vkCmdDrawIndirect(3) ==================== Name ---- vkCmdDrawIndirect - Issue an indirect draw into a command buffer. C Specification --------------- include::../protos/vkCmdDrawIndirect.txt[] Parameters ---------- pname:commandBuffer:: Specifies the command buffer into which to insert the draw command. pname:buffer:: Specifies a handle of a buffer object containing parameters forming individual draw commands. pname:offset:: Specifies offset, in bytes, within the buffer object represented by pname:buffer at which the drawing command parameters begin. pname:drawCount:: Specifies the number of indirect draws to consume from the specified memory object. pname:stride:: Specifies the distance, in bytes, between the start of each indirect draw in the memory object. This parameter may be zero to indicate that the array of indirect draw commands is tightly packed. Description ----------- fname:vkCmdDrawIndirect issues an indirect draw into a command bufer. Each indirect command consumes pname:drawCount structures, stored at pname:offset bytes into the buffer object whose handle is specified in pname:buffer. The beginning of each structure is pname:stride bytes from the previous. The data structures have the a layout in memory which may be represented by the slink:VkDrawIndirectCommand structure, the definition of which is: include::../structs/VkDrawIndirectCommand.txt[] If pname:stride is zero, the array of slink:VkDrawIndirectCommand structures is assumed to be tightly packed. include::../validity/protos/vkCmdDrawIndirect.txt[] Notes ----- Although fname:vkCmdDrawIndirect does not generate errors or return a value, enabled validation layers may detect possible error conditions or potentially undefined behavior and report this via some other means. See Also -------- flink:vkCmdDraw, flink:vkCmdDrawIndexed, flink:vkCmdDrawIndexedIndirect include::footer.txt[]