67 lines
1.7 KiB
Plaintext
67 lines
1.7 KiB
Plaintext
|
== VK_NV_glsl_shader
|
||
|
|
||
|
*Name String*:: VK_NV_glsl_shader
|
||
|
*Extension Type*:: Device extension
|
||
|
*Registered Extension Number*:: 13
|
||
|
*Status*:: Draft.
|
||
|
*Last Modified Date*:: 14/02/2016
|
||
|
*Revision*:: 1
|
||
|
*IP Status*:: No known IP claims.
|
||
|
*Dependencies*::
|
||
|
- This extension is written against version 1.0. of the Vulkan API.
|
||
|
*Contributors*::
|
||
|
- Piers Daniell, NVIDIA
|
||
|
*Contacts*::
|
||
|
- Piers Daniell (pdaniell 'at' nvidia.com)
|
||
|
|
||
|
This extension allows GLSL shaders written to the GL_KHR_vulkan_glsl
|
||
|
extension specification to be used instead of SPIR-V. The implementation
|
||
|
will automatically detect which the shader is SPIR-V or GLSL and
|
||
|
compile it appropriatly.
|
||
|
|
||
|
=== New Object Types
|
||
|
|
||
|
=== New Enum Constants
|
||
|
|
||
|
* Extending ename:VkResult:
|
||
|
** ename:VK_ERROR_INVALID_SHADER_NV
|
||
|
|
||
|
=== New Enums
|
||
|
|
||
|
=== New Structures
|
||
|
|
||
|
=== New Functions
|
||
|
|
||
|
=== Issues
|
||
|
|
||
|
=== Examples
|
||
|
|
||
|
**Example 1**
|
||
|
|
||
|
Passing in GLSL code
|
||
|
|
||
|
[source,{basebackend@docbook:C++:cpp}]
|
||
|
----------------------------------------
|
||
|
char const vss[] =
|
||
|
"#version 450 core\n"
|
||
|
"layout(location = 0) in vec2 aVertex;\n"
|
||
|
"layout(location = 1) in vec4 aColor;\n"
|
||
|
"out vec4 vColor;\n"
|
||
|
"void main()\n"
|
||
|
"{\n"
|
||
|
" vColor = aColor;\n"
|
||
|
" gl_Position = vec4(aVertex, 0, 1);\n"
|
||
|
"}\n"
|
||
|
;
|
||
|
VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
|
||
|
vertexShaderInfo.codeSize = sizeof vss;
|
||
|
vertexShaderInfo.pCode = vss;
|
||
|
VkShaderModule vertexShader;
|
||
|
vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
|
||
|
----------------------------------------
|
||
|
|
||
|
=== Version History
|
||
|
|
||
|
* Revision 1, 2016-02-14 (Piers Daniell)
|
||
|
- Initial draft
|