vkCreateCommandPool(3) ====================== Name ---- vkCreateCommandPool - Create a new command pool object. C Specification --------------- include::../protos/vkCreateCommandPool.txt[] Parameters ---------- pname:device:: The device with which to create the command pool. pname:pCreateInfo:: A pointer to a structure containing information about the command pool. pname:pCommandPool:: The address of a variable to receive the handle to the new command pool. Description ----------- fname:vkCreateCommandPool creates a new command pool object using pname:device and places its handle in the variable whose address is given in pname:pCommandPool. pname:pCreateInfo is a pointer to an instance of the slink:VkCommandPoolCreateInfo structure which contains information about how to create the new command pool. Its definition is: include::../structs/VkCommandPoolCreateInfo.txt[] pname:queueFamilyIndex indicates the family of queues which the command buffer can be submitted to, as well as the subset of commands which may be recorded on it. pname:flags is a bitfield of flags indicating usage behavior for the pool and command buffers allocated from it. Possible values include: ename:VK_COMMAND_POOL_CREATE_TRANSIENT_BIT indicates that command buffers created from the pool will be short-lived, meaning that they will be reset or destroyed in a relatively short timeframe. ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT controls whether it is legal to call fname:vkResetCommandBuffer on a command buffer allocated from the pool. If this is not set, then the command buffers may only be reset in bulk by calling fname:vkResetCommandPool. include::../validity/protos/vkCreateCommandPool.txt[] See Also -------- flink:vkDestroyCommandPool, flink:vkResetCommandPool include::footer.txt[]