Vulkan-Docs/doc/specs/vulkan/chapters/cmdbuffers.txt

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// Copyright (c) 2015-2016 The Khronos Group Inc.
// Copyright notice at https://www.khronos.org/registry/speccopyright.html
[[commandbuffers]]
= Command Buffers
// refBegin VkCommandBuffer - Opaque handle to a command buffer object
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Command buffers are objects used to record commands which can: be
subsequently submitted to a device queue for execution. There are two levels
of command buffers - _primary command buffers_, which can: execute secondary
command buffers, and which are submitted to queues, and _secondary command
buffers_, which can: be executed by primary command buffers, and which are
not directly submitted to queues.
Command buffers are represented by sname:VkCommandBuffer handles:
include::../handles/VkCommandBuffer.txt[]
// refEnd VkCommandBuffer
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Recorded commands include commands to bind pipelines and descriptor sets to
the command buffer, commands to modify dynamic state, commands to draw (for
graphics rendering), commands to dispatch (for compute), commands to execute
secondary command buffers (for primary command buffers only), commands to
copy buffers and images, and other commands.
[[commandbuffers-statereset]]
Each command buffer manages state independently of other command buffers.
There is no inheritance of state across primary and secondary command
buffers, or between secondary command buffers. When a command buffer begins
recording, all state in that command buffer is undefined. When secondary
command buffer(s) are recorded to execute on a primary command buffer, the
secondary command buffer inherits no state from the primary command buffer,
and all state of the primary command buffer is undefined after an execute
secondary command buffer command is recorded. There is one exception to this
rule - if the primary command buffer is inside a render pass instance, then
the render pass and subpass state is not disturbed by executing secondary
command buffers. Whenever the state of a command buffer is undefined, the
application must: set all relevant state on the command buffer before any
state dependent commands such as draws and dispatches are recorded,
otherwise the behavior of executing that command buffer is undefined.
Unless otherwise specified, and without explicit synchronization, the
various commands submitted to a queue via command buffers may: execute in
arbitrary order relative to each other, and/or concurrently. Also, the
Change log for March 4, 2016 Vulkan 1.0.5 spec update: * Bump API patch number to 5 for this update. Github Issues: * Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName member as a string, not a pointer to a string. Also one typo fix for "hetereogeneous" (public issue 4). * Replace maynot: macro with may: not, and "may: or maynot:" with "may:" (public issue 4). * Clarify that redundantly setting the state of a fence or event has no effect (public issue 4). * Minor fixes to ref pages to track descriptions of memory bits that changed in the core spec. Fix name of a member in the description of sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8, 13). * Remove redundant validity statement for sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue 14). * Fix typos in chapters 7-9 (public issue 14). * Clarify the example demonstrating the behavior of code:OpMemoryBarrier in the <<shaders-execution-memory-ordering,shader memory acces ordering>> section (public issue 16). * Specify that freeing mapped memory implicitly unmaps the memory in the description of flink:vkFreeMemory (public issue 17). * Forbid allocation callbacks from calling into the API in the <<memory-allocation,memory allocation>> section (public issue 20). * Add missing validity rules about size being greater than 0 and offset being less than size of object. Fix flink:VkMappedMemoryRange's misinterpretation of offset (public issues 27, 31). * Add validity rule disallowing overlapping source/destination descriptors in flink:VkCopyDescriptorSet (public issue 32). * Clarify that array and matrix stride has to be a multiple of the base alignment of the array or matrix in the <<interfaces-resources-layout,Offset and Stride Assignment>> section (public issue 38). * Correct parenthesis floor nesting error in equation for <<textures-RGB-sexp,RGB to shared exponent conversion>>. Clarify case of when exp' is forced to 0, avoiding log2(0) undefined problem (public issue 40). * Remove redundant statement from the code:FragDepth description in the <<interfaces-builtin-variables,Built-In Variables>> section (public issue 47). * Define the clamping of the <<textures-level-of-detail-operation,bias added to the scale factor>> by linking to the slink:VkPhysicalDevice feature pname:maxSamplerLodBias (public issue 64). * Fix typo "optimal linear resources" and clarify the set of resources <<features-limits-bufferImageGranularity,the pname:bufferImageGranularity resource>> applies to (public issue 67). * Replace 'descriptor accessed by a pipeline' language for sname:VkDescriptorSetAllocateInfo with more precise phrasing about binding a descriptor set before a command that invokes work using that set (public issue 69). * tstripadj.svg contained an Inkscape tag which caused Firefox and IE 11 to fail to render it, and was illegal SVG. Generating Plain SVG from the Inkscape SVG source fixes this (public issue 70). * Fix validity for sname:VkVertexInputBindingDescription and sname:VkVertexInputAttributeDescription numbers (public issue 72). Internal Issues: * Clarify the meaning of ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in elink:VkFormatFeatureFlagBits with respect to depth compare (internal issue 107). * Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may not be reported for a queue family that already supports ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the former is a strict subset of the latter ones (internal issue 116). * Add validity language for sname:VkDescriptorSetAllocateInfo about exceeding the descriptor pool capacity (internal issue 140). * Add ename:VK_INCOMPLETE success code for flink:vkEnumeratePhysicalDevices query (internal issue 163). Other Commits: * Add the VK_NV_glsl_shader extension definitions to the API. * Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2) specialization array constant semantics. * Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
memory side-effects of those commands may: not be directly visible to other
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commands without memory barriers. This is true within a command buffer, and
across command buffers submitted to a given queue. See
<<synchronization-events>>, <<synchronization-pipeline-barriers>> and
<<synchronization-memory-barriers>> about synchronization primitives
suitable to guarantee execution order and side-effect visibility between
commands on a given queue.
Each command buffer is always in one of three states:
* _Initial state_: Before flink:vkBeginCommandBuffer. Either
flink:vkBeginCommandBuffer has never been called, or the command buffer
has been reset since it last recorded commands.
* _Recording state_: Between flink:vkBeginCommandBuffer and
flink:vkEndCommandBuffer. The command buffer is in a state where it can:
record commands.
* _Executable state_: After flink:vkEndCommandBuffer. The command buffer
is in a state where it has finished recording commands and can: be
executed.
_Resetting_ a command buffer is an operation that discards any previously
recorded commands and puts a command buffer in the initial state. Resetting
occurs as a result of flink:vkResetCommandBuffer or
flink:vkResetCommandPool, or as part of flink:vkBeginCommandBuffer (which
additionally puts the command buffer in the recording state).
[[commandbuffers-pools]]
== Command Pools
// refBegin VkCommandPool - Opaque handle to a command pool object
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Command pools are opaque objects that command buffer memory is allocated
from, and which allow the implementation to amortize the cost of resource
creation across multiple command buffers. Command pools are
application-synchronized, meaning that a command pool mustnot: be used
concurrently in multiple threads. That includes use via recording commands
on any command buffers allocated from the pool, as well as operations that
allocate, free, and reset command buffers or the pool itself.
Command pools are represented by sname:VkCommandPool handles:
include::../handles/VkCommandPool.txt[]
// refEnd VkCommandPool
// refBegin vkCreateCommandPool Create a new command pool object.
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To create a command pool, call:
include::../protos/vkCreateCommandPool.txt[]
* pname:device is the logical device that creates the command pool.
* pname:pCreateInfo contains information used to create the command pool.
* pname:pAllocator controls host memory allocation as described in the
<<memory-allocation, Memory Allocation>> chapter.
* pname:pCommandPool points to an sname:VkCommandPool handle in which the
created pool is returned.
include::../validity/protos/vkCreateCommandPool.txt[]
// refBegin VkCommandPoolCreateInfo - Structure specifying parameters of a newly created command pool
Change log for April 22, 2016 Vulkan 1.0.11 spec update: * Bump API patch number and header version number to 11 for this update. Github Issues: * Clarify the WSI extension language by switching from the fuzzier "ownership" language to more-consistent "acquire" language (public issue 117). * Clarify that memory barriers apply to all commands in the dependency chains in the flink:vkGetRenderAreaGranularity command and the <<synchronization-execution-and-memory-dependencies,Execution And Memory Dependencies>> section (public issue 132). * Clarify that a queue family is a set of queues in the <<fundamentals-execmodel,Execution Model>> section (public issue 166). * Removed requirement from valid usage language that VkPresentInfoKHR::waitSemaphoreCount must be greater than 0 (public issue 171). * Fix broken internal links, describe structures consistently, use consistent style for SPIR-V codewords, and tag normative terms that were missing asciidoc tags (public issue 183 and ancillary markup/normative language fixes). * Fix typos for slink:VkPhysicalDeviceLimits member names in slink:VkImageCreateInfo validity language (public issue 184). Internal Issues: * Document that the requested patch version number specified as part of slink:VkApplicationInfo::pname:apiVersion is ignored when creating an instance (internal issue 176). * Clarify handling of extension structs in the <<fundamentals-validusageValid Usage>> section (internal issue 254). * Update required slink:VkImageFormatProperties::pname:maxMipLevels to be limited to the maximum allowed mipmap pyramid size corresponding to the actual maximum supported size for the format (internal issue 256). * Modify the <<features-extentperimagetype,Allowed Extent Values Based On Image Type>> section so the allowed maximum extent is the maximum image dimension supported for each dimension of the type of texture being queried (internal issue 257). * Clarify in the <<spirvenv-module-validation,Validation Rules within a Module>> section that at least one of the code:LocalSize execution mode or code:WorkgroupSize decoration is required for each compute shader entry point in a shader module (internal issue 279). * Add validity rules for formats in flink:vkCmdClearColorImage and flink:vkCmdClearDepthStencilImage (internal issue 283). * Clarify that slink:VkImageFormatProperties::pname:maxResourceSize is an upper bound, and that it may not be possible to create an image anywhere near that size (internal issue 284). Other Commits: * Fix various minor markup errors reported by validation scripts. * Change copyright from Khronos Free Use License to Apache 2.0 license on relevant script/XML/header files. This does not affect the specification source copyright.
2016-04-21 08:08:38 +00:00
The sname:VkCommandPoolCreateInfo structure is defined as:
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include::../structs/VkCommandPoolCreateInfo.txt[]
* pname:sType is the type of this structure.
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
Change log for April 22, 2016 Vulkan 1.0.11 spec update: * Bump API patch number and header version number to 11 for this update. Github Issues: * Clarify the WSI extension language by switching from the fuzzier "ownership" language to more-consistent "acquire" language (public issue 117). * Clarify that memory barriers apply to all commands in the dependency chains in the flink:vkGetRenderAreaGranularity command and the <<synchronization-execution-and-memory-dependencies,Execution And Memory Dependencies>> section (public issue 132). * Clarify that a queue family is a set of queues in the <<fundamentals-execmodel,Execution Model>> section (public issue 166). * Removed requirement from valid usage language that VkPresentInfoKHR::waitSemaphoreCount must be greater than 0 (public issue 171). * Fix broken internal links, describe structures consistently, use consistent style for SPIR-V codewords, and tag normative terms that were missing asciidoc tags (public issue 183 and ancillary markup/normative language fixes). * Fix typos for slink:VkPhysicalDeviceLimits member names in slink:VkImageCreateInfo validity language (public issue 184). Internal Issues: * Document that the requested patch version number specified as part of slink:VkApplicationInfo::pname:apiVersion is ignored when creating an instance (internal issue 176). * Clarify handling of extension structs in the <<fundamentals-validusageValid Usage>> section (internal issue 254). * Update required slink:VkImageFormatProperties::pname:maxMipLevels to be limited to the maximum allowed mipmap pyramid size corresponding to the actual maximum supported size for the format (internal issue 256). * Modify the <<features-extentperimagetype,Allowed Extent Values Based On Image Type>> section so the allowed maximum extent is the maximum image dimension supported for each dimension of the type of texture being queried (internal issue 257). * Clarify in the <<spirvenv-module-validation,Validation Rules within a Module>> section that at least one of the code:LocalSize execution mode or code:WorkgroupSize decoration is required for each compute shader entry point in a shader module (internal issue 279). * Add validity rules for formats in flink:vkCmdClearColorImage and flink:vkCmdClearDepthStencilImage (internal issue 283). * Clarify that slink:VkImageFormatProperties::pname:maxResourceSize is an upper bound, and that it may not be possible to create an image anywhere near that size (internal issue 284). Other Commits: * Fix various minor markup errors reported by validation scripts. * Change copyright from Khronos Free Use License to Apache 2.0 license on relevant script/XML/header files. This does not affect the specification source copyright.
2016-04-21 08:08:38 +00:00
* pname:flags is a bitmask indicating usage behavior for the pool and
command buffers allocated from it. Bits which can: be set include:
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+
--
// refBegin VkCommandPoolCreateFlagBits - Bitmask specifying usage behavior for a command pool
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include::../enums/VkCommandPoolCreateFlagBits.txt[]
--
+
** ename:VK_COMMAND_POOL_CREATE_TRANSIENT_BIT indicates that command buffers
allocated from the pool will be short-lived, meaning that they will be
reset or freed in a relatively short timeframe. This flag may: be used by
the implementation to control memory allocation behavior within the pool.
** ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT controls whether
command buffers allocated from the pool can: be individually reset. If
this flag is set, individual command buffers allocated from the pool can:
be reset either explicitly, by calling fname:vkResetCommandBuffer, or
implicitly, by calling fname:vkBeginCommandBuffer on an executable
command buffer. If this flag is not set, then fname:vkResetCommandBuffer
and fname:vkBeginCommandBuffer (on an executable command buffer) mustnot:
be called on the command buffers allocated from the pool, and they can:
only be reset in bulk by calling fname:vkResetCommandPool.
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* pname:queueFamilyIndex designates a queue family as described in section
<<devsandqueues-queueprops,Queue Family Properties>>. All command
buffers created from this command pool must: be submitted on queues
from the same queue family.
include::../validity/structs/VkCommandPoolCreateInfo.txt[]
// refBegin vkResetCommandPool Reset a command pool.
To reset a command pool, call:
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include::../protos/vkResetCommandPool.txt[]
* pname:device is the logical device that owns the command pool.
* pname:commandPool is the command pool to reset.
* pname:flags contains additional flags controlling the behavior of the
reset. Bits which can: be set include:
+
--
// refBegin VkCommandPoolResetFlagBits - Bitmask controlling behavior of a command pool reset
include::../enums/VkCommandPoolResetFlagBits.txt[]
--
+
If pname:flags includes ename:VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT,
resetting a command pool recycles all of the resources from the command pool
back to the system.
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Resetting a command pool recycles all of the resources from all of the
command buffers allocated from the command pool back to the command pool.
All command buffers that have been allocated from the command pool are put
in the initial state.
include::../validity/protos/vkResetCommandPool.txt[]
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// refBegin vkDestroyCommandPool Destroy a command pool object
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To destroy a command pool, call:
include::../protos/vkDestroyCommandPool.txt[]
* pname:device is the logical device that destroys the command pool.
* pname:commandPool is the handle of the command pool to destroy.
* pname:pAllocator controls host memory allocation as described in the
<<memory-allocation, Memory Allocation>> chapter.
When a pool is destroyed, all command buffers allocated from the pool are
implicitly freed and become invalid. Command buffers allocated from a given
pool do not need to be freed before destroying that command pool.
include::../validity/protos/vkDestroyCommandPool.txt[]
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Change log for March 10, 2016 Vulkan 1.0.6 spec update: * Bump API patch number and header version number to 6 for this update. Github Issues: * Define 'invocation group' for compute and graphics shaders. Cleanup definition and use of 'workgroup', and add glossary entries (public issue 1). * Various minor editorial fixes (public issue 33). * Clarify locations for block members in the &lt;&lt;interfaces-iointerfaces-locations,Location Assignment>> section (public issue 45). * Editorial fixes for &lt;&lt;commandbuffer-allocation,Command Buffer Allocation>> section (public issues 54, 59). * Clarify behavior of depth test in the &lt;&lt;fragops-depth,Depth Test&gt;&gt; section (public issues 80, 81). * Remove discussion of return codes from flink:vkGetPhysicalDeviceSparseImageFormatProperties and flink:vkGetImageSparseMemoryRequirements, which don't return values (public issue 82). * Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect pname:drawCount of 0, as well as 1, when the multiDrawIndirect feature is not supported (public issue 88). * Remove confusing wording in the &lt;&lt;features-limits,Limits>> section describing the slink:VkPhysicalDeviceLimits pname:minTexelBufferOffsetAlignment, pname:minUniformBufferOffsetAlignment, and pname:minStorageBufferOffsetAlignment members as both minimums and maximums (public issue 91). * Clarified that only the RGB components should be affected in places where sRGB is referred to in the spec, such as ASTC formats. Minor re-wording to avoid "color space" when actively incorrect, now that we refer to the Data Format Spec which actually makes a distinction between color space and transfer function (public issue 94). * Treat pname:pPropertyCount == 0 consistently in flink:vkEnumerateInstanceLayerProperties and flink:vkEnumerateDeviceLayerProperties (public issue 99) * Cleanup minor editorial issues in chapters 14-17 (public issue 100). * Clarify definition of flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties (public issue 101). * Define the flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties pname:pLayerName parameter to be a pointer to a null-terminated UTF-8 string (public issue 101). * Rearrange "Missing information" references in mandatory format tables (public issue 101). * Clarify that the enumerated extensions returned by flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties will only include extensions provided by the platform or extensions implemented in implicitly enabled layers (public issue 101). * Miscellaneous editorial fixes. Include the Vulkan spec patch number in the PDF title. Fix label on &lt;&lt;fig-non-strict-lines,Non strict lines>> diagram. Use more easily distinguished symbols in tables in the &lt;&lt;features-required-format-support,Required Format Support>> section. Don't require FQDNs used as layer names be encoded in lower case if not possible, in the &lt;&lt;extensions-naming-conventions, Extension and Layer Naming Conventions>> section (public issues 101, 119, 121). Internal Issues: * Fixed excessive spacing in tables in XHTML (internal issue 18). * Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT applies to secondary command buffers. Previously spec only referred to the members of pname:pCommandBuffers being affected by this bit. Added a separate slink:VkSubmitInfo Valid Usage restriction specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT also applies to any secondary command buffers that are recorded into the primary command buffers in pname:pCommandBuffers (internal issue 106). * Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be NULL (internal issue 117). * Remove "the value of" where it is redundant (e.g. speaking of an API parameter, struct member, or SPIR-V variable, but not when speaking of color components) (internal issue 175). * Forced patch version to always be 0 in the header. Add a "VK_API_VERSION_<major>_<minor>" macro for people to use to do the right thing. Add a VK_HEADER_VERSION which captures the header release number independent of the spec patch number (internal issue 176). * Correct description of slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to a null-terminated UTF-8 string" (internal issue #197). Other Commits: * Updated DataFormat spec reference to the new date for revision 5 of that spec. * Fixed KEEP option (to retain LaTeX intermediate files) in the Makefile to be included when edited there, as well as set on the command line. * Reserve and add "VK_IMG_filter_cubic" to the registry, and implement script functionality to add and remove validity from existing functions. Includes schema and readme changes. * Update GL_KHR_vulkan_glsl so push_constants do not have descriptor sets.
2016-03-11 01:33:02 +00:00
[[commandbuffer-allocation]]
== Command Buffer Allocation and Management
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// refBegin vkAllocateCommandBuffers Allocate command buffers from an existing command pool
To allocate command buffers, call:
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include::../protos/vkAllocateCommandBuffers.txt[]
* pname:device is the logical device that owns the command pool.
Change log for March 10, 2016 Vulkan 1.0.6 spec update: * Bump API patch number and header version number to 6 for this update. Github Issues: * Define 'invocation group' for compute and graphics shaders. Cleanup definition and use of 'workgroup', and add glossary entries (public issue 1). * Various minor editorial fixes (public issue 33). * Clarify locations for block members in the &lt;&lt;interfaces-iointerfaces-locations,Location Assignment>> section (public issue 45). * Editorial fixes for &lt;&lt;commandbuffer-allocation,Command Buffer Allocation>> section (public issues 54, 59). * Clarify behavior of depth test in the &lt;&lt;fragops-depth,Depth Test&gt;&gt; section (public issues 80, 81). * Remove discussion of return codes from flink:vkGetPhysicalDeviceSparseImageFormatProperties and flink:vkGetImageSparseMemoryRequirements, which don't return values (public issue 82). * Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect pname:drawCount of 0, as well as 1, when the multiDrawIndirect feature is not supported (public issue 88). * Remove confusing wording in the &lt;&lt;features-limits,Limits>> section describing the slink:VkPhysicalDeviceLimits pname:minTexelBufferOffsetAlignment, pname:minUniformBufferOffsetAlignment, and pname:minStorageBufferOffsetAlignment members as both minimums and maximums (public issue 91). * Clarified that only the RGB components should be affected in places where sRGB is referred to in the spec, such as ASTC formats. Minor re-wording to avoid "color space" when actively incorrect, now that we refer to the Data Format Spec which actually makes a distinction between color space and transfer function (public issue 94). * Treat pname:pPropertyCount == 0 consistently in flink:vkEnumerateInstanceLayerProperties and flink:vkEnumerateDeviceLayerProperties (public issue 99) * Cleanup minor editorial issues in chapters 14-17 (public issue 100). * Clarify definition of flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties (public issue 101). * Define the flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties pname:pLayerName parameter to be a pointer to a null-terminated UTF-8 string (public issue 101). * Rearrange "Missing information" references in mandatory format tables (public issue 101). * Clarify that the enumerated extensions returned by flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties will only include extensions provided by the platform or extensions implemented in implicitly enabled layers (public issue 101). * Miscellaneous editorial fixes. Include the Vulkan spec patch number in the PDF title. Fix label on &lt;&lt;fig-non-strict-lines,Non strict lines>> diagram. Use more easily distinguished symbols in tables in the &lt;&lt;features-required-format-support,Required Format Support>> section. Don't require FQDNs used as layer names be encoded in lower case if not possible, in the &lt;&lt;extensions-naming-conventions, Extension and Layer Naming Conventions>> section (public issues 101, 119, 121). Internal Issues: * Fixed excessive spacing in tables in XHTML (internal issue 18). * Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT applies to secondary command buffers. Previously spec only referred to the members of pname:pCommandBuffers being affected by this bit. Added a separate slink:VkSubmitInfo Valid Usage restriction specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT also applies to any secondary command buffers that are recorded into the primary command buffers in pname:pCommandBuffers (internal issue 106). * Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be NULL (internal issue 117). * Remove "the value of" where it is redundant (e.g. speaking of an API parameter, struct member, or SPIR-V variable, but not when speaking of color components) (internal issue 175). * Forced patch version to always be 0 in the header. Add a "VK_API_VERSION_<major>_<minor>" macro for people to use to do the right thing. Add a VK_HEADER_VERSION which captures the header release number independent of the spec patch number (internal issue 176). * Correct description of slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to a null-terminated UTF-8 string" (internal issue #197). Other Commits: * Updated DataFormat spec reference to the new date for revision 5 of that spec. * Fixed KEEP option (to retain LaTeX intermediate files) in the Makefile to be included when edited there, as well as set on the command line. * Reserve and add "VK_IMG_filter_cubic" to the registry, and implement script functionality to add and remove validity from existing functions. Includes schema and readme changes. * Update GL_KHR_vulkan_glsl so push_constants do not have descriptor sets.
2016-03-11 01:33:02 +00:00
* pname:pAllocateInfo is a pointer to an instance of the
sname:VkCommandBufferAllocateInfo structure describing parameters of the
allocation.
* pname:pCommandBuffers is a pointer to an array of sname:VkCommandBuffer
handles in which the resulting command buffer objects are returned. The
Change log for April 22, 2016 Vulkan 1.0.11 spec update: * Bump API patch number and header version number to 11 for this update. Github Issues: * Clarify the WSI extension language by switching from the fuzzier "ownership" language to more-consistent "acquire" language (public issue 117). * Clarify that memory barriers apply to all commands in the dependency chains in the flink:vkGetRenderAreaGranularity command and the <<synchronization-execution-and-memory-dependencies,Execution And Memory Dependencies>> section (public issue 132). * Clarify that a queue family is a set of queues in the <<fundamentals-execmodel,Execution Model>> section (public issue 166). * Removed requirement from valid usage language that VkPresentInfoKHR::waitSemaphoreCount must be greater than 0 (public issue 171). * Fix broken internal links, describe structures consistently, use consistent style for SPIR-V codewords, and tag normative terms that were missing asciidoc tags (public issue 183 and ancillary markup/normative language fixes). * Fix typos for slink:VkPhysicalDeviceLimits member names in slink:VkImageCreateInfo validity language (public issue 184). Internal Issues: * Document that the requested patch version number specified as part of slink:VkApplicationInfo::pname:apiVersion is ignored when creating an instance (internal issue 176). * Clarify handling of extension structs in the <<fundamentals-validusageValid Usage>> section (internal issue 254). * Update required slink:VkImageFormatProperties::pname:maxMipLevels to be limited to the maximum allowed mipmap pyramid size corresponding to the actual maximum supported size for the format (internal issue 256). * Modify the <<features-extentperimagetype,Allowed Extent Values Based On Image Type>> section so the allowed maximum extent is the maximum image dimension supported for each dimension of the type of texture being queried (internal issue 257). * Clarify in the <<spirvenv-module-validation,Validation Rules within a Module>> section that at least one of the code:LocalSize execution mode or code:WorkgroupSize decoration is required for each compute shader entry point in a shader module (internal issue 279). * Add validity rules for formats in flink:vkCmdClearColorImage and flink:vkCmdClearDepthStencilImage (internal issue 283). * Clarify that slink:VkImageFormatProperties::pname:maxResourceSize is an upper bound, and that it may not be possible to create an image anywhere near that size (internal issue 284). Other Commits: * Fix various minor markup errors reported by validation scripts. * Change copyright from Khronos Free Use License to Apache 2.0 license on relevant script/XML/header files. This does not affect the specification source copyright.
2016-04-21 08:08:38 +00:00
array must: be at least the length specified by the
Change log for March 10, 2016 Vulkan 1.0.6 spec update: * Bump API patch number and header version number to 6 for this update. Github Issues: * Define 'invocation group' for compute and graphics shaders. Cleanup definition and use of 'workgroup', and add glossary entries (public issue 1). * Various minor editorial fixes (public issue 33). * Clarify locations for block members in the &lt;&lt;interfaces-iointerfaces-locations,Location Assignment>> section (public issue 45). * Editorial fixes for &lt;&lt;commandbuffer-allocation,Command Buffer Allocation>> section (public issues 54, 59). * Clarify behavior of depth test in the &lt;&lt;fragops-depth,Depth Test&gt;&gt; section (public issues 80, 81). * Remove discussion of return codes from flink:vkGetPhysicalDeviceSparseImageFormatProperties and flink:vkGetImageSparseMemoryRequirements, which don't return values (public issue 82). * Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect pname:drawCount of 0, as well as 1, when the multiDrawIndirect feature is not supported (public issue 88). * Remove confusing wording in the &lt;&lt;features-limits,Limits>> section describing the slink:VkPhysicalDeviceLimits pname:minTexelBufferOffsetAlignment, pname:minUniformBufferOffsetAlignment, and pname:minStorageBufferOffsetAlignment members as both minimums and maximums (public issue 91). * Clarified that only the RGB components should be affected in places where sRGB is referred to in the spec, such as ASTC formats. Minor re-wording to avoid "color space" when actively incorrect, now that we refer to the Data Format Spec which actually makes a distinction between color space and transfer function (public issue 94). * Treat pname:pPropertyCount == 0 consistently in flink:vkEnumerateInstanceLayerProperties and flink:vkEnumerateDeviceLayerProperties (public issue 99) * Cleanup minor editorial issues in chapters 14-17 (public issue 100). * Clarify definition of flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties (public issue 101). * Define the flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties pname:pLayerName parameter to be a pointer to a null-terminated UTF-8 string (public issue 101). * Rearrange "Missing information" references in mandatory format tables (public issue 101). * Clarify that the enumerated extensions returned by flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties will only include extensions provided by the platform or extensions implemented in implicitly enabled layers (public issue 101). * Miscellaneous editorial fixes. Include the Vulkan spec patch number in the PDF title. Fix label on &lt;&lt;fig-non-strict-lines,Non strict lines>> diagram. Use more easily distinguished symbols in tables in the &lt;&lt;features-required-format-support,Required Format Support>> section. Don't require FQDNs used as layer names be encoded in lower case if not possible, in the &lt;&lt;extensions-naming-conventions, Extension and Layer Naming Conventions>> section (public issues 101, 119, 121). Internal Issues: * Fixed excessive spacing in tables in XHTML (internal issue 18). * Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT applies to secondary command buffers. Previously spec only referred to the members of pname:pCommandBuffers being affected by this bit. Added a separate slink:VkSubmitInfo Valid Usage restriction specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT also applies to any secondary command buffers that are recorded into the primary command buffers in pname:pCommandBuffers (internal issue 106). * Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be NULL (internal issue 117). * Remove "the value of" where it is redundant (e.g. speaking of an API parameter, struct member, or SPIR-V variable, but not when speaking of color components) (internal issue 175). * Forced patch version to always be 0 in the header. Add a "VK_API_VERSION_<major>_<minor>" macro for people to use to do the right thing. Add a VK_HEADER_VERSION which captures the header release number independent of the spec patch number (internal issue 176). * Correct description of slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to a null-terminated UTF-8 string" (internal issue #197). Other Commits: * Updated DataFormat spec reference to the new date for revision 5 of that spec. * Fixed KEEP option (to retain LaTeX intermediate files) in the Makefile to be included when edited there, as well as set on the command line. * Reserve and add "VK_IMG_filter_cubic" to the registry, and implement script functionality to add and remove validity from existing functions. Includes schema and readme changes. * Update GL_KHR_vulkan_glsl so push_constants do not have descriptor sets.
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pname:commandBufferCount member of pname:pAllocateInfo. Each allocated
command buffer begins in the initial state.
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include::../validity/protos/vkAllocateCommandBuffers.txt[]
// refBegin VkCommandBufferAllocateInfo Structure specifying the allocation parameters for command buffer object.
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The sname:VkCommandBufferAllocateInfo structure is defined as:
include::../structs/VkCommandBufferAllocateInfo.txt[]
* pname:sType is the type of this structure.
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
* pname:commandPool is the name of the command pool that the command
buffers allocate their memory from.
* pname:level determines whether the command buffers are primary or
secondary command buffers. Possible values include:
+
--
// refBegin VkCommandBufferLevel - Structure specifying a command buffer level
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include::../enums/VkCommandBufferLevel.txt[]
--
+
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* pname:commandBufferCount is the number of command buffers to allocate
from the pool.
include::../validity/structs/VkCommandBufferAllocateInfo.txt[]
// refBegin vkResetCommandBuffer Reset a command buffer.
To reset command buffers, call:
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include::../protos/vkResetCommandBuffer.txt[]
* pname:commandBuffer is the command buffer to reset. The command buffer
can: be in any state, and is put in the initial state.
Change log for April 22, 2016 Vulkan 1.0.11 spec update: * Bump API patch number and header version number to 11 for this update. Github Issues: * Clarify the WSI extension language by switching from the fuzzier "ownership" language to more-consistent "acquire" language (public issue 117). * Clarify that memory barriers apply to all commands in the dependency chains in the flink:vkGetRenderAreaGranularity command and the <<synchronization-execution-and-memory-dependencies,Execution And Memory Dependencies>> section (public issue 132). * Clarify that a queue family is a set of queues in the <<fundamentals-execmodel,Execution Model>> section (public issue 166). * Removed requirement from valid usage language that VkPresentInfoKHR::waitSemaphoreCount must be greater than 0 (public issue 171). * Fix broken internal links, describe structures consistently, use consistent style for SPIR-V codewords, and tag normative terms that were missing asciidoc tags (public issue 183 and ancillary markup/normative language fixes). * Fix typos for slink:VkPhysicalDeviceLimits member names in slink:VkImageCreateInfo validity language (public issue 184). Internal Issues: * Document that the requested patch version number specified as part of slink:VkApplicationInfo::pname:apiVersion is ignored when creating an instance (internal issue 176). * Clarify handling of extension structs in the <<fundamentals-validusageValid Usage>> section (internal issue 254). * Update required slink:VkImageFormatProperties::pname:maxMipLevels to be limited to the maximum allowed mipmap pyramid size corresponding to the actual maximum supported size for the format (internal issue 256). * Modify the <<features-extentperimagetype,Allowed Extent Values Based On Image Type>> section so the allowed maximum extent is the maximum image dimension supported for each dimension of the type of texture being queried (internal issue 257). * Clarify in the <<spirvenv-module-validation,Validation Rules within a Module>> section that at least one of the code:LocalSize execution mode or code:WorkgroupSize decoration is required for each compute shader entry point in a shader module (internal issue 279). * Add validity rules for formats in flink:vkCmdClearColorImage and flink:vkCmdClearDepthStencilImage (internal issue 283). * Clarify that slink:VkImageFormatProperties::pname:maxResourceSize is an upper bound, and that it may not be possible to create an image anywhere near that size (internal issue 284). Other Commits: * Fix various minor markup errors reported by validation scripts. * Change copyright from Khronos Free Use License to Apache 2.0 license on relevant script/XML/header files. This does not affect the specification source copyright.
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* pname:flags is a bitmask controlling the reset operation. Bits which
can: be set include:
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+
Change log for February 25, 2015 Vulkan 1.0.4 spec update: * Bump API patch number from 3 to 4 for the first public update to the spec. Add patch number to the spec title (this will be done automatically from XML, later). * Fixes for numerous editorial issues. Regularize descriptions of variable-length array queries. Properly tag enumerants so they come out in the right font (many were mislabeled in usage tags in vk.xml, or not tagged). Spelling and markup corrections (public issue 4). * Fix typos and clearly separate description of different types of memory areas (public issue 5). * Use standards-compliant preprocessor guard symbols on headers (public issue 7). * Note that Github users can't currently set labels on issues, and recommend a fallback approach (public issue 15). * Use latexmath prefix on len= attributes (public issue 29). * Make flink:vkCmdUpdateBuffer pname:dataSize limit consistent (public issue 65). * Add VK_KHR_mirror_clamp_to_edge extension to core API branch, as an optional feature not introducing new commands or enums (internal issue 104). * Cleanup invariance language inherited from the GL specification to not refer to nonexistent (GL-specific) state (internal issue 111). * Modify the flink:vkCmdDrawIndexed pname:vertexOffset definition to not be the "base offset within the index buffer" but rather the "value added to the vertex index before indexing into the vertex buffer" (internal issue 118). * Fix drawing chapter in the "Programmable Primitive Shading" section where it described categories of drawing commands. It referenced flink:vkCmdDrawIndexed twice. Replace the second reference with flink:vkCmdDrawIndexedIndirect (internal issue 119). * Typo fixed in <<sparsememory-examples-advanced,Advanced Sparse Resources>> sparse memory example (internal issue 122). * Add flink:VkDisplayPlaneAlphaFlagsKHR to <require> section of VK_KHR_display extension (internal issue 125) * Add missing optional="false,true" to flink:vkGetImageSparseMemoryRequirements pname:pSparseMemoryRequirementCount parameter (internal issue 132) * Rename ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT to ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT (internal issue 133) * Fix a handful of broken cross-references in the <<samplers,Samplers>> chapter (internal issue 134). * Fix "Input Attachement" GLSL example to use correct syntax (internal issue 135). * Update XML schema and documentation to accomodate recently added attributes for validity. Add some introductory material describing design choices and pointing to the public repository to file issues. * Put include of validity in the core spec extensions chapter on its own line, so that asciidoc is happy. * Fix vertexOffset language to specify that it's the value added to the vertex index before indexing into the vertex buffer, not the base offset within the index buffer. * Fix error in the description of flink:vkCmdNextSubpass.
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--
// refBegin VkCommandBufferResetFlagBits - Bitmask controlling behavior of a command buffer reset
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include::../enums/VkCommandBufferResetFlagBits.txt[]
--
+
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If pname:flags includes ename:VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT,
then most or all memory resources currently owned by the command buffer
should: be returned to the parent command pool. If this flag is not set,
then the command buffer may: hold onto memory resources and reuse them when
recording commands.
include::../validity/protos/vkResetCommandBuffer.txt[]
// refBegin vkFreeCommandBuffers Free command buffers.
To free command buffers, call:
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include::../protos/vkFreeCommandBuffers.txt[]
* pname:device is the logical device that owns the command pool.
* pname:commandPool is the handle of the command pool that the command
buffers were allocated from.
* pname:commandBufferCount is the length of the pname:pCommandBuffers
array.
* pname:pCommandBuffers is an array of handles of command buffers to free.
include::../validity/protos/vkFreeCommandBuffers.txt[]
[[commandbuffers-recording]]
== Command Buffer Recording
// refBegin vkBeginCommandBuffer Start recording a command buffer
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To begin recording a command buffer, call:
include::../protos/vkBeginCommandBuffer.txt[]
* pname:commandBuffer is the handle of the command buffer which is to be
put in the recording state.
* pname:pBeginInfo is an instance of the sname:VkCommandBufferBeginInfo
structure, which defines additional information about how the command
buffer begins recording.
include::../validity/protos/vkBeginCommandBuffer.txt[]
// refBegin VkCommandBufferBeginInfo - Structure specifying a command buffer begin operation
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The sname:VkCommandBufferBeginInfo structure is defined as:
include::../structs/VkCommandBufferBeginInfo.txt[]
* pname:sType is the type of this structure.
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
Change log for April 22, 2016 Vulkan 1.0.11 spec update: * Bump API patch number and header version number to 11 for this update. Github Issues: * Clarify the WSI extension language by switching from the fuzzier "ownership" language to more-consistent "acquire" language (public issue 117). * Clarify that memory barriers apply to all commands in the dependency chains in the flink:vkGetRenderAreaGranularity command and the <<synchronization-execution-and-memory-dependencies,Execution And Memory Dependencies>> section (public issue 132). * Clarify that a queue family is a set of queues in the <<fundamentals-execmodel,Execution Model>> section (public issue 166). * Removed requirement from valid usage language that VkPresentInfoKHR::waitSemaphoreCount must be greater than 0 (public issue 171). * Fix broken internal links, describe structures consistently, use consistent style for SPIR-V codewords, and tag normative terms that were missing asciidoc tags (public issue 183 and ancillary markup/normative language fixes). * Fix typos for slink:VkPhysicalDeviceLimits member names in slink:VkImageCreateInfo validity language (public issue 184). Internal Issues: * Document that the requested patch version number specified as part of slink:VkApplicationInfo::pname:apiVersion is ignored when creating an instance (internal issue 176). * Clarify handling of extension structs in the <<fundamentals-validusageValid Usage>> section (internal issue 254). * Update required slink:VkImageFormatProperties::pname:maxMipLevels to be limited to the maximum allowed mipmap pyramid size corresponding to the actual maximum supported size for the format (internal issue 256). * Modify the <<features-extentperimagetype,Allowed Extent Values Based On Image Type>> section so the allowed maximum extent is the maximum image dimension supported for each dimension of the type of texture being queried (internal issue 257). * Clarify in the <<spirvenv-module-validation,Validation Rules within a Module>> section that at least one of the code:LocalSize execution mode or code:WorkgroupSize decoration is required for each compute shader entry point in a shader module (internal issue 279). * Add validity rules for formats in flink:vkCmdClearColorImage and flink:vkCmdClearDepthStencilImage (internal issue 283). * Clarify that slink:VkImageFormatProperties::pname:maxResourceSize is an upper bound, and that it may not be possible to create an image anywhere near that size (internal issue 284). Other Commits: * Fix various minor markup errors reported by validation scripts. * Change copyright from Khronos Free Use License to Apache 2.0 license on relevant script/XML/header files. This does not affect the specification source copyright.
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* pname:flags is a bitmask indicating usage behavior for the command
buffer. Bits which can: be set include:
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+
--
// refBegin VkCommandBufferUsageFlagBits - Bitmask specifying usage behavior for command buffer
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include::../enums/VkCommandBufferUsageFlagBits.txt[]
--
+
** ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT indicates that each
recording of the command buffer will only be submitted once, and the
command buffer will be reset and recorded again between each submission.
** ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT indicates that
a secondary command buffer is considered to be entirely inside a render
pass. If this is a primary command buffer, then this bit is ignored.
** Setting ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT allows the
command buffer to be resubmitted to a queue or recorded into a primary
command buffer while it is pending execution.
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* pname:pInheritanceInfo is a pointer to a
sname:VkCommandBufferInheritanceInfo structure, which is used if
pname:commandBuffer is a secondary command buffer. If this is a primary
command buffer, then this value is ignored.
include::../validity/structs/VkCommandBufferBeginInfo.txt[]
// refBegin VkCommandBufferInheritanceInfo - Structure specifying command buffer inheritance info
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If the command buffer is a secondary command buffer, then the
sname:VkCommandBufferInheritanceInfo structure defines any state that will
be inherited from the primary command buffer:
include::../structs/VkCommandBufferInheritanceInfo.txt[]
* pname:renderPass is a sname:VkRenderPass object that must: be
<<renderpass-compatibility, compatible>> with the one that is bound when
the sname:VkCommandBuffer is executed if the command buffer was
allocated with the
ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT set.
* pname:subpass is the index of the subpass within pname:renderPass that
the sname:VkCommandBuffer will be rendering against if it was allocated
with the ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT set.
* pname:framebuffer refers to the sname:VkFramebuffer object that the
sname:VkCommandBuffer will be rendering to if it was allocated with
the ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT set. It can:
be dlink:VK_NULL_HANDLE if the framebuffer is not known.
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+
[NOTE]
.Note
====
Specifying the exact framebuffer that the secondary command buffer will be
executed with may: result in better performance at command buffer execution
time.
====
* pname:occlusionQueryEnable indicates whether the command buffer can: be
executed while an occlusion query is active in the primary command
buffer. If this is ename:VK_TRUE, then this command buffer can: be
executed whether the primary command buffer has an occlusion query
active or not. If this is ename:VK_FALSE, then the primary command
buffer mustnot: have an occlusion query active.
* pname:queryFlags indicates the query flags that can: be used by an
active occlusion query in the primary command buffer when this secondary
command buffer is executed. If this value includes the
ename:VK_QUERY_CONTROL_PRECISE_BIT bit, then the active query can:
return boolean results or actual sample counts. If this bit is not set,
then the active query mustnot: use the
ename:VK_QUERY_CONTROL_PRECISE_BIT bit. If this is a primary command
buffer, then this value is ignored.
* pname:pipelineStatistics indicates the set of pipeline statistics that
can: be counted by an active query in the primary command buffer when
this secondary command buffer is executed. If this value includes a
given bit, then this command buffer can: be executed whether the primary
command buffer has a pipeline statistics query active that includes this
bit or not. If this value excludes a given bit, then the active pipeline
statistics query mustnot: be from a query pool that counts that
statistic.
include::../validity/structs/VkCommandBufferInheritanceInfo.txt[]
A primary command buffer is considered to be pending execution from the time
it is submitted via fname:vkQueueSubmit until that submission completes.
A secondary command buffer is considered to be pending execution from the
time its execution is recorded into a primary buffer (via
fname:vkCmdExecuteCommands) until the final time that primary buffer's
submission to a queue completes. If, after the primary buffer completes, the
secondary command buffer is recorded to execute on a different primary
buffer, the first primary buffer mustnot: be resubmitted until after it is
Change log for May 13, 2016 Vulkan 1.0.13 spec update: * Bump API patch number and header version number to 13 for this update. Github Issues: * Improve the description of ename:VK_PRESENT_MODE_FIFO_RELAXED_KHR in the VK_KHR_surface extension (public issue 174). * Clarify use of etext:*_SIMULTANEOUS_USE_BIT for secondary command buffers (public issue 182). * Fix typos in VK_KHR_wayland_surface extension where code:wl_device was used instead of code:wl_display (public issue 193). * Replaced {apiname} with ``Vulkan'' in XML validity statements (public issue 199). * Fix dead links for WSI handle types (public issue 200). *** N.b. this needs to be done in WSI branches as well *** * Use "signaled" instead of "signalled" spelling everywhere (public issue 201). *** N.b. this needs to be done in WSI branches as well *** * Move readme.pdf target directory for XML schema documentation into the target generation directory, instead of leaving it checked into the spec source tree (public issue 203). *** N.b. need to add generated PDF to registry index/1.0 page * Fix duplicate 'which which' typo in description of elink:VkCommandPoolResetFlagBits (public issue 204). * Move the <<Programmable Primitive Shading>> section up one level, out of the <<drawing-primitive-topologies,Primitive Topologies>> section (public issue 209). Internal Issues: * Clarify in the <<pipelines-cache,Pipeline Cache>> section that implementations should not manage the size of pipeline cache (internal issue 192). * Deprecate the concept of device layers and associated commands (internal issue 255). * Remove ename:VK_INCOMPLETE from the list of possible result codes of flink:vkGetPhysicalDeviceSurfaceCapabilitiesKHR (internal issue 314). * Add missing std140/std430 rule: the base alignment of a member following a structure is a multiple of the structure's base alignment (internal issue 321). * Fixes naming of the single elink:VkColorSpaceKHR enum from ename:VK_COLORSPACE_SRGB_NONLINEAR_KHR to ename:VK_COLOR_SPACE_SRGB_NONLINEAR_KHR in XML/header and the VK_KHR_swapchain and VK_KHR_surface extensions to match the style of the typename (space and color are two words, not one) (internal issue 322). * Make it clear that code:LocalInvocationID should only be applied to an input variable and normalize the language describing code:LocalInvocationID to the language for other compute shader variables in the <<interfaces-builtin-variables,Built-in Variables>> section, and add normative language (internal issue 323). * Clarify in the <<fundamentals-returncodes,Return Codes>> section that the result pointer may be modified for specific commands, even if a runtime error is returned (internal issue 324).
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reset with flink:vkResetCommandBuffer unless the secondary command buffer
was recorded with ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT.
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If ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT is not set on a
secondary command buffer, that command buffer mustnot: be used more than
once in a given primary command buffer. Furthermore, if a secondary command
buffer without ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set is
recorded to execute in a primary command buffer with
ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set, the primary command
buffer mustnot: be pending execution more than once at a time.
[NOTE]
.Note
====
On some implementations, not using the
ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT bit enables command
buffers to be patched in-place if needed, rather than creating a copy of the
command buffer.
====
If a command buffer is in the executable state and the command buffer was
allocated from a command pool with the
ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
fname:vkBeginCommandBuffer implicitly resets the command buffer, behaving as
if fname:vkResetCommandBuffer had been called with
ename:VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
the command buffer in the recording state.
Once recording starts, an application records a sequence of commands
(ftext:vkCmd*) to set state in the command buffer, draw, dispatch, and other
commands.
// refBegin vkEndCommandBuffer Finish recording a command buffer
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To complete recording of a command buffer, call:
include::../protos/vkEndCommandBuffer.txt[]
* pname:commandBuffer is the command buffer to complete recording. The
command buffer must: have been in the recording state, and is moved to
the executable state.
If there was an error during recording, the application will be notified by
an unsuccessful return code returned by fname:vkEndCommandBuffer. If the
application wishes to further use the command buffer, the command buffer
must: be reset.
include::../validity/protos/vkEndCommandBuffer.txt[]
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When a command buffer is in the executable state, it can: be submitted to a
queue for execution.
[[commandbuffers-submission]]
== Command Buffer Submission
// refBegin vkQueueSubmit Submits a sequence of semaphores or command buffers to a queue.
To submit command buffers to a queue, call:
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include::../protos/vkQueueSubmit.txt[]
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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* pname:queue is the queue that the command buffers will be submitted to.
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* pname:submitCount is the number of elements in the pname:pSubmits array.
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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* pname:pSubmits is a pointer to an array of slink:VkSubmitInfo structures,
each specifying a command buffer submission batch.
* pname:fence is an optional handle to a fence to be signaled. If
pname:fence is not dlink:VK_NULL_HANDLE, it defines a
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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<<synchronization-fences-signaling, fence signal operation>>.
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[NOTE]
.Note
====
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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Submission can be a high overhead operation, and applications should:
attempt to batch work together into as few calls to fname:vkQueueSubmit as
possible.
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====
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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fname:vkQueueSubmit is a
<<devsandqueues-submission,queue submission command>>, with each batch
defined by an element of pname:pSubmits as an instance of the
slink:VkSubmitInfo structure.
Change log for April 22, 2016 Vulkan 1.0.11 spec update: * Bump API patch number and header version number to 11 for this update. Github Issues: * Clarify the WSI extension language by switching from the fuzzier "ownership" language to more-consistent "acquire" language (public issue 117). * Clarify that memory barriers apply to all commands in the dependency chains in the flink:vkGetRenderAreaGranularity command and the <<synchronization-execution-and-memory-dependencies,Execution And Memory Dependencies>> section (public issue 132). * Clarify that a queue family is a set of queues in the <<fundamentals-execmodel,Execution Model>> section (public issue 166). * Removed requirement from valid usage language that VkPresentInfoKHR::waitSemaphoreCount must be greater than 0 (public issue 171). * Fix broken internal links, describe structures consistently, use consistent style for SPIR-V codewords, and tag normative terms that were missing asciidoc tags (public issue 183 and ancillary markup/normative language fixes). * Fix typos for slink:VkPhysicalDeviceLimits member names in slink:VkImageCreateInfo validity language (public issue 184). Internal Issues: * Document that the requested patch version number specified as part of slink:VkApplicationInfo::pname:apiVersion is ignored when creating an instance (internal issue 176). * Clarify handling of extension structs in the <<fundamentals-validusageValid Usage>> section (internal issue 254). * Update required slink:VkImageFormatProperties::pname:maxMipLevels to be limited to the maximum allowed mipmap pyramid size corresponding to the actual maximum supported size for the format (internal issue 256). * Modify the <<features-extentperimagetype,Allowed Extent Values Based On Image Type>> section so the allowed maximum extent is the maximum image dimension supported for each dimension of the type of texture being queried (internal issue 257). * Clarify in the <<spirvenv-module-validation,Validation Rules within a Module>> section that at least one of the code:LocalSize execution mode or code:WorkgroupSize decoration is required for each compute shader entry point in a shader module (internal issue 279). * Add validity rules for formats in flink:vkCmdClearColorImage and flink:vkCmdClearDepthStencilImage (internal issue 283). * Clarify that slink:VkImageFormatProperties::pname:maxResourceSize is an upper bound, and that it may not be possible to create an image anywhere near that size (internal issue 284). Other Commits: * Fix various minor markup errors reported by validation scripts. * Change copyright from Khronos Free Use License to Apache 2.0 license on relevant script/XML/header files. This does not affect the specification source copyright.
2016-04-21 08:08:38 +00:00
Fence and semaphore operations submitted with flink:vkQueueSubmit have
additional ordering constraints compared to other submission commands,
with dependencies involving previous and subsequent queue operations.
Information about these additional constraints can be found in the
<<synchronization-semaphores, semaphore>> and
<<synchronization-semaphores, fence>> sections of
<<synchronization, the synchronization chapter>>.
Details on the interaction of pname:pWaitDstStageMask with synchronization
are described in the
<<synchronization-semaphores-waiting, semaphore wait operation>> section of
<<synchronization, the synchronization chapter>>.
include::../validity/protos/vkQueueSubmit.txt[]
// refBegin VkSubmitInfo - Structure specifying a queue submit operation
Change log for April 22, 2016 Vulkan 1.0.11 spec update: * Bump API patch number and header version number to 11 for this update. Github Issues: * Clarify the WSI extension language by switching from the fuzzier "ownership" language to more-consistent "acquire" language (public issue 117). * Clarify that memory barriers apply to all commands in the dependency chains in the flink:vkGetRenderAreaGranularity command and the <<synchronization-execution-and-memory-dependencies,Execution And Memory Dependencies>> section (public issue 132). * Clarify that a queue family is a set of queues in the <<fundamentals-execmodel,Execution Model>> section (public issue 166). * Removed requirement from valid usage language that VkPresentInfoKHR::waitSemaphoreCount must be greater than 0 (public issue 171). * Fix broken internal links, describe structures consistently, use consistent style for SPIR-V codewords, and tag normative terms that were missing asciidoc tags (public issue 183 and ancillary markup/normative language fixes). * Fix typos for slink:VkPhysicalDeviceLimits member names in slink:VkImageCreateInfo validity language (public issue 184). Internal Issues: * Document that the requested patch version number specified as part of slink:VkApplicationInfo::pname:apiVersion is ignored when creating an instance (internal issue 176). * Clarify handling of extension structs in the <<fundamentals-validusageValid Usage>> section (internal issue 254). * Update required slink:VkImageFormatProperties::pname:maxMipLevels to be limited to the maximum allowed mipmap pyramid size corresponding to the actual maximum supported size for the format (internal issue 256). * Modify the <<features-extentperimagetype,Allowed Extent Values Based On Image Type>> section so the allowed maximum extent is the maximum image dimension supported for each dimension of the type of texture being queried (internal issue 257). * Clarify in the <<spirvenv-module-validation,Validation Rules within a Module>> section that at least one of the code:LocalSize execution mode or code:WorkgroupSize decoration is required for each compute shader entry point in a shader module (internal issue 279). * Add validity rules for formats in flink:vkCmdClearColorImage and flink:vkCmdClearDepthStencilImage (internal issue 283). * Clarify that slink:VkImageFormatProperties::pname:maxResourceSize is an upper bound, and that it may not be possible to create an image anywhere near that size (internal issue 284). Other Commits: * Fix various minor markup errors reported by validation scripts. * Change copyright from Khronos Free Use License to Apache 2.0 license on relevant script/XML/header files. This does not affect the specification source copyright.
2016-04-21 08:08:38 +00:00
The sname:VkSubmitInfo structure is defined as:
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include::../structs/VkSubmitInfo.txt[]
* pname:sType is the type of this structure.
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
* pname:waitSemaphoreCount is the number of semaphores upon which
to wait before executing the command buffers for the batch.
* pname:pWaitSemaphores is a pointer to an array of semaphores upon which
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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to wait before the command buffers for this batch begin execution. If
semaphores to wait on are provided, they define a
<<synchronization-semaphores-waiting, semaphore wait operation>>.
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* pname:pWaitDstStageMask is a pointer to an array of pipeline stages at
which each corresponding semaphore wait will occur.
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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* pname:commandBufferCount is the number of command buffers to
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execute in the batch.
* pname:pCommandBuffers is a pointer to an array of command buffers to
execute in the batch. The command buffers submitted in a batch begin
execution in the order they appear in pname:pCommandBuffers, but may:
complete out of order.
* pname:signalSemaphoreCount is the number of semaphores to be
signaled once the commands specified in pname:pCommandBuffers have
completed execution.
* pname:pSignalSemaphores is a pointer to an array of semaphores which
will be signaled when the command buffers for this batch have completed
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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execution. If semaphores to be signaled are provided, they define a
<<synchronization-semaphores-signaling, semaphore signal operation>>.
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include::../validity/structs/VkSubmitInfo.txt[]
[[commandbuffers-submission-progress]]
== Queue Forward Progress
The application must: ensure that command buffer submissions will be able to
complete without any subsequent operations by the application on any queue.
After any call to fname:vkQueueSubmit, for every queued wait on a semaphore
there must: be a prior signal of that semaphore that will not be consumed by a
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different wait on the semaphore.
Command buffers in the submission can: include flink:vkCmdWaitEvents
commands that wait on events that will not be signaled by earlier commands in
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the queue. Such events must: be signaled by the application using
flink:vkSetEvent, and the fname:vkCmdWaitEvents commands that wait upon them
mustnot: be inside a render pass instance. Implementations may: have limits
on how long the command buffer will wait, in order to avoid interfering with
progress of other clients of the device. If the event is not signaled within
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these limits, results are undefined and may: include device loss.
[[commandbuffers-secondary]]
== Secondary Command Buffer Execution
// refBegin vkCmdExecuteCommands Execute a secondary command buffer from a primary command buffer.
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A secondary command buffer mustnot: be directly submitted to a queue.
Instead, secondary command buffers are recorded to execute as part of a
primary command buffer with the command:
include::../protos/vkCmdExecuteCommands.txt[]
* pname:commandBuffer is a handle to a primary command buffer that the
secondary command buffers are submitted to, and must: be in the
recording state.
* pname:commandBufferCount is the length of the pname:pCommandBuffers
array.
* pname:pCommandBuffers is an array of secondary command buffer handles,
which are recorded to execute in the primary command buffer in the order
they are listed in the array.
Once fname:vkCmdExecuteCommands has been called, any prior executions of the
secondary command buffers specified by pname:pCommandBuffers in any other
primary command buffer become invalidated, unless those secondary command
buffers were recorded with
ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT.
include::../validity/protos/vkCmdExecuteCommands.txt[]