2016-02-16 09:53:44 +00:00
|
|
|
// Copyright (c) 2015-2016 The Khronos Group Inc.
|
|
|
|
// Copyright notice at https://www.khronos.org/registry/speccopyright.html
|
|
|
|
|
|
|
|
[[shaders]]
|
|
|
|
= Shaders
|
|
|
|
|
|
|
|
A shader specifies programmable operations that execute for each vertex,
|
|
|
|
control point, tessellated vertex, primitive, fragment, or workgroup in
|
|
|
|
the corresponding stage(s) of the graphics and compute pipelines.
|
|
|
|
|
|
|
|
Graphics pipelines include vertex shader execution as a result of
|
|
|
|
<<drawing,primitive assembly>>, followed, if enabled, by tessellation
|
|
|
|
control and evaluation shaders operating on
|
|
|
|
<<drawing-primitive-topologies-patches,patches>>, geometry shaders, if
|
|
|
|
enabled, operating on primitives, and fragment shaders, if present,
|
|
|
|
operating on fragments generated by <<primsrast,Rasterization>>. In this
|
|
|
|
specification, vertex, tessellation control, tessellation evaluation and
|
|
|
|
geometry shaders are collectively referred to as vertex processing stages
|
|
|
|
and occur in the logical pipeline before rasterization. The fragment shader
|
|
|
|
occurs logically after rasterization.
|
|
|
|
|
|
|
|
Only the compute shader stage is included in a compute pipeline. Compute
|
|
|
|
shaders operate on compute invocations in a workgroup.
|
|
|
|
|
|
|
|
Shaders can: read from input variables, and read from and write to
|
|
|
|
output variables. Input and output variables can: be used to transfer data
|
|
|
|
between shader stages, or to allow the shader to interact with values that
|
|
|
|
exist in the execution environment. Similarly, the execution environment
|
|
|
|
provides constants that describe capabilities.
|
|
|
|
|
|
|
|
Shader variables are associated with execution environment-provided inputs
|
|
|
|
and outputs using _built-in_ decorations in the shader. The available
|
|
|
|
decorations for each stage are documented in the following subsections.
|
|
|
|
|
|
|
|
|
|
|
|
[[shader-modules]]
|
|
|
|
== Shader Modules
|
|
|
|
|
2016-09-17 04:22:17 +00:00
|
|
|
// refBegin VkShaderModule Opaque handle to a shader module object
|
2016-07-11 01:13:41 +00:00
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
_Shader modules_ contain _shader code_ and one or more entry points. Shaders
|
|
|
|
are selected from a shader module by specifying an entry point as part of
|
|
|
|
<<pipelines,pipeline>> creation. The stages of a pipeline can: use shaders
|
|
|
|
that come from different modules. The shader code defining a shader module
|
Change log for April 29, 2016 Vulkan 1.0.12 spec update:
* Bump API patch number and header version number to 12 for this
update.
Github Issues:
* Change valid usage statements intended to be "sub-points" to
be actual sub-points (public issue 66).
* Replace double negation in description of
slink:VkRenderPassBeginInfo::pname:pClearValues (based on public
merge 142).
* Cleanup minor typos in spec, ref pages and XML, including those
proposed in public pull requests 144, 150, 151, 167, 168, 181, and
186.
* Use *strict subset* in describing the partial order of memory
property types for slink:VkMemoryType, and update the style guide
accordingly (public issue 190).
* Fix various "a image" -> "an image" typos (public issue 191).
* Note in the <<fundamentals-validusage,Valid Usage>> and
<<extensions-interactions,Extension Interactions>> sections that
structures defined by extensions which may be passed in structure
chains using the ptext:pNext member must: include initial
ptext:sType and ptext:pNext members (public issue 192).
Internal Issues:
* Remove duplicate language from the description of the pname:fence
parameter to flink:vkQueueSubmit and improve validity language
(internal issue 91).
* Added documentation for "optional" attribute to XML readme.tex/pdf
(internal issue 149).
* Clarify the host-side data validity rules and behavior of
flink:vkFlushMappedMemoryRanges and
flink:vkInvalidateMappedMemoryRanges (internal issue 266).
Other Commits:
* Added clarification to flink:vkCmdFillBuffer regarding the use of
ename:VK_WHOLE_SIZE.
* Fixed and documented implementation of "validextensionstructs"
attribute. in XML processing scripts and readme.tex/pdf.
* Add missing validity statements to flink:vkResetEvent and
flink:vkCmdResetEvent.
* Fix validity for the
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag.
Correct all the draw/dispatch commands to mention optimally tiled
images as well as linear tiled images, and say image VIEWS instead
of images. Add validity statement to flink:vkCmdBlitImage
* Replace the {apiname} macro with hardcoded "Vulkan", now that we've
committed to that name.
* Add the VK_AMD_rasterization_order extension to vk.xml.
2016-04-29 12:53:46 +00:00
|
|
|
must: be in the SPIR-V format, as described by the <<spirvenv,Vulkan
|
2016-02-16 09:53:44 +00:00
|
|
|
Environment for SPIR-V>> appendix.
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
Shader modules are represented by sname:VkShaderModule handles:
|
|
|
|
|
Change log for July 22, 2016 Vulkan 1.0.22 spec update:
* Bump API patch number and header version number to 22 for this update.
Github Issues:
* Translate the subpass self-dependency language into concrete
validity statements, and added a validity statement about the
restrictions on layout parameters (public issue 267).
* Add validity requirement that
slink:VkAttachmentDescription::pname:finalLayout and
slink:VkAttachmentReference::pname:layout must not be
ename:VK_IMAGE_LAYOUT_UNDEFINED or
ename:VK_IMAGE_LAYOUT_PREINITIALIZED (public issue 268).
* Clarify that slink:VkSubpassDescription::pname:pResolveAttachments
layouts are used. Make language consistent with other attachment
arrays (public issue 270).
* Changed 64-bit definition for
dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE to work for x32 platform in
+vk.xml+ and the resulting +vulkan.h+ (public issue 282).
* Add missing error return code for
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties (public issue 285)
* Fix several cases of stext::VkStructName.memberName markup to
stext::VkStructName::pname:memberName, to match other usage in the
spec, and describe this markup in the style guide (public issue
286).
* Modified validity language generation script to avoid redundant
common ancestor language if covered by generic parent language, and
used `Both' instead of `Each' when appropriate (public issue 288).
Internal Issues:
* Add language about behavior of flink:vkAllocateDescriptorSets when
allocation fails due to fragmentation, a new error
ename:VK_ERROR_FRAGMENTED_POOL, and a Note explaining the situation
(internal issue 309).
* For the features of code:PointSize, code:ClipDistance, and
code:CullDistance, the SPIR-V capability is required to be declared
on use (read or write) rather than on decoration (internal issue
359).
* Have desktop versions of GLSL respect precision qualification
(code:mediump and code:lowp) when compiling for Vulkan. These will
get translated to SPIR-V's code:RelaxedPrecision decoration as they
do with OpenGL ES versions of GLSL (ESSL). The default precision of
all types is code:highp when using a desktop version (internal issue
360).
* Add validity statement for slink:VkImageCreateInfo specifying that
multisampled images must be two-dimensional, optimally tiled, and
with a single mipmap level (internal issue 369).
* Add validity statements to slink:VkImageViewCreateInfo disallowing
creation of images or image views with no supported features. Made
some slink:VkImageViewCreateInfo validity statements more precise
and consistent. Added a Note to the <<features,features>> chapter
about formats with no features (internal issue 371).
* Remove +manpages+ from default build targets. Nroff outputs
containing imbedded latexmath will not render properly. Fixing this
is a lot of work for limited use cases (internal issue 401).
Other Commits:
* Fix flink:vkRenderPassBeginInfo::pname:clearValueCount validity
statement to be based on attachment indices rather than the number
of cleared attachments
(Vulkan-LoaderAndValidationLayers/issues/601).
* Convert registry documentation from LaTeX to asciidoc source and
rename from +src/spec/readme.tex+ to +src/spec/registry.txt+.
* Fix lack of Oxford commas in validity language.
* Lots of cleanup of generator scripts and Makefiles to move extension
list for generator into the script arguments instead of the body of
genvk.py, and express better dependencies between XML, scripts, and
generated files.
2016-07-23 10:15:48 +00:00
|
|
|
include::../api/handles/VkShaderModule.txt[]
|
2016-07-11 01:13:41 +00:00
|
|
|
|
|
|
|
// refEnd VkShaderModule
|
|
|
|
|
2016-09-17 04:22:17 +00:00
|
|
|
// refBegin vkCreateShaderModule Creates a new shader module object
|
2016-07-11 01:13:41 +00:00
|
|
|
|
|
|
|
To create a shader module, call:
|
2016-02-16 09:53:44 +00:00
|
|
|
|
Change log for July 22, 2016 Vulkan 1.0.22 spec update:
* Bump API patch number and header version number to 22 for this update.
Github Issues:
* Translate the subpass self-dependency language into concrete
validity statements, and added a validity statement about the
restrictions on layout parameters (public issue 267).
* Add validity requirement that
slink:VkAttachmentDescription::pname:finalLayout and
slink:VkAttachmentReference::pname:layout must not be
ename:VK_IMAGE_LAYOUT_UNDEFINED or
ename:VK_IMAGE_LAYOUT_PREINITIALIZED (public issue 268).
* Clarify that slink:VkSubpassDescription::pname:pResolveAttachments
layouts are used. Make language consistent with other attachment
arrays (public issue 270).
* Changed 64-bit definition for
dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE to work for x32 platform in
+vk.xml+ and the resulting +vulkan.h+ (public issue 282).
* Add missing error return code for
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties (public issue 285)
* Fix several cases of stext::VkStructName.memberName markup to
stext::VkStructName::pname:memberName, to match other usage in the
spec, and describe this markup in the style guide (public issue
286).
* Modified validity language generation script to avoid redundant
common ancestor language if covered by generic parent language, and
used `Both' instead of `Each' when appropriate (public issue 288).
Internal Issues:
* Add language about behavior of flink:vkAllocateDescriptorSets when
allocation fails due to fragmentation, a new error
ename:VK_ERROR_FRAGMENTED_POOL, and a Note explaining the situation
(internal issue 309).
* For the features of code:PointSize, code:ClipDistance, and
code:CullDistance, the SPIR-V capability is required to be declared
on use (read or write) rather than on decoration (internal issue
359).
* Have desktop versions of GLSL respect precision qualification
(code:mediump and code:lowp) when compiling for Vulkan. These will
get translated to SPIR-V's code:RelaxedPrecision decoration as they
do with OpenGL ES versions of GLSL (ESSL). The default precision of
all types is code:highp when using a desktop version (internal issue
360).
* Add validity statement for slink:VkImageCreateInfo specifying that
multisampled images must be two-dimensional, optimally tiled, and
with a single mipmap level (internal issue 369).
* Add validity statements to slink:VkImageViewCreateInfo disallowing
creation of images or image views with no supported features. Made
some slink:VkImageViewCreateInfo validity statements more precise
and consistent. Added a Note to the <<features,features>> chapter
about formats with no features (internal issue 371).
* Remove +manpages+ from default build targets. Nroff outputs
containing imbedded latexmath will not render properly. Fixing this
is a lot of work for limited use cases (internal issue 401).
Other Commits:
* Fix flink:vkRenderPassBeginInfo::pname:clearValueCount validity
statement to be based on attachment indices rather than the number
of cleared attachments
(Vulkan-LoaderAndValidationLayers/issues/601).
* Convert registry documentation from LaTeX to asciidoc source and
rename from +src/spec/readme.tex+ to +src/spec/registry.txt+.
* Fix lack of Oxford commas in validity language.
* Lots of cleanup of generator scripts and Makefiles to move extension
list for generator into the script arguments instead of the body of
genvk.py, and express better dependencies between XML, scripts, and
generated files.
2016-07-23 10:15:48 +00:00
|
|
|
include::../api/protos/vkCreateShaderModule.txt[]
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
* pname:device is the logical device that creates the shader module.
|
|
|
|
* pname:pCreateInfo parameter is a pointer to an instance of the
|
|
|
|
sname:VkShaderModuleCreateInfo structure.
|
|
|
|
* pname:pAllocator controls host memory allocation as described in the
|
|
|
|
<<memory-allocation, Memory Allocation>> chapter.
|
|
|
|
* pname:pShaderModule points to a sname:VkShaderModule handle in which the
|
Change log for June 10, 2016 Vulkan 1.0.16 spec update:
* Bump API patch number and header version number to 16 for this
update.
Github Issues:
* Clarify that integer border values are meant to be 0/1, and that
integer texture lookups are sign-extended in the
<<textures-format-conversion,Format Conversion>> and
<<textures-texel-replacement,Texel Replacement>> sections (public
issue 52).
* Add logic to generate spec boilerplate without using the 'git'
command-line client, needed when building from a tarball or another
source of the Vulkan tree rather than a cloned git repo. Remove
boilerplate as part of 'clean' target (public issue 195).
* Document that color writes and clears to unused attachments have no
effect for slink:VkClearAttachment and
elink:VkColorComponentFlagBits (public issue 198).
* Fixed flink:vkCmdExecuteCommands validity statement for
sname:VkCommandBufferInheritanceInfo::pname:framebuffer. If used, it
must match the framebuffer in the current renderpass instance
(public issue 226).
* Added valid usage language to require for all functions that set
dynamic state that the currently bound graphics pipeline has the
corresponding dynamic state enabled (public issue 235).
Internal Issues:
* Clarify for flink:vkEnumerateInstanceExtensionProperties, in the
<<extended-functionality-instance-extensions-and-devices, Instance
Extensions and Device Extensions>> section, and in the
<<glossary,Glossary>> section when functionality should be exposed
as an instance extension, as a device extension, or as both
(internal issue 109).
* Place WorkgroupSize in alphabetical order in the
<<interfaces-builtin-variables,Built-in Variables>> section
(internal issue 323).
* Corrects valid usage in vkEndRenderPass to only affect primary
render passes, as secondaries may be entirely within a render pass,
and should be able to be ended (previous language disallowed that)
(internal issue 338).
* Fix relational operator from <= to >= in the
<<features-extentperimagetype,Allowed Extent Values>> section
(internal issue 343).
* Disallow recursion under SPIR-V entry points in the
<<spirvenv-module-validation,Validation Rules within a Module>>
section (internal SPIR-V issue 37).
Other Commits:
* Use standard Python ElementTree package instead of lxml.etree in
header / validation layer / include autogeneration from XML,
reducing platform dependencies.
2016-06-10 22:49:54 +00:00
|
|
|
resulting shader module object is returned.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
Once a shader module has been created, any entry points it contains can: be
|
|
|
|
used in pipeline shader stages as described in <<pipelines-compute,Compute
|
|
|
|
Pipelines>> and <<pipelines-graphics,Graphics Pipelines>>.
|
|
|
|
|
2016-08-28 10:47:19 +00:00
|
|
|
ifdef::VK_NV_glsl_shader[]
|
|
|
|
If the shader stage fails to compile ename:VK_ERROR_INVALID_SHADER_NV
|
|
|
|
will be generated and the compile log will be reported back to the
|
|
|
|
application by pname:VK_EXT_debug_report if enabled.
|
|
|
|
endif::VK_NV_glsl_shader[]
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
include::../validity/protos/vkCreateShaderModule.txt[]
|
|
|
|
|
2016-09-17 04:22:17 +00:00
|
|
|
// refBegin VkShaderModuleCreateInfo Structure specifying parameters of a newly created shader module
|
2016-07-11 01:13:41 +00:00
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
The sname:VkShaderModuleCreateInfo structure is defined as:
|
|
|
|
|
Change log for July 22, 2016 Vulkan 1.0.22 spec update:
* Bump API patch number and header version number to 22 for this update.
Github Issues:
* Translate the subpass self-dependency language into concrete
validity statements, and added a validity statement about the
restrictions on layout parameters (public issue 267).
* Add validity requirement that
slink:VkAttachmentDescription::pname:finalLayout and
slink:VkAttachmentReference::pname:layout must not be
ename:VK_IMAGE_LAYOUT_UNDEFINED or
ename:VK_IMAGE_LAYOUT_PREINITIALIZED (public issue 268).
* Clarify that slink:VkSubpassDescription::pname:pResolveAttachments
layouts are used. Make language consistent with other attachment
arrays (public issue 270).
* Changed 64-bit definition for
dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE to work for x32 platform in
+vk.xml+ and the resulting +vulkan.h+ (public issue 282).
* Add missing error return code for
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties (public issue 285)
* Fix several cases of stext::VkStructName.memberName markup to
stext::VkStructName::pname:memberName, to match other usage in the
spec, and describe this markup in the style guide (public issue
286).
* Modified validity language generation script to avoid redundant
common ancestor language if covered by generic parent language, and
used `Both' instead of `Each' when appropriate (public issue 288).
Internal Issues:
* Add language about behavior of flink:vkAllocateDescriptorSets when
allocation fails due to fragmentation, a new error
ename:VK_ERROR_FRAGMENTED_POOL, and a Note explaining the situation
(internal issue 309).
* For the features of code:PointSize, code:ClipDistance, and
code:CullDistance, the SPIR-V capability is required to be declared
on use (read or write) rather than on decoration (internal issue
359).
* Have desktop versions of GLSL respect precision qualification
(code:mediump and code:lowp) when compiling for Vulkan. These will
get translated to SPIR-V's code:RelaxedPrecision decoration as they
do with OpenGL ES versions of GLSL (ESSL). The default precision of
all types is code:highp when using a desktop version (internal issue
360).
* Add validity statement for slink:VkImageCreateInfo specifying that
multisampled images must be two-dimensional, optimally tiled, and
with a single mipmap level (internal issue 369).
* Add validity statements to slink:VkImageViewCreateInfo disallowing
creation of images or image views with no supported features. Made
some slink:VkImageViewCreateInfo validity statements more precise
and consistent. Added a Note to the <<features,features>> chapter
about formats with no features (internal issue 371).
* Remove +manpages+ from default build targets. Nroff outputs
containing imbedded latexmath will not render properly. Fixing this
is a lot of work for limited use cases (internal issue 401).
Other Commits:
* Fix flink:vkRenderPassBeginInfo::pname:clearValueCount validity
statement to be based on attachment indices rather than the number
of cleared attachments
(Vulkan-LoaderAndValidationLayers/issues/601).
* Convert registry documentation from LaTeX to asciidoc source and
rename from +src/spec/readme.tex+ to +src/spec/registry.txt+.
* Fix lack of Oxford commas in validity language.
* Lots of cleanup of generator scripts and Makefiles to move extension
list for generator into the script arguments instead of the body of
genvk.py, and express better dependencies between XML, scripts, and
generated files.
2016-07-23 10:15:48 +00:00
|
|
|
include::../api/structs/VkShaderModuleCreateInfo.txt[]
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
* pname:sType is the type of this structure.
|
|
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
|
|
* pname:flags is reserved for future use.
|
|
|
|
* pname:codeSize is the size, in bytes, of the code pointed to by
|
|
|
|
pname:pCode.
|
|
|
|
* pname:pCode points to code that is used to create the shader
|
|
|
|
module. The type and format of the code is determined from the content
|
|
|
|
of the memory addressed by pname:pCode.
|
|
|
|
|
|
|
|
include::../validity/structs/VkShaderModuleCreateInfo.txt[]
|
|
|
|
|
2016-07-11 01:13:41 +00:00
|
|
|
// refBegin vkDestroyShaderModule Destroy a shader module module
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
To destroy a shader module, call:
|
|
|
|
|
Change log for July 22, 2016 Vulkan 1.0.22 spec update:
* Bump API patch number and header version number to 22 for this update.
Github Issues:
* Translate the subpass self-dependency language into concrete
validity statements, and added a validity statement about the
restrictions on layout parameters (public issue 267).
* Add validity requirement that
slink:VkAttachmentDescription::pname:finalLayout and
slink:VkAttachmentReference::pname:layout must not be
ename:VK_IMAGE_LAYOUT_UNDEFINED or
ename:VK_IMAGE_LAYOUT_PREINITIALIZED (public issue 268).
* Clarify that slink:VkSubpassDescription::pname:pResolveAttachments
layouts are used. Make language consistent with other attachment
arrays (public issue 270).
* Changed 64-bit definition for
dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE to work for x32 platform in
+vk.xml+ and the resulting +vulkan.h+ (public issue 282).
* Add missing error return code for
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties (public issue 285)
* Fix several cases of stext::VkStructName.memberName markup to
stext::VkStructName::pname:memberName, to match other usage in the
spec, and describe this markup in the style guide (public issue
286).
* Modified validity language generation script to avoid redundant
common ancestor language if covered by generic parent language, and
used `Both' instead of `Each' when appropriate (public issue 288).
Internal Issues:
* Add language about behavior of flink:vkAllocateDescriptorSets when
allocation fails due to fragmentation, a new error
ename:VK_ERROR_FRAGMENTED_POOL, and a Note explaining the situation
(internal issue 309).
* For the features of code:PointSize, code:ClipDistance, and
code:CullDistance, the SPIR-V capability is required to be declared
on use (read or write) rather than on decoration (internal issue
359).
* Have desktop versions of GLSL respect precision qualification
(code:mediump and code:lowp) when compiling for Vulkan. These will
get translated to SPIR-V's code:RelaxedPrecision decoration as they
do with OpenGL ES versions of GLSL (ESSL). The default precision of
all types is code:highp when using a desktop version (internal issue
360).
* Add validity statement for slink:VkImageCreateInfo specifying that
multisampled images must be two-dimensional, optimally tiled, and
with a single mipmap level (internal issue 369).
* Add validity statements to slink:VkImageViewCreateInfo disallowing
creation of images or image views with no supported features. Made
some slink:VkImageViewCreateInfo validity statements more precise
and consistent. Added a Note to the <<features,features>> chapter
about formats with no features (internal issue 371).
* Remove +manpages+ from default build targets. Nroff outputs
containing imbedded latexmath will not render properly. Fixing this
is a lot of work for limited use cases (internal issue 401).
Other Commits:
* Fix flink:vkRenderPassBeginInfo::pname:clearValueCount validity
statement to be based on attachment indices rather than the number
of cleared attachments
(Vulkan-LoaderAndValidationLayers/issues/601).
* Convert registry documentation from LaTeX to asciidoc source and
rename from +src/spec/readme.tex+ to +src/spec/registry.txt+.
* Fix lack of Oxford commas in validity language.
* Lots of cleanup of generator scripts and Makefiles to move extension
list for generator into the script arguments instead of the body of
genvk.py, and express better dependencies between XML, scripts, and
generated files.
2016-07-23 10:15:48 +00:00
|
|
|
include::../api/protos/vkDestroyShaderModule.txt[]
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
* pname:device is the logical device that destroys the shader module.
|
|
|
|
* pname:shaderModule is the handle of the shader module to destroy.
|
|
|
|
* pname:pAllocator controls host memory allocation as described in the
|
|
|
|
<<memory-allocation, Memory Allocation>> chapter.
|
|
|
|
|
|
|
|
A shader module can: be destroyed while pipelines created using its
|
|
|
|
shaders are still in use.
|
|
|
|
|
|
|
|
include::../validity/protos/vkDestroyShaderModule.txt[]
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-execution]]
|
|
|
|
== Shader Execution
|
|
|
|
|
|
|
|
At each stage of the pipeline, multiple invocations of a shader may: execute
|
|
|
|
simultaneously. Further, invocations of a single shader produced as the
|
|
|
|
result of different commands may: execute simultaneously. The relative
|
|
|
|
execution order of invocations of the same shader type is undefined. Shader
|
|
|
|
invocations may: complete in a different order than that in which the
|
|
|
|
primitives they originated from were drawn or dispatched by the application.
|
|
|
|
However, fragment shader outputs are written to attachments in
|
2016-08-28 10:47:19 +00:00
|
|
|
<<primrast-order,rasterization order>>.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
The relative order of invocations of different shader types is largely
|
|
|
|
undefined. However, when invoking a shader whose inputs are generated from a
|
|
|
|
previous pipeline stage, the shader invocations from the previous stage are
|
|
|
|
guaranteed to have executed far enough to generate input values for all
|
|
|
|
required inputs.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-execution-memory-ordering]]
|
|
|
|
== Shader Memory Access Ordering
|
|
|
|
|
|
|
|
The order in which image or buffer memory is read or written by shaders is
|
|
|
|
largely undefined. For some shader types (vertex, tessellation evaluation,
|
|
|
|
and in some cases, fragment), even the number of shader invocations that
|
|
|
|
may: perform loads and stores is undefined.
|
|
|
|
|
|
|
|
In particular, the following rules apply:
|
|
|
|
|
|
|
|
* <<shaders-vertex-execution,Vertex>> and
|
|
|
|
<<shaders-tessellation-evaluation-execution,tessellation evaluation>>
|
|
|
|
shaders will be invoked at least once for each unique vertex, as defined
|
|
|
|
in those sections.
|
|
|
|
* <<shaders-fragment-execution,Fragment>> shaders will be invoked zero or
|
|
|
|
more times, as defined in that section.
|
|
|
|
* The relative order of invocations of the same shader type are undefined.
|
|
|
|
A store issued by a shader when working on primitive B might complete
|
|
|
|
prior to a store for primitive A, even if primitive A is specified prior
|
|
|
|
to primitive B. This applies even to fragment shaders; while fragment
|
|
|
|
shader outputs are always written to the framebuffer
|
|
|
|
<<fundamentals-queueoperation-apiorder,in primitive order>>, stores
|
|
|
|
executed by fragment shader invocations are not.
|
|
|
|
* The relative order of invocations of different shader types is largely
|
|
|
|
undefined.
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
.Note
|
|
|
|
====
|
|
|
|
The above limitations on shader invocation order make some forms of
|
|
|
|
synchronization between shader invocations within a single set of primitives
|
|
|
|
unimplementable. For example, having one invocation poll memory written by
|
|
|
|
another invocation assumes that the other invocation has been launched and
|
|
|
|
will complete its writes in finite time.
|
|
|
|
====
|
|
|
|
|
|
|
|
Stores issued to different memory locations within a single shader
|
Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.
Github Issues:
* Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
member as a string, not a pointer to a string. Also one typo fix for
"hetereogeneous" (public issue 4).
* Replace maynot: macro with may: not, and "may: or maynot:" with
"may:" (public issue 4).
* Clarify that redundantly setting the state of a fence or event has
no effect (public issue 4).
* Minor fixes to ref pages to track descriptions of memory bits that
changed in the core spec. Fix name of a member in the description of
sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
13).
* Remove redundant validity statement for
sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
14).
* Fix typos in chapters 7-9 (public issue 14).
* Clarify the example demonstrating the behavior of
code:OpMemoryBarrier in the
<<shaders-execution-memory-ordering,shader memory acces
ordering>> section (public issue 16).
* Specify that freeing mapped memory implicitly unmaps the memory in
the description of flink:vkFreeMemory (public issue 17).
* Forbid allocation callbacks from calling into the API in the
<<memory-allocation,memory allocation>> section (public issue
20).
* Add missing validity rules about size being greater than 0 and
offset being less than size of object. Fix
flink:VkMappedMemoryRange's misinterpretation of offset (public
issues 27, 31).
* Add validity rule disallowing overlapping source/destination
descriptors in flink:VkCopyDescriptorSet (public issue 32).
* Clarify that array and matrix stride has to be a multiple of the
base alignment of the array or matrix in the
<<interfaces-resources-layout,Offset and Stride Assignment>>
section (public issue 38).
* Correct parenthesis floor nesting error in equation for
<<textures-RGB-sexp,RGB to shared exponent conversion>>.
Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
problem (public issue 40).
* Remove redundant statement from the code:FragDepth description in
the <<interfaces-builtin-variables,Built-In Variables>>
section (public issue 47).
* Define the clamping of the
<<textures-level-of-detail-operation,bias added to the scale
factor>> by linking to the slink:VkPhysicalDevice feature
pname:maxSamplerLodBias (public issue 64).
* Fix typo "optimal linear resources" and clarify the set of resources
<<features-limits-bufferImageGranularity,the
pname:bufferImageGranularity resource>> applies to (public issue
67).
* Replace 'descriptor accessed by a pipeline' language for
sname:VkDescriptorSetAllocateInfo with more precise phrasing about
binding a descriptor set before a command that invokes work using
that set (public issue 69).
* tstripadj.svg contained an Inkscape tag which caused Firefox and IE
11 to fail to render it, and was illegal SVG. Generating Plain SVG
from the Inkscape SVG source fixes this (public issue 70).
* Fix validity for sname:VkVertexInputBindingDescription and
sname:VkVertexInputAttributeDescription numbers (public issue 72).
Internal Issues:
* Clarify the meaning of
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
elink:VkFormatFeatureFlagBits with respect to depth compare
(internal issue 107).
* Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
not be reported for a queue family that already supports
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
former is a strict subset of the latter ones (internal issue 116).
* Add validity language for sname:VkDescriptorSetAllocateInfo about
exceeding the descriptor pool capacity (internal issue 140).
* Add ename:VK_INCOMPLETE success code for
flink:vkEnumeratePhysicalDevices query (internal issue 163).
Other Commits:
* Add the VK_NV_glsl_shader extension definitions to the API.
* Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
specialization array constant semantics.
* Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
|
|
|
invocation may: not be visible to other invocations in the order they were
|
|
|
|
performed. The code:OpMemoryBarrier instruction can: be used to provide
|
|
|
|
stronger ordering of reads and writes performed by a single invocation.
|
|
|
|
code:OpMemoryBarrier guarantees that any memory transactions issued by the
|
|
|
|
shader invocation prior to the instruction complete prior to the memory
|
2016-02-16 09:53:44 +00:00
|
|
|
transactions issued after the instruction. Memory barriers are needed for
|
|
|
|
algorithms that require multiple invocations to access the same memory and
|
|
|
|
require the operations to be performed in a partially-defined relative
|
|
|
|
order. For example, if one shader invocation does a series of writes,
|
Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.
Github Issues:
* Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
member as a string, not a pointer to a string. Also one typo fix for
"hetereogeneous" (public issue 4).
* Replace maynot: macro with may: not, and "may: or maynot:" with
"may:" (public issue 4).
* Clarify that redundantly setting the state of a fence or event has
no effect (public issue 4).
* Minor fixes to ref pages to track descriptions of memory bits that
changed in the core spec. Fix name of a member in the description of
sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
13).
* Remove redundant validity statement for
sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
14).
* Fix typos in chapters 7-9 (public issue 14).
* Clarify the example demonstrating the behavior of
code:OpMemoryBarrier in the
<<shaders-execution-memory-ordering,shader memory acces
ordering>> section (public issue 16).
* Specify that freeing mapped memory implicitly unmaps the memory in
the description of flink:vkFreeMemory (public issue 17).
* Forbid allocation callbacks from calling into the API in the
<<memory-allocation,memory allocation>> section (public issue
20).
* Add missing validity rules about size being greater than 0 and
offset being less than size of object. Fix
flink:VkMappedMemoryRange's misinterpretation of offset (public
issues 27, 31).
* Add validity rule disallowing overlapping source/destination
descriptors in flink:VkCopyDescriptorSet (public issue 32).
* Clarify that array and matrix stride has to be a multiple of the
base alignment of the array or matrix in the
<<interfaces-resources-layout,Offset and Stride Assignment>>
section (public issue 38).
* Correct parenthesis floor nesting error in equation for
<<textures-RGB-sexp,RGB to shared exponent conversion>>.
Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
problem (public issue 40).
* Remove redundant statement from the code:FragDepth description in
the <<interfaces-builtin-variables,Built-In Variables>>
section (public issue 47).
* Define the clamping of the
<<textures-level-of-detail-operation,bias added to the scale
factor>> by linking to the slink:VkPhysicalDevice feature
pname:maxSamplerLodBias (public issue 64).
* Fix typo "optimal linear resources" and clarify the set of resources
<<features-limits-bufferImageGranularity,the
pname:bufferImageGranularity resource>> applies to (public issue
67).
* Replace 'descriptor accessed by a pipeline' language for
sname:VkDescriptorSetAllocateInfo with more precise phrasing about
binding a descriptor set before a command that invokes work using
that set (public issue 69).
* tstripadj.svg contained an Inkscape tag which caused Firefox and IE
11 to fail to render it, and was illegal SVG. Generating Plain SVG
from the Inkscape SVG source fixes this (public issue 70).
* Fix validity for sname:VkVertexInputBindingDescription and
sname:VkVertexInputAttributeDescription numbers (public issue 72).
Internal Issues:
* Clarify the meaning of
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
elink:VkFormatFeatureFlagBits with respect to depth compare
(internal issue 107).
* Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
not be reported for a queue family that already supports
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
former is a strict subset of the latter ones (internal issue 116).
* Add validity language for sname:VkDescriptorSetAllocateInfo about
exceeding the descriptor pool capacity (internal issue 140).
* Add ename:VK_INCOMPLETE success code for
flink:vkEnumeratePhysicalDevices query (internal issue 163).
Other Commits:
* Add the VK_NV_glsl_shader extension definitions to the API.
* Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
specialization array constant semantics.
* Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
|
|
|
followed by an code:OpMemoryBarrier instruction, followed by another write,
|
|
|
|
then the results of the series of writes before the barrier become visible to
|
|
|
|
other shader invocations at a time earlier or equal to when the results of
|
|
|
|
the final write become visible to those invocations. In practice it means
|
|
|
|
that another invocation that sees the results of the final write would also
|
|
|
|
see the previous writes. Without the memory barrier, the final write may: be
|
2016-02-16 09:53:44 +00:00
|
|
|
visible before the previous writes.
|
|
|
|
|
|
|
|
The built-in atomic memory transaction instructions can: be used to read and
|
|
|
|
write a given memory address atomically. While built-in atomic functions
|
|
|
|
issued by multiple shader invocations are executed in undefined order
|
|
|
|
relative to each other, these functions perform both a read and a write of a
|
|
|
|
memory address and guarantee that no other memory transaction will write to
|
|
|
|
the underlying memory between the read and write.
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
.Note
|
|
|
|
====
|
|
|
|
Atomics allow shaders to use shared global addresses for mutual exclusion or
|
|
|
|
as counters, among other uses.
|
|
|
|
====
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-inputs]]
|
|
|
|
== Shader Inputs and Outputs
|
|
|
|
|
|
|
|
Data is passed into and out of shaders using variables with input or output
|
|
|
|
storage class, respectively. User-defined inputs and outputs are connected
|
|
|
|
between stages by matching their code:Location decorations. Additionally,
|
|
|
|
data can: be provided by or communicated to special functions provided by
|
|
|
|
the execution environment using code:BuiltIn decorations.
|
|
|
|
|
|
|
|
In many cases, the same code:BuiltIn decoration can: be used in multiple
|
|
|
|
shader stages with similar meaning. The specific behavior of variables
|
|
|
|
decorated as code:BuiltIn is documented in the following sections.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-vertex]]
|
|
|
|
== Vertex Shaders
|
|
|
|
|
|
|
|
Each vertex shader invocation operates on one vertex and its associated
|
|
|
|
<<fxvertex-attrib,vertex attribute>> data, and outputs one vertex and
|
|
|
|
associated data. Graphics pipelines must: include a vertex shader, and
|
|
|
|
the vertex shader stage is always the first shader stage in the graphics
|
|
|
|
pipeline.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-vertex-execution]]
|
|
|
|
=== Vertex Shader Execution
|
|
|
|
|
|
|
|
A vertex shader must: be executed at least once for each vertex specified by
|
|
|
|
a draw command. During execution, the shader is presented with the index of
|
|
|
|
the vertex and instance for which it has been invoked. Input variables
|
|
|
|
declared in the vertex shader are filled by the implementation with the
|
|
|
|
values of vertex attributes associated with the invocation being executed.
|
|
|
|
|
2016-06-17 22:39:39 +00:00
|
|
|
If the same vertex is specified multiple times in a draw command (e.g.
|
|
|
|
by including the same index value multiple times in an index buffer) the
|
|
|
|
implementation may: reuse the results of vertex shading if it can statically
|
|
|
|
determine that the vertex shader invocations will produce identical results.
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
.Note
|
|
|
|
==================
|
|
|
|
It is implementation-dependent when and if results of vertex shading are
|
|
|
|
reused, and thus how many times the vertex shader will be executed. This
|
|
|
|
is true also if the vertex shader contains stores or atomic operations
|
|
|
|
(see <<features-features-vertexPipelineStoresAndAtomics,
|
|
|
|
pname:vertexPipelineStoresAndAtomics>>).
|
|
|
|
==================
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
|
|
|
|
[[shaders-tessellation-control]]
|
|
|
|
== Tessellation Control Shaders
|
|
|
|
|
|
|
|
The tessellation control shader is used to read an input patch provided by
|
|
|
|
the application and to produce an output patch. Each tessellation control
|
|
|
|
shader invocation operates on an input patch (after all control points in
|
|
|
|
the patch are processed by a vertex shader) and its associated data, and
|
|
|
|
outputs a single control point of the output patch and its associated data,
|
|
|
|
and can: also output additional per-patch data. The input patch is sized
|
|
|
|
according to the pname:patchControlPoints member of
|
|
|
|
slink:VkPipelineTessellationStateCreateInfo, as part of input assembly. The
|
|
|
|
size of the output patch is controlled by the code:OpExecutionMode
|
|
|
|
code:OutputVertices specified in the tessellation control or tessellation
|
|
|
|
evaluation shaders, which must: be specified in at least one of the shaders.
|
|
|
|
The size of the input and output patches must: each be greater than zero and
|
|
|
|
less than or equal to
|
|
|
|
sname:VkPhysicalDeviceLimits::pname:maxTessellationPatchSize.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-tessellation-control-execution]]
|
|
|
|
=== Tessellation Control Shader Execution
|
|
|
|
|
|
|
|
A tessellation control shader is invoked at least once for each _output_
|
|
|
|
vertex in a patch.
|
|
|
|
|
|
|
|
Inputs to the tessellation control shader are generated by the vertex
|
|
|
|
shader. Each invocation of the tessellation control shader can: read the
|
|
|
|
attributes of any incoming vertices and their associated data. The
|
|
|
|
invocations corresponding to a given patch execute logically in parallel,
|
|
|
|
with undefined relative execution order. However, the code:OpControlBarrier
|
|
|
|
instruction can: be used to provide limited control of the execution order
|
|
|
|
by synchronizing invocations within a patch, effectively dividing
|
|
|
|
tessellation control shader execution into a set of phases. Tessellation
|
|
|
|
control shaders will read undefined values if one invocation reads a
|
|
|
|
per-vertex or per-patch attribute written by another invocation at any point
|
|
|
|
during the same phase, or if two invocations attempt to write different
|
|
|
|
values to the same per-patch output in a single phase.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-tessellation-evaluation]]
|
|
|
|
== Tessellation Evaluation Shaders
|
|
|
|
|
|
|
|
The Tessellation Evaluation Shader operates on an input patch of control
|
|
|
|
points and their associated data, and a single input barycentric coordinate
|
|
|
|
indicating the invocation's relative position within the subdivided patch,
|
|
|
|
and outputs a single vertex and its associated data.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-tessellation-evaluation-execution]]
|
|
|
|
=== Tessellation Evaluation Shader Execution
|
|
|
|
|
|
|
|
A tessellation evaluation shader is invoked at least once for each
|
|
|
|
unique vertex generated by the tessellator.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-geometry]]
|
|
|
|
== Geometry Shaders
|
|
|
|
|
|
|
|
The geometry shader operates on a group of vertices and their associated
|
|
|
|
data assembled from a single input primitive, and emits zero or more
|
|
|
|
output primitives and the group of vertices and their associated data
|
|
|
|
required for each output primitive.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-geometry-execution]]
|
|
|
|
=== Geometry Shader Execution
|
|
|
|
|
|
|
|
A geometry shader is invoked at least once for each primitive produced by
|
|
|
|
the tessellation stages, or at least once for each primitive generated by
|
|
|
|
<<drawing,primitive assembly>> when tessellation is not in use. The number
|
|
|
|
of geometry shader invocations per input primitive is determined from the
|
|
|
|
invocation count of the geometry shader specified by the
|
|
|
|
code:OpExecutionMode code:Invocations in the geometry shader. If the
|
|
|
|
invocation count is not specified, then a default of one invocation is
|
|
|
|
executed.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-fragment]]
|
|
|
|
== Fragment Shaders
|
|
|
|
|
|
|
|
Fragment shaders are invoked as the result of rasterization in a graphics
|
|
|
|
pipeline. Each fragment shader invocation operates on a single fragment and
|
|
|
|
its associated data. With few exceptions, fragment shaders do not have
|
Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.
Github Issues:
* Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
member as a string, not a pointer to a string. Also one typo fix for
"hetereogeneous" (public issue 4).
* Replace maynot: macro with may: not, and "may: or maynot:" with
"may:" (public issue 4).
* Clarify that redundantly setting the state of a fence or event has
no effect (public issue 4).
* Minor fixes to ref pages to track descriptions of memory bits that
changed in the core spec. Fix name of a member in the description of
sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
13).
* Remove redundant validity statement for
sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
14).
* Fix typos in chapters 7-9 (public issue 14).
* Clarify the example demonstrating the behavior of
code:OpMemoryBarrier in the
<<shaders-execution-memory-ordering,shader memory acces
ordering>> section (public issue 16).
* Specify that freeing mapped memory implicitly unmaps the memory in
the description of flink:vkFreeMemory (public issue 17).
* Forbid allocation callbacks from calling into the API in the
<<memory-allocation,memory allocation>> section (public issue
20).
* Add missing validity rules about size being greater than 0 and
offset being less than size of object. Fix
flink:VkMappedMemoryRange's misinterpretation of offset (public
issues 27, 31).
* Add validity rule disallowing overlapping source/destination
descriptors in flink:VkCopyDescriptorSet (public issue 32).
* Clarify that array and matrix stride has to be a multiple of the
base alignment of the array or matrix in the
<<interfaces-resources-layout,Offset and Stride Assignment>>
section (public issue 38).
* Correct parenthesis floor nesting error in equation for
<<textures-RGB-sexp,RGB to shared exponent conversion>>.
Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
problem (public issue 40).
* Remove redundant statement from the code:FragDepth description in
the <<interfaces-builtin-variables,Built-In Variables>>
section (public issue 47).
* Define the clamping of the
<<textures-level-of-detail-operation,bias added to the scale
factor>> by linking to the slink:VkPhysicalDevice feature
pname:maxSamplerLodBias (public issue 64).
* Fix typo "optimal linear resources" and clarify the set of resources
<<features-limits-bufferImageGranularity,the
pname:bufferImageGranularity resource>> applies to (public issue
67).
* Replace 'descriptor accessed by a pipeline' language for
sname:VkDescriptorSetAllocateInfo with more precise phrasing about
binding a descriptor set before a command that invokes work using
that set (public issue 69).
* tstripadj.svg contained an Inkscape tag which caused Firefox and IE
11 to fail to render it, and was illegal SVG. Generating Plain SVG
from the Inkscape SVG source fixes this (public issue 70).
* Fix validity for sname:VkVertexInputBindingDescription and
sname:VkVertexInputAttributeDescription numbers (public issue 72).
Internal Issues:
* Clarify the meaning of
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
elink:VkFormatFeatureFlagBits with respect to depth compare
(internal issue 107).
* Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
not be reported for a queue family that already supports
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
former is a strict subset of the latter ones (internal issue 116).
* Add validity language for sname:VkDescriptorSetAllocateInfo about
exceeding the descriptor pool capacity (internal issue 140).
* Add ename:VK_INCOMPLETE success code for
flink:vkEnumeratePhysicalDevices query (internal issue 163).
Other Commits:
* Add the VK_NV_glsl_shader extension definitions to the API.
* Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
specialization array constant semantics.
* Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
|
|
|
access to any data associated with other fragments and are considered to
|
2016-02-16 09:53:44 +00:00
|
|
|
execute in isolation of fragment shader invocations associated with other
|
|
|
|
fragments.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-fragment-execution]]
|
|
|
|
=== Fragment Shader Execution
|
|
|
|
|
Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.
Github Issues:
* Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
member as a string, not a pointer to a string. Also one typo fix for
"hetereogeneous" (public issue 4).
* Replace maynot: macro with may: not, and "may: or maynot:" with
"may:" (public issue 4).
* Clarify that redundantly setting the state of a fence or event has
no effect (public issue 4).
* Minor fixes to ref pages to track descriptions of memory bits that
changed in the core spec. Fix name of a member in the description of
sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
13).
* Remove redundant validity statement for
sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
14).
* Fix typos in chapters 7-9 (public issue 14).
* Clarify the example demonstrating the behavior of
code:OpMemoryBarrier in the
<<shaders-execution-memory-ordering,shader memory acces
ordering>> section (public issue 16).
* Specify that freeing mapped memory implicitly unmaps the memory in
the description of flink:vkFreeMemory (public issue 17).
* Forbid allocation callbacks from calling into the API in the
<<memory-allocation,memory allocation>> section (public issue
20).
* Add missing validity rules about size being greater than 0 and
offset being less than size of object. Fix
flink:VkMappedMemoryRange's misinterpretation of offset (public
issues 27, 31).
* Add validity rule disallowing overlapping source/destination
descriptors in flink:VkCopyDescriptorSet (public issue 32).
* Clarify that array and matrix stride has to be a multiple of the
base alignment of the array or matrix in the
<<interfaces-resources-layout,Offset and Stride Assignment>>
section (public issue 38).
* Correct parenthesis floor nesting error in equation for
<<textures-RGB-sexp,RGB to shared exponent conversion>>.
Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
problem (public issue 40).
* Remove redundant statement from the code:FragDepth description in
the <<interfaces-builtin-variables,Built-In Variables>>
section (public issue 47).
* Define the clamping of the
<<textures-level-of-detail-operation,bias added to the scale
factor>> by linking to the slink:VkPhysicalDevice feature
pname:maxSamplerLodBias (public issue 64).
* Fix typo "optimal linear resources" and clarify the set of resources
<<features-limits-bufferImageGranularity,the
pname:bufferImageGranularity resource>> applies to (public issue
67).
* Replace 'descriptor accessed by a pipeline' language for
sname:VkDescriptorSetAllocateInfo with more precise phrasing about
binding a descriptor set before a command that invokes work using
that set (public issue 69).
* tstripadj.svg contained an Inkscape tag which caused Firefox and IE
11 to fail to render it, and was illegal SVG. Generating Plain SVG
from the Inkscape SVG source fixes this (public issue 70).
* Fix validity for sname:VkVertexInputBindingDescription and
sname:VkVertexInputAttributeDescription numbers (public issue 72).
Internal Issues:
* Clarify the meaning of
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
elink:VkFormatFeatureFlagBits with respect to depth compare
(internal issue 107).
* Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
not be reported for a queue family that already supports
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
former is a strict subset of the latter ones (internal issue 116).
* Add validity language for sname:VkDescriptorSetAllocateInfo about
exceeding the descriptor pool capacity (internal issue 140).
* Add ename:VK_INCOMPLETE success code for
flink:vkEnumeratePhysicalDevices query (internal issue 163).
Other Commits:
* Add the VK_NV_glsl_shader extension definitions to the API.
* Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
specialization array constant semantics.
* Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
|
|
|
For each fragment generated by rasterization, a fragment shader may: be
|
Change log for September 6, 2016 Vulkan 1.0.26 spec update:
* Bump API patch number and header version number to 26 for this update.
Github Issues:
* Bring sample code in the +VK_KHR_surface+ and +VK_KHR_swapchain+
extension summary appendices up to date, and note they will be replaced
with pointers to the LunarG SDK examples in the future (public issue
279).
* Add a new <<fundamentals-commandsyntax-results-lifetime,Lifetime of
Retrieved Results>> section specifying that ftext:vkGet* and
ftext:VkEnumerate* results are invariant unless otherwise specified, and
specify behavior for individual commands which are not invariant (public
issue 280).
* Remove conflicting definition of
slink:VkDisplayPlaneCapabilitiesKHR::pname:maxSrcPosition and clean up
language of the remaining definition (public issue 351).
* Fix many minor spelling errors and add rules to the style guide to
prevent recurrences (public issue 352).
Internal Issues:
* Remove redundant descriptions of the etext:VK_USE_PLATFORM_* macros from
the <<wsi,Window System Integration>> chapter in favor of the
description in the <<boilerplate-wsi-header,Window System-Specific
Header Control>> appendix (internal issue 6).
* Replace misleading 'can: be destroyed when not X' with more correct
'must: not be destroyed while X' in the
<<fundamentals-objectmodel-lifetime,Object Lifetime>> section. Disallow
destroying a pipeline layout while a command buffer using it is
recording (internal issue 241).
* Clarify that ename:VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT is valid for
all images used as attachments in elink:VkImageUsageFlagBits and the
slink:VkImageLayout validity language (internal issue 320).
* Note that <<extended-functionality-layers,Layers>> may wrap object
handles, but that this is a generally discouraged. A link to additional
information in the documentation for layer authors is provided (issue
398)
* Replace the mustnot: and shouldnot: macros with equivalent must: not and
should: not to get rid of non-English words while still highlighting
normative language (internal issue 407).
* Disallow creating multisampled images with
ename:VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT in the slink:VkImageLayout
validity language and the <<features-supported-sample-counts,Supported
Sample Counts>> section (internal issue 445).
* Fix typo so that flink:vkCmdDrawIndexedIndirect is defined in terms of
flink:vkCmdDrawIndexed rather than flink:vkCmdDrawIndirect (internal
issue 446).
* Reorganize the per-extension information sections to all be in the
<<extensions,Layers & Extensions>> appendix. Also fix a typo in
+VK_IMG_filter_cubic+ which incorrectly identified it as a +KHR+
extension (internal issue 461).
Other Issues:
* Use asciidoc markup instead of latexmath to simplify diagrams in the
<<features-formats-non-packed,byte mapping tables>> for color formats.
* Fix a markup problem with the wildcarded enumerant names in a NOTE in
the <<textures-texel-replacement,Texel Replacement>> section.
* Fix missing attributes in the XML interface for
elink:VkExternalMemoryHandleTypeFlagBitsNV and
elink:VkExternalMemoryFeatureFlagBitsNV (KhronosGroup/Vulkan-Hpp issue
#25)
* Cleanup reference page builds so only core pages are built for releases.
2016-09-06 13:17:27 +00:00
|
|
|
invoked. A fragment shader must: not be invoked if the <<fragops-early,Early
|
Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.
Github Issues:
* Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
member as a string, not a pointer to a string. Also one typo fix for
"hetereogeneous" (public issue 4).
* Replace maynot: macro with may: not, and "may: or maynot:" with
"may:" (public issue 4).
* Clarify that redundantly setting the state of a fence or event has
no effect (public issue 4).
* Minor fixes to ref pages to track descriptions of memory bits that
changed in the core spec. Fix name of a member in the description of
sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
13).
* Remove redundant validity statement for
sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
14).
* Fix typos in chapters 7-9 (public issue 14).
* Clarify the example demonstrating the behavior of
code:OpMemoryBarrier in the
<<shaders-execution-memory-ordering,shader memory acces
ordering>> section (public issue 16).
* Specify that freeing mapped memory implicitly unmaps the memory in
the description of flink:vkFreeMemory (public issue 17).
* Forbid allocation callbacks from calling into the API in the
<<memory-allocation,memory allocation>> section (public issue
20).
* Add missing validity rules about size being greater than 0 and
offset being less than size of object. Fix
flink:VkMappedMemoryRange's misinterpretation of offset (public
issues 27, 31).
* Add validity rule disallowing overlapping source/destination
descriptors in flink:VkCopyDescriptorSet (public issue 32).
* Clarify that array and matrix stride has to be a multiple of the
base alignment of the array or matrix in the
<<interfaces-resources-layout,Offset and Stride Assignment>>
section (public issue 38).
* Correct parenthesis floor nesting error in equation for
<<textures-RGB-sexp,RGB to shared exponent conversion>>.
Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
problem (public issue 40).
* Remove redundant statement from the code:FragDepth description in
the <<interfaces-builtin-variables,Built-In Variables>>
section (public issue 47).
* Define the clamping of the
<<textures-level-of-detail-operation,bias added to the scale
factor>> by linking to the slink:VkPhysicalDevice feature
pname:maxSamplerLodBias (public issue 64).
* Fix typo "optimal linear resources" and clarify the set of resources
<<features-limits-bufferImageGranularity,the
pname:bufferImageGranularity resource>> applies to (public issue
67).
* Replace 'descriptor accessed by a pipeline' language for
sname:VkDescriptorSetAllocateInfo with more precise phrasing about
binding a descriptor set before a command that invokes work using
that set (public issue 69).
* tstripadj.svg contained an Inkscape tag which caused Firefox and IE
11 to fail to render it, and was illegal SVG. Generating Plain SVG
from the Inkscape SVG source fixes this (public issue 70).
* Fix validity for sname:VkVertexInputBindingDescription and
sname:VkVertexInputAttributeDescription numbers (public issue 72).
Internal Issues:
* Clarify the meaning of
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
elink:VkFormatFeatureFlagBits with respect to depth compare
(internal issue 107).
* Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
not be reported for a queue family that already supports
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
former is a strict subset of the latter ones (internal issue 116).
* Add validity language for sname:VkDescriptorSetAllocateInfo about
exceeding the descriptor pool capacity (internal issue 140).
* Add ename:VK_INCOMPLETE success code for
flink:vkEnumeratePhysicalDevices query (internal issue 163).
Other Commits:
* Add the VK_NV_glsl_shader extension definitions to the API.
* Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
specialization array constant semantics.
* Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
|
|
|
Per-Fragment Tests>> cause it to have no coverage.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
Furthermore, if it is determined that a fragment generated as the result of
|
|
|
|
rasterizing a first primitive will have its outputs entirely overwritten by
|
|
|
|
a fragment generated as the result of rasterizing a second primitive in the
|
|
|
|
same subpass, and the fragment shader used for the fragment has no other
|
Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.
Github Issues:
* Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
member as a string, not a pointer to a string. Also one typo fix for
"hetereogeneous" (public issue 4).
* Replace maynot: macro with may: not, and "may: or maynot:" with
"may:" (public issue 4).
* Clarify that redundantly setting the state of a fence or event has
no effect (public issue 4).
* Minor fixes to ref pages to track descriptions of memory bits that
changed in the core spec. Fix name of a member in the description of
sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
13).
* Remove redundant validity statement for
sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
14).
* Fix typos in chapters 7-9 (public issue 14).
* Clarify the example demonstrating the behavior of
code:OpMemoryBarrier in the
<<shaders-execution-memory-ordering,shader memory acces
ordering>> section (public issue 16).
* Specify that freeing mapped memory implicitly unmaps the memory in
the description of flink:vkFreeMemory (public issue 17).
* Forbid allocation callbacks from calling into the API in the
<<memory-allocation,memory allocation>> section (public issue
20).
* Add missing validity rules about size being greater than 0 and
offset being less than size of object. Fix
flink:VkMappedMemoryRange's misinterpretation of offset (public
issues 27, 31).
* Add validity rule disallowing overlapping source/destination
descriptors in flink:VkCopyDescriptorSet (public issue 32).
* Clarify that array and matrix stride has to be a multiple of the
base alignment of the array or matrix in the
<<interfaces-resources-layout,Offset and Stride Assignment>>
section (public issue 38).
* Correct parenthesis floor nesting error in equation for
<<textures-RGB-sexp,RGB to shared exponent conversion>>.
Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
problem (public issue 40).
* Remove redundant statement from the code:FragDepth description in
the <<interfaces-builtin-variables,Built-In Variables>>
section (public issue 47).
* Define the clamping of the
<<textures-level-of-detail-operation,bias added to the scale
factor>> by linking to the slink:VkPhysicalDevice feature
pname:maxSamplerLodBias (public issue 64).
* Fix typo "optimal linear resources" and clarify the set of resources
<<features-limits-bufferImageGranularity,the
pname:bufferImageGranularity resource>> applies to (public issue
67).
* Replace 'descriptor accessed by a pipeline' language for
sname:VkDescriptorSetAllocateInfo with more precise phrasing about
binding a descriptor set before a command that invokes work using
that set (public issue 69).
* tstripadj.svg contained an Inkscape tag which caused Firefox and IE
11 to fail to render it, and was illegal SVG. Generating Plain SVG
from the Inkscape SVG source fixes this (public issue 70).
* Fix validity for sname:VkVertexInputBindingDescription and
sname:VkVertexInputAttributeDescription numbers (public issue 72).
Internal Issues:
* Clarify the meaning of
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
elink:VkFormatFeatureFlagBits with respect to depth compare
(internal issue 107).
* Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
not be reported for a queue family that already supports
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
former is a strict subset of the latter ones (internal issue 116).
* Add validity language for sname:VkDescriptorSetAllocateInfo about
exceeding the descriptor pool capacity (internal issue 140).
* Add ename:VK_INCOMPLETE success code for
flink:vkEnumeratePhysicalDevices query (internal issue 163).
Other Commits:
* Add the VK_NV_glsl_shader extension definitions to the API.
* Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
specialization array constant semantics.
* Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
|
|
|
side effects, then the fragment shader may: not be executed for the fragment
|
2016-02-16 09:53:44 +00:00
|
|
|
from the first primitive.
|
|
|
|
|
|
|
|
Relative ordering of execution of different fragment shader invocations is
|
|
|
|
not defined.
|
|
|
|
|
|
|
|
The number of fragment shader invocations produced per-pixel is determined
|
|
|
|
as follows:
|
|
|
|
|
2016-09-17 04:22:17 +00:00
|
|
|
* If per-sample shading is enabled, the fragment shader is invoked once
|
2016-02-16 09:53:44 +00:00
|
|
|
per covered sample.
|
2016-09-17 04:22:17 +00:00
|
|
|
* Otherwise, the fragment shader is invoked at least once per fragment but
|
2016-02-16 09:53:44 +00:00
|
|
|
no more than once per covered sample.
|
|
|
|
|
|
|
|
In addition to the conditions outlined above for the invocation of a
|
|
|
|
fragment shader, a fragment shader invocation may: be produced as a _helper
|
|
|
|
invocation_. A helper invocation is a fragment shader invocation that is
|
|
|
|
created solely for the purposes of evaluating derivatives for use in
|
|
|
|
non-helper fragment shader invocations. Stores and atomics performed by
|
Change log for September 6, 2016 Vulkan 1.0.26 spec update:
* Bump API patch number and header version number to 26 for this update.
Github Issues:
* Bring sample code in the +VK_KHR_surface+ and +VK_KHR_swapchain+
extension summary appendices up to date, and note they will be replaced
with pointers to the LunarG SDK examples in the future (public issue
279).
* Add a new <<fundamentals-commandsyntax-results-lifetime,Lifetime of
Retrieved Results>> section specifying that ftext:vkGet* and
ftext:VkEnumerate* results are invariant unless otherwise specified, and
specify behavior for individual commands which are not invariant (public
issue 280).
* Remove conflicting definition of
slink:VkDisplayPlaneCapabilitiesKHR::pname:maxSrcPosition and clean up
language of the remaining definition (public issue 351).
* Fix many minor spelling errors and add rules to the style guide to
prevent recurrences (public issue 352).
Internal Issues:
* Remove redundant descriptions of the etext:VK_USE_PLATFORM_* macros from
the <<wsi,Window System Integration>> chapter in favor of the
description in the <<boilerplate-wsi-header,Window System-Specific
Header Control>> appendix (internal issue 6).
* Replace misleading 'can: be destroyed when not X' with more correct
'must: not be destroyed while X' in the
<<fundamentals-objectmodel-lifetime,Object Lifetime>> section. Disallow
destroying a pipeline layout while a command buffer using it is
recording (internal issue 241).
* Clarify that ename:VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT is valid for
all images used as attachments in elink:VkImageUsageFlagBits and the
slink:VkImageLayout validity language (internal issue 320).
* Note that <<extended-functionality-layers,Layers>> may wrap object
handles, but that this is a generally discouraged. A link to additional
information in the documentation for layer authors is provided (issue
398)
* Replace the mustnot: and shouldnot: macros with equivalent must: not and
should: not to get rid of non-English words while still highlighting
normative language (internal issue 407).
* Disallow creating multisampled images with
ename:VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT in the slink:VkImageLayout
validity language and the <<features-supported-sample-counts,Supported
Sample Counts>> section (internal issue 445).
* Fix typo so that flink:vkCmdDrawIndexedIndirect is defined in terms of
flink:vkCmdDrawIndexed rather than flink:vkCmdDrawIndirect (internal
issue 446).
* Reorganize the per-extension information sections to all be in the
<<extensions,Layers & Extensions>> appendix. Also fix a typo in
+VK_IMG_filter_cubic+ which incorrectly identified it as a +KHR+
extension (internal issue 461).
Other Issues:
* Use asciidoc markup instead of latexmath to simplify diagrams in the
<<features-formats-non-packed,byte mapping tables>> for color formats.
* Fix a markup problem with the wildcarded enumerant names in a NOTE in
the <<textures-texel-replacement,Texel Replacement>> section.
* Fix missing attributes in the XML interface for
elink:VkExternalMemoryHandleTypeFlagBitsNV and
elink:VkExternalMemoryFeatureFlagBitsNV (KhronosGroup/Vulkan-Hpp issue
#25)
* Cleanup reference page builds so only core pages are built for releases.
2016-09-06 13:17:27 +00:00
|
|
|
helper invocations must: not have any effect on memory, and values returned
|
2016-02-16 09:53:44 +00:00
|
|
|
by atomic instructions in helper invocations are undefined.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-fragment-earlytest]]
|
|
|
|
=== Early Fragment Tests
|
|
|
|
|
|
|
|
An explicit control is provided to allow fragment shaders to enable early
|
|
|
|
fragment tests. If the fragment shader specifies the
|
|
|
|
code:EarlyFragmentTests code:OpExecutionMode, the per-fragment tests
|
|
|
|
described in <<fragops-early-mode,Early Fragment Test Mode>> are
|
|
|
|
performed prior to fragment shader execution. Otherwise, they are performed
|
|
|
|
after fragment shader execution.
|
|
|
|
|
|
|
|
|
|
|
|
[[shaders-compute]]
|
|
|
|
== Compute Shaders
|
|
|
|
|
|
|
|
Compute shaders are invoked via flink:vkCmdDispatch and
|
|
|
|
flink:vkCmdDispatchIndirect commands. In general, they have access to
|
|
|
|
similar resources as shader stages executing as part of a graphics pipeline.
|
|
|
|
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
Compute workloads are formed from groups of work items called workgroups
|
2016-02-16 09:53:44 +00:00
|
|
|
and processed by the compute shader in the current compute pipeline. A
|
|
|
|
workgroup is a collection of shader invocations that execute the same
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
shader, potentially in parallel. Compute shaders execute in _global
|
|
|
|
workgroups_ which are divided into a number of _local workgroups_ with a size
|
Change log for April 15, 2016 Vulkan 1.0.10 spec update:
* Bump API patch number and header version number to 10 for this
update.
Github Issues:
* Slightly tweak the <<memory-allocation,Host Memory>> allocator language
so that an application wrapping the standard C alloc/free/realloc
functions is still correct - the previous language was too strong with
regards to freeing memory. Also made certain scenarios clearer - an
implementation may now continue without error if an allocation failed
and it is able to continue correctly (public issue 21).
* Require that etext:VK_*_CREATE_SPARSE_BINDING_BIT is set when the
corresponding etext:VK_*_CREATE_SPARSE_RESIDENCY_BIT is used, in the
<<sparsememory-miptail,Mip Tail Regions>> section and related commands
flink:vkCreateBuffer and flink:vkCreateImage (public issue 84).
* Update the <<features,Features, Limits, and Formats>> chapter to clarify
interactions between optional features and dynamic state for the
pname:depthBiasClamp and pname:wideLines features (public issue 89).
* Describe the code:WorkgroupSize builtin in the
<<interfaces-builtin-variables,Built-In Variables>> section, and update
the <<compute-shaders,Compute Shaders>> section to further clarify how
to set the number of workgroups to execute in a compute shader (public
issue 145).
* Use the term *image subresource* everywhere instead of *subresource*,
except for the special case of *host-accessible subresource*, which may
be either an image subresource or buffer range (public issue 120)
* Add a note to the <<features,Features, Limits, and Formats>> section
about extensibility of structures (Public issue 165).
* Fix return code flink:vkAcquireNextImageKHR when the timeout parameter
is 0 to ename:VK_NOT_READY instead of ename:VK_TIMEOUT (public issue
170).
* Fix typo in slink:VkLayerProperties::pname:apiVersion field (public
issue 172).
Internal Issues:
* Fix a few minor internally-detected typos.
* Minor formatting tweaks to pseudocode in the <<resources,Resource
Creation>> chapter (internal issue 179).
* Fix typo in the definition of point sampling for
elink:VkCullModeFlagBits (internal issue 268).
2016-04-14 08:58:49 +00:00
|
|
|
that can: be set by assigning a value to the code:LocalSize execution mode or
|
|
|
|
via an object decorated by the code:WorkgroupSize decoration. An invocation
|
|
|
|
within a local workgroup can: share data with other members of the local
|
|
|
|
workgroup through shared variables and issue memory and control flow barriers
|
|
|
|
to synchronize with other members of the local workgroup.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
|
|
|
|
[[shaders-interpolation-decorations]]
|
|
|
|
== Interpolation Decorations
|
|
|
|
|
|
|
|
Interpolation decorations control the behavior of attribute interpolation in
|
|
|
|
the fragment shader stage. Interpolation decorations can: be applied to
|
|
|
|
code:Input storage class variables in the fragment shader stage's interface,
|
|
|
|
and control the interpolation behavior of those variables.
|
|
|
|
|
|
|
|
Inputs that could be interpolated can: be decorated by at most one
|
|
|
|
of the following decorations:
|
|
|
|
|
|
|
|
* code:Flat: no interpolation
|
|
|
|
* code:NoPerspective: linear interpolation (for
|
|
|
|
<<line_noperspective_interpolation,lines>> and
|
|
|
|
<<triangle_noperspective_interpolation,polygons>>).
|
|
|
|
|
|
|
|
Fragment input variables decorated with neither code:Flat nor
|
|
|
|
code:NoPerspective use perspective-correct interpolation (for
|
|
|
|
<<line_perspective_interpolation,lines>> and
|
|
|
|
<<triangle_perspective_interpolation,polygons>>).
|
|
|
|
|
|
|
|
The presence of and type of interpolation is controlled by the above
|
|
|
|
interpolation decorations as well as the auxiliary decorations code:Centroid
|
|
|
|
and code:Sample.
|
|
|
|
|
|
|
|
A variable decorated with code:Flat will not be interpolated. Instead, it
|
|
|
|
will have the same value for every fragment within a triangle. This value
|
|
|
|
will come from a single <<vertexpostproc-flatshading,provoking vertex>>. A
|
|
|
|
variable decorated with code:Flat can: also be decorated with code:Centroid
|
|
|
|
or code:Sample, which will mean the same thing as decorating it only as
|
|
|
|
code:Flat.
|
|
|
|
|
|
|
|
For fragment shader input variables decorated with neither code:Centroid nor
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
code:Sample, the assigned variable may: be interpolated
|
2016-02-16 09:53:44 +00:00
|
|
|
anywhere within the pixel and a single value may: be assigned to each sample
|
|
|
|
within the pixel.
|
|
|
|
|
|
|
|
code:Centroid and code:Sample can: be used to control the location and
|
|
|
|
frequency of the sampling of the decorated fragment shader input. If a
|
|
|
|
fragment shader input is decorated with code:Centroid, a single value may:
|
|
|
|
be assigned to that variable for all samples in the pixel, but that value
|
|
|
|
must: be interpolated to a location that lies in both the pixel and in the
|
|
|
|
primitive being rendered, including any of the pixel's samples covered by
|
|
|
|
the primitive. Because the location at which the variable is interpolated
|
2016-04-21 08:08:38 +00:00
|
|
|
may: be different in neighboring pixels, and derivatives may: be computed by
|
2016-02-16 09:53:44 +00:00
|
|
|
computing differences between neighboring pixels, derivatives of
|
|
|
|
centroid-sampled inputs may: be less accurate than those for non-centroid
|
|
|
|
interpolated variables. If a fragment shader input is decorated with
|
|
|
|
code:Sample, a separate value must: be assigned to that variable for each
|
|
|
|
covered sample in the pixel, and that value must: be sampled at the location
|
|
|
|
of the individual sample. When pname:rasterizationSamples is
|
|
|
|
ename:VK_SAMPLE_COUNT_1_BIT, the pixel center must: be used for
|
|
|
|
code:Centroid, code:Sample, and undecorated attribute interpolation.
|
|
|
|
|
|
|
|
Fragment shader inputs that are signed or unsigned integers, integer
|
|
|
|
vectors, or any double-precision floating-point type must: be decorated with
|
|
|
|
code:Flat.
|
|
|
|
|
2016-08-28 10:47:19 +00:00
|
|
|
ifdef::VK_AMD_shader_explicit_vertex_parameter[]
|
|
|
|
When the +VK_AMD_shader_explicit_vertex_parameter+ device extension is
|
|
|
|
enabled inputs can: be also decorated with the code:CustomInterpAMD
|
|
|
|
interpolation decoration, including fragment shader inputs that are signed
|
|
|
|
or unsigned integers, integer vectors, or any double-precision floating-point
|
|
|
|
type. Inputs decorated with code:CustomInterpAMD can: only be accessed by the
|
|
|
|
extended instruction code:InterpolateAtVertexAMD and allows accessing the
|
|
|
|
value of the input for individual vertices of the primitive.
|
|
|
|
endif::VK_AMD_shader_explicit_vertex_parameter[]
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
[[shaders-staticuse]]
|
|
|
|
== Static Use
|
|
|
|
|
|
|
|
A SPIR-V module declares a global object in memory using the code:OpVariable
|
|
|
|
instruction, which results in a pointer code:x to that object. A specific
|
|
|
|
entry point in a SPIR-V module is said to _statically use_ that object if
|
|
|
|
that entry-point's call tree contains a function that contains a memory
|
|
|
|
instruction or image instruction with code:x as an code:id operand. See the
|
|
|
|
``Memory Instructions'' and ``Image Instructions'' subsections of section 3
|
|
|
|
``Binary Form'' of the SPIR-V specification for the complete list of SPIR-V
|
|
|
|
memory instructions.
|
|
|
|
|
|
|
|
Static use is not used to control the behavior of variables with code:Input
|
|
|
|
and code:Output storage. The effects of those variables are applied based
|
|
|
|
only on whether they are present in a shader entry point's interface.
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
|
|
|
[[shaders-invocationgroups]]
|
|
|
|
== Invocation and Derivative Groups
|
|
|
|
|
|
|
|
An _invocation group_ (see the subsection ``Control Flow'' of section 2 of the
|
|
|
|
SPIR-V specification) for a compute shader is the set of invocations in a
|
|
|
|
single local workgroup. For graphics shaders, an invocation group is an
|
|
|
|
implementation-dependent subset of the set of shader invocations of a given
|
|
|
|
shader stage which are produced by a single drawing command. For indirect
|
|
|
|
drawing commands with pname:drawCount greater than one, invocations from
|
|
|
|
separate draws are in distinct invocation groups.
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
.Note
|
|
|
|
====
|
|
|
|
Because the partitioning of invocations into invocation groups is
|
|
|
|
implementation-dependent and not observable, applications generally need to
|
|
|
|
assume the worst case of all invocations in a draw belonging to a single
|
|
|
|
invocation group.
|
|
|
|
====
|
|
|
|
|
|
|
|
A _derivative group_ (see the subsection ``Control Flow'' of section 2 of the
|
|
|
|
SPIR-V 1.00 Revision 4 specification) for a fragment shader is the set of
|
|
|
|
invocations generated by a single primitive (point, line, or triangle),
|
|
|
|
including any helper invocations generated by that primitive. Derivatives are
|
|
|
|
undefined for a sampled image instruction if the instruction is in flow
|
|
|
|
control that is not uniform across the derivative group.
|