include::meta/VK_NVX_multiview_per_view_attributes.txt[] *Last Modified Date*:: 2017-01-13 *IP Status*:: No known IP claims. *Interactions and External Dependencies*:: - This extension requires the https://www.khronos.org/registry/spir-v/extensions/NV/SPV_NVX_multiview_per_view_attributes.html[`SPV_NVX_multiview_per_view_attributes`] SPIR-V extension. - This extension requires the `GL_NVX_multiview_per_view_attributes` extension for GLSL source languages. - This extension interacts with `<>`. *Contributors*:: - Jeff Bolz, NVIDIA - Daniel Koch, NVIDIA This extension adds a new way to write shaders to be used with multiview subpasses, where the attributes for all views are written out by a single invocation of the vertex processing stages. Related SPIR-V and GLSL extensions `SPV_NVX_multiview_per_view_attributes` and `GL_NVX_multiview_per_view_attributes` introduce per-view position and viewport mask attributes arrays, and this extension defines how those per-view attribute arrays are interpreted by Vulkan. Pipelines using per-view attributes may: only execute the vertex processing stages once for all views rather than once per-view, which reduces redundant shading work. A subpass creation flag controls whether the subpass uses this extension. A subpass must: either exclusively use this extension or not use it at all. Some Vulkan implementations only support the position attribute varying between views in the X component. A subpass can declare via a second creation flag whether all pipelines compiled for this subpass will obey this restriction. Shaders that use the new per-view outputs (e.g. code:gl_PositionPerViewNV) must: also write the non-per-view output (code:gl_Position), and the values written must: be such that `gl_Position = gl_PositionPerViewNV[gl_ViewIndex]` for all views in the subpass. Implementations are free to either use the per-view outputs or the non-per-view outputs, whichever would be more efficient. If `<>` is not also supported and enabled, the per-view viewport mask must: not be used. === New Object Types None. === New Enum Constants * Extending elink:VkStructureType ** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX * Extending elink:VkSubpassDescriptionFlagBits ** ename:VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX ** ename:VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX === New Enums None. === New Structures * slink:VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX === New Functions None. === New Built-In Variables * <> * <> === New SPIR-V Capabilities * <> === Issues None. === Examples [source,c] --------------------------------------------------- #version 450 core #extension GL_KHX_multiview : enable #extension GL_NVX_multiview_per_view_attributes : enable layout(location = 0) in vec4 position; layout(set = 0, binding = 0) uniform Block { mat4 mvpPerView[2]; } buf; void main() { // Output both per-view positions and gl_Position as a function // of gl_ViewIndex gl_PositionPerViewNV[0] = buf.mvpPerView[0] * position; gl_PositionPerViewNV[1] = buf.mvpPerView[1] * position; gl_Position = buf.mvpPerView[gl_ViewIndex] * position; } --------------------------------------------------- === Version History * Revision 1, 2017-01-13 (Jeff Bolz) - Internal revisions