2016-02-16 09:53:44 +00:00
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// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[commandbuffers]]
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= Command Buffers
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2016-07-11 01:13:41 +00:00
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// refBegin VkCommandBuffer - Opaque handle to a command buffer object
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2016-02-16 09:53:44 +00:00
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Command buffers are objects used to record commands which can: be
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subsequently submitted to a device queue for execution. There are two levels
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of command buffers - _primary command buffers_, which can: execute secondary
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command buffers, and which are submitted to queues, and _secondary command
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buffers_, which can: be executed by primary command buffers, and which are
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not directly submitted to queues.
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Command buffers are represented by sname:VkCommandBuffer handles:
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include::../handles/VkCommandBuffer.txt[]
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// refEnd VkCommandBuffer
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Recorded commands include commands to bind pipelines and descriptor sets to
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the command buffer, commands to modify dynamic state, commands to draw (for
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graphics rendering), commands to dispatch (for compute), commands to execute
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secondary command buffers (for primary command buffers only), commands to
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copy buffers and images, and other commands.
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[[commandbuffers-statereset]]
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Each command buffer manages state independently of other command buffers.
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There is no inheritance of state across primary and secondary command
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buffers, or between secondary command buffers. When a command buffer begins
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recording, all state in that command buffer is undefined. When secondary
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command buffer(s) are recorded to execute on a primary command buffer, the
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secondary command buffer inherits no state from the primary command buffer,
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and all state of the primary command buffer is undefined after an execute
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secondary command buffer command is recorded. There is one exception to this
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rule - if the primary command buffer is inside a render pass instance, then
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the render pass and subpass state is not disturbed by executing secondary
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command buffers. Whenever the state of a command buffer is undefined, the
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application must: set all relevant state on the command buffer before any
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state dependent commands such as draws and dispatches are recorded,
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otherwise the behavior of executing that command buffer is undefined.
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Unless otherwise specified, and without explicit synchronization, the
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various commands submitted to a queue via command buffers may: execute in
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arbitrary order relative to each other, and/or concurrently. Also, the
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Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.
Github Issues:
* Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
member as a string, not a pointer to a string. Also one typo fix for
"hetereogeneous" (public issue 4).
* Replace maynot: macro with may: not, and "may: or maynot:" with
"may:" (public issue 4).
* Clarify that redundantly setting the state of a fence or event has
no effect (public issue 4).
* Minor fixes to ref pages to track descriptions of memory bits that
changed in the core spec. Fix name of a member in the description of
sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
13).
* Remove redundant validity statement for
sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
14).
* Fix typos in chapters 7-9 (public issue 14).
* Clarify the example demonstrating the behavior of
code:OpMemoryBarrier in the
<<shaders-execution-memory-ordering,shader memory acces
ordering>> section (public issue 16).
* Specify that freeing mapped memory implicitly unmaps the memory in
the description of flink:vkFreeMemory (public issue 17).
* Forbid allocation callbacks from calling into the API in the
<<memory-allocation,memory allocation>> section (public issue
20).
* Add missing validity rules about size being greater than 0 and
offset being less than size of object. Fix
flink:VkMappedMemoryRange's misinterpretation of offset (public
issues 27, 31).
* Add validity rule disallowing overlapping source/destination
descriptors in flink:VkCopyDescriptorSet (public issue 32).
* Clarify that array and matrix stride has to be a multiple of the
base alignment of the array or matrix in the
<<interfaces-resources-layout,Offset and Stride Assignment>>
section (public issue 38).
* Correct parenthesis floor nesting error in equation for
<<textures-RGB-sexp,RGB to shared exponent conversion>>.
Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
problem (public issue 40).
* Remove redundant statement from the code:FragDepth description in
the <<interfaces-builtin-variables,Built-In Variables>>
section (public issue 47).
* Define the clamping of the
<<textures-level-of-detail-operation,bias added to the scale
factor>> by linking to the slink:VkPhysicalDevice feature
pname:maxSamplerLodBias (public issue 64).
* Fix typo "optimal linear resources" and clarify the set of resources
<<features-limits-bufferImageGranularity,the
pname:bufferImageGranularity resource>> applies to (public issue
67).
* Replace 'descriptor accessed by a pipeline' language for
sname:VkDescriptorSetAllocateInfo with more precise phrasing about
binding a descriptor set before a command that invokes work using
that set (public issue 69).
* tstripadj.svg contained an Inkscape tag which caused Firefox and IE
11 to fail to render it, and was illegal SVG. Generating Plain SVG
from the Inkscape SVG source fixes this (public issue 70).
* Fix validity for sname:VkVertexInputBindingDescription and
sname:VkVertexInputAttributeDescription numbers (public issue 72).
Internal Issues:
* Clarify the meaning of
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
elink:VkFormatFeatureFlagBits with respect to depth compare
(internal issue 107).
* Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
not be reported for a queue family that already supports
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
former is a strict subset of the latter ones (internal issue 116).
* Add validity language for sname:VkDescriptorSetAllocateInfo about
exceeding the descriptor pool capacity (internal issue 140).
* Add ename:VK_INCOMPLETE success code for
flink:vkEnumeratePhysicalDevices query (internal issue 163).
Other Commits:
* Add the VK_NV_glsl_shader extension definitions to the API.
* Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
specialization array constant semantics.
* Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
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memory side-effects of those commands may: not be directly visible to other
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2016-02-16 09:53:44 +00:00
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commands without memory barriers. This is true within a command buffer, and
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across command buffers submitted to a given queue. See
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<<synchronization-events>>, <<synchronization-pipeline-barriers>> and
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<<synchronization-memory-barriers>> about synchronization primitives
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suitable to guarantee execution order and side-effect visibility between
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commands on a given queue.
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Each command buffer is always in one of three states:
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* _Initial state_: Before flink:vkBeginCommandBuffer. Either
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flink:vkBeginCommandBuffer has never been called, or the command buffer
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has been reset since it last recorded commands.
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* _Recording state_: Between flink:vkBeginCommandBuffer and
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flink:vkEndCommandBuffer. The command buffer is in a state where it can:
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record commands.
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* _Executable state_: After flink:vkEndCommandBuffer. The command buffer
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is in a state where it has finished recording commands and can: be
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executed.
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_Resetting_ a command buffer is an operation that discards any previously
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recorded commands and puts a command buffer in the initial state. Resetting
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occurs as a result of flink:vkResetCommandBuffer or
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flink:vkResetCommandPool, or as part of flink:vkBeginCommandBuffer (which
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additionally puts the command buffer in the recording state).
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[[commandbuffers-pools]]
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== Command Pools
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// refBegin VkCommandPool - Opaque handle to a command pool object
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2016-02-16 09:53:44 +00:00
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Command pools are opaque objects that command buffer memory is allocated
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from, and which allow the implementation to amortize the cost of resource
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creation across multiple command buffers. Command pools are
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application-synchronized, meaning that a command pool mustnot: be used
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concurrently in multiple threads. That includes use via recording commands
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on any command buffers allocated from the pool, as well as operations that
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allocate, free, and reset command buffers or the pool itself.
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2016-07-11 01:13:41 +00:00
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Command pools are represented by sname:VkCommandPool handles:
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include::../handles/VkCommandPool.txt[]
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// refEnd VkCommandPool
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// refBegin vkCreateCommandPool Create a new command pool object.
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To create a command pool, call:
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include::../protos/vkCreateCommandPool.txt[]
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* pname:device is the logical device that creates the command pool.
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* pname:pCreateInfo contains information used to create the command pool.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pCommandPool points to an sname:VkCommandPool handle in which the
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created pool is returned.
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include::../validity/protos/vkCreateCommandPool.txt[]
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// refBegin VkCommandPoolCreateInfo - Structure specifying parameters of a newly created command pool
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The sname:VkCommandPoolCreateInfo structure is defined as:
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include::../structs/VkCommandPoolCreateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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2016-04-21 08:08:38 +00:00
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* pname:flags is a bitmask indicating usage behavior for the pool and
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command buffers allocated from it. Bits which can: be set include:
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+
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--
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// refBegin VkCommandPoolCreateFlagBits - Bitmask specifying usage behavior for a command pool
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include::../enums/VkCommandPoolCreateFlagBits.txt[]
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--
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+
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** ename:VK_COMMAND_POOL_CREATE_TRANSIENT_BIT indicates that command buffers
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allocated from the pool will be short-lived, meaning that they will be
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reset or freed in a relatively short timeframe. This flag may: be used by
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the implementation to control memory allocation behavior within the pool.
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** ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT controls whether
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command buffers allocated from the pool can: be individually reset. If
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this flag is set, individual command buffers allocated from the pool can:
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be reset either explicitly, by calling fname:vkResetCommandBuffer, or
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implicitly, by calling fname:vkBeginCommandBuffer on an executable
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command buffer. If this flag is not set, then fname:vkResetCommandBuffer
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and fname:vkBeginCommandBuffer (on an executable command buffer) mustnot:
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be called on the command buffers allocated from the pool, and they can:
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only be reset in bulk by calling fname:vkResetCommandPool.
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* pname:queueFamilyIndex designates a queue family as described in section
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<<devsandqueues-queueprops,Queue Family Properties>>. All command
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buffers created from this command pool must: be submitted on queues
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from the same queue family.
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include::../validity/structs/VkCommandPoolCreateInfo.txt[]
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// refBegin vkResetCommandPool Reset a command pool.
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To reset a command pool, call:
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include::../protos/vkResetCommandPool.txt[]
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* pname:device is the logical device that owns the command pool.
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* pname:commandPool is the command pool to reset.
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* pname:flags contains additional flags controlling the behavior of the
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reset. Bits which can: be set include:
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--
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// refBegin VkCommandPoolResetFlagBits - Bitmask controlling behavior of a command pool reset
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include::../enums/VkCommandPoolResetFlagBits.txt[]
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--
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If pname:flags includes ename:VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT,
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resetting a command pool recycles all of the resources from the command pool
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back to the system.
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Resetting a command pool recycles all of the resources from all of the
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command buffers allocated from the command pool back to the command pool.
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All command buffers that have been allocated from the command pool are put
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in the initial state.
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2016-07-11 01:13:41 +00:00
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include::../validity/protos/vkResetCommandPool.txt[]
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// refBegin vkDestroyCommandPool Destroy a command pool object
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To destroy a command pool, call:
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include::../protos/vkDestroyCommandPool.txt[]
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* pname:device is the logical device that destroys the command pool.
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* pname:commandPool is the handle of the command pool to destroy.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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When a pool is destroyed, all command buffers allocated from the pool are
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implicitly freed and become invalid. Command buffers allocated from a given
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pool do not need to be freed before destroying that command pool.
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2016-07-11 01:13:41 +00:00
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include::../validity/protos/vkDestroyCommandPool.txt[]
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2016-02-16 09:53:44 +00:00
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Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
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[[commandbuffer-allocation]]
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== Command Buffer Allocation and Management
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2016-07-11 01:13:41 +00:00
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// refBegin vkAllocateCommandBuffers Allocate command buffers from an existing command pool
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To allocate command buffers, call:
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include::../protos/vkAllocateCommandBuffers.txt[]
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* pname:device is the logical device that owns the command pool.
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Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
* pname:pAllocateInfo is a pointer to an instance of the
|
|
|
|
sname:VkCommandBufferAllocateInfo structure describing parameters of the
|
|
|
|
allocation.
|
|
|
|
* pname:pCommandBuffers is a pointer to an array of sname:VkCommandBuffer
|
|
|
|
handles in which the resulting command buffer objects are returned. The
|
2016-04-21 08:08:38 +00:00
|
|
|
array must: be at least the length specified by the
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
pname:commandBufferCount member of pname:pAllocateInfo. Each allocated
|
|
|
|
command buffer begins in the initial state.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
include::../validity/protos/vkAllocateCommandBuffers.txt[]
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin VkCommandBufferAllocateInfo Structure specifying the allocation parameters for command buffer object.
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
The sname:VkCommandBufferAllocateInfo structure is defined as:
|
|
|
|
|
|
|
|
include::../structs/VkCommandBufferAllocateInfo.txt[]
|
|
|
|
|
|
|
|
* pname:sType is the type of this structure.
|
|
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
|
|
* pname:commandPool is the name of the command pool that the command
|
|
|
|
buffers allocate their memory from.
|
|
|
|
* pname:level determines whether the command buffers are primary or
|
|
|
|
secondary command buffers. Possible values include:
|
|
|
|
+
|
2016-07-11 01:13:41 +00:00
|
|
|
--
|
|
|
|
// refBegin VkCommandBufferLevel - Structure specifying a command buffer level
|
2016-02-16 09:53:44 +00:00
|
|
|
include::../enums/VkCommandBufferLevel.txt[]
|
2016-07-11 01:13:41 +00:00
|
|
|
--
|
|
|
|
+
|
2016-02-16 09:53:44 +00:00
|
|
|
* pname:commandBufferCount is the number of command buffers to allocate
|
|
|
|
from the pool.
|
|
|
|
|
|
|
|
include::../validity/structs/VkCommandBufferAllocateInfo.txt[]
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin vkResetCommandBuffer Reset a command buffer.
|
|
|
|
|
|
|
|
To reset command buffers, call:
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
include::../protos/vkResetCommandBuffer.txt[]
|
|
|
|
|
|
|
|
* pname:commandBuffer is the command buffer to reset. The command buffer
|
|
|
|
can: be in any state, and is put in the initial state.
|
2016-04-21 08:08:38 +00:00
|
|
|
* pname:flags is a bitmask controlling the reset operation. Bits which
|
|
|
|
can: be set include:
|
2016-02-16 09:53:44 +00:00
|
|
|
+
|
Change log for February 25, 2015 Vulkan 1.0.4 spec update:
* Bump API patch number from 3 to 4 for the first public update to the
spec. Add patch number to the spec title (this will be done
automatically from XML, later).
* Fixes for numerous editorial issues. Regularize descriptions of
variable-length array queries. Properly tag enumerants so they come
out in the right font (many were mislabeled in usage tags in vk.xml,
or not tagged). Spelling and markup corrections (public issue 4).
* Fix typos and clearly separate description of different types of
memory areas (public issue 5).
* Use standards-compliant preprocessor guard symbols on headers
(public issue 7).
* Note that Github users can't currently set labels on issues, and
recommend a fallback approach (public issue 15).
* Use latexmath prefix on len= attributes (public issue 29).
* Make flink:vkCmdUpdateBuffer pname:dataSize limit consistent (public
issue 65).
* Add VK_KHR_mirror_clamp_to_edge extension to core API branch, as an
optional feature not introducing new commands or enums (internal
issue 104).
* Cleanup invariance language inherited from the GL specification to
not refer to nonexistent (GL-specific) state (internal issue 111).
* Modify the flink:vkCmdDrawIndexed pname:vertexOffset definition to
not be the "base offset within the index buffer" but rather the
"value added to the vertex index before indexing into the vertex
buffer" (internal issue 118).
* Fix drawing chapter in the "Programmable Primitive Shading" section
where it described categories of drawing commands. It referenced
flink:vkCmdDrawIndexed twice. Replace the second reference with
flink:vkCmdDrawIndexedIndirect (internal issue 119).
* Typo fixed in <<sparsememory-examples-advanced,Advanced Sparse
Resources>> sparse memory example (internal issue 122).
* Add flink:VkDisplayPlaneAlphaFlagsKHR to <require> section of
VK_KHR_display extension (internal issue 125)
* Add missing optional="false,true" to
flink:vkGetImageSparseMemoryRequirements
pname:pSparseMemoryRequirementCount parameter (internal issue 132)
* Rename ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT to
ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
(internal issue 133)
* Fix a handful of broken cross-references in the
<<samplers,Samplers>> chapter (internal issue 134).
* Fix "Input Attachement" GLSL example to use correct syntax (internal
issue 135).
* Update XML schema and documentation to accomodate recently added
attributes for validity. Add some introductory material describing
design choices and pointing to the public repository to file issues.
* Put include of validity in the core spec extensions chapter on its
own line, so that asciidoc is happy.
* Fix vertexOffset language to specify that it's the value added to
the vertex index before indexing into the vertex buffer, not the
base offset within the index buffer.
* Fix error in the description of flink:vkCmdNextSubpass.
2016-02-25 06:02:34 +00:00
|
|
|
--
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin VkCommandBufferResetFlagBits - Bitmask controlling behavior of a command buffer reset
|
2016-02-16 09:53:44 +00:00
|
|
|
include::../enums/VkCommandBufferResetFlagBits.txt[]
|
2016-07-11 01:13:41 +00:00
|
|
|
--
|
|
|
|
+
|
2016-02-16 09:53:44 +00:00
|
|
|
If pname:flags includes ename:VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT,
|
|
|
|
then most or all memory resources currently owned by the command buffer
|
|
|
|
should: be returned to the parent command pool. If this flag is not set,
|
|
|
|
then the command buffer may: hold onto memory resources and reuse them when
|
|
|
|
recording commands.
|
|
|
|
|
|
|
|
include::../validity/protos/vkResetCommandBuffer.txt[]
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin vkFreeCommandBuffers Free command buffers.
|
|
|
|
|
|
|
|
To free command buffers, call:
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
include::../protos/vkFreeCommandBuffers.txt[]
|
|
|
|
|
|
|
|
* pname:device is the logical device that owns the command pool.
|
|
|
|
* pname:commandPool is the handle of the command pool that the command
|
|
|
|
buffers were allocated from.
|
|
|
|
* pname:commandBufferCount is the length of the pname:pCommandBuffers
|
|
|
|
array.
|
|
|
|
* pname:pCommandBuffers is an array of handles of command buffers to free.
|
|
|
|
|
|
|
|
include::../validity/protos/vkFreeCommandBuffers.txt[]
|
|
|
|
|
|
|
|
|
|
|
|
[[commandbuffers-recording]]
|
|
|
|
== Command Buffer Recording
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin vkBeginCommandBuffer Start recording a command buffer
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
To begin recording a command buffer, call:
|
|
|
|
|
|
|
|
include::../protos/vkBeginCommandBuffer.txt[]
|
|
|
|
|
|
|
|
* pname:commandBuffer is the handle of the command buffer which is to be
|
|
|
|
put in the recording state.
|
|
|
|
* pname:pBeginInfo is an instance of the sname:VkCommandBufferBeginInfo
|
|
|
|
structure, which defines additional information about how the command
|
|
|
|
buffer begins recording.
|
|
|
|
|
|
|
|
include::../validity/protos/vkBeginCommandBuffer.txt[]
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin VkCommandBufferBeginInfo - Structure specifying a command buffer begin operation
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
The sname:VkCommandBufferBeginInfo structure is defined as:
|
|
|
|
|
|
|
|
include::../structs/VkCommandBufferBeginInfo.txt[]
|
|
|
|
|
|
|
|
* pname:sType is the type of this structure.
|
|
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
2016-04-21 08:08:38 +00:00
|
|
|
* pname:flags is a bitmask indicating usage behavior for the command
|
|
|
|
buffer. Bits which can: be set include:
|
2016-02-16 09:53:44 +00:00
|
|
|
+
|
|
|
|
--
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin VkCommandBufferUsageFlagBits - Bitmask specifying usage behavior for command buffer
|
2016-02-16 09:53:44 +00:00
|
|
|
include::../enums/VkCommandBufferUsageFlagBits.txt[]
|
|
|
|
--
|
2016-07-11 01:13:41 +00:00
|
|
|
+
|
|
|
|
** ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT indicates that each
|
|
|
|
recording of the command buffer will only be submitted once, and the
|
|
|
|
command buffer will be reset and recorded again between each submission.
|
|
|
|
** ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT indicates that
|
|
|
|
a secondary command buffer is considered to be entirely inside a render
|
|
|
|
pass. If this is a primary command buffer, then this bit is ignored.
|
|
|
|
** Setting ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT allows the
|
|
|
|
command buffer to be resubmitted to a queue or recorded into a primary
|
|
|
|
command buffer while it is pending execution.
|
2016-02-16 09:53:44 +00:00
|
|
|
* pname:pInheritanceInfo is a pointer to a
|
|
|
|
sname:VkCommandBufferInheritanceInfo structure, which is used if
|
|
|
|
pname:commandBuffer is a secondary command buffer. If this is a primary
|
|
|
|
command buffer, then this value is ignored.
|
|
|
|
|
|
|
|
include::../validity/structs/VkCommandBufferBeginInfo.txt[]
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin VkCommandBufferInheritanceInfo - Structure specifying command buffer inheritance info
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
If the command buffer is a secondary command buffer, then the
|
|
|
|
sname:VkCommandBufferInheritanceInfo structure defines any state that will
|
|
|
|
be inherited from the primary command buffer:
|
|
|
|
|
|
|
|
include::../structs/VkCommandBufferInheritanceInfo.txt[]
|
|
|
|
|
|
|
|
* pname:renderPass is a sname:VkRenderPass object that must: be
|
|
|
|
<<renderpass-compatibility, compatible>> with the one that is bound when
|
|
|
|
the sname:VkCommandBuffer is executed if the command buffer was
|
|
|
|
allocated with the
|
|
|
|
ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT set.
|
|
|
|
* pname:subpass is the index of the subpass within pname:renderPass that
|
|
|
|
the sname:VkCommandBuffer will be rendering against if it was allocated
|
|
|
|
with the ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT set.
|
|
|
|
* pname:framebuffer refers to the sname:VkFramebuffer object that the
|
|
|
|
sname:VkCommandBuffer will be rendering to if it was allocated with
|
|
|
|
the ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT set. It can:
|
2016-07-11 01:13:41 +00:00
|
|
|
be dlink:VK_NULL_HANDLE if the framebuffer is not known.
|
2016-02-16 09:53:44 +00:00
|
|
|
+
|
|
|
|
[NOTE]
|
|
|
|
.Note
|
|
|
|
====
|
|
|
|
Specifying the exact framebuffer that the secondary command buffer will be
|
|
|
|
executed with may: result in better performance at command buffer execution
|
|
|
|
time.
|
|
|
|
====
|
|
|
|
* pname:occlusionQueryEnable indicates whether the command buffer can: be
|
|
|
|
executed while an occlusion query is active in the primary command
|
|
|
|
buffer. If this is ename:VK_TRUE, then this command buffer can: be
|
|
|
|
executed whether the primary command buffer has an occlusion query
|
|
|
|
active or not. If this is ename:VK_FALSE, then the primary command
|
|
|
|
buffer mustnot: have an occlusion query active.
|
|
|
|
* pname:queryFlags indicates the query flags that can: be used by an
|
|
|
|
active occlusion query in the primary command buffer when this secondary
|
|
|
|
command buffer is executed. If this value includes the
|
|
|
|
ename:VK_QUERY_CONTROL_PRECISE_BIT bit, then the active query can:
|
|
|
|
return boolean results or actual sample counts. If this bit is not set,
|
|
|
|
then the active query mustnot: use the
|
|
|
|
ename:VK_QUERY_CONTROL_PRECISE_BIT bit. If this is a primary command
|
|
|
|
buffer, then this value is ignored.
|
|
|
|
* pname:pipelineStatistics indicates the set of pipeline statistics that
|
|
|
|
can: be counted by an active query in the primary command buffer when
|
|
|
|
this secondary command buffer is executed. If this value includes a
|
|
|
|
given bit, then this command buffer can: be executed whether the primary
|
|
|
|
command buffer has a pipeline statistics query active that includes this
|
|
|
|
bit or not. If this value excludes a given bit, then the active pipeline
|
|
|
|
statistics query mustnot: be from a query pool that counts that
|
|
|
|
statistic.
|
|
|
|
|
|
|
|
include::../validity/structs/VkCommandBufferInheritanceInfo.txt[]
|
|
|
|
|
|
|
|
A primary command buffer is considered to be pending execution from the time
|
|
|
|
it is submitted via fname:vkQueueSubmit until that submission completes.
|
|
|
|
|
|
|
|
A secondary command buffer is considered to be pending execution from the
|
|
|
|
time its execution is recorded into a primary buffer (via
|
|
|
|
fname:vkCmdExecuteCommands) until the final time that primary buffer's
|
|
|
|
submission to a queue completes. If, after the primary buffer completes, the
|
|
|
|
secondary command buffer is recorded to execute on a different primary
|
|
|
|
buffer, the first primary buffer mustnot: be resubmitted until after it is
|
Change log for May 13, 2016 Vulkan 1.0.13 spec update:
* Bump API patch number and header version number to 13 for this
update.
Github Issues:
* Improve the description of ename:VK_PRESENT_MODE_FIFO_RELAXED_KHR in the
VK_KHR_surface extension (public issue 174).
* Clarify use of etext:*_SIMULTANEOUS_USE_BIT for secondary command
buffers (public issue 182).
* Fix typos in VK_KHR_wayland_surface extension where code:wl_device was
used instead of code:wl_display (public issue 193).
* Replaced {apiname} with ``Vulkan'' in XML validity statements (public
issue 199).
* Fix dead links for WSI handle types (public issue 200).
*** N.b. this needs to be done in WSI branches as well ***
* Use "signaled" instead of "signalled" spelling everywhere (public issue
201).
*** N.b. this needs to be done in WSI branches as well ***
* Move readme.pdf target directory for XML schema documentation into the
target generation directory, instead of leaving it checked into the spec
source tree (public issue 203).
*** N.b. need to add generated PDF to registry index/1.0 page
* Fix duplicate 'which which' typo in description of
elink:VkCommandPoolResetFlagBits (public issue 204).
* Move the <<Programmable Primitive Shading>> section up one level, out of
the <<drawing-primitive-topologies,Primitive Topologies>> section
(public issue 209).
Internal Issues:
* Clarify in the <<pipelines-cache,Pipeline Cache>> section that
implementations should not manage the size of pipeline cache (internal
issue 192).
* Deprecate the concept of device layers and associated commands (internal
issue 255).
* Remove ename:VK_INCOMPLETE from the list of possible result codes of
flink:vkGetPhysicalDeviceSurfaceCapabilitiesKHR (internal issue 314).
* Add missing std140/std430 rule: the base alignment of a member following
a structure is a multiple of the structure's base alignment (internal
issue 321).
* Fixes naming of the single elink:VkColorSpaceKHR enum from
ename:VK_COLORSPACE_SRGB_NONLINEAR_KHR to
ename:VK_COLOR_SPACE_SRGB_NONLINEAR_KHR in XML/header and the
VK_KHR_swapchain and VK_KHR_surface extensions to match the style of the
typename (space and color are two words, not one) (internal issue 322).
* Make it clear that code:LocalInvocationID should only be applied to an
input variable and normalize the language describing
code:LocalInvocationID to the language for other compute shader
variables in the <<interfaces-builtin-variables,Built-in Variables>>
section, and add normative language (internal issue 323).
* Clarify in the <<fundamentals-returncodes,Return Codes>> section that
the result pointer may be modified for specific commands, even if a
runtime error is returned (internal issue 324).
2016-05-14 00:01:59 +00:00
|
|
|
reset with flink:vkResetCommandBuffer unless the secondary command buffer
|
|
|
|
was recorded with ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
If ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT is not set on a
|
|
|
|
secondary command buffer, that command buffer mustnot: be used more than
|
|
|
|
once in a given primary command buffer. Furthermore, if a secondary command
|
|
|
|
buffer without ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set is
|
|
|
|
recorded to execute in a primary command buffer with
|
|
|
|
ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set, the primary command
|
|
|
|
buffer mustnot: be pending execution more than once at a time.
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
.Note
|
|
|
|
====
|
|
|
|
On some implementations, not using the
|
|
|
|
ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT bit enables command
|
|
|
|
buffers to be patched in-place if needed, rather than creating a copy of the
|
|
|
|
command buffer.
|
|
|
|
====
|
|
|
|
|
|
|
|
If a command buffer is in the executable state and the command buffer was
|
|
|
|
allocated from a command pool with the
|
|
|
|
ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
|
|
|
|
fname:vkBeginCommandBuffer implicitly resets the command buffer, behaving as
|
|
|
|
if fname:vkResetCommandBuffer had been called with
|
|
|
|
ename:VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
|
|
|
|
the command buffer in the recording state.
|
|
|
|
|
|
|
|
Once recording starts, an application records a sequence of commands
|
|
|
|
(ftext:vkCmd*) to set state in the command buffer, draw, dispatch, and other
|
|
|
|
commands.
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin vkEndCommandBuffer Finish recording a command buffer
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
To complete recording of a command buffer, call:
|
|
|
|
|
|
|
|
include::../protos/vkEndCommandBuffer.txt[]
|
|
|
|
|
|
|
|
* pname:commandBuffer is the command buffer to complete recording. The
|
|
|
|
command buffer must: have been in the recording state, and is moved to
|
|
|
|
the executable state.
|
|
|
|
|
|
|
|
If there was an error during recording, the application will be notified by
|
|
|
|
an unsuccessful return code returned by fname:vkEndCommandBuffer. If the
|
|
|
|
application wishes to further use the command buffer, the command buffer
|
|
|
|
must: be reset.
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
include::../validity/protos/vkEndCommandBuffer.txt[]
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
When a command buffer is in the executable state, it can: be submitted to a
|
|
|
|
queue for execution.
|
|
|
|
|
|
|
|
|
|
|
|
[[commandbuffers-submission]]
|
|
|
|
== Command Buffer Submission
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin vkQueueSubmit Submits a sequence of semaphores or command buffers to a queue.
|
|
|
|
|
|
|
|
To submit command buffers to a queue, call:
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
include::../protos/vkQueueSubmit.txt[]
|
|
|
|
|
Change log for June 24, 2016 Vulkan 1.0.18 spec update:
* Bump API patch number and header version number to 18 for this
update.
Github Issues:
* Added "queue operation" terminology, and modified spec to actually
use this terminology (public issue 155). The act of submitting a
piece of work to a queue now generates "operations" for the queue to
execute, including operations to wait on/signal semaphores and
fences. Synchronization waits on these operations, making execution
dependency chains more obvious for semaphores and fences (though
additional work is still needed here). These changes include:
** Overview of "queue submission" commands in chapter
<<devsandqueues-submission>>.
** Updated descriptions for fence and semaphore waits and signals in
the synchronization chapter <<synchronization-semaphores-waiting>>,
<<synchronization-semaphores-signaling>> and
<<synchronization-fences-waiting>>.
** Clarifications to semaphore and fence operation within queue
submission functions.
** New glossary terms.
** Moved device idle and queue wait idle to synchronization chapter in
order to describe them in terms of other synchronization
primitives.
** Clarifications to semaphore and fence operation allowed removal of
the "implicit ordering guarantees" section, as this information is
now wholly covered where these primitives are described.
*** The "host writes" section of this is still there for now - in its
own section. This could probably be merged into other sections
later.
*** Modified fundamentals chapter on queue ordering to make sense in
context of the new changes, and avoid duplication.
<<fundamentals-queueoperation>>
* Added "aspect" and "component" definitions to the glossary, and made
sure these terms are referenced correctly (public issue 163).
* Update valid usage for ftext:vkGet*ProcAddr to only include
conditions that must be met to get a valid result. In particular,
it's okay to call flink:vkGetDeviceProcAddr with any string and will
get a code:NULL if that string is not a core Vulkan function or an
enabled extension function (addresses but does not fully close
public issue 214).
* Change the WSI extension dependencies to refer to version 1.0 of the
Vulkan API, instead of the pre-1.0-release internal revisions
numbers (public issue 238).
* Specified that <<interfaces-fragmentoutput,undeclared fragment
shader outputs>> result in undefined values input to the blending
unit or color attachment (public issue 240).
Internal Issues:
* Better documented that the registry XML "optional" tag for values
only applies when that value is the size of an array (internal issue
335).
* Add a stronger definition for the valid usages of
VkSpecializationMapEntry.size in the
<<pipelines-specialization-constants,Specialization Constants>>
section (internal issue 345).
* Change code:OpName to code:OpDecorate (along with appropriate
syntax) for vertex shader built-ins (internal issue 368).
* Add missing ref pages (those which are not currently stubs) to
apispec.txt for the single-page version of the ref pages (internal
issue 378).
Other Commits:
* Fix example in the <<descriptorsets,Descriptor Sets>> section to use
M, N, and I, describing set, binding, and index, consistently
throughout the example code.
2016-06-23 10:18:00 +00:00
|
|
|
* pname:queue is the queue that the command buffers will be submitted to.
|
2016-02-16 09:53:44 +00:00
|
|
|
* pname:submitCount is the number of elements in the pname:pSubmits array.
|
Change log for June 24, 2016 Vulkan 1.0.18 spec update:
* Bump API patch number and header version number to 18 for this
update.
Github Issues:
* Added "queue operation" terminology, and modified spec to actually
use this terminology (public issue 155). The act of submitting a
piece of work to a queue now generates "operations" for the queue to
execute, including operations to wait on/signal semaphores and
fences. Synchronization waits on these operations, making execution
dependency chains more obvious for semaphores and fences (though
additional work is still needed here). These changes include:
** Overview of "queue submission" commands in chapter
<<devsandqueues-submission>>.
** Updated descriptions for fence and semaphore waits and signals in
the synchronization chapter <<synchronization-semaphores-waiting>>,
<<synchronization-semaphores-signaling>> and
<<synchronization-fences-waiting>>.
** Clarifications to semaphore and fence operation within queue
submission functions.
** New glossary terms.
** Moved device idle and queue wait idle to synchronization chapter in
order to describe them in terms of other synchronization
primitives.
** Clarifications to semaphore and fence operation allowed removal of
the "implicit ordering guarantees" section, as this information is
now wholly covered where these primitives are described.
*** The "host writes" section of this is still there for now - in its
own section. This could probably be merged into other sections
later.
*** Modified fundamentals chapter on queue ordering to make sense in
context of the new changes, and avoid duplication.
<<fundamentals-queueoperation>>
* Added "aspect" and "component" definitions to the glossary, and made
sure these terms are referenced correctly (public issue 163).
* Update valid usage for ftext:vkGet*ProcAddr to only include
conditions that must be met to get a valid result. In particular,
it's okay to call flink:vkGetDeviceProcAddr with any string and will
get a code:NULL if that string is not a core Vulkan function or an
enabled extension function (addresses but does not fully close
public issue 214).
* Change the WSI extension dependencies to refer to version 1.0 of the
Vulkan API, instead of the pre-1.0-release internal revisions
numbers (public issue 238).
* Specified that <<interfaces-fragmentoutput,undeclared fragment
shader outputs>> result in undefined values input to the blending
unit or color attachment (public issue 240).
Internal Issues:
* Better documented that the registry XML "optional" tag for values
only applies when that value is the size of an array (internal issue
335).
* Add a stronger definition for the valid usages of
VkSpecializationMapEntry.size in the
<<pipelines-specialization-constants,Specialization Constants>>
section (internal issue 345).
* Change code:OpName to code:OpDecorate (along with appropriate
syntax) for vertex shader built-ins (internal issue 368).
* Add missing ref pages (those which are not currently stubs) to
apispec.txt for the single-page version of the ref pages (internal
issue 378).
Other Commits:
* Fix example in the <<descriptorsets,Descriptor Sets>> section to use
M, N, and I, describing set, binding, and index, consistently
throughout the example code.
2016-06-23 10:18:00 +00:00
|
|
|
* pname:pSubmits is a pointer to an array of slink:VkSubmitInfo structures,
|
|
|
|
each specifying a command buffer submission batch.
|
|
|
|
* pname:fence is an optional handle to a fence to be signaled. If
|
2016-07-11 01:13:41 +00:00
|
|
|
pname:fence is not dlink:VK_NULL_HANDLE, it defines a
|
Change log for June 24, 2016 Vulkan 1.0.18 spec update:
* Bump API patch number and header version number to 18 for this
update.
Github Issues:
* Added "queue operation" terminology, and modified spec to actually
use this terminology (public issue 155). The act of submitting a
piece of work to a queue now generates "operations" for the queue to
execute, including operations to wait on/signal semaphores and
fences. Synchronization waits on these operations, making execution
dependency chains more obvious for semaphores and fences (though
additional work is still needed here). These changes include:
** Overview of "queue submission" commands in chapter
<<devsandqueues-submission>>.
** Updated descriptions for fence and semaphore waits and signals in
the synchronization chapter <<synchronization-semaphores-waiting>>,
<<synchronization-semaphores-signaling>> and
<<synchronization-fences-waiting>>.
** Clarifications to semaphore and fence operation within queue
submission functions.
** New glossary terms.
** Moved device idle and queue wait idle to synchronization chapter in
order to describe them in terms of other synchronization
primitives.
** Clarifications to semaphore and fence operation allowed removal of
the "implicit ordering guarantees" section, as this information is
now wholly covered where these primitives are described.
*** The "host writes" section of this is still there for now - in its
own section. This could probably be merged into other sections
later.
*** Modified fundamentals chapter on queue ordering to make sense in
context of the new changes, and avoid duplication.
<<fundamentals-queueoperation>>
* Added "aspect" and "component" definitions to the glossary, and made
sure these terms are referenced correctly (public issue 163).
* Update valid usage for ftext:vkGet*ProcAddr to only include
conditions that must be met to get a valid result. In particular,
it's okay to call flink:vkGetDeviceProcAddr with any string and will
get a code:NULL if that string is not a core Vulkan function or an
enabled extension function (addresses but does not fully close
public issue 214).
* Change the WSI extension dependencies to refer to version 1.0 of the
Vulkan API, instead of the pre-1.0-release internal revisions
numbers (public issue 238).
* Specified that <<interfaces-fragmentoutput,undeclared fragment
shader outputs>> result in undefined values input to the blending
unit or color attachment (public issue 240).
Internal Issues:
* Better documented that the registry XML "optional" tag for values
only applies when that value is the size of an array (internal issue
335).
* Add a stronger definition for the valid usages of
VkSpecializationMapEntry.size in the
<<pipelines-specialization-constants,Specialization Constants>>
section (internal issue 345).
* Change code:OpName to code:OpDecorate (along with appropriate
syntax) for vertex shader built-ins (internal issue 368).
* Add missing ref pages (those which are not currently stubs) to
apispec.txt for the single-page version of the ref pages (internal
issue 378).
Other Commits:
* Fix example in the <<descriptorsets,Descriptor Sets>> section to use
M, N, and I, describing set, binding, and index, consistently
throughout the example code.
2016-06-23 10:18:00 +00:00
|
|
|
<<synchronization-fences-signaling, fence signal operation>>.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
.Note
|
|
|
|
====
|
Change log for June 24, 2016 Vulkan 1.0.18 spec update:
* Bump API patch number and header version number to 18 for this
update.
Github Issues:
* Added "queue operation" terminology, and modified spec to actually
use this terminology (public issue 155). The act of submitting a
piece of work to a queue now generates "operations" for the queue to
execute, including operations to wait on/signal semaphores and
fences. Synchronization waits on these operations, making execution
dependency chains more obvious for semaphores and fences (though
additional work is still needed here). These changes include:
** Overview of "queue submission" commands in chapter
<<devsandqueues-submission>>.
** Updated descriptions for fence and semaphore waits and signals in
the synchronization chapter <<synchronization-semaphores-waiting>>,
<<synchronization-semaphores-signaling>> and
<<synchronization-fences-waiting>>.
** Clarifications to semaphore and fence operation within queue
submission functions.
** New glossary terms.
** Moved device idle and queue wait idle to synchronization chapter in
order to describe them in terms of other synchronization
primitives.
** Clarifications to semaphore and fence operation allowed removal of
the "implicit ordering guarantees" section, as this information is
now wholly covered where these primitives are described.
*** The "host writes" section of this is still there for now - in its
own section. This could probably be merged into other sections
later.
*** Modified fundamentals chapter on queue ordering to make sense in
context of the new changes, and avoid duplication.
<<fundamentals-queueoperation>>
* Added "aspect" and "component" definitions to the glossary, and made
sure these terms are referenced correctly (public issue 163).
* Update valid usage for ftext:vkGet*ProcAddr to only include
conditions that must be met to get a valid result. In particular,
it's okay to call flink:vkGetDeviceProcAddr with any string and will
get a code:NULL if that string is not a core Vulkan function or an
enabled extension function (addresses but does not fully close
public issue 214).
* Change the WSI extension dependencies to refer to version 1.0 of the
Vulkan API, instead of the pre-1.0-release internal revisions
numbers (public issue 238).
* Specified that <<interfaces-fragmentoutput,undeclared fragment
shader outputs>> result in undefined values input to the blending
unit or color attachment (public issue 240).
Internal Issues:
* Better documented that the registry XML "optional" tag for values
only applies when that value is the size of an array (internal issue
335).
* Add a stronger definition for the valid usages of
VkSpecializationMapEntry.size in the
<<pipelines-specialization-constants,Specialization Constants>>
section (internal issue 345).
* Change code:OpName to code:OpDecorate (along with appropriate
syntax) for vertex shader built-ins (internal issue 368).
* Add missing ref pages (those which are not currently stubs) to
apispec.txt for the single-page version of the ref pages (internal
issue 378).
Other Commits:
* Fix example in the <<descriptorsets,Descriptor Sets>> section to use
M, N, and I, describing set, binding, and index, consistently
throughout the example code.
2016-06-23 10:18:00 +00:00
|
|
|
Submission can be a high overhead operation, and applications should:
|
|
|
|
attempt to batch work together into as few calls to fname:vkQueueSubmit as
|
|
|
|
possible.
|
2016-02-16 09:53:44 +00:00
|
|
|
====
|
|
|
|
|
Change log for June 24, 2016 Vulkan 1.0.18 spec update:
* Bump API patch number and header version number to 18 for this
update.
Github Issues:
* Added "queue operation" terminology, and modified spec to actually
use this terminology (public issue 155). The act of submitting a
piece of work to a queue now generates "operations" for the queue to
execute, including operations to wait on/signal semaphores and
fences. Synchronization waits on these operations, making execution
dependency chains more obvious for semaphores and fences (though
additional work is still needed here). These changes include:
** Overview of "queue submission" commands in chapter
<<devsandqueues-submission>>.
** Updated descriptions for fence and semaphore waits and signals in
the synchronization chapter <<synchronization-semaphores-waiting>>,
<<synchronization-semaphores-signaling>> and
<<synchronization-fences-waiting>>.
** Clarifications to semaphore and fence operation within queue
submission functions.
** New glossary terms.
** Moved device idle and queue wait idle to synchronization chapter in
order to describe them in terms of other synchronization
primitives.
** Clarifications to semaphore and fence operation allowed removal of
the "implicit ordering guarantees" section, as this information is
now wholly covered where these primitives are described.
*** The "host writes" section of this is still there for now - in its
own section. This could probably be merged into other sections
later.
*** Modified fundamentals chapter on queue ordering to make sense in
context of the new changes, and avoid duplication.
<<fundamentals-queueoperation>>
* Added "aspect" and "component" definitions to the glossary, and made
sure these terms are referenced correctly (public issue 163).
* Update valid usage for ftext:vkGet*ProcAddr to only include
conditions that must be met to get a valid result. In particular,
it's okay to call flink:vkGetDeviceProcAddr with any string and will
get a code:NULL if that string is not a core Vulkan function or an
enabled extension function (addresses but does not fully close
public issue 214).
* Change the WSI extension dependencies to refer to version 1.0 of the
Vulkan API, instead of the pre-1.0-release internal revisions
numbers (public issue 238).
* Specified that <<interfaces-fragmentoutput,undeclared fragment
shader outputs>> result in undefined values input to the blending
unit or color attachment (public issue 240).
Internal Issues:
* Better documented that the registry XML "optional" tag for values
only applies when that value is the size of an array (internal issue
335).
* Add a stronger definition for the valid usages of
VkSpecializationMapEntry.size in the
<<pipelines-specialization-constants,Specialization Constants>>
section (internal issue 345).
* Change code:OpName to code:OpDecorate (along with appropriate
syntax) for vertex shader built-ins (internal issue 368).
* Add missing ref pages (those which are not currently stubs) to
apispec.txt for the single-page version of the ref pages (internal
issue 378).
Other Commits:
* Fix example in the <<descriptorsets,Descriptor Sets>> section to use
M, N, and I, describing set, binding, and index, consistently
throughout the example code.
2016-06-23 10:18:00 +00:00
|
|
|
fname:vkQueueSubmit is a
|
|
|
|
<<devsandqueues-submission,queue submission command>>, with each batch
|
|
|
|
defined by an element of pname:pSubmits as an instance of the
|
|
|
|
slink:VkSubmitInfo structure.
|
2016-04-21 08:08:38 +00:00
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
Fence and semaphore operations submitted with flink:vkQueueSubmit have
|
|
|
|
additional ordering constraints compared to other submission commands,
|
|
|
|
with dependencies involving previous and subsequent queue operations.
|
|
|
|
Information about these additional constraints can be found in the
|
|
|
|
<<synchronization-semaphores, semaphore>> and
|
|
|
|
<<synchronization-semaphores, fence>> sections of
|
|
|
|
<<synchronization, the synchronization chapter>>.
|
|
|
|
|
|
|
|
Details on the interaction of pname:pWaitDstStageMask with synchronization
|
|
|
|
are described in the
|
|
|
|
<<synchronization-semaphores-waiting, semaphore wait operation>> section of
|
|
|
|
<<synchronization, the synchronization chapter>>.
|
|
|
|
|
|
|
|
include::../validity/protos/vkQueueSubmit.txt[]
|
|
|
|
|
|
|
|
// refBegin VkSubmitInfo - Structure specifying a queue submit operation
|
|
|
|
|
2016-04-21 08:08:38 +00:00
|
|
|
The sname:VkSubmitInfo structure is defined as:
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
include::../structs/VkSubmitInfo.txt[]
|
|
|
|
|
|
|
|
* pname:sType is the type of this structure.
|
|
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
|
|
* pname:waitSemaphoreCount is the number of semaphores upon which
|
|
|
|
to wait before executing the command buffers for the batch.
|
|
|
|
* pname:pWaitSemaphores is a pointer to an array of semaphores upon which
|
Change log for June 24, 2016 Vulkan 1.0.18 spec update:
* Bump API patch number and header version number to 18 for this
update.
Github Issues:
* Added "queue operation" terminology, and modified spec to actually
use this terminology (public issue 155). The act of submitting a
piece of work to a queue now generates "operations" for the queue to
execute, including operations to wait on/signal semaphores and
fences. Synchronization waits on these operations, making execution
dependency chains more obvious for semaphores and fences (though
additional work is still needed here). These changes include:
** Overview of "queue submission" commands in chapter
<<devsandqueues-submission>>.
** Updated descriptions for fence and semaphore waits and signals in
the synchronization chapter <<synchronization-semaphores-waiting>>,
<<synchronization-semaphores-signaling>> and
<<synchronization-fences-waiting>>.
** Clarifications to semaphore and fence operation within queue
submission functions.
** New glossary terms.
** Moved device idle and queue wait idle to synchronization chapter in
order to describe them in terms of other synchronization
primitives.
** Clarifications to semaphore and fence operation allowed removal of
the "implicit ordering guarantees" section, as this information is
now wholly covered where these primitives are described.
*** The "host writes" section of this is still there for now - in its
own section. This could probably be merged into other sections
later.
*** Modified fundamentals chapter on queue ordering to make sense in
context of the new changes, and avoid duplication.
<<fundamentals-queueoperation>>
* Added "aspect" and "component" definitions to the glossary, and made
sure these terms are referenced correctly (public issue 163).
* Update valid usage for ftext:vkGet*ProcAddr to only include
conditions that must be met to get a valid result. In particular,
it's okay to call flink:vkGetDeviceProcAddr with any string and will
get a code:NULL if that string is not a core Vulkan function or an
enabled extension function (addresses but does not fully close
public issue 214).
* Change the WSI extension dependencies to refer to version 1.0 of the
Vulkan API, instead of the pre-1.0-release internal revisions
numbers (public issue 238).
* Specified that <<interfaces-fragmentoutput,undeclared fragment
shader outputs>> result in undefined values input to the blending
unit or color attachment (public issue 240).
Internal Issues:
* Better documented that the registry XML "optional" tag for values
only applies when that value is the size of an array (internal issue
335).
* Add a stronger definition for the valid usages of
VkSpecializationMapEntry.size in the
<<pipelines-specialization-constants,Specialization Constants>>
section (internal issue 345).
* Change code:OpName to code:OpDecorate (along with appropriate
syntax) for vertex shader built-ins (internal issue 368).
* Add missing ref pages (those which are not currently stubs) to
apispec.txt for the single-page version of the ref pages (internal
issue 378).
Other Commits:
* Fix example in the <<descriptorsets,Descriptor Sets>> section to use
M, N, and I, describing set, binding, and index, consistently
throughout the example code.
2016-06-23 10:18:00 +00:00
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to wait before the command buffers for this batch begin execution. If
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semaphores to wait on are provided, they define a
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<<synchronization-semaphores-waiting, semaphore wait operation>>.
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2016-02-16 09:53:44 +00:00
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* pname:pWaitDstStageMask is a pointer to an array of pipeline stages at
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which each corresponding semaphore wait will occur.
|
Change log for June 24, 2016 Vulkan 1.0.18 spec update:
* Bump API patch number and header version number to 18 for this
update.
Github Issues:
* Added "queue operation" terminology, and modified spec to actually
use this terminology (public issue 155). The act of submitting a
piece of work to a queue now generates "operations" for the queue to
execute, including operations to wait on/signal semaphores and
fences. Synchronization waits on these operations, making execution
dependency chains more obvious for semaphores and fences (though
additional work is still needed here). These changes include:
** Overview of "queue submission" commands in chapter
<<devsandqueues-submission>>.
** Updated descriptions for fence and semaphore waits and signals in
the synchronization chapter <<synchronization-semaphores-waiting>>,
<<synchronization-semaphores-signaling>> and
<<synchronization-fences-waiting>>.
** Clarifications to semaphore and fence operation within queue
submission functions.
** New glossary terms.
** Moved device idle and queue wait idle to synchronization chapter in
order to describe them in terms of other synchronization
primitives.
** Clarifications to semaphore and fence operation allowed removal of
the "implicit ordering guarantees" section, as this information is
now wholly covered where these primitives are described.
*** The "host writes" section of this is still there for now - in its
own section. This could probably be merged into other sections
later.
*** Modified fundamentals chapter on queue ordering to make sense in
context of the new changes, and avoid duplication.
<<fundamentals-queueoperation>>
* Added "aspect" and "component" definitions to the glossary, and made
sure these terms are referenced correctly (public issue 163).
* Update valid usage for ftext:vkGet*ProcAddr to only include
conditions that must be met to get a valid result. In particular,
it's okay to call flink:vkGetDeviceProcAddr with any string and will
get a code:NULL if that string is not a core Vulkan function or an
enabled extension function (addresses but does not fully close
public issue 214).
* Change the WSI extension dependencies to refer to version 1.0 of the
Vulkan API, instead of the pre-1.0-release internal revisions
numbers (public issue 238).
* Specified that <<interfaces-fragmentoutput,undeclared fragment
shader outputs>> result in undefined values input to the blending
unit or color attachment (public issue 240).
Internal Issues:
* Better documented that the registry XML "optional" tag for values
only applies when that value is the size of an array (internal issue
335).
* Add a stronger definition for the valid usages of
VkSpecializationMapEntry.size in the
<<pipelines-specialization-constants,Specialization Constants>>
section (internal issue 345).
* Change code:OpName to code:OpDecorate (along with appropriate
syntax) for vertex shader built-ins (internal issue 368).
* Add missing ref pages (those which are not currently stubs) to
apispec.txt for the single-page version of the ref pages (internal
issue 378).
Other Commits:
* Fix example in the <<descriptorsets,Descriptor Sets>> section to use
M, N, and I, describing set, binding, and index, consistently
throughout the example code.
2016-06-23 10:18:00 +00:00
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* pname:commandBufferCount is the number of command buffers to
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2016-02-16 09:53:44 +00:00
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execute in the batch.
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* pname:pCommandBuffers is a pointer to an array of command buffers to
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execute in the batch. The command buffers submitted in a batch begin
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execution in the order they appear in pname:pCommandBuffers, but may:
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complete out of order.
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* pname:signalSemaphoreCount is the number of semaphores to be
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signaled once the commands specified in pname:pCommandBuffers have
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completed execution.
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* pname:pSignalSemaphores is a pointer to an array of semaphores which
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will be signaled when the command buffers for this batch have completed
|
Change log for June 24, 2016 Vulkan 1.0.18 spec update:
* Bump API patch number and header version number to 18 for this
update.
Github Issues:
* Added "queue operation" terminology, and modified spec to actually
use this terminology (public issue 155). The act of submitting a
piece of work to a queue now generates "operations" for the queue to
execute, including operations to wait on/signal semaphores and
fences. Synchronization waits on these operations, making execution
dependency chains more obvious for semaphores and fences (though
additional work is still needed here). These changes include:
** Overview of "queue submission" commands in chapter
<<devsandqueues-submission>>.
** Updated descriptions for fence and semaphore waits and signals in
the synchronization chapter <<synchronization-semaphores-waiting>>,
<<synchronization-semaphores-signaling>> and
<<synchronization-fences-waiting>>.
** Clarifications to semaphore and fence operation within queue
submission functions.
** New glossary terms.
** Moved device idle and queue wait idle to synchronization chapter in
order to describe them in terms of other synchronization
primitives.
** Clarifications to semaphore and fence operation allowed removal of
the "implicit ordering guarantees" section, as this information is
now wholly covered where these primitives are described.
*** The "host writes" section of this is still there for now - in its
own section. This could probably be merged into other sections
later.
*** Modified fundamentals chapter on queue ordering to make sense in
context of the new changes, and avoid duplication.
<<fundamentals-queueoperation>>
* Added "aspect" and "component" definitions to the glossary, and made
sure these terms are referenced correctly (public issue 163).
* Update valid usage for ftext:vkGet*ProcAddr to only include
conditions that must be met to get a valid result. In particular,
it's okay to call flink:vkGetDeviceProcAddr with any string and will
get a code:NULL if that string is not a core Vulkan function or an
enabled extension function (addresses but does not fully close
public issue 214).
* Change the WSI extension dependencies to refer to version 1.0 of the
Vulkan API, instead of the pre-1.0-release internal revisions
numbers (public issue 238).
* Specified that <<interfaces-fragmentoutput,undeclared fragment
shader outputs>> result in undefined values input to the blending
unit or color attachment (public issue 240).
Internal Issues:
* Better documented that the registry XML "optional" tag for values
only applies when that value is the size of an array (internal issue
335).
* Add a stronger definition for the valid usages of
VkSpecializationMapEntry.size in the
<<pipelines-specialization-constants,Specialization Constants>>
section (internal issue 345).
* Change code:OpName to code:OpDecorate (along with appropriate
syntax) for vertex shader built-ins (internal issue 368).
* Add missing ref pages (those which are not currently stubs) to
apispec.txt for the single-page version of the ref pages (internal
issue 378).
Other Commits:
* Fix example in the <<descriptorsets,Descriptor Sets>> section to use
M, N, and I, describing set, binding, and index, consistently
throughout the example code.
2016-06-23 10:18:00 +00:00
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execution. If semaphores to be signaled are provided, they define a
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<<synchronization-semaphores-signaling, semaphore signal operation>>.
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2016-02-16 09:53:44 +00:00
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include::../validity/structs/VkSubmitInfo.txt[]
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[[commandbuffers-submission-progress]]
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== Queue Forward Progress
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The application must: ensure that command buffer submissions will be able to
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complete without any subsequent operations by the application on any queue.
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After any call to fname:vkQueueSubmit, for every queued wait on a semaphore
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2016-07-11 01:13:41 +00:00
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there must: be a prior signal of that semaphore that will not be consumed by a
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different wait on the semaphore.
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Command buffers in the submission can: include flink:vkCmdWaitEvents
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2016-07-11 01:13:41 +00:00
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commands that wait on events that will not be signaled by earlier commands in
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2016-02-16 09:53:44 +00:00
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the queue. Such events must: be signaled by the application using
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flink:vkSetEvent, and the fname:vkCmdWaitEvents commands that wait upon them
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mustnot: be inside a render pass instance. Implementations may: have limits
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on how long the command buffer will wait, in order to avoid interfering with
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2016-07-11 01:13:41 +00:00
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progress of other clients of the device. If the event is not signaled within
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2016-02-16 09:53:44 +00:00
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these limits, results are undefined and may: include device loss.
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[[commandbuffers-secondary]]
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== Secondary Command Buffer Execution
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2016-07-11 01:13:41 +00:00
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// refBegin vkCmdExecuteCommands Execute a secondary command buffer from a primary command buffer.
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2016-02-16 09:53:44 +00:00
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A secondary command buffer mustnot: be directly submitted to a queue.
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Instead, secondary command buffers are recorded to execute as part of a
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primary command buffer with the command:
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include::../protos/vkCmdExecuteCommands.txt[]
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* pname:commandBuffer is a handle to a primary command buffer that the
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secondary command buffers are submitted to, and must: be in the
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recording state.
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* pname:commandBufferCount is the length of the pname:pCommandBuffers
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array.
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* pname:pCommandBuffers is an array of secondary command buffer handles,
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which are recorded to execute in the primary command buffer in the order
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they are listed in the array.
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Once fname:vkCmdExecuteCommands has been called, any prior executions of the
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secondary command buffers specified by pname:pCommandBuffers in any other
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primary command buffer become invalidated, unless those secondary command
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buffers were recorded with
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ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT.
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2016-07-11 01:13:41 +00:00
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include::../validity/protos/vkCmdExecuteCommands.txt[]
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