|
|
The texel is expanded from one, two, or three to four components based on
|
|
the image base color:
|
|
|
|
[[textures-border-rgba-replacement-table]]
|
|
.Border Texel Components After Replacement
|
|
[options="header"]
|
|
|====
|
|
| Texel Aspect or Format | RGBA Color
|
|
| Depth aspect | latexmath:[$C_{rgba} = (D,0,0,one)$]
|
|
| Stencil aspect | latexmath:[$C_{rgba} = (S,0,0,one)$]
|
|
| One component color format | latexmath:[$C_{rgba} = (C_{r},0,0,one)$]
|
|
| Two component color format | latexmath:[$C_{rgba} = (C_{rg},0,one)$]
|
|
| Three component color format| latexmath:[$C_{rgba} = (C_{rgb},one)$]
|
|
| Four component color format | latexmath:[$C_{rgba} = C_{rgba}$]
|
|
|====
|
|
|
|
where latexmath:[$one = 1.0f$] for floating-point formats and depth aspects,
|
|
and latexmath:[$one = 1$] for integer formats and stencil aspects.
|
|
|
|
|
|
[[textures-component-swizzle]]
|
|
=== Component Swizzle
|
|
|
|
All texel input instructions apply a _swizzle_ based on the
|
|
elink:VkComponentSwizzle enums in the pname:components member of the
|
|
slink:VkImageViewCreateInfo structure for the image being read. The swizzle
|
|
can: rearrange the components of the texel, or substitute zero and one for
|
|
any components. It is defined as follows for the R component, and operates
|
|
similarly for the other components.
|
|
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{align*}
|
|
C'_{rgba}[R] & =
|
|
\begin{cases}
|
|
C_{rgba}[R] & \textrm{for RED swizzle} \\
|
|
C_{rgba}[G] & \textrm{for GREEN swizzle} \\
|
|
C_{rgba}[B] & \textrm{for BLUE swizzle} \\
|
|
C_{rgba}[A] & \textrm{for ALPHA swizzle} \\
|
|
0 & \textrm{for ZERO swizzle} \\
|
|
one & \textrm{for ONE swizzle} \\
|
|
C_{rgba}[R] & \textrm{for IDENTITY swizzle}
|
|
\end{cases}
|
|
\end{align*}
|
|
+++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{align*}
|
|
C_{rgba}[R] & \textrm{is the RED component} \\
|
|
C_{rgba}[G] & \textrm{is the GREEN component} \\
|
|
C_{rgba}[B] & \textrm{is the BLUE component} \\
|
|
C_{rgba}[A] & \textrm{is the ALPHA component} \\
|
|
one & = 1.0\textrm{f} & \textrm{for floating point components} \\
|
|
one & = 1 & \textrm{for integer components}
|
|
\end{align*}
|
|
+++++++++++++++++++
|
|
|
|
For each component this is applied to, the
|
|
ename:VK_COMPONENT_SWIZZLE_IDENTITY swizzle selects the corresponding
|
|
component from latexmath:[$C_{rgba}$].
|
|
|
|
If the border color is one of the etext:VK_BORDER_COLOR_*_OPAQUE_BLACK enums
|
|
and the elink:VkComponentSwizzle is not ename:VK_COMPONENT_SWIZZLE_IDENTITY
|
|
for all components (or the
|
|
<<resources-image-views-identity-mappings,equivalent identity mapping>>),
|
|
the value of the texel after swizzle is undefined.
|
|
|
|
|
|
[[textures-sparse-residency]]
|
|
=== Sparse Residency
|
|
|
|
code:OpImageSparse* instructions return a struct which includes a
|
|
_residency code_ indicating whether any texels accessed by the instruction
|
|
are sparse unbound texels. This code can: be interpreted by the
|
|
code:OpImageSparseTexelsResident instruction which converts the residency
|
|
code to a boolean value.
|
|
|
|
|
|
== Texel Output Operations
|
|
|
|
_Texel output instructions_ are SPIR-V image instructions that write to an
|
|
image. _Texel output operations_ are a set of steps that are performed on
|
|
state, coordinates, and texel values while processing a texel output
|
|
instruction, and which are common to some or all texel output instructions.
|
|
They include the following steps, which are performed in the listed order:
|
|
|
|
* <<textures-output-validation,Validation operations>>
|
|
** <<textures-format-validation,Format validation>>
|
|
** <<textures-output-coordinate-validation,Coordinate validation>>
|
|
** <<textures-output-sparse-validation,Sparse validation>>
|
|
* <<textures-output-format-conversion,Texel output format conversion>>
|
|
|
|
|
|
[[textures-output-validation]]
|
|
=== Texel Output Validation Operations
|
|
|
|
_Texel output validation operations_ inspect instruction/image state or
|
|
coordinates, and in certain circumstances cause the write to have no effect.
|
|
There are a series of validations that the texel undergoes.
|
|
|
|
|
|
[[textures-format-validation]]
|
|
==== Texel Format Validation
|
|
|
|
If the image format of the pname:OpTypeImage is not compatible with the
|
|
sname:VkImageView's pname:format, the effect of the write on the image
|
|
view's memory is undefined, but the write mustnot: access memory outside of
|
|
the image view.
|
|
|
|
|
|
[[textures-output-coordinate-validation]]
|
|
=== Integer Texel Coordinate Validation
|
|
|
|
The integer texel coordinates are validated according to the same rules as
|
|
for texel input
|
|
<<textures-integer-coordinate-validation,coordinate validation>>.
|
|
|
|
If the texel fails integer texel coordinate validation, then the write has
|
|
no effect.
|
|
|
|
|
|
[[textures-output-sparse-validation]]
|
|
=== Sparse Texel Operation
|
|
|
|
If the texel attempts to write to an unbound region of a sparse image, the
|
|
texel is a sparse unbound texel. In such a case, if the
|
|
sname:VkPhysicalDeviceSparseProperties property
|
|
pname:residencyNonResidentStrict is ename:VK_TRUE, the sparse unbound texel
|
|
write has no effect. If pname:residencyNonResidentStrict is ename:VK_FALSE,
|
|
the effect of the write is undefined but must: be safe. In addition, the
|
|
write may: have a side effect that is visible to other image instructions,
|
|
but mustnot: be written to any device memory allocation.
|
|
|
|
|
|
[[textures-output-format-conversion]]
|
|
=== Texel Output Format Conversion
|
|
|
|
Texels undergo a format conversion from the floating point, signed, or
|
|
unsigned integer type of the texel data to the elink:VkFormat of the image
|
|
view. Any unused components are ignored.
|
|
|
|
Each component is converted based on its type and size (as defined in the
|
|
<<features-formats-definition,Format Definition>> section for each
|
|
elink:VkFormat), using the appropriate equations in
|
|
<<fundamentals-fp16,16-Bit Floating-Point Numbers>> and
|
|
<<fundamentals-fixedconf,Fixed-Point Data Conversion>>.
|
|
|
|
|
|
== Derivative Operations
|
|
|
|
SPIR-V derivative instructions include code:OpDPdx, code:OpDPdy,
|
|
code:OpDPdxFine, code:OpDPdyFine, code:OpDPdxCoarse, and code:OpDPdyCoarse.
|
|
Derivative instructions are only available in a fragment shader.
|
|
|
|
image::images/vulkantexture2.png[Title="Implicit derivatives",align="left", scaledwidth="50%"]
|
|
|
|
Derivatives are computed as if there is a 2x2 neighborhood of fragments for
|
|
each fragment shader invocation. These neighboring fragments are used to
|
|
compute derivatives with the assumption that the values of P in the
|
|
neighborhood are piecewise linear. It is further assumed that the values of
|
|
P in the neighborhood are locally continuous, therefore derivatives in
|
|
non-uniform control flow are undefined.
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{align*}
|
|
dPdx_{i_1,j_0} & = dPdx_{i_0,j_0} & = P_{i_1,j_0} - P_{i_0,j_0} \\
|
|
dPdx_{i_1,j_1} & = dPdx_{i_0,j_1} & = P_{i_1,j_1} - P_{i_0,j_1} \\
|
|
\\
|
|
dPdy_{i_0,j_1} & = dPdy_{i_0,j_0} & = P_{i_0,j_1} - P_{i_0,j_0} \\
|
|
dPdy_{i_1,j_1} & = dPdy_{i_1,j_0} & = P_{i_1,j_1} - P_{i_1,j_0}
|
|
\end{align*}
|
|
+++++++++++++++++++
|
|
|
|
The code:Fine derivative instructions must: return the values above, for a
|
|
group of fragments in a 2x2 neighborhood. Coarse derivatives may: return
|
|
only two values. In this case, the values should: be:
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{align*}
|
|
dPdx & =
|
|
\begin{cases}
|
|
dPdx_{i_0,j_0} & \textrm{preferred}\\
|
|
dPdx_{i_0,j_1}
|
|
\end{cases} \\
|
|
dPdy & =
|
|
\begin{cases}
|
|
dPdy_{i_0,j_0} & \textrm{preferred}\\
|
|
dPdy_{i_1,j_0}
|
|
\end{cases}
|
|
\end{align*}
|
|
+++++++++++++++++++
|
|
|
|
code:OpDPdx and code:OpDPdy must: return the same result as either
|
|
code:OpDPdxFine or code:OpDPdxCoarse and either code:OpDPdyFine or
|
|
code:OpDPdyCoarse, respectively. Implementations must: make the same choice
|
|
of either coarse or fine for both code:OpDPdx and code:OpDPdy, and
|
|
implementations should: make the choice that is more efficient to compute.
|
|
|
|
|
|
[[textures-normalized-operations]]
|
|
== Normalized Texel Coordinate Operations
|
|
|
|
If the image sampler instruction provides normalized texel coordinates, some
|
|
of the following operations are performed.
|
|
|
|
|
|
[[textures-projection]]
|
|
=== Projection Operation
|
|
|
|
For code:Proj image operations, the normalized texel coordinates
|
|
latexmath:[$(s,t,r,q,a)$] and (if present) the latexmath:[$D_{ref}$]
|
|
coordinate are transformed as follows:
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{align*}
|
|
s & = \frac{s}{q}, & \textrm{for 1D, 2D, or 3D image} \\
|
|
\\
|
|
t & = \frac{t}{q}, & \textrm{for 2D or 3D image} \\
|
|
\\
|
|
r & = \frac{r}{q}, & \textrm{for 3D image} \\
|
|
\\
|
|
D_{ref} & = \frac{D_{ref}}{q}, & \textrm{if provided}
|
|
\end{align*}
|
|
+++++++++++++++++++
|
|
|
|
|
|
=== Derivative Image Operations
|
|
|
|
Derivatives are used for level-of-detail selection. These derivatives are
|
|
either implicit (in an code:ImplicitLod image instruction in a fragment
|
|
shader) or explicit (provided explicitly by shader to the image instruction
|
|
in any shader).
|
|
|
|
For implicit derivatives image instructions, the derivatives of texel
|
|
coordinates are calculated in the same manner as derivative operations
|
|
above. That is:
|
|
|
|
[latexmath]
|
|
+++++++++++++++++++
|
|
\begin{align*}
|
|
\partial{s}/\partial{x} & = dPdx(s), & \partial{s}/\partial{y} & = dPdy(s), & \textrm{for 1D, 2D, Cube, or 3D image} \\
|
|
\partial{t}/\partial{x} & = dPdx(t), & \partial{t}/\partial{y} & = dPdy(t), & \textrm{for 2D, Cube, or 3D image} \\
|
|
\partial{u}/\partial{x} & = dPdx(u), & \partial{u}/\partial{y} & = dPdy(u), & \textrm{for Cube or 3D image}
|
|
\end{align*}
|
|
+++++++++++++++++++
|
|
|
|
Partial derivatives not defined above for certain image dimensionalities are
|
|
set to zero.
|
|
|
|
For explicit level-of-detail image instructions, if the optional: SPIR-V
|
|
operand latexmath:[$Grad$] is provided, then the operand values are used for
|
|
the derivatives. The number of components present in each derivative for a
|
|
given image dimensionality matches the number of partial derivatives
|
|
computed above.
|
|
|
|
If the optional: SPIR-V operand latexmath:[$Lod$] is provided, then
|
|
derivatives are set to zero, the cube map derivative transformation is
|
|
skipped, and the scale factor operation is skipped. Instead, the floating
|
|
point scalar coordinate is directly assigned to latexmath:[$\lambda_{base}$]
|
|
as described in <<textures-level-of-detail-operation,Level-of-Detail
|
|
Operation>>.
|
|
|
|
|
|
=== Cube Map Face Selection and Transformations
|
|
|
|
For cube map image instructions, the latexmath:[$(s,t,r)$] coordinates are
|
|
treated as a direction vector latexmath:[$(r_{x},r_{y},r_{z})$]. The
|
|
direction vector is used to select a cube map face. The direction vector is
|
|
transformed to a per-face texel coordinate system
|
|
latexmath:[$(s_{face},t_{face})$]. The direction vector is also used to
|
|
transform the derivatives to per-face derivatives.
|
|
|
|
|
|
=== Cube Map Face Selection
|
|
|
|
The direction vector selects one of the cube map's faces based on the
|
|
largest magnitude coordinate direction (the major axis direction). Since two
|
|
or more coordinates can: have identical magnitude, the implementation must:
|
|
have rules to disambiguate this situation.
|
|
|
|
The rules should: have as the first rule that latexmath:[$r_{z}$] wins over
|
|
latexmath:[$r_{y}$] and latexmath:[$r_{x}$], and the second rule that
|
|
latexmath:[$r_{y}$] wins over latexmath:[$r_{x}$]. An implementation may:
|
|
choose other rules, but the rules must: be deterministic and depend only on
|
|
latexmath:[$(r_{x},r_{y},r_{z})$].
|
|
|
|
The layer number (corresponding to a cube map face), the coordinate
|
|
selections for latexmath:[$s_{c}$], latexmath:[$t_{c}$],
|
|
latexmath:[$r_{c}$], and the selection of derivatives, are determined by the
|
|
major axis direction as specified in the following two tables.
|
|
|
|
.Cube map face and coordinate selection
|
|
[width="75%",frame="all",options="header"]
|
|
|======================
|
|
|Major Axis Direction|Layer Number|Cube Map Face|latexmath:[$s_{c}$]|latexmath:[$t_{c}$]|latexmath:[$r_{c}$]
|
|
|
|
|latexmath:[$+r_{x}$]|latexmath:[$0$]|latexmath:[$Positive X$]|latexmath:[$-r_{z}$]|latexmath:[$-r_{y}$]|latexmath:[$r_{x}$]
|
|
|
|
|latexmath:[$-r_{x}$]|latexmath:[$1$]|latexmath:[$Negative X$]|latexmath:[$+r_{z}$]|latexmath:[$-r_{y}$]|latexmath:[$r_{x}$]
|
|
|
|
|latexmath:[$+r_{y}$]|latexmath:[$2$]|latexmath:[$Positive Y$]|latexmath:[$+r_{x}$]|latexmath:[$+r_{z}$]|latexmath:[$r_{y}$]
|
|
|
|
|latexmath:[$-r_{y}$]|latexmath:[$3$]|latexmath:[$Negative Y$]|latexmath:[$+r_{x}$]|latexmath:[$-r_{z}$]|latexmath:[$r_{y}$]
|
|
|
|
|latexmath:[$+r_{z}$]|latexmath:[$4$]|latexmath:[$Positive Z$]|latexmath:[$+r_{x}$]|latexmath:[$-r_{y}$]|latexmath:[$r_{z}$]
|
|
|
|
|latexmath:[$-r_{z}$]|latexmath:[$5$]|latexmath:[$Negative Z$]|latexmath:[$-r_{x}$]|latexmath:[$-r_{y}$]|latexmath:[$r_{z}$]
|
|
|
|
|======================
|
|
|
|
|
|
.Cube map derivative selection
|
|
[width="75%",frame="all",options="header"]
|
|
|======================
|
|
|Major Axis Direction|latexmath:[$\partial{s_{c}}/\partial{x}$]|latexmath:[$\partial{s_{c}}/\partial{y}$]|latexmath:[$\partial{t_{c}}/\partial{x}$]|latexmath:[$\partial{t_{c}}/\partial{y}$]|latexmath:[$\partial{r_{c}}/\partial{x}$]|latexmath:[$\partial{r_{c}}/\partial{y}$]
|
|
|
|
|latexmath:[$+r_{x}$]
|
|
|latexmath:[$-\partial{r_{z}}/\partial{x}$]|latexmath:[$-\partial{r_{z}}/\partial{y}$]
|
|
|latexmath:[$-\partial{r_{y}}/\partial{x}$]|latexmath:[$-\partial{r_{y}}/\partial{y}$]
|
|
|latexmath:[$+\partial{r_{x}}/\partial{x}$]|latexmath:[$+\partial{r_{x}}/\partial{y}$]
|
|
|
|
|latexmath:[$-r_{x}$]
|
|
|latexmath:[$+\partial{r_{z}}/\partial{x}$]|latexmath:[$+\partial{r_{z}}/\partial{y}$]
|
|
|latexmath:[$-\partial{r_{y}}/\partial{x}$]|latexmath:[$-\partial{r_{y}}/\partial{y}$]
|
|
|latexmath:[$-\partial{r_{x}}/\partial{x}$]|latexmath:[$-\partial{r_{x}}/\partial{y}$]
|
|
|
|
|latexmath:[$+r_{y}$]
|
|
|latexmath:[$+\partial{r_{x}}/\partial{x}$]|latexmath:[$+\partial{r_{x}}/\partial{y}$]
|
|
|latexmath:[$+\partial{r_{z}}/\partial{x}$]|latexmath:[$+\partial{r_{z}}/\partial{y}$]
|
|
|latexmath:[$+\partial{r_{y}}/\partial{x}$]|latexmath:[$+\partial{r_{y}}/\partial{y}$]
|
|
|
|
|latexmath:[$-r_{y}$]
|
|
|latexmath:[$+\partial{r_{x}}/\partial{x}$]|latexmath:[$+\partial{r_{x}}/\partial{y}$]
|
|
|latexmath:[$-\partial{r_{z}}/\partial{x}$]|latexmath:[$-\partial{r_{z}}/\partial{y}$]
|
|
|latexmath:[$-\partial{r_{y}}/\partial{x}$]|latexmath:[$-\partial{r_{y}}/\partial{y}$]
|
|
|
|
|latexmath:[$+r_{z}$]
|
|
|latexmath:[$+\partial{r_{x}}/\partial{x}$]|latexmath:[$+\partial{r_{x}}/\partial{y}$]
|
|
|latexmath:[$-\partial{r_{y}}/\partial{x}$]|latexmath:[$-\partial{r_{y}}/\partial{y}$]
|
|
|latexmath:[$+\partial{r_{z}}/\partial{x}$]|latexmath:[$+\partial{r_{z}}/\partial{y}$]
|
|
|
|
|latexmath:[$-r_{z}$]
|
|
|latexmath:[$-\partial{r_{x}}/\partial{x}$]|latexmath:[$-\partial{r_{x}}/\partial{y}$]
|
|
|latexmath:[$-\partial{r_{y}}/\partial{x}$]|latexmath:[$-\partial{r_{y}}/\partial{y}$]
|
|
|latexmath:[$-\partial{r_{z}}/\partial{x}$]|latexmath:[$-\partial{r_{z}}/\partial{y}$]
|
|
|======================
|
|
|
|
=== Cube Map Coordinate Transformation
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
s_{face} & =
|
|
\frac{1}{2} \times \frac{s_c}{|r_c|} + \frac{1}{2} \\
|
|
t_{face} & =
|
|
\frac{1}{2} \times \frac{t_c}{|r_c|} + \frac{1}{2} \\
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
|
|
=== Cube Map Derivative Transformation
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\frac{\partial{s_{face}}}{\partial{x}} &=
|
|
\frac{\partial}{\partial{x}} \left ( \frac{1}{2} \times \frac{s_{c}}{|r_{c}|}
|
|
+ \frac{1}{2}\right ) \\
|
|
\frac{\partial{s_{face}}}{\partial{x}} &=
|
|
\frac{1}{2} \times \frac{\partial}{\partial{x}}
|
|
\left ( \frac{s_{c}}{|r_{c}|} \right ) \\
|
|
\frac{\partial{s_{face}}}{\partial{x}} &=
|
|
\frac{1}{2} \times
|
|
\left (
|
|
\frac{
|
|
|r_{c}| \times \partial{s_c}/\partial{x}
|
|
-s_c \times {\partial{r_{c}}}/{\partial{x}}}
|
|
{\left ( r_{c} \right )^2}
|
|
\right )
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\frac{\partial{s_{face}}}{\partial{y}} &=
|
|
\frac{1}{2} \times
|
|
\left (
|
|
\frac{
|
|
|r_{c}| \times \partial{s_c}/\partial{y}
|
|
-s_c \times {\partial{r_{c}}}/{\partial{y}}}
|
|
{\left ( r_{c} \right )^2}
|
|
\right )\\
|
|
\frac{\partial{t_{face}}}{\partial{x}} &=
|
|
\frac{1}{2} \times
|
|
\left (
|
|
\frac{
|
|
|r_{c}| \times \partial{t_c}/\partial{x}
|
|
-t_c \times {\partial{r_{c}}}/{\partial{x}}}
|
|
{\left ( r_{c} \right )^2}
|
|
\right ) \\
|
|
\frac{\partial{t_{face}}}{\partial{y}} &=
|
|
\frac{1}{2} \times
|
|
\left (
|
|
\frac{
|
|
|r_{c}| \times \partial{t_c}/\partial{y}
|
|
-t_c \times {\partial{r_{c}}}/{\partial{y}}}
|
|
{\left ( r_{c} \right )^2}
|
|
\right )
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
ifdef::editing-notes[]
|
|
[NOTE]
|
|
.editing-note
|
|
==================
|
|
(Bill) Note that we never revisited ARB_texture_cubemap after we introduced
|
|
dependent texture fetches (ARB_fragment_program and ARB_fragment_shader).
|
|
|
|
The derivatives of latexmath:[$s_{face}$] and latexmath:[$t_{face}$] are
|
|
only valid for non-dependent texture fetches (pre OpenGL 2.0).
|
|
==================
|
|
endif::editing-notes[]
|
|
|
|
|
|
=== Scale Factor Operation, Level-of-Detail Operation and Image Level(s) Selection
|
|
|
|
Level-of-detail selection can: be either explicit (provided explicitly by
|
|
the image instruction) or implicit (determined from a scale factor
|
|
calculated from the derivatives).
|
|
|
|
|
|
[[textures-scale-factor]]
|
|
==== Scale Factor Operation
|
|
|
|
The magnitude of the derivatives are calculated by:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
m_{ux} & = \left | \partial s / \partial x \right | \times w_{base} \\
|
|
m_{vx} & = \left | \partial t / \partial x \right | \times h_{base} \\
|
|
m_{wx} & = \left | \partial r / \partial x \right | \times d_{base} \\
|
|
\\
|
|
m_{uy} & = \left | \partial s / \partial y \right | \times w_{base} \\
|
|
m_{vy} & = \left | \partial t / \partial y \right | \times h_{base} \\
|
|
m_{wy} & = \left | \partial r / \partial y \right | \times d_{base}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\partial t / \partial x & = \partial t / \partial y = 0 & \textrm{(for 1D image)} \\
|
|
\partial r / \partial x & = \partial r / \partial y = 0 & \textrm{(for 1D, 2D or Cube image)} \\
|
|
\\
|
|
w_{base} & = image.w \\
|
|
h_{base} & = image.h \\
|
|
d_{base} & = image.d \\
|
|
& \textrm{of the } baseMipLevel & \textrm{(from image descriptor)}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
The _scale factors_ latexmath:[$(\rho_{x}, \rho{y})$] should: be calculated
|
|
by:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\rho_{x} & = \sqrt{ m_{ux} ^{2} + m_{vx} ^{2} + m_{wx} ^{2} } \\
|
|
\rho_{y} & = \sqrt{ m_{uy} ^{2} + m_{vy} ^{2} + m_{wy} ^{2} }
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
The ideal functions latexmath:[$\rho_{x}$] and latexmath:[$\rho_{y}$] may:
|
|
be approximated with functions latexmath:[$f_x$] and latexmath:[$f_y$],
|
|
subject to the following constraints:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
& f_x \textrm{ is continuous and monotonically increasing in each of }
|
|
m_{ux},
|
|
m_{vx}, \textrm{ and }
|
|
m_{wx} \\
|
|
& f_y \textrm{ is continuous and monotonically increasing in each of }
|
|
m_{uy},
|
|
m_{vy}, \textrm{ and }
|
|
m_{wy}
|
|
\end{align*}
|
|
|
|
\begin{align*}
|
|
\max \left (
|
|
\left | m_{ux} \right | ,
|
|
\left | m_{vx} \right | ,
|
|
\left | m_{wx} \right |
|
|
\right ) \leq
|
|
& f_x \leq
|
|
\left | m_{ux} \right | +
|
|
\left | m_{vx} \right | +
|
|
\left | m_{wx} \right | \\
|
|
\max \left (
|
|
\left | m_{uy} \right | ,
|
|
\left | m_{vy} \right | ,
|
|
\left | m_{wy} \right |
|
|
\right ) \leq
|
|
& f_y \leq
|
|
\left | m_{uy} \right | +
|
|
\left | m_{vy} \right | +
|
|
\left | m_{wy} \right |
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
ifdef::editing-notes[]
|
|
[NOTE]
|
|
.editing-note
|
|
==================
|
|
(Bill) For reviewers only - anticipating questions.
|
|
|
|
We only support implicit derivatives for normalized texel coordinates.
|
|
|
|
So we are documenting the derivatives in s,t,r (normalized texel
|
|
coordinates) rather than u,v,w (unnormalized texel coordinates) as in OpenGL
|
|
and OpenGL ES specifications. (I know, u,v,w is the way it has been
|
|
documented since OpenGL V1.0.)
|
|
|
|
Also there's no reason to have conditional application of
|
|
latexmath:[$w_{base} , h_{base} , d_{base}$] for rectangle textures either,
|
|
since they don't support implicit derivatives.
|
|
==================
|
|
endif::editing-notes[]
|
|
|
|
|
|
The minimum and maximum scale factors latexmath:[$(\rho_{min},\rho_{max})$]
|
|
are determined by:
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\rho_{max} & = \max( \rho_{x} , \rho_{y} ) \\
|
|
\rho_{min} & = \min( \rho_{x} , \rho_{y} )
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
The sampling rate is determined by:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
N & = \min \left (\left \lceil \frac{\rho_{max}}{\rho_{min}} \right \rceil ,max_{Aniso} \right )
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
sampler.max_{Aniso} & = maxAnisotropy & \textrm{(from sampler descriptor)} \\
|
|
limits.max_{Aniso} & = maxSamplerAnisotropy & \textrm{(from physical device limits)} \\
|
|
max_{Aniso} & = \min \left ( sampler.max_{Aniso}, limits.max_{Aniso} \right )
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
If latexmath:[$\rho_{max} = \rho_{min} = 0$], then all the partial
|
|
derivatives are zero, the fragment's footprint in texel space is a point,
|
|
and latexmath:[$N$] should: be treated as 1. If
|
|
latexmath:[$\rho_{max} \neq 0 \textrm{ and } \rho_{min} = 0$] then all
|
|
partial derivatives along one axis are zero, the fragment's footprint in
|
|
texel space is a line segment, and latexmath:[$N$] should: be treated as
|
|
latexmath:[$max_{Aniso}$]. However, anytime the footprint is small in texel
|
|
space the implementation may: use a smaller value of latexmath:[$N$], even
|
|
when latexmath:[$\rho_{min}$] is zero or close to zero.
|
|
|
|
An implementation may: round latexmath:[$N$] up to the nearest supported
|
|
sampling rate.
|
|
|
|
If latexmath:[$N=1$], sampling is isotropic. If latexmath:[$N>1$], sampling
|
|
is anistropic.
|
|
|
|
|
|
[[textures-level-of-detail-operation]]
|
|
==== Level-of-Detail Operation
|
|
|
|
The _level-of-detail_ parameter latexmath:[$\lambda$] is computed as
|
|
follows:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\lambda_{base}(x,y) & =
|
|
\begin{cases}
|
|
shaderOp.Lod & \textrm{(from optional SPIR-V operand)} \\
|
|
\log_2 \left ( \frac{\rho_{max}}{N} \right ) & \textrm{otherwise}
|
|
\end{cases} \\
|
|
\lambda'(x,y) & = \lambda_{base} + \operatorname{clamp}(sampler.bias + shaderOp.bias) \\
|
|
\lambda & =
|
|
\begin{cases}
|
|
lod_{max}, & \lambda' > lod_{max} \\
|
|
\lambda', & lod_{min} \leq \lambda' \leq lod_{max} \\
|
|
lod_{min}, & \lambda' < lod_{min} \\
|
|
undefined, & lod_{min} > lod_{max} \\
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
sampler.bias & = mipLodBias & \textrm{(from sampler descriptor)} \\
|
|
shaderOp.bias & =
|
|
\begin{cases}
|
|
Bias & \textrm{(from optional SPIR-V operand)} \\
|
|
0 & \textrm{otherwise}
|
|
\end{cases} \\
|
|
sampler.lod_{min} & = minLod & \textrm{(from sampler descriptor)} \\
|
|
shaderOp.lod_{min} & =
|
|
\begin{cases}
|
|
MinLod & \textrm{(from optional SPIR-V operand)} \\
|
|
0 & \textrm{otherwise}
|
|
\end{cases} \\
|
|
\\
|
|
lod_{min} & = \max(sampler.lod_{min}, shaderOp.lod_{min}) \\
|
|
lod_{max} & = maxLod & \textrm{(from sampler descriptor)}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
|
|
==== Image Level(s) Selection
|
|
|
|
The image level(s) latexmath:[$d, d_{hi},\textrm{ and }d_{lo}$] which texels
|
|
are read from are selected based on the level-of-detail parameter, as
|
|
follows. If the sampler's pname:mipmapMode is
|
|
ename:VK_SAMPLER_MIPMAP_MODE_NEAREST, then level d is used:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
d =
|
|
\begin{cases}
|
|
level_{base}, & \lambda \leq \frac{1}{2} \\
|
|
nearest(\lambda), & \lambda > \frac{1}{2},
|
|
level_{base} + \lambda \leq
|
|
q + \frac{1}{2} \\
|
|
q, & \lambda > \frac{1}{2}, level_{base} + \lambda > q + \frac{1}{2}
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
nearest(\lambda) & =
|
|
\begin{cases}
|
|
\left \lceil level_{base}+\lambda + \frac{1}{2}\right \rceil - 1, &
|
|
\textrm{preferred} \\
|
|
\left \lfloor level_{base}+\lambda + \frac{1}{2}\right \rfloor, &
|
|
\textrm{alternative}
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
and where q is the pname:levelCount from the pname:subresourceRange of the
|
|
image view.
|
|
|
|
If the sampler's pname:mipmapMode is ename:VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
|
two neighboring levels are selected:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
d_{hi} & =
|
|
\begin{cases}
|
|
q, & level_{base} + \lambda \geq q \\
|
|
\left \lfloor level_{base}+\lambda \right \rfloor, & \textrm{otherwise}
|
|
\end{cases} \\
|
|
d_{lo} & =
|
|
\begin{cases}
|
|
q, & level_{base} + \lambda \geq q \\
|
|
d_{hi}+1, & \textrm{otherwise}
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
latexmath:[$\delta$] is the fractional value used for linear filtering
|
|
between levels.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\delta & = \operatorname{frac}(\lambda)
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
[[textures-normalized-to-unnormalized]]
|
|
=== (s,t,r,q,a) to (u,v,w,a) Transformation
|
|
|
|
The normalized texel coordinates are scaled by the image level dimensions
|
|
and the array layer is selected. This transformation is performed once for
|
|
each level (latexmath:[$d\textrm{ or }d_{hi}\textrm{ and }d_{lo}$]) used in
|
|
<<textures-texel-filtering,filtering>>.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
u(x,y) & = s(x,y) \times width_{level} \\
|
|
v(x,y) & =
|
|
\begin{cases}
|
|
0 & \textrm{for 1D images} \\
|
|
t(x,y) \times height_{level} & \textrm{otherwise}
|
|
\end{cases} \\
|
|
w(x,y) & =
|
|
\begin{cases}
|
|
0 & \textrm{for 2D or Cube images} \\
|
|
r(x,y) \times depth_{level} & \textrm{otherwise}
|
|
\end{cases} \\
|
|
\\
|
|
a(x,y) & =
|
|
\begin{cases}
|
|
a(x,y) & \textrm{for array images} \\
|
|
0 & \textrm{otherwise}
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
Operations then proceed to Unnormalized Texel Coordinate Operations.
|
|
|
|
|
|
== Unnormalized Texel Coordinate Operations
|
|
|
|
|
|
[[textures-unnormalized-to-integer]]
|
|
=== (u,v,w,a) to (i,j,k,l,n) Transformation And Array Layer Selection
|
|
|
|
The unnormalized texel coordinates are transformed to integer texel
|
|
coordinates relative to the selected mipmap level.
|
|
|
|
The layer index l is computed as:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
l & = \operatorname{clamp}( \operatorname{RNE}(a), 0, layerCount - 1 ) + baseArrayLayer
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
where pname:layerCount is the number of layers in the subresource range of
|
|
the image view, pname:baseArrayLayer is the first layer from the subresource
|
|
range, and where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\operatorname{RNE}(a) & =
|
|
\begin{cases}
|
|
\operatorname{roundTiesToEven}(a) & \textrm{preferred, from IEEE Std 754-2008 Floating-Point Arithmetic} \\
|
|
\left \lfloor a + \frac{1}{2} \right \rfloor & \textrm{alternative}
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
The sample index n is assigned the value zero.
|
|
|
|
Nearest filtering (ename:VK_FILTER_NEAREST) computes the integer texel
|
|
coordinates that the unnormalized coordinates lie within:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
i & = \left \lfloor u \right \rfloor \\
|
|
j & = \left \lfloor v \right \rfloor \\
|
|
k & = \left \lfloor w \right \rfloor
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
Linear filtering (ename:VK_FILTER_LINEAR) computes a set of neighboring
|
|
coordinates which bound the unnormalized coordinates. The integer texel
|
|
coordinates are combinations of
|
|
latexmath:[$i_0\textrm{ or }i_1,j_0\textrm{ or }j_1,k_0\textrm{ or }k_1$],
|
|
as well as weights latexmath:[$\alpha, \beta, and \gamma$].
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
i_{0} & = \left \lfloor u - \frac{1}{2} \right \rfloor & i_{1} & = i_{0} + 1 \\
|
|
j_{0} & = \left \lfloor v - \frac{1}{2} \right \rfloor & j_{1} & = j_{0} + 1 \\
|
|
k_{0} & = \left \lfloor w - \frac{1}{2} \right \rfloor & k_{1} & = k_{0} + 1 \\
|
|
\\
|
|
\alpha & = \operatorname{frac} \left ( u - \frac{1}{2} \right ) \\
|
|
\beta & = \operatorname{frac} \left ( v - \frac{1}{2} \right ) \\
|
|
\gamma & = \operatorname{frac} \left ( w - \frac{1}{2} \right )
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
If the image instruction includes a latexmath:[$ConstOffset$] operand, the
|
|
constant offsets latexmath:[$(\Delta_{i},\Delta_{j},\Delta_{k})$] are added
|
|
to latexmath:[$(i,j,k)$] components of the integer texel coordinates.
|
|
|
|
|
|
== Image Sample Operations
|
|
|
|
|
|
[[textures-wrapping-operation]]
|
|
=== Wrapping Operation
|
|
|
|
code:Cube images ignore the wrap modes specified in the sampler. Instead, if
|
|
ename:VK_FILTER_NEAREST is used within a miplevel then
|
|
ename:VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE is used, and if
|
|
ename:VK_FILTER_LINEAR is used within a miplevel then sampling at the edges
|
|
is performed as described earlier in the
|
|
<<textures-cubemapedge,Cube map edge handling>> section.
|
|
|
|
The first integer texel coordinate i is transformed based on the
|
|
pname:addressModeU parameter of the sampler.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
i &=
|
|
\begin{cases}
|
|
i \operatorname{mod} size & \textrm{for repeat} \\
|
|
(size-1) - \operatorname{mirror}((i \operatorname{mod} (2 \times size)) - size) & \textrm{for mirrored repeat} \\
|
|
\operatorname{clamp}(i,0,size-1) & \textrm{for clamp to edge} \\
|
|
\operatorname{clamp}(i,-1,size) & \textrm{for clamp to border} \\
|
|
\operatorname{clamp}(\operatorname{mirror}(i),0,size-1) & \textrm{for mirror clamp to edge}
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
&\operatorname{mirror}(n) =
|
|
\begin{cases}
|
|
n & \textrm{for }n \geq 0 \\
|
|
-(1+n) &\textrm{otherwise} \\
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
latexmath:[$j$] (for 2D and Cube image) and latexmath:[$k$] (for 3D image)
|
|
are similarly transformed based on the pname:addressModeV and
|
|
pname:addressModeW parameters of the sampler, respectively.
|
|
|
|
|
|
[[textures-gather]]
|
|
=== Texel Gathering
|
|
|
|
SPIR-V instructions with code:Gather in the name return a vector derived
|
|
from a 2x2 block of texels in the base level of the image view. The rules
|
|
for the etext:LINEAR minification filter are applied to identify the four
|
|
selected texels. Each texel is then converted to an RGBA value according to
|
|
<<textures-conversion-to-rgba,conversion to RGBA>> and then
|
|
<<textures-component-swizzle,swizzled>>. A four-component vector is then
|
|
assembled by taking the component indicated by the code:Component value in
|
|
the instruction from the swizzled color value of the four texels:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\tau[R] &= \tau_{i0j1}[level_{base}][comp] \\
|
|
\tau[G] &= \tau_{i1j1}[level_{base}][comp] \\
|
|
\tau[B] &= \tau_{i1j0}[level_{base}][comp] \\
|
|
\tau[A] &= \tau_{i0j0}[level_{base}][comp]
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
where:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\tau[level_{base}][comp] &=
|
|
\begin{cases}
|
|
\tau[level_{base}][R], &\textrm{for } comp = 0 \\
|
|
\tau[level_{base}][G], &\textrm{for } comp = 1 \\
|
|
\tau[level_{base}][B], &\textrm{for } comp = 2 \\
|
|
\tau[level_{base}][A], &\textrm{for } comp = 3
|
|
\end{cases}\\
|
|
comp &\textrm{ from SPIR-V operand Component}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
|
|
[[textures-texel-filtering]]
|
|
=== Texel Filtering
|
|
|
|
If latexmath:[$\lambda$] is less than or equal to zero, the texture is said
|
|
to be _magnified_, and the filter mode within a mip level is selected by the
|
|
pname:magFilter in the sampler. If latexmath:[$\lambda$] is greater than
|
|
zero, the texture is said to be _minified_, and the filter mode within a mip
|
|
level is selected by the pname:minFilter in the sampler.
|
|
|
|
Within a miplevel, etext:NEAREST filtering selects a single value using the
|
|
latexmath:[$(i,j,k)$] texel coordinates, with all texels taken from layer l.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\tau[level] &=
|
|
\begin{cases}
|
|
\tau_{ijk}[level], &\textrm{for 3D image} \\
|
|
\tau_{ij}[level], &\textrm{for 2D or Cube image} \\
|
|
\tau_{i}[level], &\textrm{for 1D image}
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
Within a miplevel, etext:LINEAR filtering computes a weighted average of 8
|
|
(for 3D), 4 (for 2D or Cube), or 2 (for 1D) texel values, using the weights
|
|
computed earlier:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\tau_{3D}[level] & = (1-\alpha)(1-\beta)(1-\gamma)\tau_{i0j0k0}[level] \\
|
|
& \, + (\alpha)(1-\beta)(1-\gamma)\tau_{i1j0k0}[level] \\
|
|
& \, + (1-\alpha)(\beta)(1-\gamma)\tau_{i0j1k0}[level] \\
|
|
& \, + (\alpha)(\beta)(1-\gamma)\tau_{i1j1k0}[level] \\
|
|
& \, + (1-\alpha)(1-\beta)(\gamma)\tau_{i0j0k1}[level] \\
|
|
& \, + (\alpha)(1-\beta)(\gamma)\tau_{i1j0k1}[level] \\
|
|
& \, + (1-\alpha)(\beta)(\gamma)\tau_{i0j1k1}[level] \\
|
|
& \, + (\alpha)(\beta)(\gamma)\tau_{i1j1k1}[level]
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\tau_{2D}[level] & = (1-\alpha)(1-\beta)\tau_{i0j0}[level] \\
|
|
& \, + (\alpha)(1-\beta)\tau_{i1j0}[level] \\
|
|
& \, + (1-\alpha)(\beta)\tau_{i0j1}[level] \\
|
|
& \, + (\alpha)(\beta)\tau_{i1j1}[level]
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\tau_{1D}[level] & = (1-\alpha)\tau_{i0}[level] \\
|
|
& \, + (\alpha)\tau_{i1}[level]
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\tau[level] &=
|
|
\begin{cases}
|
|
\tau_{3D}[level], &\textrm{for 3D image} \\
|
|
\tau_{2D}[level], &\textrm{for 2D or Cube image} \\
|
|
\tau_{1D}[level], &\textrm{for 1D image}
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
Finally, mipmap filtering either selects a value from one miplevel or
|
|
computes a weighted average between neighboring miplevels:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\tau &=
|
|
\begin{cases}
|
|
\tau[d], &\textrm{for mipmode BASE or NEAREST} \\
|
|
(1-\delta)\tau[d_{hi}]+\delta\tau[d_{lo}], &\textrm{for mipmode LINEAR}
|
|
\end{cases}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
|
|
[[textures-texel-anisotropic-filtering]]
|
|
=== Texel Anisotropic Filtering
|
|
Anisotropic filtering is enabled by the pname:anisotropyEnable in the
|
|
sampler. When enabled, the image filtering scheme accounts for a degree of
|
|
anisotropy.
|
|
|
|
The particular scheme for anisotropic texture filtering is implementation
|
|
dependent. Implementations should: consider the pname:magFilter,
|
|
pname:minFilter and pname:mipmapMode of the sampler to control the specifics
|
|
of the anisotropic filtering scheme used. In addition, implementations
|
|
should: consider pname:minLod and pname:maxLod of the sampler.
|
|
|
|
The following describes one particular approach to implementing anisotropic
|
|
filtering for the 2D Image case, implementations may: choose other methods:
|
|
|
|
Given a pname:magFilter, pname:minFilter of etext:LINEAR and a
|
|
pname:mipmapMode of etext:NEAREST,
|
|
|
|
Instead of a single isotropic sample, N isotropic samples are be sampled
|
|
within the image footprint of the image level d to approximate an
|
|
anisotropic filter. The sum latexmath:[$\tau_{2Daniso}$] is defined using
|
|
the single isotropic latexmath:[$\tau_{2D}$](u,v) at level d.
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++
|
|
\begin{align*}
|
|
\tau_{2Daniso} & =
|
|
\frac{1}{N}\sum_{i=1}^{N}
|
|
{\tau_{2D}\left (
|
|
u \left ( x - \frac{1}{2} + \frac{i}{N+1} , y \right ),
|
|
\left ( v \left (x-\frac{1}{2}+\frac{i}{N+1} \right ), y
|
|
\right )
|
|
\right )},
|
|
&\textrm{when } \rho_{x} > \rho_{y} \\
|
|
\tau_{2Daniso} &=
|
|
\frac{1}{N}\sum_{i=1}^{N}
|
|
{\tau_{2D}\left (
|
|
u \left ( x, y - \frac{1}{2} + \frac{i}{N+1} \right ),
|
|
\left ( v \left (x,y-\frac{1}{2}+\frac{i}{N+1} \right )
|
|
\right )
|
|
\right )},
|
|
&\textrm{when } \rho_{y} \geq \rho_{x}
|
|
\end{align*}
|
|
++++++++++++++++++++++++
|
|
|
|
ifdef::editing-notes[]
|
|
[NOTE]
|
|
.editing-note
|
|
==================
|
|
(Bill) EXT_texture_filter_anisotropic has not been updated since 2000,
|
|
except for ES extension number (2007) and a minor speeling (sic) correction
|
|
(2014), neither of which are functional changes. It is showing its age.
|
|
|
|
In particular, there's an open issue about 3D textures.
|
|
|
|
There are no interactions with ARB_texture_cube_map (approved 1999, promoted
|
|
to core OpenGL 1.3 in 2001), let alone interactions with
|
|
ARB_seamless_cube_map (approved and promoted to core OpenGL 3.2 in 2009).
|
|
|
|
There are no interactions with texture offsets or texture gather.
|
|
==================
|
|
endif::editing-notes[]
|
|
|
|
|
|
[[textures-instructions]]
|
|
== Image Operation Steps
|
|
|
|
Each step described in this chapter is performed by a subset of the image
|
|
instructions:
|
|
|
|
* Texel Input Validation Operations, Format Conversion, Texel
|
|
Replacement, Conversion to RGBA, and Component
|
|
Swizzle: Performed by all instructions except code:OpImageWrite.
|
|
* Depth Comparison: Performed by code:OpImage*code:Dref instructions.
|
|
* All Texel output operations: Performed by code:OpImageWrite.
|
|
* Projection: Performed by all code:OpImage*code:Proj instructions.
|
|
* Derivative Image Operations, Cube Map Operations, Scale Factor
|
|
Operation, Level-of-Detail Operation and Image Level(s) Selection, and
|
|
Texel Anisotropic Filtering:
|
|
Performed by all code:OpImageSample* and code:OpImageSparseSample*
|
|
instructions.
|
|
* (s,t,r,q,a) to (u,v,w,a) Transformation, Wrapping, and (u,v,w,a) to
|
|
(i,j,k,l,n) Transformation And Array Layer Selection: Performed by all
|
|
code:OpImageSample, code:OpImageSparseSample, and
|
|
code:OpImage*code:Gather instructions.
|
|
* Texel Gathering: Performed by code:OpImage*code:Gather instructions.
|
|
* Texel Filtering: Performed by all code:OpImageSample* and
|
|
code:OpImageSparseSample* instructions.
|
|
* Sparse Residency: Performed by all code:OpImageSparse* instructions.
|