Remove sampler descriptions already in VU (#648)

- Remove bunch of `unnormalizedCoordinates` stuff that is already VU
- Fix formatting of shader related `unnormalizedCoordinates` restrictions
This commit is contained in:
Petr Kraus 2019-04-08 02:27:38 +02:00 committed by Jon Leech
parent dc3e0966e3
commit 84fcf6fb4e
1 changed files with 9 additions and 22 deletions

View File

@ -93,31 +93,18 @@ include::../api/structs/VkSamplerCreateInfo.txt[]
y and z.
When set to ename:VK_FALSE the range of image coordinates is zero to
one.
When pname:unnormalizedCoordinates is ename:VK_TRUE, samplers have the
following requirements:
** pname:minFilter and pname:magFilter must: be equal.
** pname:mipmapMode must: be ename:VK_SAMPLER_MIPMAP_MODE_NEAREST.
** pname:minLod and pname:maxLod must: be zero.
** pname:addressModeU and pname:addressModeV must: each be either
ename:VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE or
ename:VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER.
** pname:anisotropyEnable must: be ename:VK_FALSE.
** pname:compareEnable must: be ename:VK_FALSE.
ifdef::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
** The sampler must: not enable sampler Y'C~B~C~R~ conversion.
endif::VK_VERSION_1_1,VK_KHR_sampler_ycbcr_conversion[]
ifdef::VK_EXT_fragment_density_map[]
** pname:flags must: not include
ename:VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT
endif::VK_EXT_fragment_density_map[]
* When pname:unnormalizedCoordinates is ename:VK_TRUE, images the sampler
is used with in the shader have the following requirements:
+
When pname:unnormalizedCoordinates is ename:VK_TRUE, images the sampler is
used with in the shader have the following requirements:
+
** The pname:viewType must: be either ename:VK_IMAGE_VIEW_TYPE_1D or
ename:VK_IMAGE_VIEW_TYPE_2D.
** The image view must: have a single layer and a single mip level.
* When pname:unnormalizedCoordinates is ename:VK_TRUE, image built-in
functions in the shader that use the sampler have the following
requirements:
+
When pname:unnormalizedCoordinates is ename:VK_TRUE, image built-in
functions in the shader that use the sampler have the following
requirements:
+
** The functions must: not use projection.
** The functions must: not use offsets.