include::meta/VK_NV_corner_sampled_image.txt[] *Last Modified Date*:: 2018-08-13 *Contributors*:: - Jeff Bolz, NVIDIA - Pat Brown, NVIDIA - Chris Lentini, NVIDIA This extension adds support for a new image organization, which this extension refers to as "corner-sampled" images. A corner-sampled image differs from a conventional image in the following ways: * Texels are centered on integer coordinates. See <> * Normalized coordinates are scaled using [eq]#coord * (dim - 1)# rather than [eq]#coord * dim#, where dim is the size of one dimension of the image. See <>. * Partial derivatives are scaled using [eq]#coord * (dim - 1)# rather than [eq]#coord * dim#. See <>. * Calculation of the next higher lod size goes according to [eq]#{lceil}dim / 2{rceil}# rather than [eq]#{lfloor}dim / 2{rfloor}#. See <>. * The minimum level size is 2x2 for 2D images and 2x2x2 for 3D images. See <>. This image organization is designed to facilitate a system like Ptex with separate textures for each face of a subdivision or polygon mesh. Placing sample locations at pixel corners allows applications to maintain continuity between adjacent patches by duplicating values along shared edges. Additionally, using the modified mipmapping logic along with texture dimensions of the form [eq]#2^n^+1# allows continuity across shared edges even if the adjacent patches use different level-of-detail values. === New Object Types None. === New Enum Constants * Extending elink:VkImageCreateFlagBits ** ename:VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV === New Enums None. === New Structures * elink:VkPhysicalDeviceCornerSampledImageFeaturesNV === New Functions None. === New Built-In Variables None. === New SPIR-V Capabilities None. === Issues . What should this extension be named? + -- DISCUSSION: While naming this extension, we chose the most distinctive aspect of the image organization and referred to such images as "corner-sampled images". As a result, we decided to name the extension NV_corner_sampled_image. -- . Do we need a format feature flag so formats can advertise if they support corner-sampling? + -- DISCUSSION: Currently NVIDIA supports this for all 2D and 3D formats, but not for cubemaps or depth-stencil formats. A format feature might be useful if other vendors would only support this on some formats. -- . Do integer texel coordinates have a different range for corner-sampled images? + -- RESOLVED: No, these are unchanged. -- . Do unnormalized sampler coordinates work with corner-sampled images? Are there any functional differences? + -- RESOLVED: Yes they work. Unnormalized coordinates are treated as already scaled for corner-sample usage. -- . Should we have a diagram in the "Image Operations" chapter demonstrating different texel sampling locations? + -- UNRESOLVED: Probaby, but later. -- === Version History * Revision 1, 2018-08-14 (Daniel Koch) - Internal revisions