Rename Pastel driver ID to SwiftShader
Pastel was the project name for SwiftShader's initial Vulkan implementation, but won't live on as a product name. Note that at this point SwiftShader's VK_KHR_driver_properties implementation has not landed yet: https://swiftshader-review.googlesource.com/c/SwiftShader/+/22690 So there's no risk of the old enum name being used already and this renaming causing any issues. https://issuetracker.google.com/issues/116336664
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@ -5077,7 +5077,7 @@ typedef void <name>CAMetalLayer</name>;
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<enum value="7" name="VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR" comment="Imagination Technologies"/>
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<enum value="8" name="VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR" comment="Qualcomm Technologies, Inc."/>
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<enum value="9" name="VK_DRIVER_ID_ARM_PROPRIETARY_KHR" comment="Arm Limited"/>
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<enum value="10" name="VK_DRIVER_ID_GOOGLE_PASTEL_KHR" comment="Google LLC"/>
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<enum value="10" name="VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR" comment="Google LLC"/>
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<enum value="11" name="VK_DRIVER_ID_GGP_PROPRIETARY_KHR" comment="Google LLC"/>
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</enums>
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<enums name="VkConditionalRenderingFlagBitsEXT" type="bitmask">
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