vkAllocateMemory(3) =================== Name ---- vkAllocateMemory - Allocate GPU memory. C Specification --------------- include::../protos/vkAllocateMemory.txt[] Parameters ---------- pname:device:: The device from which to allocate memory. pname:pAllocateInfo:: Pointer to a slink:VkMemoryAllocateInfo structure containing a description of the desired memory allocation. pname:pAllocator:: A pointer to a slink:VkAllocationCallbacks structure containing the allocation callbacks to be used when allocating the object. pname:pMemory:: Pointer to a variable which will receive the newly allocated sname:VkDeviceMemory object. Description ----------- fname:vkAllocateMemory allocates memory using the device specified in pname:device. The properties of the new allocation are specified in the structure pointed to by pname:pAllocateInfo, which is an instance of slink:VkMemoryAllocateInfo. The definition of slink:VkMemoryAllocateInfo is: include::../structs/VkMemoryAllocateInfo.txt[] The pname:sType member of the slink:VkMemoryAllocateInfo structure must be set to ename:VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO and the pname:pNext member of the structure is reserved for use by extensions and should be set to code:NULL if none are in use. The pname:allocationSize member specifies the size in bytes of the requested allocation and the pname:memoryTypeIndex member specifies the type of memory to allocate. The number of available memory types and their properties is a feature of the physical device and may be obtained by calling flink:vkGetPhysicalDeviceMemoryProperties. include::../validity/protos/vkAllocateMemory.txt[] If any host memory is required to create the memory object, the allocators passed in the structure pointed to by the pname:pAllocator parameter are used and will be used to free the object when flink:vkFreeMemory is called. On success, a handle to the new memory object is placed in the variable pointed to by pname:pMemory. See Also -------- flink:vkFreeMemory include::footer.txt[]