// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a // Creative Commons Attribution 4.0 International License; see // http://creativecommons.org/licenses/by/4.0/ vkCmdBindDescriptorSets(3) ========================== Name ---- vkCmdBindDescriptorSets - Binds descriptor sets to a command buffer. C Specification --------------- // refBegin vkCmdBindDescriptorSets Binds descriptor sets to a command buffer. To bind one or more descriptor sets to a command buffer, call: include::../api/protos/vkCmdBindDescriptorSets.txt[] Parameters ---------- * pname:commandBuffer is the command buffer that the descriptor sets will be bound to. * pname:pipelineBindPoint is a elink:VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. There is a separate set of bind points for each of graphics and compute, so binding one does not disturb the other. * pname:layout is a sname:VkPipelineLayout object used to program the bindings. * pname:firstSet is the set number of the first descriptor set to be bound. * pname:descriptorSetCount is the number of elements in the pname:pDescriptorSets array. * pname:pDescriptorSets is an array of handles to sname:VkDescriptorSet objects describing the descriptor sets to write to. * pname:dynamicOffsetCount is the number of dynamic offsets in the pname:pDynamicOffsets array. * pname:pDynamicOffsets is a pointer to an array of basetype:uint32_t values specifying dynamic offsets. Description ----------- fname:vkCmdBindDescriptorSets causes the sets numbered [pname:firstSet.. pname:firstSet+pname:descriptorSetCount-1] to use the bindings stored in pname:pDescriptorSets[0..pname:descriptorSetCount-1] for subsequent rendering commands (either compute or graphics, according to the pname:pipelineBindPoint). Any bindings that were previously applied via these sets are no longer valid. Once bound, a descriptor set affects rendering of subsequent graphics or compute commands in the command buffer until a different set is bound to the same set number, or else until the set is disturbed as described in <>. A compatible descriptor set must: be bound for all set numbers that any shaders in a pipeline access, at the time that a draw or dispatch command is recorded to execute using that pipeline. However, if none of the shaders in a pipeline statically use any bindings with a particular set number, then no descriptor set need be bound for that set number, even if the pipeline layout includes a non-trivial descriptor set layout for that set number. If any of the sets being bound include dynamic uniform or storage buffers, then pname:pDynamicOffsets includes one element for each array element in each dynamic descriptor type binding in each set. Values are taken from pname:pDynamicOffsets in an order such that all entries for set N come before set N+1; within a set, entries are ordered by the binding numbers in the descriptor set layouts; and within a binding array, elements are in order. pname:dynamicOffsetCount must: equal the total number of dynamic descriptors in the sets being bound. The effective offset used for dynamic uniform and storage buffer bindings is the sum of the relative offset taken from pname:pDynamicOffsets, and the base address of the buffer plus base offset in the descriptor set. The length of the dynamic uniform and storage buffer bindings is the buffer range as specified in the descriptor set. Each of the pname:pDescriptorSets must: be compatible with the pipeline layout specified by pname:layout. The layout used to program the bindings must: also be compatible with the pipeline used in subsequent graphics or compute commands, as defined in the <> section. The descriptor set contents bound by a call to fname:vkCmdBindDescriptorSets may: be consumed during host execution of the command, or during shader execution of the resulting draws, or any time in between. Thus, the contents mustnot: be altered (overwritten by an update command, or freed) between when the command is recorded and when the command completes executing on the queue. The contents of pname:pDynamicOffsets are consumed immediately during execution of fname:vkCmdBindDescriptorSets. Once all pending uses have completed, it is legal to update and reuse a descriptor set. include::../validity/protos/vkCmdBindDescriptorSets.txt[] See Also -------- slink:VkCommandBuffer, slink:VkDescriptorSet, elink:VkPipelineBindPoint, slink:VkPipelineLayout Document Notes -------------- For more information, see the Vulkan Specification at URL https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#vkCmdBindDescriptorSets This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly. include::footer.txt[]