GL_KHR_vulkan_glsl.txt Fix texture lookup functions.

This commit is contained in:
Håvard Mathisen 2016-09-10 15:24:16 +02:00
parent e29c2489e2
commit 70a8a73a45
1 changed files with 2 additions and 2 deletions

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@ -162,7 +162,7 @@ Overview
Constructors can then be used to combine a sampler and a texture at the
point of making a texture lookup call:
texture2D(sampler2D(t, s), ...);
texture(sampler2D(t, s), ...);
Note, layout() information is omitted above for clarity of this feature.
@ -956,7 +956,7 @@ Changes to Chapter 5 of the OpenGL Shading Language Specification
layout(...) uniform texture2D t; // handle to a texture
in vec2 tCoord;
...
texture2D(sampler2D(t, s), tCoord);
texture(sampler2D(t, s), tCoord);
The result of a sampler constructor cannot be assigned to a variable: