%% Copyright (c) 2015-2016 The Khronos Group Inc. %% %% Licensed under the Apache License, Version 2.0 (the "License"); %% you may not use this file except in compliance with the License. %% You may obtain a copy of the License at %% %% http://www.apache.org/licenses/LICENSE-2.0 %% %% Unless required by applicable law or agreed to in writing, software %% distributed under the License is distributed on an "AS IS" BASIS, %% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. %% See the License for the specific language governing permissions and %% limitations under the License. \NeedsTeXFormat{LaTeX2e} \ProvidesPackage{asciidoc}[2008/06/05 AsciiDoc DocBook Style] \usepackage[english]{babel} \usepackage{framed} \def\lt{<} \def\gt{>} % Set page geometry \usepackage[ letterpaper, hmargin=0.9in, bmargin=1in, twoside ]{geometry} \raggedbottom \raggedright %% Just use the original package and pass the options. \RequirePackageWithOptions{docbook} % Sidebar is a boxed minipage that can contain verbatim. % Changed shadow box to double box. \renewenvironment{sidebar}[1][0.95\textwidth]{ \hspace{0mm}\newline% \noindent\begin{framed}% \setlength\parskip{\medskipamount}% }{ \end{framed}% } \renewcommand\_{\textunderscore\allowbreak} \lstdefinelanguage{GLSL} { sensitive=true, morekeywords=[1]{ attribute, const, uniform, varying, layout, centroid, flat, smooth, noperspective, break, continue, do, for, while, switch, case, default, if, else, in, out, inout, float, int, void, bool, true, false, invariant, discard, return, mat2, mat3, mat4, mat2x2, mat2x3, mat2x4, mat3x2, mat3x3, mat3x4, mat4x2, mat4x3, mat4x4, vec2, vec3, vec4, ivec2, ivec3, ivec4, bvec2, bvec3, bvec4, uint, uvec2, uvec3, uvec4, lowp, mediump, highp, precision, sampler1D, sampler2D, sampler3D, samplerCube, sampler1DShadow, sampler2DShadow, samplerCubeShadow, sampler1DArray, sampler2DArray, sampler1DArrayShadow, sampler2DArrayShadow, isampler1D, isampler2D, isampler3D, isamplerCube, isampler1DArray, isampler2DArray, usampler1D, usampler2D, usampler3D, usamplerCube, usampler1DArray, usampler2DArray, sampler2DRect, sampler2DRectShadow, isampler2DRect, usampler2DRect, samplerBuffer, isamplerBuffer, usamplerBuffer, sampler2DMS, isampler2DMS, usampler2DMS, sampler2DMSArray, isampler2DMSArray, usampler2DMSArray, struct}, morekeywords=[2]{ radians,degrees,sin,cos,tan,asin,acos,atan, atan,sinh,cosh,tanh,asinh,acosh,atanh,pow, exp,log,exp2,log2,sqrt,inversesqrt,abs,sign, floor,trunc,round,roundEven,ceil,fract,mod,modf, min,max,clamp,mix,step,smoothstep,isnan,isinf, floatBitsToInt,floatBitsToUint,intBitsToFloat, uintBitsToFloat,length,distance,dot,cross, normalize,faceforward,reflect,refract, matrixCompMult,outerProduct,transpose, determinant,inverse,lessThan,lessThanEqual, greaterThan,greaterThanEqual,equal,notEqual, any,all,not,textureSize,texture,textureProj, textureLod,textureOffset,texelFetch, texelFetchOffset,textureProjOffset, textureLodOffset,textureProjLod, textureProjLodOffset,textureGrad, textureGradOffset,textureProjGrad, textureProjGradOffset,texture1D,texture1DProj, texture1DProjLod,texture2D,texture2DProj, texture2DLod,texture2DProjLod,texture3D, texture3DProj,texture3DLod,texture3DProjLod, textureCube,textureCubeLod,shadow1D,shadow2D, shadow1DProj,shadow2DProj,shadow1DLod, shadow2DLod,shadow1DProjLod,shadow2DProjLod, dFdx,dFdy,fwidth,noise1,noise2,noise3,noise4, EmitVertex,EndPrimitive}, morekeywords=[3]{ gl_VertexID,gl_InstanceID,gl_Position, gl_PointSize,gl_ClipDistance,gl_PerVertex, gl_Layer,gl_ClipVertex,gl_FragCoord, gl_FrontFacing,gl_ClipDistance,gl_FragColor, gl_FragData,gl_MaxDrawBuffers,gl_FragDepth, gl_PointCoord,gl_PrimitiveID, gl_MaxVertexAttribs,gl_MaxVertexUniformComponents, gl_MaxVaryingFloats,gl_MaxVaryingComponents, gl_MaxVertexOutputComponents, gl_MaxGeometryInputComponents, gl_MaxGeometryOutputComponents, gl_MaxFragmentInputComponents, gl_MaxVertexTextureImageUnits, gl_MaxCombinedTextureImageUnits, gl_MaxTextureImageUnits, gl_MaxFragmentUniformComponents, gl_MaxDrawBuffers,gl_MaxClipDistances, gl_MaxGeometryTextureImageUnits, gl_MaxGeometryOutputVertices, gl_MaxGeometryOutputVertices, gl_MaxGeometryTotalOutputComponents, gl_MaxGeometryUniformComponents, gl_MaxGeometryVaryingComponents,gl_DepthRange}, morecomment=[l]{//}, morecomment=[s]{/*}{*/}, morecomment=[l][keywordstyle4]{\#}, } % For DocBook literallayout elements, see `./dblatex/dblatex-readme.txt`. \usepackage{alltt}