103 lines
2.6 KiB
Plaintext
103 lines
2.6 KiB
Plaintext
|
include::meta/VK_AMD_shader_fragment_mask.txt[]
|
||
|
|
||
|
*Last Modified Date*::
|
||
|
2017-08-16
|
||
|
*IP Status*::
|
||
|
No known IP claims.
|
||
|
*Dependencies*::
|
||
|
- Requires the
|
||
|
https://www.khronos.org/registry/spir-v/extensions/AMD/SPV_AMD_fragment_mask.html[+SPV_AMD_fragment_mask+]
|
||
|
SPIR-V extension.
|
||
|
*Contributors*::
|
||
|
- Aaron Hagan, AMD
|
||
|
- Daniel Rakos, AMD
|
||
|
- Timothy Lottes, AMD
|
||
|
*Overview*::
|
||
|
+
|
||
|
--
|
||
|
This extension provides efficient read access to the fragment mask in
|
||
|
compressed multisampled color surfaces.
|
||
|
The fragment mask is a lookup table that associates color samples with color
|
||
|
fragment values.
|
||
|
|
||
|
The fragment mask can be fetched with a call to pname:fragmentMaskFetchAMD
|
||
|
from a shader, which returns a single uint where each subsequent 4 bit
|
||
|
specifies the color fragment index corresponding to the color sample,
|
||
|
starting from the least significant bit.
|
||
|
For example, when 8 color samples are used, the color fragment index for
|
||
|
color sample 0 will be in bits 0-3 of the fragment mask, for color sample 7
|
||
|
the index will be in bits 28-31.
|
||
|
|
||
|
The color fragment for a particular color sample may then be fetched with
|
||
|
the correspoding fragment mask value using the pname:fragmentFetchAMD shader
|
||
|
function.
|
||
|
--
|
||
|
|
||
|
=== New Object Types
|
||
|
|
||
|
None.
|
||
|
|
||
|
=== New Enum Constants
|
||
|
|
||
|
None.
|
||
|
|
||
|
=== New Enums
|
||
|
|
||
|
None.
|
||
|
|
||
|
=== New SPIR-V Capabilities
|
||
|
|
||
|
* <<spirvenv-capabilities-table-shaderfragmentmaskamd,code:ShaderFragmentMaskAMD>>
|
||
|
|
||
|
|
||
|
=== New Structures
|
||
|
|
||
|
None.
|
||
|
|
||
|
=== New Functions
|
||
|
|
||
|
None.
|
||
|
|
||
|
=== Examples
|
||
|
|
||
|
This example shows a shader that queries the fragment mask from a
|
||
|
multisampled compressed surface and uses it to query fragment values.
|
||
|
|
||
|
[source,c++]
|
||
|
----------------------------------------
|
||
|
#version 450 core
|
||
|
|
||
|
#extension GL_AMD_shader_fragment_mask: enable
|
||
|
|
||
|
layout(binding = 0) uniform sampler2DMS s2DMS;
|
||
|
layout(binding = 1) uniform isampler2DMSArray is2DMSArray;
|
||
|
|
||
|
layout(binding = 2, input_attachment_index = 0) uniform usubpassInputMS usubpassMS;
|
||
|
|
||
|
layout(location = 0) out vec4 fragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec4 fragOne = vec4(0.0);
|
||
|
|
||
|
uint fragMask = fragmentMaskFetchAMD(s2DMS, ivec2(2, 3));
|
||
|
uint fragIndex = (fragMask & 0xF0) >> 4;
|
||
|
fragOne += fragmentFetchAMD(s2DMS, ivec2(2, 3), 1);
|
||
|
|
||
|
fragMask = fragmentMaskFetchAMD(is2DMSArray, ivec3(2, 3, 1));
|
||
|
fragIndex = (fragMask & 0xF0) >> 4;
|
||
|
fragOne += fragmentFetchAMD(is2DMSArray, ivec3(2, 3, 1), fragIndex);
|
||
|
|
||
|
fragMask = fragmentMaskFetchAMD(usubpassMS);
|
||
|
fragIndex = (fragMask & 0xF0) >> 4;
|
||
|
fragOne += fragmentFetchAMD(usubpassMS, fragIndex);
|
||
|
|
||
|
fragColor = fragOne;
|
||
|
}
|
||
|
----------------------------------------
|
||
|
|
||
|
=== Version History
|
||
|
|
||
|
* Revision 1, 2017-08-16 (Aaron Hagan)
|
||
|
- Initial draft
|