Vulkan-Docs/appendices/VK_NV_corner_sampled_image.txt

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Change log for September 19, 2018 Vulkan 1.1.85 spec update: * Update release number to 85. Public Issues: * Add self-dependency ename:VK_DEPENDENCY_BY_REGION_BIT valid usage statements for slink:VkSubpassDependency(public pull request 778). * Apply fix from pull request 742 to slink:VkSubpassDependency and slink:VkSubpassDependency2 (public pull request 779). * Specify the units of slink:VkBufferImageCopy::pname:bufferRowLength and pname:bufferImageHeight as texels (public pull request 781). * Better specify promoted parameter mapping in the `<<VK_KHR_create_renderpass2>>` appendix (public pull request 782). Internal Issues: * Only include the <<fundamentals-validusage-versions, Valid Usage for Newer Core Versions>> section in Vulkan 1.1 or later (internal issue 1381). Other Issues: * Clean up redundant valid usage language for the `VK_ANDROID_external_memory_android_hardware_buffer` extension interaction with slink:VkImageCreateInfo. * Fix error in a flag name within valid usage statements for slink:VkMemoryAllocateInfo. * Clarify that memory types are not totally ordered in slink:VkPhysicalDeviceMemoryProperties. * For slink:VkWriteDescriptorSetInlineUniformBlockEXT, set structextends="VkWriteDescriptorSet" in `vk.xml`, and make slink:VkDescriptorSetLayoutBindingFlagsCreateInfoEXT::pname:pBindingFlags optional. * Add documentation of 'provisional' XML attribute to registry.txt. New Extensions: * `VK_NV_compute_shader_derivatives` * `VK_NV_corner_sampled_image` * `VK_NV_fragment_shader_barycentric` * `VK_NV_mesh_shader` * `VK_NV_representative_fragment_test` * `VK_NV_scissor_exclusive` * `VK_NV_shader_image_footprint` * `VK_NV_shading_rate_image` * `VK_NVX_raytracing`
2018-09-16 01:35:16 +00:00
include::meta/VK_NV_corner_sampled_image.txt[]
*Last Modified Date*::
2018-08-13
*Contributors*::
- Jeff Bolz, NVIDIA
- Pat Brown, NVIDIA
- Chris Lentini, NVIDIA
This extension adds support for a new image organization, which this
extension refers to as "corner-sampled" images.
A corner-sampled image differs from a conventional image in the following
ways:
* Texels are centered on integer coordinates.
See <<textures-unnormalized-to-integer, Unnormalized Texel Coordinate
Operations>>
* Normalized coordinates are scaled using [eq]#coord * (dim - 1)# rather
than [eq]#coord * dim#, where dim is the size of one dimension of the
image.
See <<textures-normalized-to-unnormalized, normalized texel coordinate
transform>>.
* Partial derivatives are scaled using [eq]#coord * (dim - 1)# rather than
[eq]#coord * dim#.
See <<textures-scale-factor,Scale Factor Operation>>.
* Calculation of the next higher lod size goes according to
[eq]#{lceil}dim / 2{rceil}# rather than [eq]#{lfloor}dim / 2{rfloor}#.
See <<resources-image-miplevel-sizing,Image Miplevel Sizing>>.
* The minimum level size is 2x2 for 2D images and 2x2x2 for 3D images.
See <<resources-image-miplevel-sizing,Image Miplevel Sizing>>.
This image organization is designed to facilitate a system like Ptex with
separate textures for each face of a subdivision or polygon mesh.
Placing sample locations at pixel corners allows applications to maintain
continuity between adjacent patches by duplicating values along shared
edges.
Additionally, using the modified mipmapping logic along with texture
dimensions of the form [eq]#2^n^+1# allows continuity across shared edges
even if the adjacent patches use different level-of-detail values.
=== New Object Types
None.
=== New Enum Constants
* Extending elink:VkImageCreateFlagBits
** ename:VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV
=== New Enums
None.
=== New Structures
* elink:VkPhysicalDeviceCornerSampledImageFeaturesNV
=== New Functions
None.
=== New Built-In Variables
None.
=== New SPIR-V Capabilities
None.
=== Issues
. What should this extension be named?
+
--
DISCUSSION: While naming this extension, we chose the most distinctive
aspect of the image organization and referred to such images as
"corner-sampled images".
As a result, we decided to name the extension NV_corner_sampled_image.
--
. Do we need a format feature flag so formats can advertise if they support corner-sampling?
+
--
DISCUSSION: Currently NVIDIA supports this for all 2D and 3D formats, but
not for cubemaps or depth-stencil formats.
A format feature might be useful if other vendors would only support this on
some formats.
--
. Do integer texel coordinates have a different range for corner-sampled images?
+
--
RESOLVED: No, these are unchanged.
--
. Do unnormalized sampler coordinates work with corner-sampled images? Are there any functional differences?
+
--
RESOLVED: Yes they work.
Unnormalized coordinates are treated as already scaled for corner-sample
usage.
--
. Should we have a diagram in the "Image Operations" chapter demonstrating different texel sampling locations?
+
--
UNRESOLVED: Probaby, but later.
--
=== Version History
* Revision 1, 2018-08-14 (Daniel Koch)
- Internal revisions