// Common Valid Usage // Common to drawing commands that consume vertex binding state * [[VUID-{refpage}-None-02720]] All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point's interface must: have valid buffers bound * [[VUID-{refpage}-None-02721]] For a given vertex buffer binding, any attribute data fetched must: be entirely contained within the corresponding vertex buffer binding, as described in <> // Common Valid Usage