// WARNING: DO NOT MODIFY! This file is automatically generated from the vk.xml registry ifndef::doctype-manpage[] [[VkPhysicalDeviceFeatures,VkPhysicalDeviceFeatures]] ["source","{basebackend@docbook:c++:cpp}",title=""] endif::doctype-manpage[] ifdef::doctype-manpage[] ["source","{basebackend@docbook:c++:cpp}"] endif::doctype-manpage[] ------------------------------------------------------------------------------ typedef struct VkPhysicalDeviceFeatures { VkBool32 robustBufferAccess; VkBool32 fullDrawIndexUint32; VkBool32 imageCubeArray; VkBool32 independentBlend; VkBool32 geometryShader; VkBool32 tessellationShader; VkBool32 sampleRateShading; VkBool32 dualSrcBlend; VkBool32 logicOp; VkBool32 multiDrawIndirect; VkBool32 drawIndirectFirstInstance; VkBool32 depthClamp; VkBool32 depthBiasClamp; VkBool32 fillModeNonSolid; VkBool32 depthBounds; VkBool32 wideLines; VkBool32 largePoints; VkBool32 alphaToOne; VkBool32 multiViewport; VkBool32 samplerAnisotropy; VkBool32 textureCompressionETC2; VkBool32 textureCompressionASTC_LDR; VkBool32 textureCompressionBC; VkBool32 occlusionQueryPrecise; VkBool32 pipelineStatisticsQuery; VkBool32 vertexPipelineStoresAndAtomics; VkBool32 fragmentStoresAndAtomics; VkBool32 shaderTessellationAndGeometryPointSize; VkBool32 shaderImageGatherExtended; VkBool32 shaderStorageImageExtendedFormats; VkBool32 shaderStorageImageMultisample; VkBool32 shaderStorageImageReadWithoutFormat; VkBool32 shaderStorageImageWriteWithoutFormat; VkBool32 shaderUniformBufferArrayDynamicIndexing; VkBool32 shaderSampledImageArrayDynamicIndexing; VkBool32 shaderStorageBufferArrayDynamicIndexing; VkBool32 shaderStorageImageArrayDynamicIndexing; VkBool32 shaderClipDistance; VkBool32 shaderCullDistance; VkBool32 shaderFloat64; VkBool32 shaderInt64; VkBool32 shaderInt16; VkBool32 shaderResourceResidency; VkBool32 shaderResourceMinLod; VkBool32 sparseBinding; VkBool32 sparseResidencyBuffer; VkBool32 sparseResidencyImage2D; VkBool32 sparseResidencyImage3D; VkBool32 sparseResidency2Samples; VkBool32 sparseResidency4Samples; VkBool32 sparseResidency8Samples; VkBool32 sparseResidency16Samples; VkBool32 sparseResidencyAliased; VkBool32 variableMultisampleRate; VkBool32 inheritedQueries; } VkPhysicalDeviceFeatures; ------------------------------------------------------------------------------