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12 lines
520 B
Plaintext
12 lines
520 B
Plaintext
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// Common Valid Usage
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// Common to drawing commands that consume vertex binding state
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* [[VUID-{refpage}-None-02720]]
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All vertex input bindings accessed via vertex input variables declared
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in the vertex shader entry point's interface must: have valid buffers
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bound
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* [[VUID-{refpage}-None-02721]]
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For a given vertex buffer binding, any attribute data fetched must: be
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entirely contained within the corresponding vertex buffer binding, as
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described in <<fxvertex-input>>
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// Common Valid Usage
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