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Fix cannot referring to impl in maxUpdateAfterBindDescriptorsInAllPools
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@ -2748,7 +2748,7 @@ structure describe the following implementation-dependent limits:
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across all pools that are created with the
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ename:VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT bit set.
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Pool creation may: fail when this limit is exceeded, or when the space
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this limit represents cannot: satisfy a pool creation due to
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this limit represents is unable to satisfy a pool creation due to
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fragmentation.
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* [[features-limits-shaderUniformBufferArrayNonUniformIndexingNative]]
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pname:shaderUniformBufferArrayNonUniformIndexingNative is a boolean
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