include::meta/VK_NV_dedicated_allocation.txt[] *Last Modified Date*:: 2016-05-31 *IP Status*:: No known IP claims. *Contributors*:: - Jeff Bolz, NVIDIA This extension allows device memory to be allocated for a particular buffer or image resource, which on some devices can significantly improve the performance of that resource. Normal device memory allocations must support memory aliasing and sparse binding, which could interfere with optimizations like framebuffer compression or efficient page table usage. This is important for render targets and very large resources, but need not (and probably should not) be used for smaller resources that can benefit from suballocation. This extension adds a few small structures to resource creation and memory allocation: a new structure that flags whether am image/buffer will have a dedicated allocation, and a structure indicating the image or buffer that an allocation will be bound to. === New Object Types None. === New Enum Constants * Extending elink:VkStructureType: ** ename:VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV ** ename:VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV ** ename:VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV === New Enums None. === New Structures * slink:VkDedicatedAllocationImageCreateInfoNV * slink:VkDedicatedAllocationBufferCreateInfoNV * slink:VkDedicatedAllocationMemoryAllocateInfoNV === New Functions None. === Issues None. === Examples [source,c++] -------------------------------------- // Create an image with // VkDedicatedAllocationImageCreateInfoNV::dedicatedAllocation // set to VK_TRUE VkDedicatedAllocationImageCreateInfoNV dedicatedImageInfo = { VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV, // sType NULL, // pNext VK_TRUE, // dedicatedAllocation }; VkImageCreateInfo imageCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType &dedicatedImageInfo // pNext // Other members set as usual }; VkImage image; VkResult result = vkCreateImage( device, &imageCreateInfo, NULL, // pAllocator &image); VkMemoryRequirements memoryRequirements; vkGetImageMemoryRequirements( device, image, &memoryRequirements); // Allocate memory with VkDedicatedAllocationMemoryAllocateInfoNV::image // pointing to the image we are allocating the memory for VkDedicatedAllocationMemoryAllocateInfoNV dedicatedInfo = { VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV, // sType NULL, // pNext image, // image VK_NULL_HANDLE, // buffer }; VkMemoryAllocateInfo memoryAllocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType &dedicatedInfo, // pNext memoryRequirements.size, // allocationSize FindMemoryTypeIndex(memoryRequirements.memoryTypeBits), // memoryTypeIndex }; VkDeviceMemory memory; vkAllocateMemory( device, &memoryAllocateInfo, NULL, // pAllocator &memory); // Bind the image to the memory vkBindImageMemory( device, image, memory, 0); -------------------------------------- === Version History * Revision 1, 2016-05-31 (Jeff Bolz) - Internal revisions