2016-02-16 09:53:44 +00:00
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// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[introduction]]
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= Introduction
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This chapter is Informative except for the sections on Terminology and
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Normative References.
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This document, referred to as the ``{apiname} Specification'' or just the
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``Specification'' hereafter, describes the {apiname} graphics system: what
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it is, how it acts, and what is required to implement it. We assume that the
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reader has at least a rudimentary understanding of computer graphics. This
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means familiarity with the essentials of computer graphics algorithms and
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terminology as well as with modern GPUs (Graphic Processing Units).
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The canonical version of the Specification is available in the official
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{apiname} Registry, located at URL
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http://www.khronos.org/registry/vulkan/
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[[introduction-whatis]]
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== What is the {apiname} Graphics System?
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{apiname} is an API (Application Programming Interface) for graphics and
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compute hardware. The API consists of many commands that
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allow a programmer to specify shader programs, compute kernels, objects, and
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operations involved in producing high-quality graphical images, specifically
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color images of three-dimensional objects.
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[[introduction-programmer]]
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=== The Programmer's View of {apiname}
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To the programmer, {apiname} is a set of commands that allow the
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specification of _shader programs_ or _shaders_, _kernels_, data used by
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kernels or shaders, and state controlling aspects of {apiname} outside the
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scope of shaders. Typically, the data represents geometry in two or three
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dimensions and texture images, while the shaders and kernels control the
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processing of the data, rasterization of the geometry, and the lighting and
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shading of _fragments_ generated by rasterization, resulting in the
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rendering of geometry into the framebuffer.
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A typical {apiname} program begins with platform-specific calls to open a
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window or otherwise prepare a display device onto which the program will
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draw. Then, calls are made to open _queues_ to which _command buffers_ are
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submitted. The command buffers contain lists of commands which will be
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executed by the underlying hardware. The application can: also allocate
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device memory, associate _resources_ with memory and refer to these
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resources from within command buffers. Drawing commands cause
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application-defined shader programs to be invoked, which can: then consume
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the data in the resources and use them to produce graphical images. To
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display the resulting images, further platform-specific commands are made to
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transfer the resulting image to a display device or window.
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[[introduction-implementor]]
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=== The Implementor's View of {apiname}
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To the implementor, {apiname} is a set of commands that allow the
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construction and submission of command buffers to a device. Modern devices
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accelerate virtually all {apiname} operations, storing data and framebuffer
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images in high-speed memory and executing shaders in dedicated GPU
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processing resources.
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The implementor's task is to provide a software library on the host which
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implements the {apiname} API, while mapping the work for each {apiname}
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command to the graphics hardware as appropriate for the capabilities of the
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device.
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[[introduction-ourview]]
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=== Our View of {apiname}
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We view {apiname} as a pipeline having some programmable stages and some
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state-driven fixed-function stages that are invoked by a set of specific
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drawing operations. We expect this model to result in a specification that
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satisfies the needs of both programmers and implementors. It does not,
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however, necessarily provide a model for implementation. An implementation
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must: produce results conforming to those produced by the specified methods,
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but may: carry out particular computations in ways that are more
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efficient than the one specified.
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[[introduction-bugs]]
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== Filing Bug Reports
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Issues with and bug reports on the {apiname} Specification and the API
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Registry can: be filed in the Khronos Vulkan Github repository, located at
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URL
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http://github.com/KhronosGroup/Vulkan-Docs
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Please tag issues with appropriate labels, such as ``Specification'',
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``Ref Pages'' or ``Registry'', to help us triage and assign them
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Change log for February 25, 2015 Vulkan 1.0.4 spec update:
* Bump API patch number from 3 to 4 for the first public update to the
spec. Add patch number to the spec title (this will be done
automatically from XML, later).
* Fixes for numerous editorial issues. Regularize descriptions of
variable-length array queries. Properly tag enumerants so they come
out in the right font (many were mislabeled in usage tags in vk.xml,
or not tagged). Spelling and markup corrections (public issue 4).
* Fix typos and clearly separate description of different types of
memory areas (public issue 5).
* Use standards-compliant preprocessor guard symbols on headers
(public issue 7).
* Note that Github users can't currently set labels on issues, and
recommend a fallback approach (public issue 15).
* Use latexmath prefix on len= attributes (public issue 29).
* Make flink:vkCmdUpdateBuffer pname:dataSize limit consistent (public
issue 65).
* Add VK_KHR_mirror_clamp_to_edge extension to core API branch, as an
optional feature not introducing new commands or enums (internal
issue 104).
* Cleanup invariance language inherited from the GL specification to
not refer to nonexistent (GL-specific) state (internal issue 111).
* Modify the flink:vkCmdDrawIndexed pname:vertexOffset definition to
not be the "base offset within the index buffer" but rather the
"value added to the vertex index before indexing into the vertex
buffer" (internal issue 118).
* Fix drawing chapter in the "Programmable Primitive Shading" section
where it described categories of drawing commands. It referenced
flink:vkCmdDrawIndexed twice. Replace the second reference with
flink:vkCmdDrawIndexedIndirect (internal issue 119).
* Typo fixed in <<sparsememory-examples-advanced,Advanced Sparse
Resources>> sparse memory example (internal issue 122).
* Add flink:VkDisplayPlaneAlphaFlagsKHR to <require> section of
VK_KHR_display extension (internal issue 125)
* Add missing optional="false,true" to
flink:vkGetImageSparseMemoryRequirements
pname:pSparseMemoryRequirementCount parameter (internal issue 132)
* Rename ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT to
ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
(internal issue 133)
* Fix a handful of broken cross-references in the
<<samplers,Samplers>> chapter (internal issue 134).
* Fix "Input Attachement" GLSL example to use correct syntax (internal
issue 135).
* Update XML schema and documentation to accomodate recently added
attributes for validity. Add some introductory material describing
design choices and pointing to the public repository to file issues.
* Put include of validity in the core spec extensions chapter on its
own line, so that asciidoc is happy.
* Fix vertexOffset language to specify that it's the value added to
the vertex index before indexing into the vertex buffer, not the
base offset within the index buffer.
* Fix error in the description of flink:vkCmdNextSubpass.
2016-02-25 06:02:34 +00:00
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appropriately. Unfortunately, Github does not currently let users who do not
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have write access to the repository set Github labels on issues. In the
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meantime, they can be added to the title line of the issue set in brackets,
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e.g. ''[Specification]''.
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2016-02-16 09:53:44 +00:00
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[[introduction-terminology]]
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== Terminology
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The key words *must*, *must not*, *required*, *shall*, *shall not*,
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*should*, *should not*, *recommend*, *may*, and *optional* in this document
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are to be interpreted as described in RFC 2119:
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http://www.ietf.org/rfc/rfc2119.txt
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*must*:: This word, or the terms *required* or *shall*, mean that the
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definition is an absolute requirement of the specification.
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*must not*:: This phrase, or the phrase *shall not*, means that the
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definition is an absolute prohibition of the specification.
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*should*:: This word, or the adjective *recommended*, means that there may
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exist valid reasons in particular circumstances to ignore a particular item,
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but the full implications must be understood and carefully weighed before
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choosing a different course.
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*should not*:: This phrase, or the phrase *not recommended*, means that
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there may exist valid reasons in particular circumstances when the
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particular behavior is acceptable or even useful, but the full implications
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should be understood and the case carefully weighed before implementing any
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behavior described with this label.
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*may*:: This word, or the adjective *optional*, means that an item is truly
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optional. One vendor may choose to include the item because a particular
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marketplace requires it or because the vendor feels that it enhances the
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product while another vendor may omit the same item. An implementation which
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does not include a particular option must be prepared to interoperate with
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another implementation which does include the option, though perhaps with
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reduced functionality. In the same vein an implementation which does include
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a particular option must be prepared to interoperate with another
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implementation which does not include the option (except, of course, for the
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feature the option provides).
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The additional terms *can* and *cannot* are to be interpreted as follows:
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*can*:: This word means that the particular behavior described is a valid
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choice for an application, and is never used to refer to implementation
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behavior.
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*cannot*:: This word means that the particular behavior described is not
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achievable by an application. For example, an entry point does not exist, or
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shader code is not capable of expressing an operation.
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[NOTE]
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.Note
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==================
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There is an important distinction between *cannot* and *must not*, as used
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in this Specification. *Cannot* means something the application literally is
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unable to express or accomplish through the API, while *must not* means
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something that the application is capable of expressing through the API, but
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that the consequences of doing so are undefined and potentially
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unrecoverable for the implementation.
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==================
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO (Jon) - We might need to augment the RFC 2119 definition of *must not*
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to include some of the previous note, since at present it is defined solely
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in terms of implementation behavior. See Gitlab issue #9.
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====
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endif::editing-notes[]
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[[introduction-normative]]
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== Normative References
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Normative references are references to external documents or resources to
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which implementers of {apiname} must: comply.
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[[IEEE 754]]:: _IEEE Standard for Floating-Point Arithmetic_,
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IEEE Std 754-2008,
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http://dx.doi.org/10.1109/IEEESTD.2008.4610935,
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August, 2008.
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[[Khronos Data Format Specification]]:: A. Garrard, _Khronos Data Format
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Specification, version 1.1_,
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https://www.khronos.org/registry/dataformat/specs/1.1/dataformat.1.1.html,
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February 16, 2015.
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[[Khronos SPIR-V Extended Instructions for GLSL Specification]]:: J.
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Kessenich, _SPIR-V Extended Instructions for GLSL, Version 1.00_,
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https://www.khronos.org/registry/spir-v/,
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February 10, 2016.
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[[Khronos SPIR-V Specification]]:: J. Kessenich and B. Ouriel, _The Khronos
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SPIR-V Specification, Version 1.00_,
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https://www.khronos.org/registry/spir-v/,
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February 10, 2016.
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