868 lines
39 KiB
Plaintext
868 lines
39 KiB
Plaintext
// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[pipelines]]
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= Pipelines
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The following <<pipelines-block-diagram,figure>> shows a block diagram of
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the {apiname} pipelines. Some {apiname} commands specify geometric objects
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to be drawn or computational work to be performed, while others specify
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state controlling how objects are handled by the various pipeline stages, or
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control data transfer between memory organized as images and buffers.
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Commands are effectively sent through a processing pipeline, either a
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_graphics pipeline_ or a _compute pipeline_.
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The first stage of the <<pipelines-graphics,graphics pipeline>>
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(<<drawing,Input Assembler>>) assembles vertices to form
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geometric primitives such as points, lines, and triangles, based on a
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requested primitive topology. In the next stage (<<shaders-vertex,Vertex
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Shader>>) vertices can: be transformed, computing positions and attributes
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for each vertex. If <<tessellation,tessellation>> and/or
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<<geometry,geometry>> shaders are supported, they can: then generate
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multiple primitives from a single input primitive, possibly changing the
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primitive topology or generating additional attribute data in the process.
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The final resulting primitives are <<vertexpostproc-clipping,clipped>> to a
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clip volume in preparation for the next stage, <<primsrast,Rasterization>>.
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The rasterizer produces a series of framebuffer addresses and values using a
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two-dimensional description of a point, line segment, or triangle. Each
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_fragment_ so produced is fed to the next stage (<<shaders-fragment,Fragment
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Shader>>) that performs operations on individual fragments before they
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finally alter the framebuffer. These operations include conditional updates
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into the framebuffer based on incoming and previously stored depth values
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(to effect <<fragops-depth,depth buffering>>),
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<<framebuffer-blending,blending>> of incoming fragment colors with stored
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colors, as well as <<framebuffer-blendoperations,masking>>,
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<<fragops-stencil,stenciling>>, and other <<framebuffer-logicop,logical
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operations>> on fragment values.
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Framebuffer operations read and write the color and depth/stencil
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attachments of the framebuffer for a given subpass of a
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<<renderpass,render pass instance>>. The attachments can: be used as input
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attachments in the fragment shader in a later subpass of the same render
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pass.
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The <<pipelines-compute,compute pipeline>> is a separate pipeline from the
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graphics pipeline, which operates on one-, two-, or three-dimensional
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_work groups_ which can: read from and write to buffer and image memory.
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This ordering is meant only as a tool for describing {apiname}, not as a
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strict rule of how {apiname} is implemented, and we present it only as a
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means to organize the various operations of the pipelines.
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[[pipelines-block-diagram]]
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image::images/pipeline.{svgpdf}[title="Block diagram of the Vulkan pipeline",width="{svgpdf@pdf:500:800}",align="center"]
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Each pipeline is controlled by a monolithic object created from a
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description of all of the shader stages and any relevant fixed-function
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stages. <<interfaces,Linking>> the whole pipeline together allows
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the optimization of shaders based on their input/outputs and eliminates
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expensive draw time state validation.
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A pipeline object is bound to the device state in command buffers. Any
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pipeline object state that is marked as dynamic is not applied to the device
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state when the pipeline is bound. Dynamic state not set by binding the
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pipeline object can: be modified at any time and persists for the lifetime
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of the command buffer, or until modified by another dynamic state command or
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another pipeline bind. No state, including dynamic state, is inherited from
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one command buffer to another. Only dynamic state that is required: for the
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operations performed in the command buffer needs to be set. For example, if
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blending is disabled by the pipeline state then the dynamic color blend
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constants do not need to be specified in the command buffer, even if this
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state is marked as dynamic in the pipeline state object. If a new pipeline
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object is bound with state not marked as dynamic after a previous pipeline
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object with that same state as dynamic, the new pipeline object state will
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override the dynamic state. Modifying dynamic state that is not set as
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dynamic by the pipeline state object will lead to undefined results.
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[[pipelines-compute]]
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== Compute Pipelines
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Compute pipelines consist of a single static compute shader stage and the
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pipeline layout.
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The compute pipeline encapsulates a compute shader and is created by calling
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fname:vkCreateComputePipelines with pname:module and pname:pName selecting
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an entry point from a shader module, where that entry point defines a valid
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compute shader, in the sname:VkPipelineShaderStageCreateInfo structure
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contained within the sname:VkComputePipelineCreateInfo structure.
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Compute pipelines are created by calling:
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include::../protos/vkCreateComputePipelines.txt[]
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* pname:device is the logical device that creates the compute pipelines.
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* pname:pipelineCache is either sname:VK_NULL_HANDLE, indicating that
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pipeline caching is disabled; or the handle of a valid
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<<pipelines-cache,pipeline cache>> object, in which case use of that
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cache is enabled for the duration of the command.
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* pname:createInfoCount is the length of the pname:pCreateInfos and
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pname:Pipelines arrays.
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* pname:pCreateInfos is an array of sname:VkComputePipelineCreateInfo
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structures.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pPipelines is a pointer to an array in which the resulting compute
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pipeline objects are returned.
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+
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--
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO (Jon) - Should we say something like ``the i'th element of the
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pname:pPipelines array is created based on the corresponding element of the
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pname:pCreateInfos array''? Also for flink:vkCreateGraphicsPipelines below.
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====
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endif::editing-notes[]
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--
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include::../validity/protos/vkCreateComputePipelines.txt[]
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The definition of sname:VkComputePipelineCreateInfo is:
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include::../structs/VkComputePipelineCreateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags provides options for pipeline creation, and is of type
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elink:VkPipelineCreateFlagBits.
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* pname:stage is a slink:VkPipelineShaderStageCreateInfo describing the
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compute shader.
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* pname:layout is the description of binding locations used by both the
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pipeline and descriptor sets used with the pipeline.
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* pname:basePipelineHandle is a pipeline to derive from
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* pname:basePipelineIndex is an index into the pname:pCreateInfos
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parameter to use as a pipeline to derive from
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include::../validity/structs/VkComputePipelineCreateInfo.txt[]
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The parameters pname:basePipelineHandle and pname:basePipelineIndex are
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described in more detail in
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<<pipelines-pipeline-derivatives,Pipeline Derivatives>>.
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The parameter pname:stage member of type
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sname:VkPipelineShaderStageCreateInfo is:
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include::../structs/VkPipelineShaderStageCreateInfo.txt[]
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The members of the sname:VkPipelineShaderStageCreateInfo structure are as
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follows:
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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* pname:stage is a elink:VkShaderStageFlagBits naming the pipeline stage.
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* pname:module is a sname:VkShaderModule object that contains the
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shader for this stage.
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* pname:pName is a null-terminated UTF-8 string specifying the entry point
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name of the shader for this stage.
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* pname:pSpecializationInfo is a pointer to slink:VkSpecializationInfo, as
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described in <<pipelines-specialization-constants,Specialization
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Constants>>, and can: be `NULL`.
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include::../validity/structs/VkPipelineShaderStageCreateInfo.txt[]
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The elink:VkShaderStageFlagBits flags are defined as:
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include::../enums/VkShaderStageFlagBits.txt[]
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[[pipelines-graphics]]
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== Graphics Pipelines
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Graphics pipelines consist of multiple shader stages, multiple
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fixed-function pipeline stages, and a pipeline layout, and are created by
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calling fname:vkCreateGraphicsPipelines:
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include::../protos/vkCreateGraphicsPipelines.txt[]
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* pname:device is the logical device that creates the graphics pipelines.
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* pname:pipelineCache is either sname:VK_NULL_HANDLE, indicating that
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pipeline caching is disabled; or the handle of a valid
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<<pipelines-cache,pipeline cache>> object, in which case use of that
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cache is enabled for the duration of the command.
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* pname:createInfoCount is the length of the pname:pCreateInfos and
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pname:Pipelines arrays.
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* pname:pCreateInfos is an array of sname:VkGraphicsPipelineCreateInfo
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structures.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pPipelines is a pointer to an array in which the resulting
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graphics pipeline objects are returned.
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include::../validity/protos/vkCreateGraphicsPipelines.txt[]
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The sname:VkGraphicsPipelineCreateInfo structure includes an array of shader
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create info structures containing all the desired active shader stages, as
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well as creation info to define all relevant fixed-function stages, and a
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pipeline layout. The definition of sname:VkGraphicsPipelineCreateInfo is:
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If any shader stage fails to compile ename:VK_ERROR_INVALID_SHADER_NV
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will be generated and the compile log will be reported back to the
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application by pname:VK_EXT_debug_report if enabled.
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include::../structs/VkGraphicsPipelineCreateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is a bitfield of elink:VkPipelineCreateFlagBits controlling
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how the pipeline will be generated, as described below.
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* pname:stageCount is the number of entries in the pname:pStages array.
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* pname:pStages is an array of size pname:stageCount structures of type
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slink:VkPipelineShaderStageCreateInfo describing the set of the shader
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stages to be included in the graphics pipeline.
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* pname:pVertexInputState is a pointer to an instance of the
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slink:VkPipelineVertexInputStateCreateInfo structure.
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* pname:pInputAssemblyState is a pointer to an instance of the
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slink:VkPipelineInputAssemblyStateCreateInfo structure which determines
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input assembly behavior, as described in <<drawing, Drawing Commands>>.
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* pname:pTessellationState is a pointer to an instance of the
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slink:VkPipelineTessellationStateCreateInfo structure, or `NULL` if the
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pipeline does not include a tessellation control shader stage and
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tessellation evaluation shader stage.
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* pname:pViewportState is a pointer to an instance of the
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slink:VkPipelineViewportStateCreateInfo structure, or `NULL` if the
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pipeline has rasterization disabled.
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* pname:pRasterState is a pointer to an instance of the
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slink:VkPipelineRasterizationStateCreateInfo structure.
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* pname:pMultisampleState is a pointer to an instance of the
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slink:VkPipelineMultisampleStateCreateInfo, or `NULL` if the pipeline
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has rasterization disabled.
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* pname:pDepthStencilState is a pointer to an instance of the
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slink:VkPipelineDepthStencilStateCreateInfo structure, or `NULL` if the
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pipeline has rasterization disabled or if the subpass of the render pass
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the pipeline is created against does not use a depth/stencil attachment.
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* pname:pColorBlendState is a pointer to an instance of the
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slink:VkPipelineColorBlendStateCreateInfo structure, or `NULL` if the
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pipeline has rasterization disabled or if the subpass of the render pass
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the pipeline is created against does not use any color attachments.
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* pname:pDynamicState is a pointer to
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slink:VkPipelineDynamicStateCreateInfo and is used to indicate which
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properties of the pipeline state object are dynamic and can: be changed
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independently of the pipeline state. This can: be `NULL`, which means no
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state in the pipeline is considered dynamic.
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* pname:layout is the description of binding locations used by both the
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pipeline and descriptor sets used with the pipeline.
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* pname:renderPass is a handle to a render pass object describing the
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environment in which the pipeline will be used; the pipeline can: be
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used with an instance of any render pass compatible with the one
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provided. See <<renderpass-compatibility,Render Pass Compatibility>> for
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more information.
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* pname:subpass is the index of the subpass in pname:renderPass where this
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pipeline will be used.
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* pname:basePipelineHandle is a pipeline to derive from.
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* pname:basePipelineIndex is an index into the pname:pCreateInfos
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parameter to use as a pipeline to derive from.
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include::../validity/structs/VkGraphicsPipelineCreateInfo.txt[]
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The parameters pname:basePipelineHandle and pname:basePipelineIndex are
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described in more detail in
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<<pipelines-pipeline-derivatives,Pipeline Derivatives>>.
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pname:pStages points to an array of slink:VkPipelineShaderStageCreateInfo
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structures, which were previously described in
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<<pipelines-compute,Compute Pipelines>>.
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Bits which can: be set in pname:flags are:
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include::../enums/VkPipelineCreateFlagBits.txt[]
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* ename:VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT specifies that the
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created pipeline will not be optimized. Using this flag may: reduce
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the time taken to create the pipeline.
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* ename:VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT specifies that the
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pipeline to be created is allowed to be the parent of a pipeline that
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will be created in a subsequent call to flink:vkCreateGraphicsPipelines.
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* ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT specifies that the pipeline to
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be created will be a child of a previously created parent pipeline.
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It is valid to set both ename:VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT and
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ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT. This allows a pipeline to be both a
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parent and possibly a child in a pipeline hierarchy. See
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<<pipelines-pipeline-derivatives,Pipeline Derivatives>> for more
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information.
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The definition of the pname:pDynamicState member of type
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sname:VkPipelineDynamicStateCreateInfo is:
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include::../structs/VkPipelineDynamicStateCreateInfo.txt[]
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The members of the sname:VkPipelineDynamicStateCreateInfo structure are as
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follows:
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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* pname:dynamicStateCount is the number of elements in the
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pname:pDynamicStates array.
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* pname:pDynamicStates is an array of elink:VkDynamicState enums which
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indicate which pieces of pipeline state will use the values from dynamic
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state commands rather than from the pipeline state creation info.
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include::../validity/structs/VkPipelineDynamicStateCreateInfo.txt[]
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The definition of the elink:VkDynamicState enumeration is as follows:
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include::../enums/VkDynamicState.txt[]
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* ename:VK_DYNAMIC_STATE_VIEWPORT indicates that the pname:pViewports
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state in sname:VkPipelineViewportStateCreateInfo will be ignored and
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must: be set dynamically with flink:vkCmdSetViewport before any draw
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commands. The number of viewports used by a pipeline is still
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specified by the pname:viewportCount member of
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sname:VkPipelineViewportStateCreateInfo.
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* ename:VK_DYNAMIC_STATE_SCISSOR indicates that the pname:pScissors
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state in sname:VkPipelineViewportStateCreateInfo will be ignored and
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must: be set dynamically with flink:vkCmdSetScissor before any draw
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commands. The number of scissor rectangles used by a pipeline is still
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specified by the pname:scissorCount member of
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sname:VkPipelineViewportStateCreateInfo.
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* ename:VK_DYNAMIC_STATE_LINE_WIDTH indicates that the pname:lineWidth
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state in sname:VkPipelineRasterizationStateCreateInfo will be ignored
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and must: be set dynamically with flink:vkCmdSetLineWidth before any
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draw commands that generate line primitives for the rasterizer.
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* ename:VK_DYNAMIC_STATE_DEPTH_BIAS indicates that the
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pname:depthBiasConstantFactor, pname:depthBiasClamp and
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pname:depthBiasSlopeFactor states in
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sname:VkPipelineRasterizationStateCreateInfo will be ignored and must:
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be set dynamically with flink:vkCmdSetDepthBias before any draws are
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performed with pname:depthBiasEnable in
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sname:VkPipelineRasterizationStateCreateInfo set to ename:VK_TRUE.
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* ename:VK_DYNAMIC_STATE_BLEND_CONSTANTS indicates that the
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pname:blendConstants state in
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sname:VkPipelineColorBlendStateCreateInfo will be ignored and must: be
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set dynamically with flink:vkCmdSetBlendConstants before any draws are
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performed with a pipeline state with
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sname:VkPipelineColorBlendAttachmentState member pname:blendEnable set
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to ename:VK_TRUE and any of the blend functions using a constant blend
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color.
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* ename:VK_DYNAMIC_STATE_DEPTH_BOUNDS indicates that the
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pname:minDepthBounds and pname:maxDepthBounds states of
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slink:VkPipelineDepthStencilStateCreateInfo will be ignored and must:
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be set dynamically with flink:vkCmdSetDepthBounds before any draws are
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performed with a pipeline state with
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sname:VkPipelineDepthStencilStateCreateInfo member
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pname:depthBoundsTestEnable set to ename:VK_TRUE.
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* ename:VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK indicates that the
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pname:compareMask state in
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sname:VkPipelineDepthStencilStateCreateInfo for both pname:front and
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pname:back will be ignored and must: be set dynamically with
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flink:vkCmdSetStencilCompareMask before any draws are performed with a
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pipeline state with sname:VkPipelineDepthStencilStateCreateInfo member
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pname:stencilTestEnable set to ename:VK_TRUE
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* ename:VK_DYNAMIC_STATE_STENCIL_WRITE_MASK indicates that the
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pname:writeMask state in sname:VkPipelineDepthStencilStateCreateInfo
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for both pname:front and pname:back will be ignored and must: be set
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dynamically with flink:vkCmdSetStencilWriteMask before any draws are
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performed with a pipeline state with
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sname:VkPipelineDepthStencilStateCreateInfo member
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pname:stencilTestEnable set to ename:VK_TRUE
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* ename:VK_DYNAMIC_STATE_STENCIL_REFERENCE indicates that the
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pname:reference state in sname:VkPipelineDepthStencilStateCreateInfo
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for both pname:front and pname:back will be ignored and must: be set
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dynamically with flink:vkCmdSetStencilReference before any draws are
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performed with a pipeline state with
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sname:VkPipelineDepthStencilStateCreateInfo member
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pname:stencilTestEnable set to ename:VK_TRUE
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If tessellation shader stages are omitted, the tessellation shading and
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fixed-function stages of the pipeline are skipped.
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If a geometry shader is omitted, the geometry shading stage is skipped.
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If a fragment shader is omitted, the results of fragment processing are
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undefined. Specifically, any fragment color outputs
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are considered to have undefined values, and the fragment depth is
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considered to be unmodified. This can: be useful for depth-only rendering.
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Presence of a shader stage in a pipeline is indicated by including a valid
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sname:VkPipelineShaderStageCreateInfo with pname:module and pname:pName
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selecting an entry point from a shader module, where that entry point is
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valid for the stage specified by pname:stage.
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Presence of some of the fixed-function stages in the pipeline is implicitly
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derived from enabled shaders and provided state. For example, the
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fixed-function tessellator is always present when the pipeline has valid
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Tessellation Control and Tessellation Evaluation shaders.
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.For example:
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* Depth/stencil-only rendering in a subpass with no color attachments
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** Active Pipeline Shader Stages
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*** Vertex Shader
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** Required: Fixed-Function Pipeline Stages
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*** slink:VkPipelineVertexInputStateCreateInfo
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*** slink:VkPipelineInputAssemblyStateCreateInfo
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*** slink:VkPipelineViewportStateCreateInfo
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*** slink:VkPipelineRasterizationStateCreateInfo
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*** slink:VkPipelineMultisampleStateCreateInfo
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*** slink:VkPipelineDepthStencilStateCreateInfo
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* Color-only rendering in a subpass with no depth/stencil attachment
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** Active Pipeline Shader Stages
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*** Vertex Shader
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*** Fragment Shader
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** Required: Fixed-Function Pipeline Stages
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*** slink:VkPipelineVertexInputStateCreateInfo
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*** slink:VkPipelineInputAssemblyStateCreateInfo
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*** slink:VkPipelineViewportStateCreateInfo
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*** slink:VkPipelineRasterizationStateCreateInfo
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*** slink:VkPipelineMultisampleStateCreateInfo
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*** slink:VkPipelineColorBlendStateCreateInfo
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* Rendering pipeline with tessellation and geometry shaders
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** Active Pipeline Shader Stages
|
|
*** Vertex Shader
|
|
*** Tessellation Control Shader
|
|
*** Tessellation Evaluation Shader
|
|
*** Geometry Shader
|
|
*** Fragment Shader
|
|
** Required: Fixed-Function Pipeline Stages
|
|
*** slink:VkPipelineVertexInputStateCreateInfo
|
|
*** slink:VkPipelineInputAssemblyStateCreateInfo
|
|
*** slink:VkPipelineTessellationStateCreateInfo
|
|
*** slink:VkPipelineViewportStateCreateInfo
|
|
*** slink:VkPipelineRasterizationStateCreateInfo
|
|
*** slink:VkPipelineMultisampleStateCreateInfo
|
|
*** slink:VkPipelineDepthStencilStateCreateInfo
|
|
*** slink:VkPipelineColorBlendStateCreateInfo
|
|
|
|
|
|
[[pipelines-destruction]]
|
|
== Pipeline destruction
|
|
|
|
To destroy a graphics or compute pipeline, call:
|
|
|
|
include::../protos/vkDestroyPipeline.txt[]
|
|
|
|
* pname:device is the logical device that destroys the pipeline.
|
|
* pname:pipeline is the handle of the pipeline to destroy.
|
|
* pname:pAllocator controls host memory allocation as described in the
|
|
<<memory-allocation, Memory Allocation>> chapter.
|
|
|
|
include::../validity/protos/vkDestroyPipeline.txt[]
|
|
|
|
|
|
[[pipelines-multiple]]
|
|
== Multiple Pipeline Creation
|
|
|
|
Multiple pipelines can: be created simultaneously by passing an array of
|
|
sname:VkGraphicsPipelineCreateInfo or sname:VkComputePipelineCreateInfo
|
|
structures into the flink:vkCreateGraphicsPipelines and
|
|
flink:vkCreateComputePipelines commands, respectively. Applications can:
|
|
group together similar pipelines to be created in a single call, and
|
|
implementations are encouraged to look for reuse opportunities within a
|
|
group-create.
|
|
|
|
When an application attempts to create many pipelines in a single command,
|
|
it is possible that some subset may: fail creation. In that case, the
|
|
corresponding entries in the pname:pPipelines output array will be filled
|
|
with sname:VK_NULL_HANDLE values. If any pipeline fails creation (for
|
|
example, due to out of memory errors), the ftext:vkCreate*Pipelines commands
|
|
will return an error code. The implementation will attempt to create all
|
|
pipelines, and only return sname:VK_NULL_HANDLE values for those that
|
|
actually failed.
|
|
|
|
|
|
[[pipelines-pipeline-derivatives]]
|
|
== Pipeline Derivatives
|
|
|
|
A pipeline derivative is a child pipeline created from a parent pipeline,
|
|
where the child and parent are expected to have much commonality. The goal
|
|
of derivative pipelines is that they be cheaper to create using the
|
|
parent as a starting point, and that it be more efficient (on either host or
|
|
device) to switch/bind between children of the same parent.
|
|
|
|
A derivative pipeline is created by setting the
|
|
ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag in the
|
|
stext:Vk*PipelineCreateInfo structure. If this is set, then exactly one of
|
|
pname:basePipelineHandle or pname:basePipelineIndex members of the structure
|
|
must: have a valid handle/index, and indicates the parent pipeline. If
|
|
pname:basePipelineHandle is used, the parent pipeline must: have already
|
|
been created. If pname:basePipelineIndex is used, then the parent is being
|
|
created in the same command. sname:VK_NULL_HANDLE acts as the invalid handle
|
|
for pname:basePipelineHandle, and -1 is the invalid index for
|
|
pname:basePipelineIndex. If pname:basePipelineIndex is used, the base
|
|
pipeline must: appear earlier in the array. The base pipeline must: have
|
|
been created with the ename:VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag
|
|
set.
|
|
|
|
|
|
[[pipelines-cache]]
|
|
== Pipeline Cache
|
|
|
|
Pipeline cache objects allow the result of pipeline construction to be
|
|
reused between pipelines and between runs of an application. Reuse between
|
|
pipelines is achieved by passing the same pipeline cache object when
|
|
creating multiple related pipelines. Reuse across runs of an application is
|
|
achieved by retrieving pipeline cache contents in one run of an application,
|
|
saving the contents, and using them to preinitialize a pipeline cache on a
|
|
subsequent run. The contents and size of the pipeline cache objects is
|
|
managed by the implementation. Applications can: control the amount of data
|
|
retrieved from a pipeline cache object.
|
|
|
|
Pipeline cache objects are created by calling:
|
|
|
|
include::../protos/vkCreatePipelineCache.txt[]
|
|
|
|
* pname:device is the logical device that creates the pipeline cache
|
|
object.
|
|
* pname:pCreateInfo is a pointer to a sname:VkPipelineCacheCreateInfo
|
|
structure that contains the initial parameters for the pipeline cache
|
|
object.
|
|
* pname:pAllocator controls host memory allocation as described in the
|
|
<<memory-allocation, Memory Allocation>> chapter.
|
|
* pname:pPipelineCache is a pointer to a sname:VkPipelineCache handle in
|
|
which the resulting pipeline cache object is returned.
|
|
|
|
include::../validity/protos/vkCreatePipelineCache.txt[]
|
|
|
|
The definition of sname:VkPipelineCacheCreateInfo is:
|
|
|
|
include::../structs/VkPipelineCacheCreateInfo.txt[]
|
|
|
|
* pname:sType is the type of this structure.
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
* pname:flags is reserved for future use.
|
|
* pname:initialDataSize is the number of bytes in pname:pInitialData. If
|
|
pname:initialDataSize is zero, the pipeline cache will initially be
|
|
empty.
|
|
* pname:pInitialData is a pointer to previously retrieved pipeline
|
|
cache data. If the pipeline cache data is incompatible (as defined
|
|
below) with the device, the pipeline cache will be initially empty. If
|
|
pname:initialDataSize is zero, pname:pInitialData is ignored.
|
|
|
|
include::../validity/structs/VkPipelineCacheCreateInfo.txt[]
|
|
|
|
Once created, a pipeline cache can: be passed to the
|
|
fname:vkCreateGraphicsPipelines and fname:vkCreateComputePipelines commands.
|
|
If the pipeline cache passed into these commands is not
|
|
sname:VK_NULL_HANDLE, the implementation will query it for possible reuse
|
|
opportunities and update it with new content. The use of the pipeline cache
|
|
object in these commands is internally synchronized, and the same pipeline
|
|
cache object can: be used in multiple threads simultaneously.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
Implementations should: make every effort to limit any critical sections
|
|
to the actual accesses to the cache, which is expected to be significantly
|
|
shorter than the duration of the fname:vkCreateGraphicsPipelines and
|
|
fname:vkCreateComputePipelines commands.
|
|
====
|
|
|
|
Pipeline cache objects can: be merged using the command:
|
|
|
|
include::../protos/vkMergePipelineCaches.txt[]
|
|
|
|
* pname:device is the logical device that owns the pipeline cache objects.
|
|
* pname:dstCache is the handle of the pipeline cache to merge results
|
|
into.
|
|
* pname:srcCacheCount is the length of the pname:pSrcCaches array.
|
|
* pname:pSrcCaches is an array of pipeline cache handles, which will be
|
|
merged into pname:dstCache. The previous contents of pname:dstCache are
|
|
included after the merge.
|
|
|
|
include::../validity/protos/vkMergePipelineCaches.txt[]
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
The details of the merge operation are implementation dependent, but
|
|
implementations are recommended: to merge the contents of the specified
|
|
pipelines and prune duplicate entries.
|
|
====
|
|
|
|
Data can: be retrieved from a pipeline cache object using the command:
|
|
|
|
include::../protos/vkGetPipelineCacheData.txt[]
|
|
|
|
* pname:device is the logical device that owns the pipeline cache.
|
|
* pname:pipelineCache is the pipeline cache to retrieve data from.
|
|
* pname:pDataSize is a pointer to a value related to the amount of data in
|
|
the pipeline cache, as described below.
|
|
* pname:pData is either `NULL` or a pointer to a buffer.
|
|
|
|
If pname:pData is `NULL`, then the maximum size of the data that can be
|
|
retrieved from the pipeline cache, in bytes, is returned in pname:pDataSize.
|
|
Otherwise, pname:pDataSize must: point to a variable set by the user to the
|
|
size of the buffer, in bytes, pointed to by pname:pData, and on return the
|
|
variable is overwritten with the amount of data actually written to
|
|
pname:pData.
|
|
|
|
If the value of pname:dataSize is less than the maximum size that can: be
|
|
retrieved by the pipeline cache, at most pname:pDataSize bytes will be
|
|
written to pname:pData, and fname:vkGetPipelineCacheData will return
|
|
ename:VK_INCOMPLETE. Any data written to pname:pData is valid and can: be
|
|
provided as the pname:pInitialData member of the
|
|
sname:VkPipelineCacheCreateInfo structure passed to
|
|
fname:vkCreatePipelineCache.
|
|
|
|
include::../validity/protos/vkGetPipelineCacheData.txt[]
|
|
|
|
[[pipelines-cache-header]]
|
|
Applications can: store the data retrieved from the pipeline cache, and use
|
|
these data, possibly in a future run of the application, to populate new
|
|
pipeline cache objects. The results of pipeline compiles, however,
|
|
may: depend on the vendor ID, device ID, driver version, and other details
|
|
of the device. To enable applications to detect when previously retrieved
|
|
data is incompatible with the device, the initial bytes written to
|
|
pname:pData must: be a header consisting of the following members:
|
|
|
|
.Layout for pipeline cache header version VK_PIPELINE_CACHE_HEADER_VERSION_ONE
|
|
[width="85%",cols="8%,21%,71%",options="header"]
|
|
|=====
|
|
| Offset | Size | Meaning
|
|
| 0 | 4 | length in bytes of the entire pipeline cache header
|
|
written as a stream of bytes, with the least
|
|
significant byte first
|
|
| 4 | 4 | a elink:VkPipelineCacheHeaderVersion value
|
|
written as a stream of bytes, with the least
|
|
significant byte first
|
|
| 8 | 4 | a vendor ID equal to
|
|
sname:VkPhysicalDeviceProperties::pname:vendorID
|
|
written as a stream of bytes, with the least
|
|
significant byte first
|
|
| 12 | 4 | a device ID equal to
|
|
sname:VkPhysicalDeviceProperties::pname:deviceID
|
|
written as a stream of bytes, with the least
|
|
significant byte first
|
|
| 16 | ename:VK_UUID_SIZE | a pipeline cache ID equal to
|
|
sname:VkPhysicalDeviceProperties::pname:pipelineCacheUUID
|
|
|=====
|
|
|
|
The first four bytes encode the length of the entire pipeline header, in
|
|
bytes. This value includes all fields in the header including the pipeline
|
|
cache version field and the size of the length field.
|
|
|
|
The next four bytes encode the pipeline cache version.
|
|
This field is a elink:VkPipelineCacheHeaderVersion value.
|
|
A consumer of the pipeline cache should use this value to interpret the
|
|
remainder of the cache header.
|
|
|
|
If the value of pname:dataSize is less than what is necessary to store this
|
|
header, nothing will be written to pname:pData and zero will be written to
|
|
pname:dataSize.
|
|
|
|
To destroy a pipeline cache, call:
|
|
|
|
include::../protos/vkDestroyPipelineCache.txt[]
|
|
|
|
* pname:device is the logical device that destroys the pipeline cache
|
|
object.
|
|
* pname:pipelineCache is the handle of the pipeline cache to destroy.
|
|
* pname:pAllocator controls host memory allocation as described in the
|
|
<<memory-allocation, Memory Allocation>> chapter.
|
|
|
|
include::../validity/protos/vkDestroyPipelineCache.txt[]
|
|
|
|
|
|
[[pipelines-specialization-constants]]
|
|
== Specialization Constants
|
|
|
|
Specialization constants are a mechanism whereby constants in a SPIR-V
|
|
module can: have their constant value specified at the time the
|
|
sname:VkPipeline is created. This allows a SPIR-V module to have constants
|
|
that can: be modified while executing an application that uses the Vulkan
|
|
API.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
Specialization constants are useful to allow a compute shader to have
|
|
its work group size changed at runtime by the user, for example.
|
|
====
|
|
|
|
Each instance of the sname:VkPipelineShaderStageCreateInfo structure
|
|
contains a parameter pname:pSpecializationInfo, which can: be `NULL` to
|
|
indicate no specialization constants. The definition of the
|
|
sname:VkSpecializationInfo structure is:
|
|
|
|
include::../structs/VkSpecializationInfo.txt[]
|
|
|
|
The members of sname:VkSpecializationInfo are as follows:
|
|
|
|
* pname:mapEntryCount is the number of entries in the pname:pMapEntries
|
|
array.
|
|
* pname:pMapEntries is a pointer to an array of
|
|
sname:VkSpecializationMapEntry which maps constant IDs to offsets in
|
|
pname:pData.
|
|
* pname:dataSize is the byte size of the pname:pData buffer.
|
|
* pname:pData contains the actual constant values to specialize with.
|
|
|
|
include::../validity/structs/VkSpecializationInfo.txt[]
|
|
|
|
The definition of the pname:pMapEntries member of type
|
|
sname:VkSpecializationMapEntry is:
|
|
|
|
include::../structs/VkSpecializationMapEntry.txt[]
|
|
|
|
The members of sname:VkSpecializationMapEntry are as follows:
|
|
|
|
* pname:constantID ID of the specialization constant in SPIR-V.
|
|
* pname:offset byte offset of the specialization constant value within the
|
|
supplied data buffer.
|
|
* pname:size byte size of the specialization constant value within the
|
|
supplied data buffer.
|
|
|
|
include::../validity/structs/VkSpecializationMapEntry.txt[]
|
|
|
|
If a pname:constantID value is not a specialization constant ID used in the
|
|
shader, that map entry does not affect the behavior of the pipeline.
|
|
|
|
In human readable SPIR-V:
|
|
|
|
[source,glsl]
|
|
---------------------------------------------------
|
|
OpDecorate %x SpecId 13 ; decorate .x component of WorkgroupSize with ID 13
|
|
OpDecorate %y SpecId 42 ; decorate .y component of WorkgroupSize with ID 42
|
|
OpDecorate %z SpecId 3 ; decorate .z component of WorkgroupSize with ID 3
|
|
OpDecorate %wgsize BuiltIn WorkgroupSize ; decorate WorkgroupSize onto constant
|
|
%i32 = OpTypeInt 32 0 ; declare an unsigned 32-bit type
|
|
%uvec3 = OpTypeVector %i32 3 ; declare a 3 element vector type of unsigned 32-bit
|
|
%x = OpSpecConstant %i32 1 ; declare the .x component of WorkgroupSize
|
|
%y = OpSpecConstant %i32 1 ; declare the .y component of WorkgroupSize
|
|
%z = OpSpecConstant %i32 1 ; declare the .z component of WorkgroupSize
|
|
%wgsize = OpSpecConstantComposite %uvec3 %x %y %z ; declare WorkgroupSize
|
|
---------------------------------------------------
|
|
|
|
From the above we have three specialization constants, one for each of the
|
|
x, y & z elements of the WorkgroupSize vector.
|
|
|
|
Now to specialize the above via the specialization constants mechanism:
|
|
|
|
[source,{basebackend@docbook:c++:cpp}]
|
|
---------------------------------------------------
|
|
const VkSpecializationMapEntry entries[] =
|
|
{
|
|
{
|
|
13, // constantID
|
|
0 * sizeof(uint32_t), // offset
|
|
sizeof(uint32_t) // size
|
|
},
|
|
{
|
|
42, // constantID
|
|
1 * sizeof(uint32_t), // offset
|
|
sizeof(uint32_t) // size
|
|
},
|
|
{
|
|
3, // constantID
|
|
2 * sizeof(uint32_t), // offset
|
|
sizeof(uint32_t) // size
|
|
}
|
|
};
|
|
|
|
const uint32_t data[] = { 16, 8, 4 }; // our workgroup size is 16x8x4
|
|
|
|
const VkSpecializationInfo info =
|
|
{
|
|
3, // mapEntryCount
|
|
entries, // pMapEntries
|
|
3 * sizeof(uint32_t), // dataSize
|
|
data, // pData
|
|
};
|
|
---------------------------------------------------
|
|
|
|
Then when calling fname:vkCreateComputePipelines, and passing the
|
|
sname:VkSpecializationInfo we defined as the pname:pSpecializationInfo
|
|
parameter of sname:VkPipelineShaderStageCreateInfo, we will create a compute
|
|
pipeline with the runtime specified work group size.
|
|
|
|
Another example would be that an application has a SPIR-V module that has
|
|
some platform-dependent constants they wish to use.
|
|
|
|
In human readable SPIR-V:
|
|
|
|
// [source,{basebackend@docbook:c:glsl}]
|
|
[source,glsl]
|
|
---------------------------------------------------
|
|
OpDecorate %1 SpecId 0 ; decorate our signed 32-bit integer constant
|
|
OpDecorate %2 SpecId 12 ; decorate our 32-bit floating-point constant
|
|
%i32 = OpTypeInt 32 1 ; declare a signed 32-bit type
|
|
%float = OpTypeFloat 32 ; declare a 32-bit floating-point type
|
|
%1 = OpSpecConstant %i32 -1 ; some signed 32-bit integer constant
|
|
%2 = OpSpecConstant %float 0.5 ; some 32-bit floating-point constant
|
|
---------------------------------------------------
|
|
|
|
From the above we have two specialization constants, one is a signed 32-bit
|
|
integer and the second is a 32-bit floating-point.
|
|
|
|
Now to specialize the above via the specialization constants mechanism:
|
|
|
|
[source,{basebackend@docbook:c++:cpp}]
|
|
---------------------------------------------------
|
|
VkSpecializationMapEntry entries[2];
|
|
|
|
const VkSpecializationMapEntry entries[] =
|
|
{
|
|
{
|
|
0, // constantID
|
|
0 * sizeof(int32_t), // offset
|
|
sizeof(int32_t) // size
|
|
},
|
|
{
|
|
12, // constantID
|
|
1 * sizeof(int32_t), // offset
|
|
sizeof(float) // size
|
|
}
|
|
};
|
|
|
|
int32_t data[2];
|
|
|
|
data[0] = -42; // set the data for the 32-bit integer
|
|
((float*)data)[1] = 42.0f; // set the data for the 32-bit floating-point
|
|
|
|
const VkSpecializationInfo info =
|
|
{
|
|
2, // mapEntryCount
|
|
entries, // pMapEntries
|
|
2 * sizeof(int32_t), // dataSize
|
|
data, // pData
|
|
};
|
|
---------------------------------------------------
|
|
|
|
It is legal for a SPIR-V module with specializations to be compiled into a
|
|
pipeline where no specialization info was provided. SPIR-V specialization
|
|
constants contain default values such that if a specialization is not
|
|
provided, the default value will be used. In the examples above, it would be
|
|
valid for an application to only specialize some of the specialization
|
|
constants within the SPIR-V module, and let the other constants use their
|
|
default values encoded within the OpSpecConstant declarations.
|
|
|
|
|
|
[[pipelines-binding]]
|
|
== Pipeline Binding
|
|
|
|
Once a pipeline has been created, it can: be bound to the command buffer
|
|
using the command:
|
|
|
|
include::../protos/vkCmdBindPipeline.txt[]
|
|
|
|
* pname:commandBuffer is the command buffer that the pipeline will be
|
|
bound to.
|
|
* pname:pipelineBindPoint specifies the bind point, and must: have one of
|
|
the values
|
|
+
|
|
--
|
|
include::../enums/VkPipelineBindPoint.txt[]
|
|
|
|
specifying whether pname:pipeline will be bound as a compute
|
|
(ename:VK_PIPELINE_BIND_POINT_COMPUTE) or graphics
|
|
(ename:VK_PIPELINE_BIND_POINT_GRAPHICS) pipeline. There are separate bind
|
|
points for each of graphics and compute, so binding one does not disturb the
|
|
other.
|
|
--
|
|
* pname:pipeline is the pipeline to be bound.
|
|
|
|
include::../validity/protos/vkCmdBindPipeline.txt[]
|
|
|
|
Once bound, a pipeline binding affects subsequent graphics or compute
|
|
commands in the command buffer until a different pipeline is bound to the
|
|
bind point. The pipeline bound to ename:VK_PIPELINE_BIND_POINT_COMPUTE
|
|
controls the behavior of flink:vkCmdDispatch and
|
|
flink:vkCmdDispatchIndirect. The pipeline bound to
|
|
ename:VK_PIPELINE_BIND_POINT_GRAPHICS controls the behavior of
|
|
flink:vkCmdDraw, flink:vkCmdDrawIndexed, flink:vkCmdDrawIndirect, and
|
|
flink:vkCmdDrawIndexedIndirect. No other commands are affected by the
|
|
pipeline state.
|