Vulkan-Docs/doc/specs/vulkan/style/writing.txt

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Change log for July 15, 2016 Vulkan 1.0.21 spec update: * Bump API patch number and header version number to 21 for this update. Github Issues: * Clarify how <<features-supported-sample-counts,sample count queries>> relate to the limits in slink:VkPhysicalDeviceLimits. (public issue 185). * Clarify in the <<interfaces-iointerfaces,Shader Input and Output Interfaces>> section that shader output variables have undefined values until the shader writes to them (public issue 240). * Specify the implicit value of image parameters that cannot be set in slink:VkSwapchainCreateInfo::pname:flags, pname:imageType, pname:mipLevels, pname:samples, pname:tiling, and pname:initialLayout (public issue 243). * Make use of code:NULL and code:VK_NULL_HANDLE consistent in the VK_KHR_swapchain extension (public issue 276). Internal Issues: * Clarify that presenting an image to a display surface swapchain applies the display surface's mode, and that destroying a display surface swapchain may reset the display's mode, in the VK_KHR_display_swapchain extension (internal issue 247). * Better describe what a slink:VkSurfaceKHR is, and that creating one does not set a mode, in the VK_KHR_display extension. This is a round-about way of pointing out that mode setting is not covered by the extension, but rather is performed as a side effect of presentation (internal issue 247). * Add more valid usage statements to flink:vkQueuePresentKHR command when the VK_KHR_display_swapchain extension is present (internal issue 247). * Add more includes to the VK_KHR_swapchain extension to better document interactions with VK_KHR_display_swapchain (internal issue 247). * Clarify restrictions on location aliasing in the <<fxvertex,Fixed-Function Vertex Processing>> section (internal issue 370). * Add mathematical description of blitting to flink:vkCmdBlitImage, and link it to the <<textures,Image Operations>> chapter. Use mathematical notation for ranges of texel coordinates in the <<textures,Image Operations>> chapter. Fixed miscellaneous validity statements for flink:vkCmdBlit and slink:VkImageBlit (internal issue 382). Other Commits: * Added a valid usage rule to flink:VkGraphicsPipelineCreateInfo that the ename:VK_PRIMITIVE_TOPOLOGY_PATCH_LIST topology must only be used when tessellation shaders are used. * Expand the style guide into a formal "Procedures and Conventions" document. Add a API Naming Conventions section, move most of the API Specification Appendix C (Layers and Extensions) content into the new document, and define the resulting procedures as mandatory (where relevant). This more clearly separates use vs. specification of Vulkan APIs. * Update vk_platform.h to handle 32-bit ARMv8 binaries. * Various minor cleanups to the Makefile and build process.
2016-07-16 02:05:43 +00:00
[[writing]]
= Writing Style
[[writing-misc]]
== Miscellaneous Grammar, Spelling, and Punctuation Issues
=== Use the Oxford Comma (Serial Comma)
When writing a sentence listing a series of items, include a comma before
the ``and'' separating the last item.
*Correct:* The red, green, blue, and alpha components.
*Incorrect:* The red, green, blue and alpha components.
Also see http://blog.oxforddictionaries.com/2011/06/oxford-comma/
=== Numbers in Text
When describing the need for a small number of objects, smaller than ten, spell
the number out (e.g. ``one''). If you are describing a literal value that is a
small number, you may use a numeric value (e.g. ``1'').
For example, instead of writing that a bitmask ``contains 1 or more bits'',
write that it ``contains one or more bits''. A counter example is that it is okay
to write ``For non-stereoscopic-3D applications, this value is 1.''
=== Use American Spelling Conventions
In case of conflict, use American rather than British spelling
conventions. For example:
*Correct:* color, signaled.
*Incorrect:* colour, signalled.
[[writing-describing]]
== Describing Commands and Parameters
The <<Vulkan API Specification>>
describes API commands followed by descriptions of their
parameters, which are usually simple scalar types, handles or pointers to
Vulkan objects or arrays of objects, or structures containing combinations
of scalar types and objects. The templates and examples shown and annotated
here are based on the <<Vulkan API Specification>>. Do not vary from them without
compelling need.
Normative parts of the <<Vulkan API Specification>> should describe _what_ something does,
rather than _how_ or _why_ an application would want to use it.
[NOTE]
.Guideline
====
As a simple example, say
``To create a command pool, call fname:vkCreateCommandPool''
rather than
``You/The application/The user can create a command pool by calling
fname:vkCreateCommandPool''.
====
Explanations of _why_ and _how_ should largely be confined to reference
documentation, sample code, tutorials, and other such documents. Occasional
non-normative explanations can be included in the <<Vulkan API Specification>>
using <<markup-informative-notes,informative notes>>.
[[writing-latexmath]]
== LaTeX Math Markup
There is a considerable amount of math in the documentation, ranging from
simple arithmetic expressions to complicated conditionals. For the most
part, math is marked up using LaTeX math notation, which is either passed
through to the Mathjax browser renderer for HTML outputs, or passed through
to LaTeX for PDF outputs. For some very simple math expressions, asciidoc
markup can be used.
[NOTE]
.Note
====
We still do not have the latexmath vs. asciidoc font situation sorted out
for all target output forms, so there can be some visual inconsistencies.
====
While LaTeX math macros, including the amsmath package, are supported,
general LaTeX constructs are not.
_Inline math_ is encoded using the latexmath{cl} macro. For example:
* latexmath:[$[0,1\]$]
* latexmath:[$x \cdot 0 = 0 \cdot x = 0$]
* latexmath:[${\textbf c} = t {\textbf c}_1 + (1-t){\textbf c}_2. $]
.Example Markup
----
latexmath:[$[0,1\]$]
latexmath:[$x \cdot 0 = 0 \cdot x = 0$]
latexmath:[${\textbf c} = t {\textbf c}_1 + (1-t){\textbf c}_2. $]
----
Note the escaped bracket in markup for the first expression, which is
necessary to work around asciidoc macro parsing:
_Block math_ is used for more complex equations. This example uses the
amsmath `align*` macros to delimit the expression:
[latexmath]
+++++++++++++++++++
\begin{align*}
c_{RGB} & =
\begin{cases}
\frac{c_{sRGB}}{12.92} & \textrm{for } c_{sRGB} \leq 0.04045 \\
\left ( \frac{c_{sRGB}+0.055}{1.055} \right )^{2.4} & \textrm{for } c_{sRGB} > 0.04045
\end{cases}
\end{align*}
+++++++++++++++++++
.Example Markup
----
[latexmath]
+++++++++++++++++++
\begin{align*}
c_{RGB} & =
\begin{cases}
\frac{c_{sRGB}}{12.92} & \textrm{for } c_{sRGB} \leq 0.04045 \\
\left ( \frac{c_{sRGB}+0.055}{1.055} \right )^{2.4} & \textrm{for } c_{sRGB} > 0.04045
\end{cases}
\end{align*}
+++++++++++++++++++
----
This example uses normal LaTeX math brackets to delimit the expression:
[latexmath]
+++++++++++++++++++
\[
V =
\begin{cases}
(-1)^S \times 0.0, & E = 0, M = 0 \\
(-1)^S \times 2^{-14} \times { M \over 2^{10} },
& E = 0, M \neq 0 \\
(-1)^S \times 2^{E-15} \times { \left( 1 + { M \over 2^{10} } \right) },
& 0 < E < 31 \\
(-1)^S \times Inf, & E = 31, M = 0 \\
NaN, & E = 31, M \neq 0
\end{cases}
\]
+++++++++++++++++++
.Example Markup
----
[latexmath]
+++++++++++++++++++
\[
V =
\begin{cases}
(-1)^S \times 0.0, & E = 0, M = 0 \\
(-1)^S \times 2^{-14} \times { M \over 2^{10} },
& E = 0, M \neq 0 \\
(-1)^S \times 2^{E-15} \times { \left( 1 + { M \over 2^{10} } \right) },
& 0 < E < 31 \\
(-1)^S \times Inf, & E = 31, M = 0 \\
NaN, & E = 31, M \neq 0
\end{cases}
\]
+++++++++++++++++++
----
[[writing-example]]
== An Example Command Description
The <<sample-command,next section>> is a sample based on the <<Vulkan API Specification>>,
and describes a command in enough detail to see the different usage patterns
and layout / markup used. Informative notes discussing markup and guidelines
are interspersed with the example description to explain how and why it
looks as it does.
[[sample-command]]
== Sample Command Description: Creating Command Pools
To create a command pool, call:
[NOTE]
.Guideline
====
Use a short, active sentence when describing what commands do, instead of
more passive phrasing like ``A command pool is created by calling:'' or ``The
application may create a command pool by calling:''.
====
include::../protos/vkCreateCommandPool.txt[]
[NOTE]
.Guideline
====
After the description, include the autogenerated prototype for the command
from the `../protos/` directory:
include::../protos/vkCreateCommandPool.txt[]
Note that each autogenerated command, enumeration, flag, or structure
definition include file also defines a corresponding asciidoc anchor which
is the base name of the file. In this case, the anchor is named
`vkCreateCommandPool`.
====
* pname:device is the logical device that the command pool is created on.
* pname:pCreateInfo points to an instance of the
slink:VkCommandPoolCreateInfo structure containing information used to
create the command pool.
* pname:pAllocator controls host memory allocation as described in the
<<memory-allocation, Memory Allocation>> chapter.
* pname:pCommandPool points to a handle in which the created command pool
object is returned.
[NOTE]
.Guideline
====
Each command parameter is described in a separate bullet list entry,
followed by validity rules, then detailed descriptions of any new
structures, flags, or enumerations introduced by this command.
Each parameter should appear as a separate bullet list item beginning with
the parameter name, in the same order as parameters appear in the command.
This aids in extracting short descriptions of parameters for inclusion in
annotated headers and similar documentation. Make sure to tag each parameter
with the pname{cl} macro.
Strive for compact notation, and in particular always try to use the
phrasing ``pname{cl}param _is_'' rather than wordier forms such as
``pname{cl}param _specifies_'' or ``The pname{cl}param parameter specifies''. In
general there is no need to describe a parameter which is a Vulkan object
handle *as* a handle; for example, say ``pname{cl}device is the logical
device'' rather than ``pname{cl}device is a handle to the logical device''. An
exception is object creation functions, where a pointer to a handle of the
proper type is used to return the newly created object.
====
include::../validity/protos/vkCreateCommandPool.txt[]
[NOTE]
.Guideline
====
Parameter and member validation language for commands and structures is also
autogenerated from vk.xml, and included from the `../validity/` directories:
include::../validity/protos/vkCreateCommandPool.txt[]
====
The sname:VkCommandPoolCreateInfo structure is defined as:
include::../structs/VkCommandPoolCreateInfo.txt[]
[NOTE]
.Guideline
====
Structures and enumerations first used as parameters of a command are
described next, by including the autogenerated interface file for that
structure or enumeration:
include::../structs/VkCommandPoolCreateInfo.txt[]
====
* pname:sType is the type of this structure.
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
* pname:flags is a combination of bitmask flags indicating usage behavior
for the pool and command buffers allocated from it. Possible values
include:
+
--
include::../enums/VkCommandPoolCreateFlagBits.txt[]
** ename:VK_COMMAND_POOL_CREATE_TRANSIENT_BIT indicates that command buffers
allocated from the pool will be short-lived.
** ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT controls whether
command buffers allocated from the pool can: be individually reset.
--
* pname:queueFamilyIndex designates a queue family. Command buffers in
this command pool must: be submitted on queues from the same family.
[NOTE]
.Guideline
====
Each structure member is described in a separate bullet list entry. For the
stext:Vk*CreateInfo structures in particular, there is standard boilerplate
for the pname:sType and pname:pNext members, followed by the members
specific to the structure.
----
* pname:sType is the type of this structure.
* pname:pNext is `NULL` or a pointer to an
extension-specific structure.
----
In some cases, such as when the type of a member is itself a new type, the
entry will cover multiple paragraphs. In these cases the normal list nesting
and indentation guidelines cannot be applied due to limitations of the
asciidoc parser. It is usually best to append a block following the first
paragraph of such a list item:
----
* pname:flags is a combination of bitmask flags
indicating usage behavior for the pool and
command buffers allocated from it. Possible
values include:
+
--
\include::../enums/VkCommandPoolCreateFlagBits.txt[]
** ename:VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
indicates that command buffers allocated
from the pool will be short-lived.
** ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
controls whether command buffers allocated from
the pool can: be individually reset.
--
----
====
include::../validity/structs/VkCommandPoolCreateInfo.txt[]
[NOTE]
.Guideline
====
Following the definition of structure members, include the validity language
for this structure:
include::../validity/structs/VkCommandPoolCreateInfo.txt[]
====