Vulkan-Docs/appendices/VK_KHR_shader_atomic_int64.txt

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// Copyright (c) 2014-2018 Khronos Group. This work is licensed under a
// Creative Commons Attribution 4.0 International License; see
// http://creativecommons.org/licenses/by/4.0/
include::meta/VK_KHR_shader_atomic_int64.txt[]
*Last Modified Data*::
2018-07-05
*Interactions and External Dependencies*::
- This extension requires the
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_int64.txt[+GL_ARB_gpu_shader_int64+]
and
https://github.com/KhronosGroup/GLSL/tree/master/extensions/ext/GL_EXT_shader_atomic_int64.txt[+GL_EXT_shader_atomic_int64+]
extensions for GLSL source languages.
*Contributors*::
- Aaron Hagan, AMD
- Daniel Rakos, AMD
- Jeff Bolz, NVIDIA
- Neil Henning, Codeplay
This extension advertises the SPIR-V *Int64Atomics* capability for Vulkan,
which allows a shader to contain 64-bit atomic operations on signed and
unsigned integers.
The supported operations include OpAtomicMin, OpAtomicMax, OpAtomicAnd,
OpAtomicOr, OpAtomicXor, OpAtomicAdd, OpAtomicExchange, and
OpAtomicCompSwap.
=== New Enum Constants
* Extending elink:VkStructureType:
** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR
=== New SPIR-V Capabilities
* <<spirvenv-capabilities-table-int64atomics, code:Int64Atomics>>
=== New Structures
* slink:VkPhysicalDeviceShaderAtomicInt64FeaturesKHR
=== Version History
* Revision 1, 2018-07-05 (Aaron Hagan)
- Internal revisions