Vulkan-Docs/appendices/VK_NV_ray_tracing.txt

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Change log for November 4, 2018 Vulkan 1.1.91 spec update: * Update release number to 91. Public Issues: * Update Ubuntu subsystem build instructions in `BUILD.adoc` (public pull request 624). * Delete the `VK_KHR_mir_surface` extension from the Specification and XML, due to EOL of the only driver known to have supported it, and near-EOL of Mir itself (public issue 814). * Fix options for some figures that were using old ones (public pull request 841). * Fix various accidentally repeated words (public pull request 843). * Use `time.process_time()`, introduced in Python 3.3, in the scripts instead of `time.clock()`, which will be removed in Python 3.8 (public pull request 844). Internal Issues: * Update valid usage statements for `VK_ANDROID_external_memory_android_hardware_buffer` in slink:VkMemoryAllocateInfo, slink:VkImportAndroidHardwareBufferInfoANDROID, and flink:vkGetAndroidHardwareBufferPropertiesANDROID to actually be verifiable (internal issue 1419). * Update valid usage statements for `VK_ANDROID_external_memory_android_hardware_buffer` in slink:VkMemoryAllocateInfo, slink:VkImageCreateInfo, and slink:VkImageViewCreateInfo to move valid usage statements in doubly-nested bullet points up one level, accomodating limitations of the valid usage extraction script that creates `validusage.json` (internal issue 1434). * Fix typo etext:VK_ACCESS_SHADING_RATE_IMAGE_BIT_NV to the correct ename:VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV. * Add missing etext:VK_STRUCTURE_TYPE_* tokens to appendices for extensions missing them. New Extensions: * `VK_AMD_memory_overallocation_behavior` * `VK_NV_ray_tracing`, replacing `VK_NVX_raytracing`
2018-11-04 06:50:13 +00:00
include::meta/VK_NV_ray_tracing.txt[]
*Last Modified Date*::
2018-09-11
*Interactions and External Dependencies*::
- This extension requires the
https://htmlpreview.github.io/?https://github.com/KhronosGroup/SPIRV-Registry/blob/master/extensions/NV/SPV_NV_ray_tracing.html[+SPV_NV_ray_tracing+]
SPIR-V extension.
- This extension requires the
https://github.com/KhronosGroup/GLSL/blob/master/extensions/nv/GLSL_NV_ray_tracing.txt[+GL_NV_ray_tracing+]
extension for GLSL source languages.
*Contributors*::
- Eric Werness, NVIDIA
- Ashwin Lele, NVIDIA
- Robert Stepinski, NVIDIA
- Nuno Subtil, NVIDIA
- Christoph Kubisch, NVIDIA
- Martin Stich, NVIDIA
- Daniel Koch, NVIDIA
- Jeff Bolz, NVIDIA
- Joshua Barczak, Intel
- Tobias Hector, AMD
- Henrik Rydgard, NVIDIA
- Pascal Gautron, NVIDIA
Rasterization has been the dominant method to produce interactive graphics,
but increasing performance of graphics hardware has made ray tracing a
viable option for interactive rendering.
Being able to integrate ray tracing with traditional rasterization makes it
easier for applications to incrementally add ray traced effects to existing
applications or to do hybrid approaches with rasterization for primary
visibility and ray tracing for secondary queries.
To enable ray tracing, this extension adds a few different categories of new
functionality:
* Acceleration structure objects and build commands
* A new pipeline type with new shader domains
* An indirection table to link shader groups with acceleration structure
items
This extension adds support for the following SPIR-V extension in Vulkan:
* +SPV_NV_ray_tracing+
=== New Object Types
* slink:VkAccelerationStructureNV
=== New Enum Constants
* Extending elink:VkStructureType:
** ename:VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV
** ename:VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV
** ename:VK_STRUCTURE_TYPE_GEOMETRY_NV
** ename:VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV
** ename:VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV
** ename:VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV
** ename:VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV
** ename:VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV
** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV
** ename:VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV
** ename:VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV
* Extending elink:VkShaderStageFlagBits:
** ename:VK_SHADER_STAGE_RAYGEN_BIT_NV
** ename:VK_SHADER_STAGE_ANY_HIT_BIT_NV
** ename:VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV
** ename:VK_SHADER_STAGE_MISS_BIT_NV
** ename:VK_SHADER_STAGE_INTERSECTION_BIT_NV
** ename:VK_SHADER_STAGE_CALLABLE_BIT_NV
* Extending elink:VkPipelineStageFlagBits:
** ename:VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV
** ename:VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV
* Extending elink:VkBufferUsageFlagBits:
** ename:VK_BUFFER_USAGE_RAY_TRACING_BIT_NV
* Extending elink:VkPipelineBindPoint:
** ename:VK_PIPELINE_BIND_POINT_RAY_TRACING_NV
* Extending elink:VkDescriptorType
** ename:VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV
* Extending elink:VkAccessFlagBits
** ename:VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV
** ename:VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV
* Extending elink:VkQueryType
** ename:VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV
* Extending elink:VkPipelineCreateFlagBits
** ename:VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV
=== New Enums
** elink:VkGeometryFlagBitsNV
** elink:VkGeometryInstanceFlagBitsNV
** elink:VkBuildAccelerationStructureFlagBitsNV
** elink:VkCopyAccelerationStructureModeNV
** elink:VkGeometryTypeNV
** elink:VkRayTracingShaderGroupTypeNV
** elink:VkAccelerationStructureMemoryRequirementsTypeNV
=== New Structures
** slink:VkRayTracingPipelineCreateInfoNV
** slink:VkGeometryTrianglesNV
** slink:VkGeometryAABBNV
** slink:VkGeometryDataNV
** slink:VkGeometryNV
** slink:VkAccelerationStructureCreateInfoNV
** slink:VkBindAccelerationStructureMemoryInfoNV
** slink:VkWriteDescriptorSetAccelerationStructureNV
** slink:VkAccelerationStructureMemoryRequirementsInfoNV
** slink:VkPhysicalDeviceRayTracingPropertiesNV
** slink:VkRayTracingShaderGroupCreateInfoNV
** slink:VkAccelerationStructureInfoNV
=== New Functions
* flink:vkCreateAccelerationStructureNV
* flink:vkDestroyAccelerationStructureNV
* flink:vkGetAccelerationStructureMemoryRequirementsNV
* flink:vkBindAccelerationStructureMemoryNV
* flink:vkCmdBuildAccelerationStructureNV
* flink:vkCmdCopyAccelerationStructureNV
* flink:vkCmdTraceRaysNV
* flink:vkCreateRayTracingPipelinesNV
* flink:vkGetRayTracingShaderGroupHandlesNV
* flink:vkGetAccelerationStructureHandleNV
* flink:vkCmdWriteAccelerationStructuresPropertiesNV
* flink:vkCompileDeferredNV
=== New or Modified Built-In Variables
* <<interfaces-builtin-variables-launchid,code:LaunchIDNV>>
* <<interfaces-builtin-variables-launchsize,code:LaunchSizeNV>>
* <<interfaces-builtin-variables-worldrayorigin,code:WorldRayOriginNV>>
* <<interfaces-builtin-variables-worldraydirection,code:WorldRayDirectionNV>>
* <<interfaces-builtin-variables-objectrayorigin,code:ObjectRayOriginNV>>
* <<interfaces-builtin-variables-objectraydirection,code:ObjectRayDirectionNV>>
* <<interfaces-builtin-variables-raytmin,code:RayTminNV>>
* <<interfaces-builtin-variables-raytmax,code:RayTmaxNV>>
* <<interfaces-builtin-variables-instancecustomindex,code:InstanceCustomIndexNV>>
* <<interfaces-builtin-variables-objecttoworld,code:ObjectToWorldNV>>
* <<interfaces-builtin-variables-worldtoobject,code:WorldToObjectNV>>
* <<interfaces-builtin-variables-hitt,code:HitTNV>>
* <<interfaces-builtin-variables-hitkind,code:HitKindNV>>
* <<interfaces-builtin-variables-incomingrayflags,code:IncomingRayFlagsNV>>
* (modified)code:InstanceIndex
* (modified)code:PrimitiveId
=== New SPIR-V Capabilities
* <<spirvenv-capabilities-table-raytracing,RayTracingNV>>
=== Issues
1) Are there issues?
*RESOLVED*: Yes.
=== Sample Code
Example ray generation GLSL shader
[source,c]
---------------------------------------------------
#version 450 core
#extension GL_NV_ray_tracing : require
layout(set = 0, binding = 0, rgba8) uniform image2D image;
layout(set = 0, binding = 1) uniform accelerationStructureNV as;
layout(location = 0) rayPayloadNV float payload;
void main()
{
vec4 col = vec4(0, 0, 0, 1);
vec3 origin = vec3(float(gl_LaunchIDNV.x)/float(gl_LaunchSizeNV.x), float(gl_LaunchIDNV.y)/float(gl_LaunchSizeNV.y), 1.0);
vec3 dir = vec3(0.0, 0.0, -1.0);
traceNV(as, 0, 0xff, 0, 1, 0, origin, 0.0, dir, 1000.0, 0);
col.y = payload;
imageStore(image, ivec2(gl_LaunchIDNV.xy), col);
}
---------------------------------------------------
=== Version History
* Revision 1, 2018-09-11 (Robert Stepinski, Nuno Subtil, Eric Werness)
- Internal revisions