include::meta/VK_EXT_shader_subgroup_vote.txt[] *Last Modified Date*:: 2016-11-28 *IP Status*:: No known IP claims. *Interactions and External Dependencies*:: - This extension requires the https://www.khronos.org/registry/spir-v/extensions/KHR/SPV_KHR_subgroup_vote.html[`SPV_KHR_subgroup_vote`] SPIR-V extension. - This extension requires the https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_group_vote.txt[`GL_ARB_shader_group_vote`] extension for GLSL source languages. *Contributors*:: - Neil Henning, Codeplay - Daniel Koch, NVIDIA Corporation This extension adds support for the following SPIR-V extension in Vulkan: * `SPV_KHR_subgroup_vote` This extension provides new SPIR-V instructions: * code:OpSubgroupAllKHR, * code:OpSubgroupAnyKHR, and * code:OpSubgroupAllEqualKHR. to compute the composite of a set of boolean conditions across a group of shader invocations that are running concurrently (a _subgroup_). These composite results may be used to execute shaders more efficiently on a slink:VkPhysicalDevice. When using GLSL source-based shader languages, the following shader functions from GL_ARB_shader_group_vote can map to these SPIR-V instructions: * code:anyInvocationARB() -> code:OpSubgroupAnyKHR, * code:allInvocationsARB() -> code:OpSubgroupAllKHR, and * code:allInvocationsEqualARB() -> code:OpSubgroupAllEqualKHR. The subgroup across which the boolean conditions are evaluated is implementation-dependent, and this extension provides no guarantee over how individual shader invocations are assigned to subgroups. In particular, a subgroup has no necessary relationship with the compute shader _local workgroup_ -- any pair of shader invocations in a compute local workgroup may execute in different subgroups as used by these instructions. Compute shaders operate on an explicitly specified group of threads (a local workgroup), but many implementations will also group non-compute shader invocations and execute them concurrently. When executing code like [source,c++] ---------------------------------------- if (condition) { result = do_fast_path(); } else { result = do_general_path(); } ---------------------------------------- where code:condition diverges between invocations, an implementation might first execute code:do_fast_path() for the invocations where code:condition is true and leave the other invocations dormant. Once code:do_fast_path() returns, it might call code:do_general_path() for invocations where code:condition is code:false and leave the other invocations dormant. In this case, the shader executes *both* the fast and the general path and might be better off just using the general path for all invocations. This extension provides the ability to avoid divergent execution by evaluating a condition across an entire subgroup using code like: [source,c++] ---------------------------------------- if (allInvocationsARB(condition)) { result = do_fast_path(); } else { result = do_general_path(); } ---------------------------------------- The built-in function code:allInvocationsARB() will return the same value for all invocations in the group, so the group will either execute code:do_fast_path() or code:do_general_path(), but never both. For example, shader code might want to evaluate a complex function iteratively by starting with an approximation of the result and then refining the approximation. Some input values may require a small number of iterations to generate an accurate result (code:do_fast_path) while others require a larger number (code:do_general_path). In another example, shader code might want to evaluate a complex function (code:do_general_path) that can be greatly simplified when assuming a specific value for one of its inputs (code:do_fast_path). === New Object Types None. === New Enum Constants None. === New Enums None. === New Structures None. === New Functions None. === New Built-In Variables None. === New SPIR-V Capabilities * <> === Issues None. === Version History * Revision 1, 2016-11-28 (Daniel Koch) - Initial draft