Fix random grammar
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@ -85,7 +85,7 @@ to use the extension.
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using the new relaxed mode?
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*RESOLVED*: No.
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The rasterization order is completely implementation dependent in this case
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In this case the rasterization order is completely implementation dependent,
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but in practice it is expected to partially still follow the order of
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incoming primitives.
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@ -18,11 +18,11 @@ compressed multisampled color surfaces.
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The fragment mask is a lookup table that associates color samples with color
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fragment values.
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The fragment mask can be fetched with a call to code:fragmentMaskFetchAMD
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from a shader, which returns a single code:uint where each subsequent 4 bit
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specifies the color fragment index corresponding to the color sample,
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starting from the least significant bit.
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For example, when 8 color samples are used, the color fragment index for
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From a shader, the fragment mask can be fetched with a call to
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code:fragmentMaskFetchAMD, which returns a single code:uint where each
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subsequent four bits specify the color fragment index corresponding to the
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color sample, starting from the least significant bit.
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For example, when eight color samples are used, the color fragment index for
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color sample 0 will be in bits 0-3 of the fragment mask, for color sample 7
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the index will be in bits 28-31.
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@ -23,8 +23,8 @@ Firstly, support for the following SPIR-V extension in Vulkan is added:
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* +SPV_AMD_texture_gather_bias_lod+
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Secondly, the extension allows the application to query, which formats can
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be used together with the new function prototypes introduced by the SPIR-V
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Secondly, the extension allows the application to query which formats can be
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used together with the new function prototypes introduced by the SPIR-V
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extension.
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=== New Object Types
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@ -9,7 +9,7 @@ This extension adds a number of "`advanced`" blending operations that can:
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be used to perform new color blending operations, many of which are more
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complex than the standard blend modes provided by unextended Vulkan.
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This extension requires different styles of usage, depending on the level of
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hardware support and the feature enable:
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hardware support and the enabled features:
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- If
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slink:VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT::pname:advancedBlendCoherentOperations
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@ -155,7 +155,7 @@ While this fits with other Vulkan patterns and would allow more type safety
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and future proofing against future objects, it has notable downsides.
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In particular passing the name at stext:Vk*CreateInfo time does not allow
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renaming, prevents late binding of naming information, and does not allow
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naming of implicitly created objects such as queues and swap chain images.
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naming of implicitly created objects such as queues and swapchain images.
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2) Should the command annotation functions flink:vkCmdDebugMarkerBeginEXT
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and flink:vkCmdDebugMarkerEndEXT support the ability to specify a color?
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@ -165,14 +165,14 @@ But it is not a requirement of this extension.
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It is possible that a layer may intercept and change, or augment the flags
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with extension values the application's debug report handler may not be
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familiar with so it is important to treat each flag independently.
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familiar with, so it is important to treat each flag independently.
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2) Should there be a VU requiring
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slink:VkDebugReportCallbackCreateInfoEXT::pname:flags to be non-zero?
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*RESOLVED*: It may not be very useful, but we do not need VU statement
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requiring the sname:VkDebugReportCallbackCreateInfoEXT::pname:msgFlags at
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create-time be non-zero.
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create-time to be non-zero.
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One can imagine that apps may prefer it as it allows them to set the mask as
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desired - including nothing - at runtime without having to check.
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@ -28,8 +28,8 @@ They need to know when presentable images were actually presented, and when
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they could have been presented.
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Applications also need to tell the presentation engine to display an image
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no sooner than a given time.
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This can allow the application's animation to look smooth to the user, with
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no stuttering.
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This allows the application to avoid stuttering, so the animation looks
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smooth to the user.
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This extension treats variable-refresh-rate (VRR) displays as if they are
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fixed-refresh-rate (FRR) displays.
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@ -222,8 +222,8 @@ These objects can not be destroyed.
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A future extension may be added to expose a way to destroy these objects
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and/or support display hotplug.
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19) Should persistent mode for smart panels be enabled/disabled at swap
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chain creation time, or on a per-present basis.
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19) Should persistent mode for smart panels be enabled/disabled at swapchain
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creation time, or on a per-present basis.
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*RESOLVED*: On a per-present basis.
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@ -125,7 +125,7 @@ Options for defining this transition include:
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A new structure has the advantage that the type of external transition can
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be described in as much detail as necessary.
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However, there is not currently a known need for anything beyond
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differentiating external Vs internal accesses, so this is likely an
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differentiating external vs. internal accesses, so this is likely an
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over-engineered solution.
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The access flag bit has the advantage that it can be applied at buffer,
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image, or global granularity, and semantically it maps pretty well to the
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@ -248,7 +248,7 @@ exported memory object.
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as input to memory import operations?
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*RESOLVED*: Implementations must return an error to the application if the
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provided memory handle can not be used to complete the requested import
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provided memory handle cannot be used to complete the requested import
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operation.
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However, implementations need not validate handles are of the exact type
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specified by the application.
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@ -66,7 +66,7 @@ OS-native objects that have far more limited capabilities than the very
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generic Vulkan memory objects.
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Not all memory handle types can name memory objects that support 3D images,
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for example.
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Some handle types can not even support the deferred image and memory binding
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Some handle types cannot even support the deferred image and memory binding
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behavior of Vulkan and require specifying the image when allocating or
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importing the memory object.
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@ -13,7 +13,7 @@ include::meta/VK_KHR_push_descriptor.txt[]
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- Michael Worcester, Imagination Technologies
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This extension allows descriptors to be written into the command buffer,
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with the implementation being responsible for managing their memory.
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while the implementation is responsible for managing their memory.
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Push descriptors may enable easier porting from older APIs and in some cases
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can be more efficient than writing descriptors into descriptor sets.
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@ -28,7 +28,7 @@ surface or window objects for use with Vulkan.
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It also provides a way to determine whether a queue family in a physical
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device supports presenting to particular surface.
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Separate extensions for each each platform provide the mechanisms for
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Separate extensions for each platform provide the mechanisms for
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creating slink:VkSurfaceKHR objects, but once created they may be used in
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this and other platform-independent extensions, in particular the
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+VK_KHR_swapchain+ extension.
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@ -117,7 +117,7 @@ in many applications and likely will remain in use for the foreseeable
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future.
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Not all drivers necessarily need to support both, but including both as
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options in the core specification will probably encourage support, which
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should in turn eases adoption of the Vulkan API in older codebases.
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should in turn ease adoption of the Vulkan API in older codebases.
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Additionally, the performance improvements possible with XCB likely will not
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have a measurable impact on the performance of Vulkan presentation and other
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minimal window system interactions defined here.
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@ -395,8 +395,8 @@ function, for instance by using shader math.
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A slink:VkSurfaceKHR owns the binding of the native window to the Vulkan
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driver.
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26) How can the client control the way the alpha channel of swap chain
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images is treated by the presentation engine during compositing?
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26) How can the client control the way the alpha channel of swapchain images
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is treated by the presentation engine during compositing?
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*RESOLVED*: We should add new enum values to allow the client to negotiate
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with the presentation engine on how to treat image alpha values during the
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@ -415,8 +415,8 @@ container holding the data that identifies a native window or other object
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representing a surface on a particular platform.
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For the surface factory functions to return this error, they would likely
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need to register a reference on the native objects with the native display
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server some how, and ensure no other such references exist.
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Surfaces were not intended to be that heavy-weight.
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server somehow, and ensure no other such references exist.
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Surfaces were not intended to be that heavyweight.
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Swapchains are intended to be the objects that directly manipulate native
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windows and communicate with the native presentation mechanisms.
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@ -583,7 +583,7 @@ https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/blob/master/dem
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- Added oldSwapchain member to VkSwapchainCreateInfoKHR.
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* Revision 28, 2015-06-25 (James Jones)
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- Added the "inherit" bits to the rotatation and mirroring flags and the
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- Added the "inherit" bits to the rotation and mirroring flags and the
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associated issue 21.
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* Revision 29, 2015-06-25 (James Jones)
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@ -601,7 +601,7 @@ https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/blob/master/dem
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"clipped".
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- Example of using VkSurfacePropertiesKHR::{min|max}ImageCount to set
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VkSwapchainCreateInfoKHR::minImageCount.
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- Rename vkGetSurfaceInfoKHR()'s 4th param to "pDataSize", for
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- Rename vkGetSurfaceInfoKHR()'s 4th parameter to "pDataSize", for
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consistency with other functions.
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- Add macro with C-string name of extension (just to header file).
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@ -614,7 +614,7 @@ https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/blob/master/dem
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- Add usage flags to VkSwapchainCreateInfoKHR
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* Revision 34, 2015-06-26 (Ian Elliott)
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- Rename vkQueuePresentKHR()'s 2nd param to "pPresentInfo", for
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- Rename vkQueuePresentKHR()'s 2nd parameter to "pPresentInfo", for
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consistency with other functions.
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* Revision 35, 2015-06-26 (Jason Ekstrand)
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@ -17,7 +17,7 @@ for command buffers.
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When rendering a large number of objects, the device can be leveraged to
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implement a number of critical functions, like updating matrices, or
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implementing occlusion culling, frustum culling, front to back sorting...
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implementing occlusion culling, frustum culling, front to back sorting, etc.
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Implementing those on the device does not require any special extension,
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since an application is free to define its own data structure, and just
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process them using shaders.
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@ -31,9 +31,9 @@ This extension allows an application to generate a device side stream of
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state changes and commands, and convert it efficiently into a command buffer
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without having to read it back on the host.
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Furthermore, it allows incremental changes to such command buffers, by
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manipulating only partial sections of a command stream, for example pipeline
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bindings.
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Furthermore, it allows incremental changes to such command buffers by
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manipulating only partial sections of a command stream -- for example
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pipeline bindings.
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Unextended Vulkan requires re-creation of entire command buffers in such
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scenario, or updates synchronized on the host.
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@ -73,8 +73,8 @@ offsets whenever possible.
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While the GPU can be faster than a CPU to generate the commands, it may not
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happen asynchronously, therefore the primary use-case is generating "`less`"
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total work (occlusion culling, classification to use specialized
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shaders...).
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total work (occlusion culling, classification to use specialized shaders,
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etc.).
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=== New Object Types
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*RESOLVED*: +VK_NVX_device_generated_commands+
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As usual one of the hardest issues ;)
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As usual, one of the hardest issues ;)
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VK_gpu_commands VK_execute_commands VK_device_commands
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VK_device_execute_commands VK_device_execute VK_device_created_commands
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VK_device_recorded_commands VK_device_generated_commands
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Alternatives:
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`VK_gpu_commands`, `VK_execute_commands`, `VK_device_commands`,
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`VK_device_execute_commands`, `VK_device_execute`,
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`VK_device_created_commands`, `VK_device_recorded_commands`,
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`VK_device_generated_commands`
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2) Should we use serial tokens or redundant sequence description?
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Similar to slink:VkPipeline, signatures have the most likeliness to be
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Similarly to slink:VkPipeline, signatures have the most likelihood to be
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cross-vendor adoptable.
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They also benefit from being processable in parallel.
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3) How to name sequence description
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stext:ExecuteCommandSignature a bit long, just stext:ExecuteSignature or
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actually more Vulkan nomenclature slink:VkIndirectCommandsLayoutNVX.
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stext:ExecuteCommandSignature is a bit long. Maybe just
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stext:ExecuteSignature, or actually more following Vulkan nomenclature:
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slink:VkIndirectCommandsLayoutNVX.
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4) Do we want to provide code:indirectCommands inputs with layout or at
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code:indirectCommands time?
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@ -173,8 +176,8 @@ Provide full flexibilty for code:indirectCommands.
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5) Should the input be provided as SoA or AoS?
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It is desired by application to reuse the list of objects and render them
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with some kind override.
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It is desirable for the application to reuse the list of objects and render
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them with some kind of an override.
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This can be done by just selecting a different input for a push constant or
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a descriptor set, if they are defined as independent arrays.
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If the data was interleaved, this would not be as easily possible.
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@ -256,7 +259,7 @@ Considered legal, as long as the maximum dynamic count of all used
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DescriptorSetLayouts is provided.
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15) Should we add "`strides`" to input arrays, so that "`Array of
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Structures`" type setups can be support more easily?
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Structures`" type setups can be supported more easily?
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Maybe provide a usage flag for packed tokens stream (all inputs from same
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buffer, implicit stride).
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@ -26,7 +26,7 @@ function of [eq]#x# and [eq]#y# coordinates as follows:
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[eq]#w' = w + Ax + By#
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In the intended use case for viewport position scaling, an application
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should use a set of 4 viewports, one for each of the 4 quadrants of a
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should use a set of four viewports, one for each of the four quadrants of a
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Cartesian coordinate system.
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Each viewport is set to the dimension of the image, but is scissored to the
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quadrant it represents.
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@ -63,7 +63,7 @@ Separate instances of the same Vulkan driver running on the same GPU should
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have identical internal layout semantics, so applictions have the tools they
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need to ensure views of images are consistent between the two instances.
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Other APIs will fall into two categories: Those that are Vulkan compatible
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(A term to be defined by subsequent interopability extensions), or Vulkan
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(a term to be defined by subsequent interopability extensions), or Vulkan
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incompatible.
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When sharing images with Vulkan incompatible APIs, the Vulkan image must be
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transitioned to the ename:VK_IMAGE_LAYOUT_GENERAL layout before handing it
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@ -47,7 +47,7 @@ that have far more limited capabilities than the very generic Vulkan memory
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objects.
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Not all memory handle types can name memory objects that support 3D images,
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for example.
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Some handle types can not even support the deferred image and memory binding
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Some handle types cannot even support the deferred image and memory binding
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behavior of Vulkan and require specifying the image when allocating or
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importing the memory object.
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@ -63,7 +63,7 @@ Separate instances of the same Vulkan driver running on the same GPU should
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have identical internal layout semantics, so applictions have the tools they
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need to ensure views of images are consistent between the two instances.
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Other APIs will fall into two categories: Those that are Vulkan compatible
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(A term to be defined by subsequent interopability extensions), or Vulkan
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(a term to be defined by subsequent interopability extensions), or Vulkan
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incompatible.
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When sharing images with Vulkan incompatible APIs, the Vulkan image must be
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transitioned to the ename:VK_IMAGE_LAYOUT_GENERAL layout before handing it
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@ -83,7 +83,7 @@ count in the SPIR-V?
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*RESOLVED*: Yes they should be required in the SPIR-V.
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Per GL_NV_geometry_shader_passthrough they are not permitted in the GLSL
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source shader, but SPIR-V is lower-level.
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It is straight forward for the GLSL compiler to infer them from the input
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It is straightforward for the GLSL compiler to infer them from the input
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primitive type and to explicitly emit them in the SPIR-V according to the
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following table.
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@ -105,7 +105,7 @@ In Vulkan all SPIR-V shader inputs (except built-ins) must also have
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location decorations specified.
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Redeclarations of built-in varables that add the passthrough layout
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qualifier are exempted from the rule requiring location assignment because
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built-in variables are do not have locations and are matched by code:BuiltIn
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built-in variables do not have locations and are matched by code:BuiltIn
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decoration.
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@ -10,7 +10,7 @@ include::meta/VK_NV_glsl_shader.txt[]
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This extension allows GLSL shaders written to the +GL_KHR_vulkan_glsl+
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extension specification to be used instead of SPIR-V.
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The implementation will automatically detect whether the shader is SPIR-V or
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GLSL and compile it appropriatly.
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GLSL, and compile it appropriately.
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=== New Object Types
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@ -159,13 +159,13 @@ void main()
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---------------------------------------------------
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The application code is set up so that each of the six cube faces has a
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separate viewport (numbered 0..5).
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separate viewport (numbered 0 to 5).
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Each face also has a separate swizzle, programmed via the
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slink:VkPipelineViewportSwizzleStateCreateInfoNV pipeline state.
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The viewport swizzle feature performs the coordinate transformation handled
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by the code:rotate() function in the original shader.
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The code:viewport_relative layout qualifier says that the viewport number
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(0..5) is added to the base code:gl_Layer value of 0 to determine which
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(0 to 5) is added to the base code:gl_Layer value of 0 to determine which
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layer (cube face) the primitive should be sent to.
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Note that the use of the passed through input code:normal in this example
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@ -991,7 +991,7 @@ Retired Swapchain::
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Sampled Image::
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A descriptor type that represents an image view, and supports filtered
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(sampled) and unfiltered read-only acccess in a shader.
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(sampled) and unfiltered read-only access in a shader.
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Sampler::
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An object that contains state that controls how sampled image data is
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@ -684,7 +684,7 @@ Other transfer functions, such as SMPTE 170M or SMPTE2084, must: not be
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performed by the implementation, but can: be performed by the application
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shader.
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This extension defines enums for elink:VkColorSpaceKHR that correspond to
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the following color spaces::
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the following color spaces:
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[[VK_EXT_swapchain_colorspace-table]]
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.Color Spaces and Attributes
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@ -200,13 +200,13 @@ effects that require them to run for all pixels in the presentable image.
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also allows the application to still present any images that are already
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acquired from it.
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Upon calling fname:vkCreateSwapchainKHR with a pname:oldSwapchain that is
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Upon calling fname:vkCreateSwapchainKHR with an pname:oldSwapchain that is
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not dlink:VK_NULL_HANDLE, pname:oldSwapchain is retired -- even if creation
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of the new swapchain fails.
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The new swapchain is created in the non-retired state whether or not
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pname:oldSwapchain is dlink:VK_NULL_HANDLE.
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Upon calling fname:vkCreateSwapchainKHR with a pname:oldSwapchain that is
|
||||
Upon calling fname:vkCreateSwapchainKHR with an pname:oldSwapchain that is
|
||||
not dlink:VK_NULL_HANDLE, any images from pname:oldSwapchain that are not
|
||||
acquired by the application may: be freed by the implementation, which may:
|
||||
occur even if creation of the new swapchain fails.
|
||||
|
@ -439,7 +439,7 @@ destroyed.
|
|||
If pname:oldSwapchain is not dlink:VK_NULL_HANDLE then pname:surface must:
|
||||
be associated with pname:oldSwapchain.
|
||||
Otherwise, the native window referred to by pname:surface must: not already
|
||||
be associated with another swapchain, and must: not be already be associated
|
||||
be associated with another swapchain, and must: not already be associated
|
||||
with a non-Vulkan graphics API surface.
|
||||
The native window referred to by pname:surface must: not become associated
|
||||
with a non-Vulkan graphics API surface before the swapchain has been
|
||||
|
|
|
@ -1063,7 +1063,7 @@ destination image.
|
|||
****
|
||||
ifndef::VK_KHR_sampler_ycbcr_conversion[]
|
||||
* [[VUID-VkBufferImageCopy-bufferOffset-00193]]
|
||||
If the the calling command's sname:VkImage parameter's format is not a
|
||||
If the calling command's sname:VkImage parameter's format is not a
|
||||
depth/stencil format, then pname:bufferOffset must: be a multiple of the
|
||||
format's element size
|
||||
endif::VK_KHR_sampler_ycbcr_conversion[]
|
||||
|
@ -1072,7 +1072,7 @@ ifdef::VK_KHR_sampler_ycbcr_conversion[]
|
|||
If the calling command's sname:VkImage parameter's format is not a
|
||||
depth/stencil format or a
|
||||
<<features-formats-requiring-sampler-ycbcr-conversion,multi-planar
|
||||
format>>,cthen pname:bufferOffset must: be a multiple of the format's
|
||||
format>>, then pname:bufferOffset must: be a multiple of the format's
|
||||
element size
|
||||
* [[VUID-VkBufferImageCopy-bufferOffset-01559]]
|
||||
If the calling command's sname:VkImage parameter's format is a
|
||||
|
|
|
@ -2719,7 +2719,7 @@ If the descriptor type is ename:VK_DESCRIPTOR_TYPE_SAMPLER, the
|
|||
pname:pImageInfo parameter is ignored and the immutable sampler is taken
|
||||
from the push descriptor set layout in the pipeline layout.
|
||||
If the descriptor type is ename:VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
the pname:sampler member of the the pname:pImageInfo parameter is ignored
|
||||
the pname:sampler member of the pname:pImageInfo parameter is ignored
|
||||
and the immutable sampler is taken from the push descriptor set layout in
|
||||
the pipeline layout.
|
||||
|
||||
|
|
|
@ -364,8 +364,8 @@ Each extension which has such dependencies documents them in the
|
|||
.Note
|
||||
==================
|
||||
The Specification does not currently include required extensions in Valid
|
||||
Usage statements for individual commands and structures, although we may do
|
||||
so in the future.
|
||||
Usage statements for individual commands and structures, although it might
|
||||
do so in the future.
|
||||
Nonetheless, applications must: not use any extension functionality if
|
||||
dependencies of that extension are not enabled.
|
||||
==================
|
||||
|
|
|
@ -895,7 +895,7 @@ structure describe the following features:
|
|||
order>>.
|
||||
If this is ename:VK_TRUE,
|
||||
ename:VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT is treated the
|
||||
same as ename:VK_ACCESS_COLOR_ATTACHMENT_READ_BIT and advanced blending
|
||||
same as ename:VK_ACCESS_COLOR_ATTACHMENT_READ_BIT, and advanced blending
|
||||
needs no additional synchronization over basic blending.
|
||||
If this is ename:VK_FALSE, then memory dependencies are required to
|
||||
guarantee order between two advanced blending operations that occur on
|
||||
|
|
|
@ -450,7 +450,7 @@ Shared library implementations must: use the default Application Binary
|
|||
Interface (ABI) of the standard C compiler for the platform, or provide
|
||||
customized API headers that cause application code to use the
|
||||
implementation's non-default ABI.
|
||||
An ABI in this context means the the size, alignment, and layout of C data
|
||||
An ABI in this context means the size, alignment, and layout of C data
|
||||
types; the procedure calling convention; and the naming convention for
|
||||
shared library symbols corresponding to C functions.
|
||||
Customizing the calling convention for a platform is usually accomplished by
|
||||
|
|
|
@ -605,7 +605,7 @@ endif::VK_KHR_maintenance2[]
|
|||
ifdef::VK_KHR_maintenance2[]
|
||||
* [[VUID-VkGraphicsPipelineCreateInfo-subpass-01756]]
|
||||
If rasterization is not disabled and pname:subpass uses a depth/stencil
|
||||
attachment in pname:renderpass that has a layout of
|
||||
attachment in pname:renderPass that has a layout of
|
||||
ename:VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
|
||||
// ifdef::VK_KHR_maintenance2[]
|
||||
or ename:VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR
|
||||
|
@ -615,7 +615,7 @@ ifdef::VK_KHR_maintenance2[]
|
|||
ename:VK_FALSE
|
||||
* [[VUID-VkGraphicsPipelineCreateInfo-subpass-01757]]
|
||||
If rasterization is not disabled and pname:subpass uses a depth/stencil
|
||||
attachment in pname:renderpass that has a layout of
|
||||
attachment in pname:renderPass that has a layout of
|
||||
ename:VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
|
||||
// ifdef::VK_KHR_maintenance2[]
|
||||
or ename:VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR
|
||||
|
|
|
@ -1184,7 +1184,7 @@ As subpasses may: overlap or execute out of order with regards to other
|
|||
subpasses unless a subpass dependency chain describes otherwise, the layout
|
||||
transitions required between subpasses cannot: be known to an application.
|
||||
Instead, an application provides the layout that each attachment must: be in
|
||||
at the start and end of a renderpass, and the layout it must: be in during
|
||||
at the start and end of a render pass, and the layout it must: be in during
|
||||
each subpass it is used in.
|
||||
The implementation then must: execute layout transitions between subpasses
|
||||
in order to guarantee that the images are in the layouts required by each
|
||||
|
|
|
@ -553,7 +553,7 @@ include::../api/enums/VkAccessFlagBits.txt[]
|
|||
* ename:VK_ACCESS_UNIFORM_READ_BIT specifies read access to a
|
||||
<<descriptorsets-uniformbuffer, uniform buffer>>.
|
||||
* ename:VK_ACCESS_INPUT_ATTACHMENT_READ_BIT specifies read access to an
|
||||
<<renderpass, input attachment>> within a renderpass during fragment
|
||||
<<renderpass, input attachment>> within a render pass during fragment
|
||||
shading.
|
||||
* ename:VK_ACCESS_SHADER_READ_BIT specifies read access to a
|
||||
<<descriptorsets-storagebuffer, storage buffer>>,
|
||||
|
@ -887,13 +887,13 @@ This order is determined as follows:
|
|||
. The order in which commands were recorded to a command buffer on the
|
||||
host, from first to last:
|
||||
** For commands recorded outside a render pass, this includes all other
|
||||
commands recorded outside a renderpass, including
|
||||
commands recorded outside a render pass, including
|
||||
flink:vkCmdBeginRenderPass and flink:vkCmdEndRenderPass commands; it
|
||||
does not directly include commands inside a render pass.
|
||||
** For commands recorded inside a render pass, this includes all other
|
||||
commands recorded inside the same subpass, including the
|
||||
flink:vkCmdBeginRenderPass and flink:vkCmdEndRenderPass commands that
|
||||
delimit the same renderpass instance; it does not include commands
|
||||
delimit the same render pass instance; it does not include commands
|
||||
recorded to other subpasses.
|
||||
|
||||
<<fundamentals-queueoperation-command-types, Action and synchronization
|
||||
|
|
|
@ -12,7 +12,7 @@ ifdef::VK_NV_viewport_swizzle[]
|
|||
* Viewport swizzle (see <<vertexpostproc-viewport-swizzle,Viewport
|
||||
Swizzle>>)
|
||||
endif::VK_NV_viewport_swizzle[]
|
||||
* Flatshading (see <<vertexpostproc-flatshading,Flatshading>>).
|
||||
* Flat shading (see <<vertexpostproc-flatshading>>).
|
||||
* Primitive clipping, including client-defined half-spaces (see
|
||||
<<vertexpostproc-clipping,Primitive Clipping>>).
|
||||
* Shader output attribute clipping (see
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
<ul>
|
||||
<li> The <a href="1.0/styleguide.html">Vulkan API and Documentation
|
||||
Style Guide</a> defines mandatory and recommended practices
|
||||
for writing and modigying Specifications, extensions,
|
||||
for writing and modifying Specifications, extensions,
|
||||
and reference page language. </li>
|
||||
<li> The <a href="1.0/registry.html">Vulkan API Registry</a> document
|
||||
describes the XML schema used in <tt>vk.xml</tt> in considerable
|
||||
|
|
Loading…
Reference in New Issue