// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a // Creative Commons Attribution 4.0 International License; see // http://creativecommons.org/licenses/by/4.0/ VkPrimitiveTopology(3) ====================== Name ---- VkPrimitiveTopology - supported primitive topologies C Specification --------------- // refBegin VkPrimitiveTopology supported primitive topologies _Primitive topology_ determines how consecutive vertices are organized into primitives, and determines the type of primitive that is used at the beginning of the graphics pipeline. The effective topology for later stages of the pipeline is altered by tessellation or geometry shading (if either is in use) and depends on the execution modes of those shaders. Supported topologies are defined by elink:VkPrimitiveTopology and include: include::../api/enums/VkPrimitiveTopology.txt[] Description ----------- // refEnd VkPrimitiveTopology See Also -------- slink:VkPipelineInputAssemblyStateCreateInfo Document Notes -------------- For more information, see the Vulkan Specification at URL https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkPrimitiveTopology This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly. include::footer.txt[]