Vulkan-Docs/doc/specs/vulkan/appendices/VK_AMD_shader_fragment_mask...

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Change log for September 5, 2017 Vulkan 1.0.60 spec update: * Bump API patch number and header version number to 60 for this update. Github Issues: * Document that <<queries-timestamps, Timestamp Queries>> can only be meaningfully compared when they are written from the same queue (public issue 216). * Document that the `<extension>` tag `type` attribute is required for non-disabled extensions (derived from, but does not close public issue 354). * Clean up registry schema length attribute descriptions to be consistent and correct (public issue 555). Internal Issues: * Replace as much of the hand-written extension appendix metadata as possible with asciidoc includes generated from corresponding attributes of +vk.xml+, and enhance the style guide to match. This avoids inconsistencies between +vk.xml+ and the appendices, and produces a more uniform style (internal issue 137). * Remove the generated extDependency.{py,sh} files from the tree and create them dynamically on demand instead, reducing merge conflicts (internal issue 713). * Add a prototype tool for generating in-place difference markup for sections guarded by asciidoc conditionals, and new syntax for open blocks to support it (internal issue 833). * Remove unnecessary restriction of etext:*SYNC_FD_BIT_KHR external handle types to the same physical device in the slink:VkPhysicalDeviceIDPropertiesKHR, flink:VkImportMemoryWin32HandleInfoKHR, slink:VkImportFenceWin32HandleInfoKHR, slink:VkImportFenceFdInfoKHR, slink:VkImportSemaphoreWin32HandleInfoKHR, slink:VkImportSemaphoreFdInfoKHR <<external-memory-handle-types-compatibility, External memory handle types compatibility>>, <<external-semaphore-handle-types-compatibility, External semaphore handle types compatibility>>, and <<external-fence-handle-types-compatibility, External fence handle types compatibility>> sections (internal issue 956). Other Issues: * Remove dependency of +VK_KHX_device_group+ on +VK_KHR_swapchain+ (there is an interaction, but not a strict dependency), and add a new `extension` attribute to the `<require` XML tag to allow classifying a subset of interfaces of an extension as requiring another extension. Update the registry schema and documentation accordingly. New Extensions: * `VK_AMD_shader_fragment_mask` (and related `GL_AMD_shader_fragment_mask` GLSL extension) * `VK_EXT_sample_locations` * `VK_EXT_validation_cache`
2017-09-04 10:06:55 +00:00
include::meta/VK_AMD_shader_fragment_mask.txt[]
*Last Modified Date*::
2017-08-16
*IP Status*::
No known IP claims.
*Dependencies*::
- Requires the
https://www.khronos.org/registry/spir-v/extensions/AMD/SPV_AMD_fragment_mask.html[+SPV_AMD_fragment_mask+]
SPIR-V extension.
*Contributors*::
- Aaron Hagan, AMD
- Daniel Rakos, AMD
- Timothy Lottes, AMD
*Overview*::
+
--
This extension provides efficient read access to the fragment mask in
compressed multisampled color surfaces.
The fragment mask is a lookup table that associates color samples with color
fragment values.
The fragment mask can be fetched with a call to pname:fragmentMaskFetchAMD
from a shader, which returns a single uint where each subsequent 4 bit
specifies the color fragment index corresponding to the color sample,
starting from the least significant bit.
For example, when 8 color samples are used, the color fragment index for
color sample 0 will be in bits 0-3 of the fragment mask, for color sample 7
the index will be in bits 28-31.
The color fragment for a particular color sample may then be fetched with
the correspoding fragment mask value using the pname:fragmentFetchAMD shader
function.
--
=== New Object Types
None.
=== New Enum Constants
None.
=== New Enums
None.
=== New SPIR-V Capabilities
* <<spirvenv-capabilities-table-shaderfragmentmaskamd,code:ShaderFragmentMaskAMD>>
=== New Structures
None.
=== New Functions
None.
=== Examples
This example shows a shader that queries the fragment mask from a
multisampled compressed surface and uses it to query fragment values.
[source,c++]
----------------------------------------
#version 450 core
#extension GL_AMD_shader_fragment_mask: enable
layout(binding = 0) uniform sampler2DMS s2DMS;
layout(binding = 1) uniform isampler2DMSArray is2DMSArray;
layout(binding = 2, input_attachment_index = 0) uniform usubpassInputMS usubpassMS;
layout(location = 0) out vec4 fragColor;
void main()
{
vec4 fragOne = vec4(0.0);
uint fragMask = fragmentMaskFetchAMD(s2DMS, ivec2(2, 3));
uint fragIndex = (fragMask & 0xF0) >> 4;
fragOne += fragmentFetchAMD(s2DMS, ivec2(2, 3), 1);
fragMask = fragmentMaskFetchAMD(is2DMSArray, ivec3(2, 3, 1));
fragIndex = (fragMask & 0xF0) >> 4;
fragOne += fragmentFetchAMD(is2DMSArray, ivec3(2, 3, 1), fragIndex);
fragMask = fragmentMaskFetchAMD(usubpassMS);
fragIndex = (fragMask & 0xF0) >> 4;
fragOne += fragmentFetchAMD(usubpassMS, fragIndex);
fragColor = fragOne;
}
----------------------------------------
=== Version History
* Revision 1, 2017-08-16 (Aaron Hagan)
- Initial draft