include::meta/VK_AMD_shader_fragment_mask.txt[] *Last Modified Date*:: 2017-08-16 *IP Status*:: No known IP claims. *Dependencies*:: - Requires the https://www.khronos.org/registry/spir-v/extensions/AMD/SPV_AMD_shader_fragment_mask.html[+SPV_AMD_shader_fragment_mask+] SPIR-V extension. *Contributors*:: - Aaron Hagan, AMD - Daniel Rakos, AMD - Timothy Lottes, AMD This extension provides efficient read access to the fragment mask in compressed multisampled color surfaces. The fragment mask is a lookup table that associates color samples with color fragment values. From a shader, the fragment mask can be fetched with a call to code:fragmentMaskFetchAMD, which returns a single code:uint where each subsequent four bits specify the color fragment index corresponding to the color sample, starting from the least significant bit. For example, when eight color samples are used, the color fragment index for color sample 0 will be in bits 0-3 of the fragment mask, for color sample 7 the index will be in bits 28-31. The color fragment for a particular color sample may then be fetched with the corresponding fragment mask value using the code:fragmentFetchAMD shader function. === New Object Types None. === New Enum Constants None. === New Enums None. === New SPIR-V Capabilities * <> === New Structures None. === New Functions None. === Examples This example shows a shader that queries the fragment mask from a multisampled compressed surface and uses it to query fragment values. [source,c++] ---------------------------------------- #version 450 core #extension GL_AMD_shader_fragment_mask: enable layout(binding = 0) uniform sampler2DMS s2DMS; layout(binding = 1) uniform isampler2DMSArray is2DMSArray; layout(binding = 2, input_attachment_index = 0) uniform usubpassInputMS usubpassMS; layout(location = 0) out vec4 fragColor; void main() { vec4 fragOne = vec4(0.0); uint fragMask = fragmentMaskFetchAMD(s2DMS, ivec2(2, 3)); uint fragIndex = (fragMask & 0xF0) >> 4; fragOne += fragmentFetchAMD(s2DMS, ivec2(2, 3), 1); fragMask = fragmentMaskFetchAMD(is2DMSArray, ivec3(2, 3, 1)); fragIndex = (fragMask & 0xF0) >> 4; fragOne += fragmentFetchAMD(is2DMSArray, ivec3(2, 3, 1), fragIndex); fragMask = fragmentMaskFetchAMD(usubpassMS); fragIndex = (fragMask & 0xF0) >> 4; fragOne += fragmentFetchAMD(usubpassMS, fragIndex); fragColor = fragOne; } ---------------------------------------- === Version History * Revision 1, 2017-08-16 (Aaron Hagan) - Initial draft